Moves one or more objects while mirroring their orientation. Mirrors the current selection about the center of the current coordinate system.
As you adjust the various settings in the dialog box, you see the results in the viewports.
Six option buttons labeled X, Y, Z, XY, XZ, YZ specify the direction of the mirroring.
Offset: Specifies the distance of the mirrored object's pivot point from the original object's pivot point.
Determines the type of copy made by the Mirror function. Default is No Clone.
No Clone: Mirrors the selected object to the new position without making a copy.
Copy: Mirrors a copy of the selected object to the specified position.
Instance: Mirrors an instance of the selected object to the specified position.
Reference: Mirrors a reference of the selected object to the specified position.
If you have Animation turned on mirroring generates a Scale key.
Causes the IK constraints to be mirrored (along with the geometry) when you mirror the geometry about a single axis. Clear this if you don’t want the IK constraints to be affected by the mirror command. The end effectors used by the IK are not affected by the Mirror command. To successfully mirror an IK hierarchy, first delete the end effectors.
This brings up the Mirror Selection dialog.
The active viewport changes to show the effect of each parameter as you set it. When you click OK, 3D StudioMAX creates the choice of mirror that you see previewed.