Omni light icon
Casts rays in all directions from a single source.
To create an omni light, click the Omni button then click in any viewport. If you drag the mouse during creation, you can move the light around before releasing the mouse to fix its position.
Omni lights can cast shadows and projections. A single shadow-casting omni light is the equivalent of six shadow-casting spotlights, pointing outward from the center.
When you set a map projected by an Omni light to be projected using Environment coordinates Spherical or Shrink Wrap, the map is projected in the same way as it would be mapped to the environment. When you use either Environment/Screen or Texture/Explicit, six copies of the map are projected radially.
The light is now part of the scene.
To adjust the light's effect, you can move it with the Move transform.