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Precedence

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Use the three joint precedence controls to alter how 3DS MAX calculates the IK Solution.

3D Studio MAX uses a default joint precedence of 0. This is suitable for many IK solutions. It assumes that joints closest to where a force is applied (the end effector) will move more than joints farther from the force.

Child>Parent values are calculated by assuming the root of the entire hierarchy has a precedence value of 0 and each child has a value equal to 10 times its depth from the root. In a 4 object hierarchy starting with the root, the values would be 0, 10, 20, 30.

Parent>Child values are calculated by assuming the root of the entire hierarchy has a precedence value of 0 and each child has a value equal to 10 times its depth from the root. In a 4 object hierarchy starting with the root, the values would be 0, -10, -20, -30.

Reference

There are 3 controls to set precedence:

Precedence: Manually assigns precedence values to any object in the IK chain. High precedence values are calculated before low precedence values. Precedence values that are equal are calculated in Child>Parent order.

Child>Parent: Automatically sets joint precedence to decrease in value from child to parent. Causes joints closest to where a force is applied (the end effector) to move more than joints farther away from the force.

You almost always assign Child>Parent precedence to an entire kinematic chain.

Child>Parent behaves like the default precedence settings but is more flexible if you want to go back and manually change the settings.

Parent>Child: Automatically sets joint precedence to decrease in value from parent to child. Causes joints closest to where a force is applied (the end effector) to move less than joints farther away from the force.

You almost always assign Child>Parent precedence to an entire kinematic chain.

How To

To assign a precedence value to an object manually:

  1. Select an object.
  2. Open the Object Parameters rollout in the Hierarchy panel.
  3. Enter a value in the Precedence field.

To assign Child>Parent precedence to all objects in a kinematic chain:

  1. Select all objects in the kinematic chain.
  2. Open the Object Parameters rollout in the Hierarchy panel,
  3. Click Child>Parent.

To assign Parent>Child precedence to all objects in a kinematic chain:

  1. Select all objects in the kinematic chain.
  2. Open the Object Parameters rollout in the Hierarchy panel.
  3. Click Parent->Child.

To reset the default joint precedence:

  1. Select all objects in the kinematic chain.
  2. Open the Object Parameters rollout in the Hierarchy panel.
  3. Set the value in the Precedence field to 0.