Using Inverse Kinematics or creating any complex animation, can leave you with many keys. In the case of Applied Inverse Kinematics, 3D Studio MAX generates a key on nearly every frame. Often, the same animation can be produced with fewer keys. Having fewer keys in a track makes it easier to change your animation.
Use Reduce Keys in Edit Time mode to analyze the pattern of keys in a block of time and create a new pattern of fewer keys that produces nearly the same animation. You specify how closely the new animation matches the original.
Reduce Keys: Display the Reduce Keys dialog.
Threshold: Sets a threshold value.
If you apply key reduction to multiple tracks, the threshold value is applied to each track using the track’s value type. For example, if you select both a position track and a bend angle track and apply key reduction with a threshold value of 0.5, positions will be held within 0.5 units of the original, and bend angles will be held within 0.5 degrees of the original.