Sets the rendering method either for the current viewport or all viewports.
The initial settings for this dialog box reflect the current viewport.
Determines how 3D Studio MAX displays objects.
Smooth+Highlights: Renders objects with smooth shading and displays specular highlights.
Smooth: Renders objects with smooth shading only.
Facets+Highlights: Renders objects with flat shading and displays specular highlights.
Facets: Renders objects with flat shading only.
Lit Wireframes: Renders objects as wireframes with flat shading.
Wireframe: Draws objects as wireframes with no shading applied.
Bounding Box: Draws objects as a bounding box with no shading applied. The bounding box is defined as the smallest box that completely encloses an object.
Edged Faces: Available only when the current viewport is in a shaded mode, such as Smooth, Smooth + Highlights, Facets + Highlights, or Facets. When Edged Faces is on in these modes, the wireframe edges of objects appear along with the shaded surfaces. This is helpful for editing meshes in a shaded display.
Edges are displayed using the object wireframe color, while surfaces use material colors (if assigned). This lets you create contrasting colors between the shaded surfaces and the wireframe edges. You can switch these around in the Display Color rollout in the Display branch.
Applies the current settings to the active viewport only, to all viewports, or to all the viewports except the active one.
These check boxes modify either the shading modes or the wireframe modes. They refer to the viewport renderer only, not to the scanline renderer.
Disable View: Disables the active viewport. A disabled viewport behaves like any other viewport while it is active. However, when you change the scene in another viewport, the view in the disabled viewport does not change until you next activate it. Use this function to speed up screen redraws when you are working on complex geometry.
Disable Textures: Select to turn off display of texture maps assigned to objects. Clear to show the maps assigned to objects.
Texture Correction: Redraws the viewport using pixel-interpolation (perspective corrected), and it will stay that way until you force the viewport to redraw for any reason. This command is only available when the viewport is shaded and at least one object's map is displayed.
Z-Buffer Wires: Select to generate a Z-buffer channel for the viewport. The Z-buffer can be displayed in the virtual frame buffer when you render to an .rla file.
Force 2-Sided: Set to render both sides of faces. Clear to render only faces with normals toward the viewer. Usually, you'll want to keep this option off to speed redraw time. You may want to turn it on if you need to see the inside as well as the outside of objects, or if you've imported complex geometry in which the face normals are not properly unified.
Default Lighting: Set to use default lighting. Clear to use the lights created in the scene. Sometimes the lighting you create in the scene makes the objects harder to see in the viewport. The default lighting displays the objects under an even illumination.
Turns on Fast View display mode, which speeds screen redraw by displaying fewer faces. The Nth Faces spinner sets the number of faces that are displayed when the Fast View mode is active. For example, a setting of 3 displays every third face. This setting also affects any objects that are displayed using Fastdraw mode (set in the Display command panel).
FOV: Sets the field of view angle for a Perspective viewport. This spinner is not available when any other viewport type is active. You can change the Camera field of view in the Modify panel.