Selects the Smoke map type and adds it to the current material in the Material Editor sample window.
This 3D map generates amorphous, fractal-based turbulent patterns. It’s primarily designed to be used as an animated opacity map to simulate the effects of smoke in a beam of light, or other cloudy, flowing mapping effects.
The following rollout for the Planet map is identical to the rollout for Marble maps:
These are the controls in the Smoke Parameters rollout:
Size: Changes the scale of the smoke “clumps.” Default = 40.
# Iterations: The number of times the fractal function is applied. The higher the value, the more detail within the smoke, but the longer the calculation time. Default = 5.
Phase: Shifts the turbulence within the smoke pattern. Animate this parameter to animate the movement of the smoke. Default = 0.0.
Exponent: Makes color #2, representing the smoke, sharper and more wispy. As this value increases, the smoke “tendrils” become smaller within the pattern. Default = 1.5.
Color #1 and Color #2: Color #1 is usually used as the smokeless portion of the effect, while color #2 represents the smoke. Since this map is usually used as an opacity map, you can adjust the luminance of these color values to alter the contrast of the smoke effect.
You can click a color swatch to change the color. Usually you only need to do this to adjust luminance.
You can click a map button to assign a map instead of a solid color. The check box enables or disables the map.
Swap: Click this to swap the colors.