Emits a controlled spray of particles. This particle systems is like the old Spray particle system with the added power provided by all of the new particle systems.
The controls in this rollout determine how the particles form on leaving the emitter.
These items control the direction and the spread of the particles.
Off Axis: Affects the angle of the particle stream off of the Z axis (along the plane of the X axis).
Spread: Affects the spread of the particles away from the emission vector, along the plane of the X axis).
Off Plane: Affects the angle of emission about the Z axis. Note that this has no effect if the Off Axis value is zero.
Spread: Affects the spread of the particles about the Off Plane axis. This has no effect if Off Axis is set to zero.
Speed: The speed of the particle at birth, in units per frame.
Variation: Applies a percentage of variation to the speed of emission for each particle.
The rest of the Super Spray rollouts and their contents are identical with those in Particle Array, except that Object Fragments and their associated settings are not available in the Particle Type rollout.
The remaining Blizzard parameters are identical to parameters found in PArray. See PArray for details.
The icon appears as an intersecting plane and circle with an arrow. The initial direction of the spray (based on the orientation of the emitter icon and indicated by the icon arrow) is dependent on the viewport in which you create the icon. Generally, the particles spray toward you when created in an orthographic viewport, or spray up when created in a Perspective viewport.