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TimeSensor (VRML)



The TimeSensor rollout lets you add time-based animation controls, such as the start and end frames for a particular object's animation, and looping. Use this helper to split up an object's animation keys over several triggers, to automatically start an animation upon loading the .wrl file, or to make animation endlessly loop.

Reference

The TimeSensor rollout contains the following options:

Loop: Repeats the animation from the start-time frame to the stop-time frame.

Start on World Load: Starts the animation when the file is loaded into the browser.

Start Time/Stop Time: Specifies the range of frames to play.

Pick Objects: Lets you select the objects to control with this TimeSensor. Click this button, then click the objects in the scene.

Delete: Deletes an object from the list of picked objects.

Icon Size: Adjusts the size of the helper object in the MAX viewports.