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Working with MAX Objects

Working with the MAX Rendering Environment

Working with Spacewarps

Working with Named Selection Sets

 

 

 

 

 

Overview - the MAXWrapper Class Family

Creating MAX Objects

MAX Object Properties and Access Schemes

Support for 3rd-Party Plug-in

Scene Objects (Nodes)

Creating Scene Objects

Common Node Properties

Context Expressions and Their Effects on Node Properties

Accessing Special node Properties

Modifiers and the Modifier Stack

Property Animation Controllers

Animation Keyframes

Navigating and Creating Node Hierarchies

Cloning Nodes

Editable Meshes

Creating Meshes

Derving Meshes from Other Objects

Meshes and the Modifier Stack

Mesh Access Functions

Bezier Curves and Shapes in General

Creating Curves

Curve Interpolation and its Uses

Curve Access Functions

NURBS Curves and Surface

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Modifiers

Creating Modifiers

Working with an Object's Modifier Stack

Cloning Modifiers and Setting up Instancing and Referencing

Controllers

Creating Controllers

Getting at Existing Controllers

Controller Functions

Controller Functions that Operate on Trackview Hierarchies

Keyframes

Accessing Keyframes on Exisiting Controllers

Keyframe Arrays

Working with Standard Keys: Linear, Bezier, TCB

Materials and Material Libraries