From: | Scooter D. Matott sXe |
Date: | 4 Aug 99 at 00:32:48 |
Subject: | Re: [amos-list] Sample Playing, PT Raw... |
From: "Scooter D. Matott sXe" <sdmatott@midway.uchicago.edu>
On Thu, 29 Jul 1999, Claude Heiland-Allen wrote:
> The limit is 131072 bytes (or close), due to Paula.
> To get around this you can use AmigaOS audio.device,
> sending max-length blocks one after the other until
> the sample is all played (the iorequests are queued).
>
using Amos's own Sam Raw, wonder waht it's doing??
Somethign that Pt Raw ain't I suppose...
> Try chopping samples up into smaller samples.
> (Tricky)
>
> Try transposing the samples an octave up (resample)
> and playing them at a lower pitch. (Poor quality)
>
to add soundFX and music to anim's as well as fades and
set frame rate, plus make it possible to stream many anim's
together....
sounds will ruin any music being played. Also I am considering maye
maybe using DME to do the music bit, it is strange though, you
must specify a channel to shut off, then play a sound
then I guess turn the channel back on again for music...
Ok for games, but will be tricky on a system like this, where
I need to be able to handle any thing a user can throw at
the proggy..
is out there, it seems similar but I have a few tricks up my sleeve that
may make the AMOS go at an Anim/Sound system worthwhile...
>
> > it starts terds out very early on big sample and
> > dies jsut before then end of small samples...
>
> Basically, if you chop 131072 bytes from the end until
> there is less than that left, that is what will play.
> So a 140000 bytes sample will play only 9000 bytes.
>
>
> Claude
>
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