From: | Gaz Griffiths |
Date: | 4 Sep 99 at 16:37:10 |
Subject: | Re: Isometric Map |
Hi Sandy <sandy@brownlee99.freeserve.co.uk>,
> I am looking to start writing a game similar to Railroad Tycoon, but with
> better graphics, more features, and an isometric layout. The trouble is,
> I'm not sure how to do an isometric layout, at least, not at a reasonable
> speed. Would anyone be nice enough to let me know how to do it?
> I was thinking that I could work out the display on the flat, like RRTycoon,
> and then put it into an isometric plane, but this would probably be
> overcomplex.
I was gunna do something like this, but didn't get round to it. Heres the idea I
came up with. Whether it would work practically is unknown:
Do a map array, with the backmost 'tiles' first, and then read from the array,
and output the isometric tiles starting from the backmost tiles, i.e. the start
of the array. That way, buildiings would appear on top of other buildiings that
were further away etc.
Let me know if it works, and when the game is finished I'm interested ini t =]
> The display should be along the lines of Sim City 2000 eventually, updating
> rapidly enough to show trains moving etc.
If you're gunna do this in 256 colours, then you can scrap this on anything less
than an 060 =]
My 060 only just manages to update the display quick enough to allow playability
at full screen 256 cols 640x512 hires laced.
> Passer- by : Look! Up in the sky! It's a giant-
> Parent- : Dick! Dick? Where are you? Hey look up there!
> It's a giant pair of-
> Baseball guy : Balls! That's two balls. Three and you're out!
> What's that in the sky? It looks like a-
> Teacher : Penis. The male reproductive organ.
> Now class... Hey, what's that in the sky....
Autograph Hunter: Woody Harrelson? Oh my god, Can I have your autograph?
Woody: sure.
Autograph Hunter: hey, look at that, it's a giant penis!
Woody: i've seen bigger.
=]
Cya d00d
GazChap.
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