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Issue 3: Candy Factory Pro Review/Tutorial

 
Candy Factory Pro Review/Tutorial

Gary Storm puts this easy to use effects package through its paces.

  I'm no artist. I have a lot of good idea's, but when I draw, my ducks turn out like sheep. Which is why I rushed to buy Candy Factory Pro, as it lets me make even the simplest text and pictures look like works of art (well, nearly). Don't think that Candy Factory Pro is just good for web-site logos and fancy headings, as it's also a great way to put posters and cards together.

Candy Factory Pro is best used with a PPC accelerator and graphics card, but is also great for 68k (just slower).

The best way to illustrate Candy though, is to eat it, let's start munching.

Loading a Background Picture

On starting Candy, the default 'canvas' of 320x256 appears. To do a poster or card, you'll need to know the size of the picture you've decided to use (write it down).

Select 'New Project', and type in the size of your picture (800x600 in this case).

Select 'Windows' - 'Color Texture'. This let's you load pictures and textures on the foreground and background. Click the 'Edit' gadget so that it reads 'Background', and then click the '?' gadget. Choose your picture to load, via the lister. You won't see anything but black at first... don't panic :) Close the 'Color Texture' window to save screen-space.

Select 'Windows' - 'Materials' to bring that window up. Click the 'Edit' gadget to read 'Background'. Then click on the three lighting controllers, adynd drag the sliders all the way to the right (255 = white). Voila! - your picture is then seen, as you just turned the lights on.

The lighting controls are also handy for making a picture moodier, as you can tint it any colour(s) you want (experiment). 'Color' is the main light, and affects everything, 'Specular' is the colour of the highlights, and 'Ambient' is kind of like low mood lighting. The 'Shading' gadget is handy for different effects - try them (I like 'normal' and 'metal' the best), but we'll leave the background as 'none'. 'Glossiness' is another sort of brightness, and is useful for the lighting mode on shiny text, and 'Environment Map' is if you want to load up another texture on top of the picture/texture you already have loaded, and mix them together for even more weird and wonderful effects.

Text

Select 'Project' - 'Add Text'. A lister of all your fonts will appear. When you buy the CD, it has LOADS of Compugraphic fonts ready to install with Intellifont (which is in your System drawer), so install the ones you like (or all of them if you want to slow down your project).

Click the '?' next to the 'Fontname' field to load and choose a nice font.

"Candy" appears in the canvas as default, so type in the word(s) you want, and press 'Return' (don't click on 'OK' yet).

You may find that the text is too bit or too small, and that's why you haven't clicked on 'OK' yet. You can drag the text around with the mouse, and change the size of it with the 'X Size' and 'Y Size' gadgets. Once it's in the position you like, press 'OK'.

Effects

In 'Project', 'New Project' clears the current project (beware), and 'Open Project' actually loads in a particular variation of effects. Load one of the projects ("BlueMetallic" in this case).

When the projects loader appears, there are a lot of options to have, or not to have, depending on your purpose, background, mood etc..., and you can only find out what is best for each thing you do by trial and error. Never keep 'Maskpath' on, as it will also load any text associated with the project settings (i.e. You'll lose your new text). As a general rule, 'Glow' and 'Shadow' don't normally go together as it's unnatural, but remember... rules are made to be broken (and we have). If you're going to be putting text onto a picture you've already selected, then make sure you un-check anything to do with background ('Background material', 'Bumpmap back' and 'Background texture') or you'll lose the background picture. The other stuff can generally stay as you can play around with it, or kill it, as you wish. In this case, uncheck 'Maskpath' and all three background effects (as shown left). Press 'OK'. There, doesn't that make the text look damn funky? :)

If you want to change any of the effects, (as I did with BlueMetallic's Glow, bump and lightsource) load up their particular windows. Remember to select and leave the 'materials' window open, as you need to select between 'background' and 'object' for whichever you're manipulating via effects. Leave the 'object' (text) activated in this case.

Lightsource

Distance is exactly what it means... the closer the light is to the object - the brighter it is. Use the mouse to drag the light around the circle on the right to get the best lighting angle. Especially useful for bevelled objects.

Inner Bevel

Play around with the width and height, smoothing, and bottom/top slope (the most important - normally one is high and the other low), to get your 3D effect.

Dropshadow

Another tool for the 3D effect, where you can fiddle to your hearts content to get that perfect shadow. The lightsource positioning and brightness plays a part here, as it will determine where your shadow falls and it's strength.

Glow

After playing with this, the main decision will be whether to 'diffuse' (makes the glow smoother and not so strong) or not 'diffuse' (rougher and stronger) depending on the final feel you want. 'Central color' and 'Edge color' make a big difference to the feel too.

Bumpmap

Oooh, the fake 3D'ers best friend :), gives your background and/or object the texture it deserves. Fantastic, except for plastic :)

Colour Texture

We've already used this, but it can also load pictures and textures onto the object (text) as well... try it, it really makes a huge difference if you can find the right material. Many are already on the CD, but you can use a picture of yourself if you wanted (we did, and damn it was funny) :)

With many of these affects, you can move the backgrounds, textures and bumpmaps around via dragging the mouse, to get them in the best position possible for your composition.

Miscellaneous

One shortcoming of Candy Factory, is that it's not as easy as it could be, to combine different effects (via projects) to different text. The way around this is to save the picture at the final stage of your first bit of text using the 'Save Image' item in the 'Project' menu. Make sure you save the image in a 'Truecolor' format such as IFF24.

Then select 'Image' - 'Clear Image'. Load in the picture you just saved onto the background again, add your next line of text and chuck a different set of effects its way. Keep saving the image, re-loading as a background then texting and effecting to your hearts desire (or until the room on the page runs out). The best way to make sure that the text is in the right place, is to load up your image on the workbench screen via CyberShow or something, and swap between the two screens for reference, and 'Clear Image' if the text isn't quite right, as 'Add Text' will have saved your previous text and settings so that you can adjust the text minutely until you're satisfied.

Save your final piece of art by 'Project' - 'Save Image'. Click on 'Format' so that 'Truecolor' is selected, and select the format you wish. If it's JPEG, you can also select the quality to save out as. It's a pity that GIF isn't supported yet, but not the end of the world.

Once you've found a combination of settings you like, you can save them as a project of your own with whichever effects, pictures and text you wish to include, by selecting 'Project' - 'Write Project'.

Useful Hints

To do a bit more than just text, you can draw your own white object on a black background in your favourite paint program. Save it as an 8-bit IFF at the size you want , and load it into Candy Factory by selecting 'Project' - 'Load Mask'. Sometimes you may get a blank space down one side, but that's due to a strict sizing regime in Candy Factory... just carry on and crop the final picture.

It's always a good idea to load your text or object in, and then to save it at that stage, by 'Project' - 'Save Mask', just in case anything crashes.

'Inverse' is useful as it swaps the foreground with the background, to give a different effect.

You can use characters from different fonts as graphic objects... the boing balls and rings on the back cover are actually a '.' and 'o'.

'Realtime' - turn most of this off if you're working on 68k, but leave it all on for PPC. If you're going to want to use Candy Factory a lot, then you really should upgrade to a PPC and graphics card, as it makes everything so much quicker and easier, and real to the eye.

In Conclusion

At the end of the day, Candy Factory is a brilliant program for the artistically challenged. It's quick and ridiculously easy to get great graphics, logo's and post-cards etc. together. It could definitely be improved upon (drawing tools/adding masks to an existing picture), but it'a still a triumph. Buy it yesterday.

Results

Pros

Ultra easy to use
Outstanding results very quickly
Brings out the hidden artist in all of us

Tasty!
Cons

No GIF support for web graphics
Hassle to use different effects on the same image
No drawing tools