The events of the Sprite class are listed below. For a complete list of Sprite class members, see the Sprite Members topic.
![]() | This event fires, when the mouse is clicked within the visible region of a sprite. |
![]() | This event fires, when a collision between sprites occurs. Property DetectCollisions must be set to true, for the event to occur. |
![]() | Adds an event handler to listen to the Disposed event on the component. |
![]() | This event fires, when the mouse button is pressed within the visible region of a sprite. |
![]() | This event fires, when the mouse button is released within the visible region of a sprite. |
![]() | This event fires, when the next frame of the sprite is rendered into the SpritePanel. |
![]() | This event is fired, each time a paint evant occurs. Normally you do not need this event. |
Sprite Class | AnimationStudio Namespace | Timeline | KeyFrame | AnimationStudio | AutoCalc | CalcFrames