The methods of the SpritePanel class are listed below. For a complete list of SpritePanel class members, see the SpritePanel Members topic.
![]() | Add a Sprite to the Spritepanel. If you create a Sprite in the designer (SpritPanel context menu or property tab), the Sprite is added to the SpritePanel.SpriteCollection. |
![]() | Overloaded. Executes the specified delegate asynchronously with the specified arguments, on the thread that the control's underlying handle was created on. |
![]() | Brings the control to the front of the z-order. |
![]() | Retrieves a value indicating whether the specified control is a child of the control. |
![]() | Forces the creation of the control, including the creation of the handle and any child controls. |
![]() | Creates the Graphics object for the control. |
![]() | Creates an object that contains all the relevant information required to generate a proxy used to communicate with a remote object. |
![]() | Releases all resources used by the Component. |
![]() | Begins a drag-and-drop operation. |
![]() | Retrieves the return value of the asynchronous operation represented by the IAsyncResult object passed. |
![]() | Determines whether the specified Object is equal to the current Object. |
![]() | Retrieves the form that the control is on. |
![]() | Sets input focus to the control. |
![]() | Retrieves the child control that is located at the specified coordinates. |
![]() | Returns the next ContainerControl up the control's chain of parent controls. |
![]() | Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table. |
![]() | Retrieves the current lifetime service object that controls the lifetime policy for this instance. |
![]() | Retrieves the next control forward or back in the tab order of child controls. |
![]() | Gets the Type of the current instance. |
![]() | Conceals the control from the user. |
![]() | Obtains a lifetime service object to control the lifetime policy for this instance. |
![]() | Overloaded. Invalidates the specified region of the control (adds it to the control's update region, which is the area that will be repainted at the next paint operation), and causes a paint message to be sent to the control. |
![]() | Overloaded. Executes the specified delegate, on the thread that owns the control's underlying window handle, with the specified list of arguments. |
![]() | Overloaded. Forces the control to apply layout logic to all its child controls. |
![]() | Computes the location of the specified screen point into client coordinates. |
![]() | Computes the location of the specified client point into screen coordinates. |
![]() | Preprocesses input messages within the message loop before they are dispatched. |
![]() | Computes the size and location of the specified screen rectangle in client coordinates. |
![]() | Computes the size and location of the specified client rectangle in screen coordinates. |
![]() | Forces the control to invalidate its client area and immediately redraw itself and any child controls. |
![]() | Remove the instance of a sprite from the SpritePanel.SpriteCollection. Sprites |
![]() | Resets the BackColor property to its default value. |
![]() | Resets the DataBindings property to its default value. |
![]() | Resets the Cursor property to its default value. |
![]() | Resets the Fontproperty to its default value. |
![]() | Resets the ForeColor property to its default value. |
![]() | Resets the ImeMode property to its default value. |
![]() | Resets the RightToLeft property to its default value. |
![]() | Resets the Text property to its default value. |
![]() | Overloaded. Resumes normal layout logic. |
![]() | Overloaded. Scales the control and any child controls to the specified ratio. |
![]() |   |
![]() | Activates the control. |
![]() | Activates the next control. |
![]() | Sends the control to the back of the z-order. |
![]() | Sets the size of the auto-scroll margins. |
![]() | Overloaded. Sets the bounds of the control to the specified location and size. |
![]() | Displays the control to the user. |
![]() | Temporarily suspends the layout logic for the control. |
![]() |   |
![]() | Causes the control to redraw the invalidated regions within its client area. |
![]() | Processes a keyboard message. |
SpritePanel Class | AnimationStudio Namespace