AniTuner can export the selected animated cursor
frame to an
external image file.
Select a frame and click on "Export frame" in the
"Edit cursor frames" page, or
directly press
"Export..." in the "Edit frame" dialog.
AniTuner
has support for the following image formats:
- Bitmap (.bmp)
- JPEG (.jpg)
- PNG (.png) including their alpha channel if any (see
below).
- GIF (.gif) - static or animated. Multiple images (frames).
- Adobe Photoshop (.psd).
- cursor (.cur) static Windows cursors. Multiple images.
- icon (.ico). Multiple images.
You will be prompted to enter the filename for the exported image
file. According to the file extension, AniTuner will save to
the corresponding format (the default extension is .bmp so be sure
to enter the full filename). For instance, type "my image.png"
if you want to save the frame as a PNG file.
Image transparency:
Some image formats support transparency like cursor, icon, PNG,
PSD
and GIF. In this case, AniTuner will save color transparency too.
Special description for 32-bit cursors:
32-bit animated cursors contains an alpha channel
which plays the role of the
mask. It specifies how the pixel's colors should be merged with
another pixel when the two are overlaid, one on top of the other.
Icon, cursor, PSD and PNG files have support for alpha channels.
Consequently AniTuner can store alpha channel information within
the image when creating the image file in one of these formats. If the selected format does
not support alpha channels, the latter will still be rendered when
drawing to the image.
PNG are useful for editing alpha channels if your image editor
supports it (like
Adobe« Photoshop or
Microsoft« Photo
Editor). For instance, you can export your 32-bit cursor to a
PNG file, modify it in the image editor and then
import changes back to AniTuner.
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