Opening animation files

AniTuner not only supports loading animated cursors (.ani) but also AniTuner disassemblies (.atd), animated GIF (.gif) and video for Windows (.avi) files. The last two formats can be converted into animated cursors ready to be edited or saved.

You can load a new animation on the Welcome screen or by clicking on "Load new animation" in the Tools panel.

You may also drag an animation file from Windows Explorer onto AniTuner main window and then drop it. The file will be then opened.

If you select an .ani, the animated cursor file will be opened by AniTuner and the View Properties page will be displayed.

If you select an .atd (AniTuner disassembly), the new animated cursor file will be generated according to the instructions in the .atd file and the View Properties page will be displayed.

If you select a .gif or a .avi, the following dialog will be opened:

This dialog works exactly as the one for the Import Image function. So please read this help topic to find more information about the different options.

You have to select the portion of the animation that you want to transform into an animated cursor and the color that will be used as transparent when creating the mask bitmap.

You only have to do this for one frame (you can even select the frame you want using View Frame) and AniTuner will import all other remaining frames using the same settings (selection & transparent color). After pressing OK, the new animated cursor will be created.

Regarding color format, AniTuner always creates a 8-bit animated cursor when converting from animated GIF (256 colors) and a 24-bit animated cursor from .avi clips (true colors). You can afterwards change the cursor color format here.