home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Amiga Format CD 5
/
amigaformatcd05.iso
/
screenplay
/
utilities
/
mtg
/
4e_black.guide
(
.txt
)
< prev
next >
Wrap
Amigaguide Document
|
1996-08-13
|
32KB
|
700 lines
@database 4E_BLACK.guide
@author "Tom de Ruyter"
@$VER: MTG.guide 1.6 (19.6.96)
@node MAIN "Fourth Edition - Black Cards"
@{" " link MTG_CARD_LISTS.guide/CL_4E}
@{b}Fourth Edition - Black Cards@{ub}
@{" Abomination " link LG_BLACK.guide/ABOMI} @{" Animate Dead " link ANIMA}
@{" Ashes to Ashes " link DK_BLACK.guide/ASHES} @{" Bad Moon " link BADMO}
@{" Black Knight " link BLKNI} @{" Blight " link LG_BLACK.guide/BLIGH}
@{" Bog Imp " link DK_BLACK.guide/BOGIM} @{" Bog Wraith " link BOGWR}
@{" Carrion Ants " link LG_BLACK.guide/CARRI} @{" Cosmic Horror " link LG_BLACK.guide/COSMI}
@{" Cursed Land " link CURSE} @{" Cyclopean Mummy " link LG_BLACK.guide/CYCLO}
@{" Dark Ritual " link DRITU} @{" Deathgrip " link DEGRI}
@{" Deathlace " link DELAC} @{" Drain Life " link DRLIF}
@{" Drudge Skeletons " link DRUDG} @{" El-Hajjaj " link AN_BLACK.guide/ELHAJ}
@{" Erg Raiders " link AN_BLACK.guide/ERGRA} @{" Evil Presence " link EVILP}
@{" Fear " link FEAR_} @{" Frozen Shade " link FROZE}
@{" Gloom " link GLOOM} @{" Greed " link LG_BLACK.guide/GREED}
@{" Howl from Beyond " link HOWLF} @{" Hypnotic Specter " link HYPNO}
@{" Junun Efreet " link AN_BLACK.guide/JUNUN} @{" Lord of the Pit " link LORDO}
@{" Lost Soul " link LG_BLACK.guide/LOSTS} @{" Marsh Gas " link DK_BLACK.guide/MARSH}
@{" Mind Twist " link MINDT} @{" Murk Dwellers " link DK_BLACK.guide/MURKD}
@{" Nether Shadow " link NETHE} @{" Nightmare " link NIGHT}
@{" Paralyze " link PARAL} @{" Pestilence " link PESTI}
@{" Pit Scorpion " link LG_BLACK.guide/PITSC} @{" Plague Rats " link PLAGU}
@{" Rag Man " link DK_BLACK.guide/RAGMA} @{" Raise Dead " link RAISE}
@{" Royal Assassin " link ROYAL} @{" Scathe Zombies " link SCATH}
@{" Scavenging Ghoul " link SCAVE} @{" Sengir Vampire " link SENGI}
@{" Simulacrum " link SIMUL} @{" Sorceress Queen " link AN_BLACK.guide/SORCE}
@{" Spirit Shackle " link LG_BLACK.guide/SPIRI} @{" Terror " link TERRO}
@{" Uncle Istvan " link DK_BLACK.guide/UNCLE} @{" Unholy Strength " link UNHOL}
@{" Vampire Bats " link LG_BLACK.guide/VAMPI} @{" Wall of Bone " link WALLO}
@{" Warp Artifact " link WARPA} @{" Weakness " link WEAKN}
@{" Will-O-The-Wisp " link WILLO} @{" Word of Binding " link DK_BLACK.guide/WORDO}
@{" Xenic Poltergeist " link AQ_BLACK.guide/XENIC} @{" Zombie Master " link ZOMBI}
@endnode
@node ANIMA "Animate Dead"
@{b}Animate Dead@{ub}
Color = Black
Rarity = A/B/UL(U) / RV(U) / 4E(U)
Type = Enchant Dead Creature
Cost = 1B
Artist = Anson Maddocks
Print run = A(4,500) / B(13,500) / UL(68,000) / RV(1,012,000) / 4E(1,060,500)
Text(4E): Take target creature from any graveyard and put it directly into
play under your control with -1/-0. Treat this creature as
though it were just summoned. If Animate Dead is removed, bury
the creature in its owner's graveyard.
Text(RV): Any creature in any graveyard comes into play on your side with
-1 to its original power. At end of game, or if this enchantment
is discarded without removing target creature from play, target
creature is returned to its owner's graveyard. Target creature
may be killed as normal.
Text(UL): Any creature in either player's graveyard comes into play on your
side with -1 to its original power. If this enchantment is
removed, or at end of game, target creature is returned to its
owner's graveyard. Target creature may be killed as normal.
@{" Rulings " link MTG_CARD_A.guide/ADEAD}
@endnode
@node BADMO "Bad Moon"
@{b}Bad Moon@{ub}
Color = Black
Rarity = A/B/UL(R) / RV(R) / 4E(R)
Type = Enchantment
Cost = 1B
Artist = Jesper Myrfors
Print run = A(1,100) / B(3,200) / UL(18,500) / RV(289,000) / 4E(353,500)
Text(4E): All black creatures get +1/+1.
Text(RV): All black creatures gain +1/+1.
Text(UL): All black creatures gain +1/+1
@{b}NO RULINGS@{ub}
@endnode
@node BLKNI "Black Knight"
@{b}Black Knight@{ub}
Color = Black
Rarity = A/B/UL(U) / RV(U) / 4E(U)
Type = Summon Knight (2/2)
Cost = BB
Artist = Jeff A. Menges
Print run = A(4,500) / B(13,500) / UL(68,000) / RV(1,012,000) / 4E(1,060,500)
Text(4E): Protection from white, First strike
Text(RV): Protection from white, First strike
Text(UL): Protection from white, First strike
Flavor Text: @{i}Battle doesn't need a purpose; the battle is its own
purpose. You don't ask why a plague spreads or a field
burns. Don't ask why I fight.@{ui}
@{b}NO RULINGS@{ub}
@endnode
@node BOGWR "Bog Wraith"
@{b}Bog Wraith@{ub}
Color = Black
Rarity = A/B/UL(U) / RV(U) / 4E(U)
Type = Summon Wraith (3/3)
Cost = 3B
Artist = Jeff A. Menges
Print run = A(4,500) / B(13,500) / UL(68,000) / RV(1,012,000) / 4E(1,060,500)
Text(4E): Swampwalk
Text(RV): Swampwalk
Text(UL): Swampwalk
Flavor Text: @{i}'Twas in the bogs of Cannelbrae My mate did meet an
early grave 'Twas nothing left for us to save In the
peat-filled bogs of Cannelbrae.@{ui}
@{b}NO RULINGS@{ub}
@endnode
@node CURSE "Cursed Land"
@{b}Cursed Land@{ub}
Color = Black
Rarity = A/B/UL(U) / RV(U) / 4E(U)
Type = Enchant Land
Cost = 2BB
Artist = Jesper Myrfors
Print run = A(4,500) / B(13,500) / UL(68,000) / RV(1,012,000) / 4E(1,060,500)
Text(4E): Cursed Land deals 1 damage to target land's controller during his
or her upkeep.
Text(RV): Cursed Land does 1 damage to target land's controller during his
or her upkeep.
Text(UL): Cursed Land does 1 damage to target land's controller during each
upkeep.
@{b}NO RULINGS@{ub}
@endnode
@node DRITU "Dark Ritual"
@{b}Dark Ritual@{ub}
Color = Black
Rarity = A/B/UL(C) / RV(C) / 4E(C) / IA(C)
Type = Interrupt
Cost = B
Artist = Sandra Everingham (A/B/UL/RV/4E) / Justin Hampton (IA)
Print run = A(16,000) / B(48,000) / UL(244,500) / RV(3,657,000) / 4E(3,600,000)
IA(2,047,000)
@{b}NOTE@{ub}: The Ice Age card has different artwork. It also had
Flavor Text added to the card's text.
Text(IA): Add <BBB> to your mana pool.
Text(4E): Add <BBB> to your mana pool.
Text(RV): Add <BBB> to your mana pool.
Text(UL): Add three black mana to your mana pool.
Flavor Text: @{i}"Leshrac, my liege, grant me the power I am due."
---Lim-Dul, the Necromancer@{ui}
@{" Rulings " link MTG_CARD_D.guide/DRITU}
@endnode
@node DEGRI "Deathgrip"
@{b}Deathgrip@{ub}
Color = Black
Rarity = A/B/UL(U) / RV(U) / 4E(U)
Type = Enchantment
Cost = BB
Artist = Anson Maddocks
Print run = A(4,500) / B(13,500) / UL(68,000) / RV(1,012,000) / 4E(1,060,500)
Text(4E): <BB>: Counter target green spell. Play this ability as an
interrupt.
Text(RV): <BB>: Counter a green spell as it is being cast. This ability
is played as an interrupt, and does not affect green cards
already in play.
Text(UL): <BB>: Destroy a green spell as it is being cast. This action
may be played as an interrupt, and does not affect green cards
already in play.
@{" Rulings " link MTG_CARD_D.guide/DGRIP}
@endnode
@node DELAC "Deathlace"
@{b}Deathlace@{ub}
Color = Black
Rarity = A/B/UL(R) / RV(R) / 4E(R)
Type = Interrupt
Cost = B
Artist = Sandra Everingham
Print run = A(1,100) / B(3,200) / UL(18,500) / RV(289,000) / 4E(353,500)
Text(4E): Change the color of target spell or target permanent to black.
Costs to cast, tap, maintain, or use a special ability of target
remain unchanged.
Text(RV): Changes the color of one card either being played or already in
play to black. Cost to cast, tap, maintain, or use a special
ability of target card remains entirely unchanged.
Text(UL): Changes the color of one card either being played or already in
play to black. Cost to cast, tap, maintain, or use a special
ability of target card remains entirely unchanged.
@{" Rulings " link MTG_CARD_D.guide/DLACE}
@endnode
@node DRLIF "Drain Life"
@{b}Drain Life@{ub}
Color = Black
Rarity = A/B/UL(C) / RV(C) / 4E(C)
Type = Sorcery
Cost = 1B
Artist = Douglas Shuler
Print run = A(16,000) / B(48,000) / UL(244,500) / RV(3,657,000) / 4E(3,600,000)
Text(4E): Drain Life deals 1 damage to a target creature or player for each
<B> that you pay in addition to the casting cost. You then gain
1 life for each 1 damage dealt. You cannot gain more life than
the toughness of the creature or the total life of the player
Drain Life damages.
Text(RV): Drain Life does 1 damage to a single target for each <B> spent in
addition to the casting cost. Caster gains 1 life for each
damage inflicted. If you drain life from a creature, you cannot
gain more life than the creature's current toughness.
Text(UL): Drain Life does 1 damage to a single target for each <B> spent in
addition to the casting cost. Caster gains 1 life for each
damage inflicted. If you drain life from a creature, you cannot
gain more life than the creature's toughness.
@{" Rulings " link MTG_CARD_D.guide/DLIFE}
@endnode
@node DRUDG "Drudge Skeletons"
@{b}Drudge Skeletons@{ub}
Color = Black
Rarity = A/B/UL(C) / RV(C) / 4E(C)
Type = Summon Skeletons (1/1)
Cost = 1B
Artist = Sandra Everingham
Print run = A(16,000) / B(48,000) / UL(244,500) / RV(3,657,000) / 4E(3,600,000)
Text(4E): <B>: Regenerate
Text(RV): <B>: Regenerates
Text(UL): <B>: Regenerates
Flavor Text: @{i}Bones scattered around us joined to form misshapen
bodies. We struck at them repeatedly - they fell,
but soon formed again, with the same mocking look
on their faceless skulls.@{ui}
@{b}NO RULINGS@{ub}
@endnode
@node EVILP "Evil Presence"
@{b}Evil Presence@{ub}
Color = Black
Rarity = A/B/UL(U) / RV(U) / 4E(U)
Type = Enchant Land
Cost = B
Artist = Sandra Everingham
Print run = A(4,500) / B(13,500) / UL(68,000) / RV(1,012,000) / 4E(1,060,500)
Text(4E): Target land becomes a basic swamp.
Text(RV): Target land is now a basic swamp.
Text(UL): Target land is now a swamp.
@{" Rulings " link MTG_CARD_E.guide/EVPRE}
@endnode
@node FEAR_ "Fear"
@{b}Fear@{ub}
Color = Black
Rarity = A/B/UL(C) / RV(C) / 4E(C) / IA(C)
Type = Enchant Creature
Cost = BB
Artist = Mark Poole (A/B/UL/RV/4E) / Rick Emond (IA)
Print run = A(16,000) / B(48,000) / UL(244,500) / RV(3,657,000) / 4E(3,600,000)
IA(2,047,000)
@{b}NOTE@{ub}: The Ice Age card has different artwork. It also had
Flavor Text added to the card's text.
Text(IA): Target creature cannot be blocked except by artifact creatures or
black creatures.
Text(4E): Target creature cannot be blocked except by black creatures and
artifact creatures.
Text(RV): Target creature cannot be blocked by any creatures except black
creatures and artifact creatures.
Text(UL): Target creature cannot be blocked by any creatures other than
artifact creatures and black creatures.
Flavor Text: @{i}"Even the bravest of warriors yet knows the dark
clutch of fright upon his stalwart heart."
---Lim-Dul, the Necromancer@{ui}
@{b}NO RULINGS@{ub}
@endnode
@node FROZE "Frozen Shade"
@{b}Frozen Shade@{ub}
Color = Black
Rarity = A/B/UL(C) / RV(C) / 4E(C)
Type = Summon Shade (0/1)
Cost = 2B
Artist = Douglas Shuler
Print run = A(16,000) / B(48,000) / UL(244,500) / RV(3,657,000) / 4E(3,600,000)
Text(4E): <B>: +1/+1 until end of turn.
Text(RV): <B>: +1/+1
Text(UL): <B>: +1/+1
Flavor Text: @{i}"There are some qualities - some incorporate things,
That have a double life, which thus is made
A type of twin entity which springs
From matter and light, evinced in solid and shade."
---Edgar Allan Poe, "Silence"@{ui}
@{" Rulings " link MTG_CARD_F.guide/FROZE}
@endnode
@node GLOOM "Gloom"
@{b}Gloom@{ub}
Color = Black
Rarity = A/B/UL(U) / RV(U) / 4E(U)
Type = Enchantment
Cost = 2B
Artist = Dan Frazier
Print run = A(4,500) / B(13,500) / UL(68,000) / RV(1,012,000) / 4E(1,060,500)
Text(4E): White spells cost an additional <3> to cast. White enchantments
with activation costs require an additional <3> to use.
Text(RV): White spells cost 3 more mana to cast. White enchantments with
activation costs require 3 more mana to use.
Text(UL): White spells cost 3 more mana to cast. Circles of Protection
cost 3 more mana to use.
@{" Rulings " link MTG_CARD_G.guide/GLOOM}
@endnode
@node HOWLF "Howl from Beyond"
@{b}Howl from Beyond@{ub}
Color = Black
Rarity = A/B/UL(C) / RV(C) / 4E(C) / IA(C)
Type = Instant
Cost = XB
Artist = Mark Poole (A/B/UL/RV/4E) / Mark Poole (IA)
Print run = A(16,000) / B(48,000) / UL(244,500) / RV(3,657,000) / 4E(3,600,000)
IA(2,047,000)
@{b}NOTE@{ub}: The Ice Age card has different artwork. It also had
Flavor Text added to the card's text.
Text(IA): Target creature gets +X/+0 until end of turn.
Text(4E): Target creature gets +X/+0 until end of turn.
Text(RV): Target creature gains +X/+0 until end of turn.
Text(UL): Target creature gains +X/+0 until end of turn.
Flavor Text: @{i}"From the mouths of my servants, my voice shall emers
to shake the souls of my foes."
---Lim-Dul, the Necromancer@{ui}
@{b}NO RULINGS@{ub}
@endnode
@node HYPNO "Hypnotic Specter"
@{b}Hypnotic Specter@{ub}
Color = Black
Rarity = A/B/UL(U) / RV(U) / 4E(U)
Type = Summon Specter (2/2)
Cost = 1BB
Artist = Douglas Shuler
Print run = A(4,500) / B(13,500) / UL(68,000) / RV(1,012,000) / 4E(1,060,500)
Text(4E): Flying.
An opponent damaged by Specter discards a card at random from his
or her hand. Ignore this effect if opponent has no cards in
hand.
Text(RV): Flying.
An opponent damaged by Specter must discard a card at random from
his or her hand. Ignore this effect if opponent has no cards
left in hand.
Text(UL): Flying.
An opponent damaged by Specter must discard a card at random from
his or her hand. Ignore this effect if opponent has no cards
left in hand.
Flavor Text: @{i}"...There was no trace
Of aught on that illumined face..."
---Samuel Coleridge, "Phantom"@{ui}
@{" Rulings " link MTG_CARD_H.guide/HYPNO}
@endnode
@node LORDO "Lord of the Pit"
@{b}Lord of the Pit@{ub}
Color = Black
Rarity = A/B/UL(R) / RV(R) / 4E(R)
Type = Summon Demon (7/7)
Cost = 4BBB
Artist = Mark Tedin
Print run = A(1,100) / B(3,200) / UL(18,500) / RV(289,000) / 4E(353,500)
Text(4E): Flying, trample
During your upkeep, sacrifice a creature. If you cannot
sacrifice a creature, Lord of the Pit deals 7 damage to you. You
cannot sacrifice Lord of the Pit to itself.
Text(RV): Flying, trample
You must sacrifice one of your own creatures during your upkeep
or Lord of the Pit does 7 damage to you. You may still attack
with Lord of the Pit even if you failed to sacrifice a creature.
Lord of the Pit may not be sacrificed to itself.
Text(UL): Flying, trample
You must sacrifice one of your own creatures during upkeep or
Lord of the Pit does 7 damage to you. You may still attack with
Lord of the Pit even if you failed to sacrifice a creature.
@{" Rulings " link MTG_CARD_L.guide/LOPIT}
@endnode
@node MINDT "Mind Twist"
@{b}Mind Twist@{ub}
Color = Black
Rarity = A/B/UL(R) / RV(R) / 4E(R)
Type = Sorcery
Cost = XB
Artist = Julie Baroh
Print run = A(1,100) / B(3,200) / UL(18,500) / RV(289,000) / 4E(353,500)
Text(4E): Target player discards X cards at random from his or har hand.
If that player does not have enough cards, his or her entire hand
is discarded.
Text(RV): Opponent must discard X cards at random from hand. If opponent
doesn't have enough cards in hand, entire hand is discarded.
Text(UL): Opponent must discard X cards at random from hand. If opponent
doesn't have enough cards in hand, entire hand is discarded.
@{" Rulings " link MTG_CARD_M.guide/MINDT}
@endnode
@node NETHE "Nether Shadow"
@{b}Nether Shadow@{ub}
Color = Black
Rarity = A/B/UL(R) / RV(R) / 4E(R)
Type = Summon Shadow (1/1)
Cost = BB
Artist = Christopher Rush
Print run = A(1,100) / B(3,200) / UL(18,500) / RV(289,000) / 4E(353,500)
Text(4E): At the end of your upkeep, if Shadow is in your graveyard with at
least 3 creature cards above it, you may return it to play.
Shadow can attack the turn it comes into play.
Text(RV): If Shadow is in graveyard with any combination of cards above it
that includes at least three creatures, it can be returned to
play during your upkeep. Shadow can attack on same turn summoned
or returned to play.
Text(UL): If Shadow is in graveyard with any combination of cards above it
that includes at least three creatures, it can be returned to
play during your upkeep for its normal casting cost. Shadow can
attack on same turn summoned or returned to play.
@{" Rulings " link MTG_CARD_N.guide/NETSH}
@endnode
@node NIGHT "Nightmare"
@{b}Nightmare@{ub}
Color = Black
Rarity = A/B/UL(R) / RV(R) / 4E(R)
Type = Summon Nightmare (*/*)
Cost = 5B
Artist = Melissa Benson
Print run = A(1,100) / B(3,200) / UL(18,500) / RV(289,000) / 4E(353,500)
Text(4E): Flying
Nightmare has power and toughness each equal the number of swamps
its controller controls.
Text(RV): Flying
Nightmare's power and toughness both equal the number of swamps
its controller has in play.
Text(UL): Flying
Nightmare's power and toughness both equal the number of swamps
its controller has in play.
Flavor Text: @{i}The Nightmare arises from its lair in the swamps.
As the poisoned land spreads, so does the Nightmare's
rage and terrifying strength.@{ui}
@{" Rulings " link MTG_CARD_N.guide/NIGMA}
@endnode
@node PARAL "Paralyze"
@{b}Paralyze@{ub}
Color = Black
Rarity = A/B/UL(C) / RV(C) / 4E(C)
Type = Enchant Creature
Cost = B
Artist = Anson Maddocks
Print run = A(16,000) / B(48,000) / UL(244,500) / RV(3,657,000) / 4E(3,600,000)
Text(4E): Target creature does not untap during its controller's untap
phase. That player may pay an additional <4> during his or her
upkeep to untap it. Tap target creature when Paralyze comes into
play.
Text(RV): Target creature is not untapped as normal during untap phase.
Creature's controller may spend <4> to untap during his or her
upkeep to untap it. Tap target creature when Paralyze is cast.
Text(UL): Target creature is not untapped as normal during untap phase
unless 4 mana are spent. Tap target creature when Paralyze is
cast.
@{" Rulings " link MTG_CARD_P.guide/PARAL}
@endnode
@node PESTI "Pestilence"
@{b}Pestilence@{ub}
Color = Black
Rarity = A/B/UL(C) / RV(C) / 4E(C)
Type = Enchantment
Cost = 2BB
Artist = Jesper Myrfors
Print run = A(16,000) / B(48,000) / UL(244,500) / RV(3,657,000) / 4E(3,600,000)
Text(4E): At the end of any turn, if there are no creatures in play, bury
Pestilence. <B>: Pestilence deals 1 damage to all creatures and
players.
Text(RV): <B>: Do 1 damage to each creature and to both players. If there
are no creatures in play at the end of any turn, Pestilence must
be discarded.
Text(UL): <B>: Do 1 damage to each creature and to both players.
Pestilence must be discarded at end of any turn in which there
are no creatures in play at end of turn.
@{" Rulings " link MTG_CARD_P.guide/PESTI}
@endnode
@node PLAGU "Plague Rats"
@{b}Plague Rats@{ub}
Color = Black
Rarity = A/B/UL(C) / RV(C) / 4E(C)
Type = Summon Rats (*/*)
Cost = 2B
Artist = Anson Maddocks
Print run = A(16,000) / B(48,000) / UL(244,500) / RV(3,657,000) / 4E(3,600,000)
Text(4E): Plague Rats has power and toughness each equal to the number of
Plague Rats in play, no matter who controls them. For example,
if there are two Plague Rats in play, each has power and
toughness 2/2.
Text(RV): The *s below are the number of Plague Rats in play, counting both
sides. Thus if there are two Plague Rats in play, each has power
and toughness 2/2.
Text(UL): The Xs below are the number of Plague Rats in play, counting both
sides. Thus if there are 2 Plague Rats in play, each has power
and toughness 2/2.
Flavor Text: @{i}During the dark times, the rats seemed
to grow ever stronger.@{ui}
@{" Rulings " link MTG_CARD_P.guide/PLAGU}
@endnode
@node RAISE "Raise Dead"
@{b}Raise Dead@{ub}
Color = Black
Rarity = A/B/UL(C) / RV(C) / 4E(C)
Type = Sorcery
Cost = B
Artist = Jeff A. Menges
Print run = A(16,000) / B(48,000) / UL(244,500) / RV(3,657,000) / 4E(3,600,000)
Text(4E): Take target creature from your graveyard and put it into your
hand.
Text(RV): Bring one creature from your graveyard to your hand.
Text(UL): Return creature from your graveyard to your hand.
@{" Rulings " link MTG_CARD_R.guide/RAISE}
@endnode
@node ROYAL "Royal Assassin"
@{b}Royal Assassin@{ub}
Color = Black
Rarity = A/B/UL(R) / RV(R) / 4E(R)
Type = Summon Assassin (1/1)
Cost = 1BB
Artist = Tom Wanerstrand
Print run = A(1,100) / B(3,200) / UL(18,500) / RV(289,000) / 4E(353,500)
Text(4E): <T>: Destroy target tapped creature.
Text(RV): <T>: Destroy a tapped creature.
Text(UL): <T>: Destroy a tapped creature.
Flavor Text: @{i}Trained in the arts of stealth, the royal assassins
choose their victims carefully, relying on timing and
precision rather than brute force.@{ui}
@{" Rulings " link MTG_CARD_R.guide/ROYAL}
@endnode
@node SCATH "Scathe Zombies"
@{b}Scathe Zombies@{ub}
Color = Black
Rarity = A/B/UL(C) / RV(C) / 4E(C)
Type = Summon Zombies (2/2)
Cost = 2B
Artist = Jesper Myrfors
Print run = A(16,000) / B(48,000) / UL(244,500) / RV(3,657,000) / 4E(3,600,000)
Flavor Text: @{i}"They groaned, they stirred, they all uprose,
Nor spake, nor moved their eyes;
It had been strange, even in a dream,
To have seen those dead men rise."
---Samuel Coleridge, "The Rime of the Ancient Mariner"@{ui}
@{b}NO RULINGS@{ub}
@endnode
@node SCAVE "Scavenging Ghoul"
@{b}Scavenging Ghoul@{ub}
Color = Black
Rarity = A/B/UL(U) / RV(U) / 4E(U)
Type = Summon Ghoul (2/2)
Cost = 3B
Artist = Jeff A. Menges
Print run = A(4,500) / B(13,500) / UL(68,000) / RV(1,012,000) / 4E(1,060,500)
Text(4E): At the end of each turn, put a corpse counter on Scavenging Ghoul
for each creature put into the graveyard during that turn. <0>:
Remove a corpse counter from Scavenging Ghoul to regenerate it.
Text(RV): At the end of each turn, put one counter on Ghoul for each other
creature that was placed in the graveyard during the turn. If
Ghoul takes lethal damage you may use a counter to regenerate it;
counters remain until used.
Text(UL): At the end of each turn, put one counter on Ghoul for each other
creature that was destroyed without regenerating during the turn.
If Ghoul dies you may use a counter to regenerate it; counters
remain until used.
@{" Rulings " link MTG_CARD_S.guide/SCAVG}
@endnode
@node SENGI "Sengir Vampire"
@{b}Sengir Vampire@{ub}
Color = Black
Rarity = A/B/UL(U) / RV(U) / 4E(U)
Type = Summon Vampire (4/4)
Cost = 3BB
Artist = Anson Maddocks
Print run = A(4,500) / B(13,500) / UL(68,000) / RV(1,012,000) / 4E(1,060,500)
Text(4E): Flying
Put a +1/+1 counter on Sengir Vampire each time a creature is put
into the graveyard the same turn Sengir Vampire damaged it.
Text(RV): Flying
Vampire gets a +1/+1 counter each time a creature dies during a
turn in which Vampire damaged it.
Text(UL): Flying
Vampire gets a +1/+1 counter each time a creature dies during a
turn in which Vampire damaged it unless the dead creature is
regenerated.
@{" Rulings " link MTG_CARD_S.guide/SENVA}
@endnode
@node SIMUL "Simulacrum"
@{b}Simulacrum@{ub}
Color = Black
Rarity = A/B/UL(U) / RV(U) / 4E(U)
Type = Instant
Cost = 1B
Artist = Mark Poole
Print run = A(4,500) / B(13,500) / UL(68,000) / RV(1,012,000) / 4E(1,060,500)
Text(4E): All damage done to you so far this turn is instead retroactively
applied to a target creature you control. Further damage this
turn is treated normally.
Text(RV): All damage done to you so far this turn is instead retroactively
applied to one of your creatures in play. Even if there's more
than enough damage to kill the creature, you don't suffer any of
it. Further damage this turn is treated normally.
Text(UL): All damage done to you so far this turn is instead retroactively
applied to one of your creatures in play. If this damage kills
the creature, it can be regenerated; even if there's more than
enough damage to kill the creature, you don't suffer any of it.
Further damage this turn is treated normally.
@{" Rulings " link MTG_CARD_S.guide/SIMUL}
@endnode
@node TERRO "Terror"
@{b}Terror@{ub}
Color = Black
Rarity = A/B/UL(C) / RV(C) / 4E(C)
Type = Instant
Cost = 1B
Artist = Ron Spencer
Print run = A(16,000) / B(48,000) / UL(244,500) / RV(3,657,000) / 4E(3,600,000)
Text(4E): Bury target non-black, non-artifact creature.
Text(RV): Buries target creature. Cannot target black creatures or
artifact creatures.
Text(UL): Destroys target creature without possibility of regeneration.
Does not affect black creatures and artifact creatures.
@{" Rulings " link MTG_CARD_T.guide/TERRO}
@endnode
@node UNHOL "Unholy Strength"
@{b}Unholy Strength@{ub}
Color = Black
Rarity = A/B/UL(C) / RV(C) / 4E(C)
Type = Enchant Creature
Cost = B
Artist = Douglas Shuler
Print run = A(16,000) / B(48,000) / UL(244,500) / RV(3,657,000) / 4E(3,600,000)
@{b}NOTE@{ub}: The artwork for Unholy Strength changed in 4th edition.
The burning pentagram in the background was removed.
Text(4E): Target creature gets +2/+1.
Text(RV): Target creature gains +2/+1.
Text(UL): Target creature gains +2/+1.
@{" Rulings " link MTG_CARD_U.guide/UNHST}
@endnode
@node WALLO "Wall of Bone"
@{b}Wall of Bone@{ub}
Color = Black
Rarity = A/B/UL(U) / RV(U) / 4E(U)
Type = Summon Wall (1/4)
Cost = 2B
Artist = Anson Maddocks
Print run = A(4,500) / B(13,500) / UL(68,000) / RV(1,012,000) / 4E(1,060,500)
Text(4E): <B>: Regenerate.
Text(RV): <B>: Regenerates.
Text(UL): <B>: Regenerates.
Flavor Text: @{i}The Wall of Bone is said to be an aspect of the Great
Wall in Hel, where the bones of all sinners wait for
Ragnarok, when Hela will call them forth for the final
battle.@{ui}
@{b}NO RULINGS@{ub}
@endnode
@node WARPA "Warp Artifact"
@{b}Warp Artifact@{ub}
Color = Black
Rarity = A/B/UL(R) / RV(R) / 4E(R)
Type = Enchant Artifact
Cost = BB
Artist = Amy Weber
Print run = A(1,100) / B(3,200) / UL(18,500) / RV(289,000) / 4E(353,500)
Text(4E): Warp Artifact deals 1 damage to target artifact's controller
during his or her upkeep.
Text(RV): Warp Artifact does 1 damage to target artifact's controller
during his or her upkeep.
Text(UL): Warp Artifact does 1 damage to target artifact's controller at
start of each turn.
@{" Rulings " link MTG_CARD_W.guide/WARPA}
@endnode
@node WEAKN "Weakness"
@{b}Weakness@{ub}
Color = Black
Rarity = A/B/UL(C) / RV(C) / 4E(C)
Type = Enchant Creature
Cost = B
Artist = Douglas Shuler
Print run = A(16,000) / B(48,000) / UL(244,500) / RV(3,657,000) / 4E(3,600,000)
Text(4E): Target creature gets -2/-1.
Text(RV): Target creature loses -2/-1.
Text(UL): Target creature loses -2/-1. If this drops creature's toughness
below 1, it is dead.
@{b}NO RULINGS@{ub}
@endnode
@node WILLO "Will-O-The-Wisp"
@{b}Will-O-The-Wisp@{ub}
Color = Black
Rarity = A/B/UL(R) / RV(R) / 4E(R)
Type = Summon Will-O-The-Wisp (0/1)
Cost = B
Artist = Jesper Myrfors
Print run = A(1,100) / B(3,200) / UL(18,500) / RV(289,000) / 4E(353,500)
Text(4E): Flying
<B>: Regenerate
Text(RV): Flying
<B>: Regenerates
Text(UL): Flying
<B>: Regenerates
Flavor Text: @{i}"About, about in reel and rout The death-fires danced at
night; The water, like a witch's oils, Burnt green, and
blue and white."
---Samuel Coleridge, "The Rime of the Ancient Mariner"@{ui}
@{b}NO RULINGS@{ub}
@endnode
@node ZOMBI "Zombie Master"
@{b}Zombie Master@{ub}
Color = Black
Rarity = A/B/UL(R) / RV(R) / 4E(R)
Type = Summon Lord (2/3)
Cost = 1BB
Artist = Jeff A. Menges
Print run = A(1,100) / B(3,200) / UL(18,500) / RV(289,000) / 4E(353,500)
Text(4E): All zombies gain swampwalk and '<B>: Regenerate'.
Text(RV): All zombies in play gain swampwalk and '<B>: Regenerates' for as
long as this card remains in play.
Text(UL): All zombies in play gain swampwalk and '<B>: Regenerates' for as
long as this card remains in play.
Flavor Text: @{i}They say the Zombie Master controlled these foul
creatures even before his own death, but now that
he is one of them, nothing can make them betray him.@{ui}
@{" Rulings " link MTG_CARD_Z.guide/ZOMBI}
@endnode