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fe_green.guide
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Amigaguide Document
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1996-08-13
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306 lines
@database FE_GREEN.guide
@author "Tom de Ruyter"
@$VER: MTG.guide 1.6 (19.6.96)
@node MAIN "Fallen Empires - Green Cards"
@{" " link MTG_CARD_LISTS.guide/CL_FE}
@{b}Fallen Empires - Green Cards@{ub}
@{" Elven Fortress " link ELVEN}
@{" Elvish Farmer " link ELVFA}
@{" Elvish Hunter " link ELVHU}
@{" Elvish Scout " link ELVSC}
@{" Feral Thallid " link FERAL}
@{" Fungal Bloom " link FUNGA}
@{" Night Soil " link NIGHT}
@{" Spore Cloud " link SPOCL}
@{" Spore Flower " link SPOFL}
@{" Thallid " link THALL}
@{" Thallid Devourer " link THADE}
@{" Thelon's Chant " link THECH}
@{" Thelon's Curse " link THECU}
@{" Thelonite Druid " link THEDR}
@{" Thelonite Monk " link THEMO}
@{" Thorn Thallid " link THORN}
@endnode
@node ELVEN "Elven Fortress"
@{b}Elven Fortress@{ub}
Color = Green
Rarity = FE(C1/C1/C1/C1)
Type = Enchantment
Cost = G
Artist = Mark Poole / Pete Venters / Randy Asplund-Faith / Tom Wanerstrand
Print run = FE(2,231,500 each)
@{b}NOTE@{ub}: There are FOUR different artworks for this card.
Text(FE): <1G>: Target blocking creature gets +0/+1 until end of turn.
Flavor Text: @{i}"Thallids are not ordinary enemies of flesh and bone and
reason. They attack with no thought for our strength or
of their own losses. I fear our Fortresses shall be
overwhelmed."
---Kyliki of Havenwood@{ui}
Flavor Text: @{i}Many Elven Fortresses weren't built by masons and
carpenters, but created from the living forest itself.@{ui}
Flavor Text: @{i}"The size of the obvious Fortress walls often misled
foes. Actually, the Elves enchanted the forest itself
to provide the first line of defense with tangling
vines and stinging thorns."
@{ui}---Sarpadian Empires, vol. III
Flavor Text: @{i}"Burn it down, you say? Now there's a stupid idea. What
do you suppose will become of those overhanging branches,
hmm? And then what do you suppose will become of us?"
--- Ivra Jursdotter@{ui}
@{b}NO RULINGS@{ub}
@endnode
@node ELVFA "Elvish Farmer"
@{b}Elvish Farmer@{ub}
Color = Green
Rarity = FE(U1)
Type = Summon Elf (0/2)
Cost = 1G
Artist = Richard Kane Ferguson
Print run = FE(744,000)
Text(FE): During your upkeep, put a spore counter on Elvish Farmer.
<0>: Remove three spore counters from Elvish Farmer to put a
Saproling token into play. Treat this token as a 1/1 green
creature.
<0>: Sacrifice a Saproling to gain 2 life.
@{" Rulings " link MTG_CARD_E.guide/ELVFA}
@endnode
@node ELVHU "Elvish Hunter"
@{b}Elvish Hunter@{ub}
Color = Green
Rarity = FE(C1/C1/C1)
Type = Summon Elf (1/1)
Cost = 1G
Artist = Anson Maddocks / Mark Poole / Susan van Camp
Print run = FE(2,231,500 each)
@{b}NOTE@{ub}: There are THREE different artworks for this card.
Text(FE): <1GT>: Target creature does not untap as normal during its
controller's next untap phase.
Flavor Text: @{i}"As the climate cooled, many Elves turned to Thallid
farming for food, while the Hunters honed their skills
on what little game remained."
@{ui}---Sarpadian Empires, vol. III
Flavor Text: @{i}"Elves often tipped their arrows with a drug that caused
a deep but harmless sleep."
@{ui}---Sarpadian Empires, vol. III
Flavor Text: @{i}The Elves never had a standing army; when battle came,
they pressed Hunters, Scouts, and Farmers into a
surprisingly effective militia.@{ui}
@{b}NO RULINGS@{ub}
@endnode
@node ELVSC "Elvish Scout"
@{b}Elvish Scout@{ub}
Color = Green
Rarity = FE(C1/C1/C1)
Type = Summon Elf (1/1)
Cost = G
Artist = Christopher Rush / Mark Poole / Pete Venters
Print run = FE(2,231,500 each)
@{b}NOTE@{ub}: There are THREE different artworks for this card.
Text(FE): <GT>: Untap a target attacking crature you control. That
creature neither receives nor deals damage during combat this
turn.
Flavor Text: @{i}Although the Elves of Havenwood lived in isolated
villages, their swift communications allowed them
to act as a single community.@{ui}
Flavor Text: @{i}Even one whose ears were closely tuned to the sounds of
Havenwood could miss hearing a Scout move past.@{ui}
Flavor Text: @{i}"Even for Elves, they were stealthy little twerps. They'd
taken our measure before we'd even seen them."
---Marshall Volnikov@{ui}
@{" Rulings " link MTG_CARD_E.guide/ELVSC}
@endnode
@node FERAL "Feral Thallid"
@{b}Feral Thallid@{ub}
Color = Green
Rarity = FE(U3)
Type = Summon Fungus (6/3)
Cost = 3GGG
Artist = Rob Alexander
Print run = FE(2,231,500)
Text(FE): During your upkeep, put a spore counter on Feral Thallid.
<0>: Remove three spore counters from Feral Thallid to
regenerate it.
Flavor Text: @{i}"Born and bred of fungus, Thallids were nearly
impossible to kill."
@{ui}---Sarpadian Empires, vol. I
@{b}NO RULINGS@{ub}
@endnode
@node FUNGA "Fungal Bloom"
@{b}Fungal Bloom@{ub}
Color = Green
Rarity = FE(U1)
Type = Enchantment
Cost = GG
Artist = Daniel Gelon
Print run = FE(744,000)
Text(FE): <GG>: Put a spore counter on a target Fungus.
Flavor Text: @{i}"Thallids could absorb energy from the forest itself. Even
Elves were at a disadvantage in fighting them."
@{ui}---Sarpadian Empires, vol. III
@{b}NO RULINGS@{ub}
@endnode
@node NIGHT "Night Soil"
@{b}Night Soil@{ub}
Color = Green
Rarity = FE(C1/C1/C1)
Type = Enchantment
Cost = GG
Artist = Drew Tucker / Heather Hudson / Sandra Everingham
Print run = FE(2,231,500 each)
@{b}NOTE@{ub}: There are THREE different artworks for this card.
Text(FE): <1>: Remove two creatures in any graveyard from the game to put
a Saproling token into play. Treat this token as a 1/1 green
creature.
Flavor Text: @{i}"There were often more Thallids
after a battle than before."
@{ui}---Sarpadian Empires, vol. III
Flavor Text: @{i}The Elves gathered huge piles of rot to grow fungus. Out
of imitation or forethought, the Thallids did the same.@{ui}
Flavor Text: @{i}Some said killing the Thallids only encouraged them.@{ui}
@{" Rulings " link MTG_CARD_N.guide/NIGHT}
@endnode
@node SPOCL "Spore Cloud"
@{b}Spore Cloud@{ub}
Color = Green
Rarity = FE(C1/C1/C1)
Type = Instant
Cost = 1GG
Artist = Amy Weber / Jesper Myrfors / Susan van Camp
Print run = FE(2,231,500 each)
@{b}NOTE@{ub}: There are THREE different artworks for this card.
Text(FE): Tap all blocking creatures. No creatures deal damage in combat
this turn. Neither attacking nor blocking creatures untap as
normal during their controller's next untap phase.
@{" Rulings " link MTG_CARD_S.guide/SPOCL}
@endnode
@node SPOFL "Spore Flower"
@{b}Spore Flower@{ub}
Color = Green
Rarity = FE(U3)
Type = Summon Fungus (0/1)
Cost = GG
Artist = Margaret Organ-Kean
Print run = FE(2,231,500)
Text(FE): During your upkeep, put a spore counter on Spore Flower.
<0>: Remove three spore counters from Spore Flower.
No creatures deal damage in combat this turn.
@{b}NO RULINGS@{ub}
@endnode
@node THALL "Thallid"
@{b}Thallid@{ub}
Color = Green
Rarity = FE(C1/C1/C1/C1)
Type = Summon Fungus (1/1)
Cost = G
Artist = Daniel Gelon / Edward Beard Jr. / Jesper Myrfors / Ron Spencer
Print run = FE(2,231,500 each)
@{b}NOTE@{ub}: There are FOUR different artworks for this card.
Text(FE): During your upkeep, put a spore counter on Thallid.
<0>: Remove three spore counters from Thallid to put a Saproling
token into play. Treat this token as a 1/1 green creature.
@{" Rulings " link MTG_CARD_T.guide/THALL}
@endnode
@node THADE "Thallid Devourer"
@{b}Thallid Devourer@{ub}
Color = Green
Rarity = FE(U3)
Type = Summon Fungus (2/2)
Cost = 1GG
Artist = Ron Spencer
Print run = FE(2,231,500)
Text(FE): During your upkeep, put a spore counter on Thallid Devourer.
<0>: Remove three spore counters from Thallid Devourer to put a
Saproling token into play. Treat this token as a 1/1 green
creature.
<0>: Sacrifice a Saproling to give Thallid Devourer +1/+2 until
end of turn.
@{" Rulings " link MTG_CARD_T.guide/THADE}
@endnode
@node THECH "Thelon's Chant"
@{b}Thelon's Chant@{ub}
Color = Green
Rarity = FE(U3)
Type = Enchantment
Cost = 1GG
Artist = Melissa Benson
Print run = FE(2,231,500)
Text(FE): During your upkeep, pay <G> or bury Thelon's Chant. Whenever a
player puts a swamp into play, Thelon's Chant deals 3 damage to
him unless that player puts a -1/-1 counter on a target creature
he or she controls.
@{" Rulings " link MTG_CARD_T.guide/THECH}
@endnode
@node THECU "Thelon's Curse"
@{b}Thelon's Curse@{ub}
Color = Green
Rarity = FE(U1)
Type = Enchantment
Cost = GG
Artist = Pete Venters
Print run = FE(744,000)
Text(FE): Blue creatures do not untap as normal during their controller's
untap phase. During his or her upkeep, a blue creature's
controller may pay an additional <U> to untap it. Each creature
may be untapped in this way only once per turn.
@{" Rulings " link MTG_CARD_T.guide/THECU}
@endnode
@node THEDR "Thelonite Druid"
@{b}Thelonite Druid@{ub}
Color = Green
Rarity = FE(U3)
Type = Summon Cleric (1/1)
Cost = 2G
Artist = Margaret Organ-Kean
Print run = FE(2,231,500)
Text(FE): <1GT>: Sacrifice a creature to turn all your forests into 2/3
creatures until end of turn. The forests still count as lands
but may not be tapped for mana if they were brought into play
this turn.
Flavor Text: @{i}"The magic at the heart of all living things
can bear awe-inspiring fruit."
---Kolevi of Havenwood, Elder Druid@{ui}
@{" Rulings " link MTG_CARD_T.guide/THEDR}
@endnode
@node THEMO "Thelonite Monk"
@{b}Thelonite Monk@{ub}
Color = Green
Rarity = FE(U1)
Type = Summon Cleric (1/2)
Cost = 2GG
Artist = Bryon Wackwitz
Print run = FE(744,000)
Text(FE): <T>: Sacrifice a green creature to turn a target land into a
basic forest. Mark changed land with a counter.
Flavor Text: @{i}"As the climate worsened, some Thelonites turned to
fertilizing with fresh blood in an attempt to keep
Havenwood alive and growing."
@{ui}---Sarpadian Empires, vol. III
@{" Rulings " link MTG_CARD_T.guide/THEMO}
@endnode
@node THORN "Thorn Thallid"
@{b}Thorn Thallid@{ub}
Color = Green
Rarity = FE(C1/C1/C1/C1)
Type = Summon Fungus (2/2)
Cost = 1GG
Artist = Daniel Gelon / Heather Hudson / Jesper Myrfors / Mark Tedin
Print run = FE(2,231,500 each)
@{b}NOTE@{ub}: There are FOUR different artworks for this card.
Text(FE): During your upkeep, put a spore counter on Thorn Thallid.
<0>: Remove three spore counters from Thorn Thallid to have it
deal 1 damage to any target.
Flavor Text: @{i}"The danger in cultivating massive plants caught
the Elves by surprise."
@{ui}---Sarpadian Empires, vol. III
Flavor Text: @{i}"The cooling climate forced the Elves to experiment
with new food sources."
@{ui}---Sarpadian Empires, vol. I
Flavor Text: @{i}"I don't know which is worse, getting hit with those
darts or having to watch them grow back."
---Orcish Soldier@{ui}
Flavor Text: @{i}"Scholars still debate whether the Thallids
were truly sentient."
@{ui}---Sarpadian Empires, vol. III
@{b}NO RULINGS@{ub}
@endnode