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Amigaguide Document
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1996-08-13
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@database MTG_CARD_F.guide
@author "Tom de Ruyter"
@$VER: MTG.guide 1.7 (25.7.96)
@node MAIN "Card Rulings & Descriptions - F"
@{" " link MTG_CARD_RULINGS.guide/CARD_RULINGS}
- - * - * - F - * - * - -
@{" The Fallen " link FALLE} @{" Fallen Angel " link FALAN}
@{" Falling Star " link FALST} @{" False Demise " link FALDE}
@{" False Orders " link FALSE} @{" Farmstead " link FARMS}
@{" Farrelite Priest " link FAPRI} @{" Farrel's Mantle " link FAMAN}
@{" Farrel's Zealot " link FAZEA} @{" Fastbond " link FASTB}
@{" Fasting " link FASTI} @{" Fatal Lore " link FATAL}
@{" Feint " link FEINT} @{" Feldon's Cane " link FELDO}
@{" Fellwar Stone " link FELLW} @{" Festival " link FESTI}
@{" Field of Dreams " link FIELD} @{" Fiery Justice " link FIERY}
@{" Fireball " link FBALL} @{" Firestorm Phoenix " link FSPHX}
@{" Fissure " link FISSU} @{" Flare " link FLARE}
@{" Flash Flood " link FSHFL} @{" Flood " link FLOOD}
@{" Floral Spuzzem " link FLORA} @{" Flying Carpet " link FLYCA}
@{" Fog " link _FOG_} @{" Forbidden Lore " link FORBI}
@{" Forcefield " link FORCE} @{" Force of Nature " link FONAT}
@{" Force Spike " link FOSPI} @{" Force of Will " link FOWIL}
@{" Force Void " link FOVOI} @{" Forgotten Lore " link FORGO}
@{" Fork " link FORK_} @{" Formation " link FORMA}
@{" Foul Familiar " link FOULF} @{" Foxfire " link FOXFI}
@{" Frankenstein's Monster " link FRANK} @{" Freyalise's Charm " link FREYE}
@{" Freyalise's Winds " link FREYW} @{" Frozen Shade " link FROZE}
@{" Fungusaur " link FUNGU} @{" Fylgja " link FYLGJ}
@{" Fyndhorn Druid " link FYNDH}
@endnode
@node FALLE "The Fallen"
The Fallen:
Will not damage the controller, only opponents of the controller. So, if
you managed to take control of someone else's The Fallen after being
damaged by it, you will not be damaged. [Aahz 02/08/95] Unlike Black
Vice which targets only when it is cast, this card actually chooses
players each upkeep and will not choose an illegal target.
The effect is not cumulative. If a player is hit more than once, they
still only take one damage from The Fallen each turn.
This card is not targeted and so it cannot be redirected. [Aahz 08/15/95]
It stops damaging players and forgets which players it damaged when it
leaves play. [Duelist Magazine #9, Page 35]
If put into an Oubliette or Tawnos's Coffin it will not forget which players
it damaged. [WotC Rules Team 10/18/95]
@{" Card Information " link DK_BLACK.guide/THEFA}
@endnode
@node FALAN "Fallen Angel"
Fallen Angel:
You can sacrifice as many creatures as you want to the Angel at any time
that fast effects are allowed. [Aahz 06/14/94]
Can sacrifice itself. [Duelist Magazine #5, Page 123]
+ The two versions do not operate differently. [D'Angelo 06/28/96] (REVERSAL
due to WotC Rules Team 06/27/96) Before, it was possible to multiply
pump the Chronicles version.
@{" Card Information " link LG_BLACK.guide/FALLE}
@endnode
@node FALST "Falling Star"
Falling Star:
It must flip like a coin and not like a frisbee. [Aahz 06/16/94]
Only cards touched when it stops moving are affected. Not ones touched
while it is moving. [Aahz 06/16/94]
Has been on the Duelist Convocation banned list (not allowed in decks)
since 11/01/95. It was on the Convocation restricted list (only 1 per
deck) for tournaments from 08/01/94 to 11/01/95.
@{" Card Information " link LG_RED.guide/FALLI}
@endnode
@node FALDE "False Demise"
False Demise:
Since False Demise's effect follows the standard timing rules for triggered
effects, if both players have False Demise on the same creature, then the
player whose turn it is when the creature goes to the graveyard will get
it. The other False Demise effect will fizzle. [bethmo 06/17/96]
+ Token creatures are removed from the game prior to False Demise's triggered
effect resolving. [Aahz 06/18/96] The continuous effect of removing
tokens is "faster" than triggered effects.
@{" Card Information " link AI_BLUE.guide/FALSE}
@endnode
@node FALSE "False Orders"
False Orders:
As errata, this spell is used during the "Declare Blockers" step of the
attack and not during the fast-effects step that follows. It is used
after all blocker assignments are made but before any effects due to
assignment of blockers take place. This is considered a change to the
blocking assignment. [Duelist Magazine #8, Page 47]
"defending creature" should be read as "a creature the defending player
controls." [D'Angelo 08/11/95]
Can only give legal orders to a creature. If your opponent could not
make the choice on their own, False Orders cannot make them do it.
[bethmo]
You cannot use this spell to make a creature not block a Lured creature
because that is not a legal action. [bethmo]
You cannot use this spell to add a creature to block or to remove a creature
from blocking when Goblin War Drums is in effect, unless the resulting
block is still legal. [Aahz 01/27/95]
If something happens between the casting and resolution of False Orders
which makes the blocking choice illegal, then the spell fizzles.
[Aahz 06/06/94] Note that it should not be possible any more given the
errata that makes False Orders happen at the end of the declare blockers
step.
If a creature is removed from being a blocker of a given attacker, any
effects on the creatures that would have happened because it was declared
as a blocker do not happen. [WotC Rules Team 09/22/95] (This is a
REVERSAL)
If a creature is added as a blocker to a given attacker, any effects on
the creatures that would happen due to this, do happen.
[WotC Rules Team 09/22/95]
@{" Card Information " link UL_RED.guide/FALSE}
@endnode
@node FARMS "Farmstead"
Farmstead:
Only one life per turn can be gained from this card. This is errata to
the card. [WotC Rules Team 06/15/95] Some people have read the card to
say that it can be used multiple times during a turn, but this is
incorrect.
Payment is not an activation cost, so it is not affected by the Revised
Gloom card. [Aahz 06/06/94]
Note that the controller of the enchantment is the only one that can pay
the cost, but the controller of the land is the one that gets the life
point. [WotC Rules Team 10/12/94]
It is used on the controller of Farmstead's upkeep and not the controller
of the land's upkeep unless they are the same person.
[WotC Rules Team 06/15/95]
@{" Card Information " link 3E_WHITE.guide/FARMS}
@endnode
@node FAPRI "Farrelite Priest"
Farrelite Priest:
Mana which "changes color" as it goes through the Priest forgets its
original source because the old mana gets used up and new mana gets
generated. [Aahz 01/24/95]
@{" Card Information " link FE_WHITE.guide/FARPR}
@endnode
@node FAMAN "Farrel's Mantle"
Farrel's Mantle:
See the @{"Is Not Blocked" link MTG_GEN_RULINGS.guide/TOP_INBL} entry in the General Rulings for more information.
As errata to the card "opponent" should be read as "defending player".
Thus, when the ability is used, it does no damage to the defending player.
[Duelist Magazine #6, Page 131]
This enchantment gives the creature the ability to deal damage, and
therefore the damage is considered to come from the creature and not from
the enchantment. [Aahz 12/02/94] Creatures like Sengir Vampire that get
credit for damaging a creature get credit when using the Mantle.
[D'Angelo 01/18/95]
The creature's controller (not the enchantment's controller) gets to use
the ability. If put on an opponent's creature, you don't make decisions
about it. [WotC Rules Team 12/15/94]
Because this card gives the ability to the creature and not to the
enchantment's controller, having more than one of these on a creature has
no additional effect (much like giving a creature First Strike twice does
not have any additional effect). So two or more Mantles acts just like
you had one Mantle on the creature. [Aahz 06/12/96]
@{" Card Information " link FE_WHITE.guide/FARMA}
@endnode
@node FAZEA "Farrel's Zealot"
Farrel's Zealot:
See the @{"Is Not Blocked" link MTG_GEN_RULINGS.guide/TOP_INBL} entry in the General Rulings for more information.
As errata, it should say "defending player" instead of "opponent".
[Duelist Magazine #4, Page 64]
In a multiplayer game, the target creature does not need to be one of the
ones controlled by the player you actually attacked.
@{" Card Information " link FE_WHITE.guide/FARZE}
@endnode
@node FASTB "Fastbond"
Fastbond:
You can only play land cards when it would otherwise be legal to play a
land. This means only on your turn during your main phase.
[WotC Rules Team 09/15/94]
Playing a land is not a fast effect, so they must be played out one at a
time. Only the restriction to one land per turn was removed. Lands are
still played the same way they normally are. [Aahz 12/21/94]
+ You take damage whether you play a land using Fastbond's effect or using
any other effect like Gaea's Touch or Eureka. [bethmo 09/20/94]
Also, Storm Cauldron and Thawing Glaciers. [bethmo 06/20/96]
If you have two in play, you take 2 damage per land played.
[bethmo 04/11/96]
@{" Card Information " link 3E_GREEN.guide/FASTB}
@endnode
@node FASTI "Fasting"
Fasting:
This effect requires a payment of skipping your draw phase. You cannot
use multiple effects that require such a payment, so you cannot use two
Fastings in the same turn. [WotC Rules Team 10/18/95]
Can only be used during upkeep. You cannot use it during your draw phase
to skip the rest of it. [WotC Rules Team 10/18/95] Can be used at any
time during upkeep. [Aahz 01/16/96]
Note that using this spell causes you to skip your draw phase entirely,
so it cannot be used in combination with draw phase effects like
Island Sanctuary or Howling Mine. [bethmo 08/10/94]
+ It can be used with Necropotence since this is used before the draw phase
and Necropotence happens right as the draw phase would start.
[bethmo 06/24/96]
@{" Card Information " link DK_WHITE.guide/FASTI}
@endnode
@node FATAL "Fatal Lore"
Fatal Lore:
+ You pick the up to two target creatures before the opponent chooses which
of the two effects will happen. [Bethmo 07/10/96]
@{" Card Information " link AI_BLACK.guide/FATAL}
@endnode
@node FEINT "Feint"
Feint:
See the @{"Fog Effects" link MTG_GEN_RULINGS.guide/TOP_FOGE} entry in the General Rulings for more information.
As errata, the effect only lasts until the end of the turn.
[WotC Rules Team 09/22/95]
@{" Card Information " link LG_RED.guide/FEINT}
@endnode
@node FELDO "Feldon's Cane"
Feldon's Cane:
As errata to all versions of this card, it should read "{Tap}: Sacrifice
Feldon's Cane, but remove it from the game instead of putting it into
the graveyard. Shuffle your graveyard into your library."
[Duelist Magazine #10, Page 44] (This REVERSES the prior ruling that the
Chronicles version was not removed from the game until it resolved.)
Has been on the Duelists' Convocation restricted list (only 1 per deck)
for Type I tournaments since 05/02/94. Was on the restricted list for
Type II tournaments from 05/02/94 through 04/01/96.
@{" Card Information " link AQ_ARTIFACT.guide/FELDO}
@endnode
@node FELLW "Fellwar Stone"
Fellwar Stone:
Cannot be tapped for mana if opponent has no mana producing lands.
[bethmo 09/26/94]
As errata, it should be read as saying "any opponent".
[Duelist Magazine #4, Page 64]
The generated mana is of the color the land would produce if tapped for
mana after applying any effects on that land (such as Phantasmal Terrain
or Reality Twist). [Aahz 07/11/95]
It only produces one mana even if the land can produce more than one.
[D'Angelo 08/02/95]
Can generate any of the colors the land can produce, even if the land is
one of the Homelands lands which has a cost in addition to tapping in
order to generate that mana. [D'Angelo 10/27/95]
The Dark version of this card can only generate colored mana. It cannot
generate colorless mana if an opponent controls a land that generates
colorless mana. [Duelist Magazine #5, Page 10] (This is a REVERSAL).
Does not carry any restrictions on the use of the mana that the original
land might have had. [Aahz 08/01/95]
The Fourth Edition version of the card can generate colorless mana if
the opponent has a land that does so. [Duelist Magazine #5, Page 10]
The generated mana has any restrictions that the land's mana would have
had. For example, if they have a Mishra's Workshop you could generate
colorless mana only usable for casting artifacts. [Aahz 08/01/95]
@{" Card Information " link DK_ARTIFACT.guide/FELLW}
@endnode
@node FESTI "Festival"
Festival:
Since this stops your opponent from declaring an attack, it can be very
effectively used with Siren's Call to kill all your opponent's creatures.
[bethmo 08/10/94]
Targets one opposing player. [Duelist Magazine #4, Page 64]
Cannot be retargeted since it can only be played during its target's upkeep.
[Aahz 07/06/95]
@{" Card Information " link DK_WHITE.guide/FESTI}
@endnode
@node FIELD "Field of Dreams"
Field of Dreams:
If you get to draw more than one card from the library at a time (such as
with Ancestral Recall), after drawing each card you turn the next one
face up. This means that all cards drawn are seen by all players.
[bethmo 06/18/94] This is in line with all other rulings which say that
each draw is really a separate action, but that they are done in sequence.
@{" Card Information " link LG_BLUE.guide/FIELD}
@endnode
@node FIERY "Fiery Justice"
Fiery Justice:
Cannot choose to do fractional or zero damage to a target.
[WotC Rules Team 07/19/95]
@{" Card Information " link IA_GOLD.guide/FIERY}
@endnode
@node FBALL "Fireball"
Fireball:
If split for multiple targets, each target can receive only one of the
splits. You may not multiply target something. [bethmo]
If the damage to creatures is redirected to the player (via Jade Monolith
or other effect), each split of the fireball is a separate damage
packet for purposes of Circle of Protection. [WotC Rules Team 01/24/94]
The mana spent for extra targets is not part of the casting cost for
Spell Blast or other reasons. [Peterson 10/14/94]
As always "a target" means any creature or player.
@{" Card Information " link 4E_RED.guide/FIRBA}
@endnode
@node FSPHX "Firestorm Phoenix"
Firestorm Phoenix:
No matter how it goes to the graveyard from play, it returns to its owner's
hand. [Aahz 06/16/94]
The Phoenix power works even for Clones or Doppelgangers of a Phoenix.
The Clone or Doppelganger goes to your hand immediately after going to
the graveyard. [WotC Rules Team 09/15/94]
As errata to the card, treat the word "instead" as being "after". The
Phoenix does go to the graveyard and trigger effects (such as Soul Net)
which watch for something going to the graveyard. It then jumps into the
player's hand. [Duelist Magazine #2, Page 8]
Does not return if Disintegrated because Disintegrated creatures do not go
to the graveyard first. [WotC Rules Team 09/15/94]
Does return if a Runesword is used on it and it is destroyed.
[WotC Rules Team 10/12/94] The Runesword sends creatures to the graveyard
first.
@{" Card Information " link LG_RED.guide/FIRES}
@endnode
@node FISSU "Fissure"
Fissure:
Whether the target is a land or creature is not set on announcement, so if
the spell were Deflected it could target either. [D'Angelo 10/04/95]
@{" Card Information " link DK_RED.guide/FISSU}
@endnode
@node FLARE "Flare"
Flare:
See the @{"Cantrip" link MTG_GEN_RULINGS.guide/TOP_CANT} entry in the General Rulings for more information.
@{" Card Information " link IA_RED.guide/FLARE}
@endnode
@node FSHFL "Flash Flood"
Flash Flood:
The decision to destroy a permanent or unsummon a Mountain is a decision
made on announcement before a target of the proper type is selected. If
the spell is redirected, this mode cannot be changed, so only targets of
the selected type are valid. [WotC Rules Team 09/22/95]
@{" Card Information " link LG_BLUE.guide/FLFLO}
@endnode
@node FLOOD "Flood"
Flood:
Artist's name is spelled incorrectly.
@{" Card Information " link DK_BLUE.guide/FLOOD}
@endnode
@node FLORA "Floral Spuzzem"
Floral Spuzzem:
See the @{"Is Not Blocked" link MTG_GEN_RULINGS.guide/TOP_INBL} entry in the General Rulings for more information.
As errata, the ability only lasts until the end of the turn.
[WotC Rules Team 09/22/95]
The artifact may be regenerated if it is an artifact creature.
[bethmo 06/16/94]
The artifact cannot be saved by any means which is not legal during damage
prevention. [bethmo 06/16/94]
@{" Card Information " link LG_GREEN.guide/FLORA}
@endnode
@node FLYCA "Flying Carpet"
Flying Carpet:
Destroyed if creature using it is goes to the graveyard. It is not
destroyed if the creature regenerates. [Arab FAQ 01/05/94] It is not
destroyed if the creature is removed from the game (unless it goes to the
graveyard first). [Aahz 06/13/96]
@{" Card Information " link AN_ARTIFACT.guide/FLYIN}
@endnode
@node _FOG_ "Fog"
See the @{"Fog Effects" link MTG_GEN_RULINGS.guide/TOP_FOGE} entry in the General Rulings for more information.
The Revised Edition version does stop blocking abilities, but does not undo
any that have already occurred. For example, it will prevent the Thicket
Basilisk's destroy ability if used before damage dealing, but it will not
undo the Aisling Leprechaun's ability once it has taken effect.
[Aahz 03/17/95]
Can be played before an attack, or during an attack before damage is
dealt. [bethmo]
The Revised Edition version of this card prevents special abilities due
to blocking in addition to the normal prevention of creatures dealing
damage. The Limited, Unlimited and Fourth Edition versions only prevent
the dealing of damage. The Fourth Edition version is the only version
usable after combat (to waste the card). [Duelist Magazine #5, Page 10]
@{" Card Information " link 4E_GREEN.guide/_FOG_}
@endnode
@node FORBI "Forbidden Lore"
Forbidden Lore:
See the @{"Enchant Land" link MTG_GEN_RULINGS.guide/TOP_ELND} entry in the General Rulings for more information.
As errata, the first sentence of the card should read "Choose a target
land you control." [Duelist Magazine #6, Page 132]
As of 06/01/96, the land is tapped during announcement and as a cost
instead of being tapped during resolution. [WotC Rules team 05/08/96]
@{" Card Information " link IA_GREEN.guide/FORBI}
@endnode
@node FORCE "Forcefield"
Forcefield:
In the Fourth Edition rules, the Forcefield removes all but one point of
damage from an unblocked creature. The remaining point of damage
retains its color and may be prevented or redirected as per normal
means (including the Veteran Bodyguard). [PPG Page 113]
Treat this card as saying "(1): Prevents all but one damage to you from
an unblocked attacking creature". This is official errata to the
card. [Duelist Magazine #3, Page 79]
The "Errata" article in Duelist Magazine #2 incorrectly lists the cost of
Forcefield as "(T,3)". Ignore this typo. [Duelist Companion #2, Page 3]
Cannot be used to prevent damage caused by a blocked creature with
Trample ability. [bethmo]
Only usable on damage from unblocked attacking creatures that is dealt due
to the attack. Any damage from effects (even while it is attacking and
is unblocked) is not valid. [Duelist Magazine #7, Page 99]
@{" Card Information " link UL_ARTIFACT.guide/FORCE}
@endnode
@node FONAT "Force of Nature"
Force of Nature:
It is not mandatory to pay the upkeep cost. You may choose not to pay
and to take the damage. [Duelist Magazine #3, Page 15]
COP:Green can be used to prevent damage due to not paying upkeep.
[Snark]
The Alpha printing version of this card had 'G's where the green mana
symbols are in all further printings.
@{" Card Information " link 4E_GREEN.guide/FORCE}
@endnode
@node FOWIL "Force of Will"
Force of Will:
+ See @{"Pitch Spells" link MTG_GEN_RULINGS.guide/TOP_PITC} in the General Rulings for more information.
@{" Card Information " link AI_BLUE.guide/FORCE}
@endnode
@node FOSPI "Force Spike"
Force Spike:
The payment is optional. [Aahz 09/02/94]
@{" Card Information " link LG_BLUE.guide/FORCE}
@endnode
@node FOVOI "Force Void"
Force Void:
See the @{"Cantrip" link MTG_GEN_RULINGS.guide/TOP_CANT} entry in the General Rulings for more information.
@{" Card Information " link IA_BLUE.guide/FORCE}
@endnode
@node FORGO "Forgotten Lore"
Forgotten Lore:
You can keep paying until you're happy with the card choice or run out of
green mana. This isn't particularly clear from the card text, however.
[Aahz 06/08/95]
The opponent gets to choose and you get to pay the mana during the
announcement of the spell, even before interrupts can be used against it.
If you make the payment they choose another target, still being done
prior to allowing interrupts. Note that this card is not yet in the
graveyard so it cannot be selected. [Duelist Magazine #9, Page 60]
This is not a triggered effect, but it is a specialized timing effect.
The opponent gets a chance to use interrupts for mana to pay for this
effect during the timing bubble. They can only use such interrupts,
however, if they actually pay to make the other player choose again.
[WotC Rules Team 07/19/95] See the @{"Specialized Timing Effects" link MTG_GEN_RULINGS.guide/TIMING_SPECIAL} entry in
the @{"Timing" link MTG_GEN_RULINGS.guide/TIMING} section of the General Rulings.
@{" Card Information " link IA_GREEN.guide/FORGO}
@endnode
@node FORK_ "Fork"
Fork:
As errata, this spell should be read as "Fork becomes a copy of target
spell, acquiring all characteristics, except color, of that spell. Once
the spell is copied, choose its new target(s); the copied spell has the
same number of targets as the original." [WotC Rules Team 11/10/95] Note
that if you change the color of the Fork from red that the resulting spell
will not be red.
You need not (and may not) pay any additional mana or other costs (like
sacrifices) to use the spell which is Forked. You get control over a
complete copy. [bethmo 07/18/94]
If mana or other costs need to be spent at resolution of the spell, the
caster of Fork would still be responsible for paying that cost.
[bethmo 07/18/94]
Extra costs which are in the spell text but not in the cost at the top of
the card still count as part of the cost and do not need to be paid by
the player casting Fork. This includes extra mana in Drain Life, Soul
Burn, etc. [WotC Rules Team 10/18/95]
You maintain full control over the copy of the spell regardless of who
cast the original. [Snark]
The text "just cast" should read as "being cast". This is official errata
to the card. [Duelist Magazine #3, Page 79]
For spells like Fireball that allow mana to be used for damage or for
additional targets, the controller of the copy must use the same
number of targets the original spell did. [Duelist Magazine #3, Page 22]
Forking a spell with an X in the cost like Detonate requires you to use
the same X value. In the case of Detonate, you must find an artifact
with exactly the cost X. [WotC Rules Team 09/30/94]
Once a Fork is completed, the new copy is placed on top of the current
stack. The copy will resolve before the original. [bethmo 05/03/94]
The copy isn't put onto the stack until after the original is either
countered or becomes successfully cast.
The Fork card itself acts as the copy once Fork resolves. The Fork becomes
the spell and will not go to the graveyard until the copy resolves.
If something happens to the spell card being copied, the Fork will act
completely as that card. For example, Recall removes itself from the
game, so a Fork of Recall will remove the Fork card. [Aahz 02/17/95]
Note that the copy created by the Fork is itself never actually cast and
so it cannot be the target of interrupts. It is just the result of the
casting of Fork. [Aahz 12/14/94]
When Forking Shahrazad and you lose both sub-games, you lose half of your
life, and then half of what is left. [WotC Rules Team]
Will copy changes made by interrupts to the spell prior to the use of Fork,
such as Sleight of Mind or Magical Hack. [WotC Rules Team 09/15/94]
Timing can get complicated if other interrupts are used.
See the @{"Spell and Effect Timing" link MTG_GEN_RULINGS.guide/TIMING} section in the General Rulings for more
information.
Has been on the Duelists' Convocation restricted list (only one allowed in
a deck) for tournaments since 04/19/95.
@{" Card Information " link 3E_RED.guide/FORK_}
@endnode
@node FORMA "Formation"
Formation:
See the @{"Cantrip" link MTG_GEN_RULINGS.guide/TOP_CANT} entry in the General Rulings for more information.
@{" Card Information " link IA_WHITE.guide/FORMA}
@endnode
@node FOULF "Foul Familiar"
Foul Familiar:
Ability cannot be used while this card is in the graveyard.
[Duelist Magazine #7, Page 9]
@{" Card Information " link IA_BLACK.guide/FOULF}
@endnode
@node FOXFI "Foxfire"
Foxfire:
See the @{"Cantrip" link MTG_GEN_RULINGS.guide/TOP_CANT} entry in the General Rulings for more information.
@{" Card Information " link IA_GREEN.guide/FOXFI}
@endnode
@node FRANK "Frankenstein's Monster"
Frankenstein's Monster:
As errata, it should read "Choose X target creatures in your graveyard.
When Frankenstein's Monster comes into play, remove those cards from the
game or bury Frankenstein's Monster." [Duelist Magazine #10, Page 43]
You declare X when the spell is cast and chose X creatures from the
graveyard. If on resolution any of the targets are not there, the Monster
is buried. If only some of the targets are there, you do not have to
remove them. [Duelist Magazine #10, Page 43] In other words, it is an
all or nothing effect and doesn't do anything partially.
X can be any number and it does not have to match the total contents of
your graveyard. [bethmo 09/09/94]
See @{"Creature in the Graveyard" link MTG_GEN_RULINGS.guide/TOP_CGRA} in the General Rulings for more information.
@{" Card Information " link DK_BLACK.guide/FRANK}
@endnode
@node FREYE "Freyalise's Charm"
Freyalise's Charm:
See the @{"Activation Cost" link MTG_GEN_RULINGS.guide/TOP_ACTI} entry in the General Rulings for more information
on what "once each time" means.
@{" Card Information " link IA_GREEN.guide/FRCHA}
@endnode
@node FREYW "Freyalise's Winds"
Freyalise's Winds:
The effect is inherent in the wind counters and not the enchantment, so
if the enchantment leaves play the wind counters will continue to work
until they are removed during the next untap. [WotC Rules Team 02/06/96]
(This REVERSES the preliminary ruling made in January)
Does not remove counters from Cyclone. This is because the enchantment does
not seek out wind counters. The wind counters from the enchantment
remove themselves at the proper time. [WotC Rules Team 02/06/96]
@{" Card Information " link IA_GREEN.guide/FRWIN}
@endnode
@node FROZE "Frozen Shade"
Frozen Shade:
As errata, the Limited, Unlimited and Revised edition versions should have
"until end of turn" added to the ability. [WotC Rules Team 09/22/95]
The artist's name, Shuler, was misspelled on the Limited/Unlimied Edition
versions of this card.
@{" Card Information " link 4E_BLACK.guide/FROZE}
@endnode
@node FUNGU "Fungusaur"
Fungusaur:
Regeneration prevents death, so even if it would have died, it took
damage and lived so it gets its +1/+1. [bethmo]
The Limited and Unlimited versions of this card gain +1/+1 every time it
is damaged and not killed. This can occur more than once in a turn.
The Revised and Fourth Edition cards only gain one counter at the end of
any turn in which it is damaged.
@{" Card Information " link 4E_GREEN.guide/FUNGU}
@endnode
@node FYLGJ "Fylgja"
Fylgja:
This card has the old white mana symbol on it instead of the new one
introduced for Fourth Edition and Ice Age.
@{" Card Information " link IA_WHITE.guide/FYLGJ}
@endnode
@node FYNDH "Fyndhorn Druid"
Fyndhorn Druid:
+ The ability works if it was blocked this turn, no matter how that block
came about. [bethmo 06/28/96]
@{" Card Information " link AI_GREEN.guide/FYNDH}
@endnode