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DP Tool Club 9
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CD_ASCQ_09_1193.iso
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4439
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glade
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stem2.vo
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Text File
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1992-08-07
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8KB
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174 lines
// stem
surf {
texture {
pattern noise
terms 6
scale .1 .1 .1
blend .3
surf { diff maroon shine 100 white }
surf { diff .2 .2 .2 shine 160 white }
}
}
sphere { center 0.000000 0.000000 0.000000 radius 0.025000 }
cone { base 0.000000 0.000000 0.000000 base_radius 0.025000 apex 0.000000 0.050000 0.500000 apex_radius 0.025000 }
sphere { center 0.000000 0.050000 0.500000 radius 0.025000 }
cone { base 0.000000 0.050000 0.500000 base_radius 0.025000 apex 0.000000 0.100000 0.800000 apex_radius 0.025000 }
sphere { center 0.000000 0.100000 0.800000 radius 0.025000 }
cone { base 0.000000 0.100000 0.800000 base_radius 0.025000 apex 0.000000 0.150000 1.100000 apex_radius 0.025000 }
sphere { center 0.000000 0.150000 1.100000 radius 0.025000 }
cone { base 0.000000 0.150000 1.100000 base_radius 0.025000 apex 0.000000 0.200000 1.400000 apex_radius 0.025000 }
sphere { center 0.000000 0.200000 1.400000 radius 0.025000 }
cone { base 0.000000 0.200000 1.400000 base_radius 0.025000 apex 0.000000 0.250000 1.500000 apex_radius 0.025000 }
sphere { center 0.000000 0.250000 1.500000 radius 0.025000 }
cone { base 0.000000 0.250000 1.500000 base_radius 0.025000 apex 0.000000 0.300000 1.700000 apex_radius 0.025000 }
sphere { center 0.000000 0.300000 1.700000 radius 0.025000 }
cone { base 0.000000 0.300000 1.700000 base_radius 0.025000 apex 0.000000 0.400000 2.000000 apex_radius 0.025000 }
sphere { center 0.000000 0.400000 2.000000 radius 0.025000 }
cone { base 0.000000 0.400000 2.000000 base_radius 0.025000 apex 0.000000 0.500000 2.400000 apex_radius 0.025000 }
sphere { center 0.000000 0.500000 2.400000 radius 0.025000 }
cone { base 0.000000 0.500000 2.400000 base_radius 0.025000 apex 0.000000 0.600000 2.700000 apex_radius 0.025000 }
sphere { center 0.000000 0.600000 2.700000 radius 0.025000 }
cone { base 0.000000 0.600000 2.700000 base_radius 0.025000 apex 0.000000 0.700000 3.000000 apex_radius 0.025000 }
sphere { center 0.000000 0.700000 3.000000 radius 0.025000 }
cone { base 0.000000 0.700000 3.000000 base_radius 0.025000 apex 0.000000 0.800000 3.250000 apex_radius 0.025000 }
sphere { center 0.000000 0.800000 3.250000 radius 0.025000 }
cone { base 0.000000 0.800000 3.250000 base_radius 0.025000 apex 0.000000 0.930000 3.500000 apex_radius 0.025000 }
sphere { center 0.000000 0.930000 3.500000 radius 0.025000 }
cone { base 0.000000 0.930000 3.500000 base_radius 0.025000 apex 0.000000 1.000000 3.700000 apex_radius 0.025000 }
sphere { center 0.000000 1.000000 3.700000 radius 0.025000 }
cone { base 0.000000 1.000000 3.700000 base_radius 0.025000 apex 0.000000 1.100000 3.900000 apex_radius 0.025000 }
sphere { center 0.000000 1.100000 3.900000 radius 0.025000 }
cone { base 0.000000 1.102486 3.902762 base_radius 0.025000 apex 0.000000 1.191989 4.002210 apex_radius 0.025000 }
sphere { center 0.000000 1.190000 4.000000 radius 0.020000 }
cone { base 0.000000 1.190000 4.000000 base_radius 0.020000 apex 0.000000 1.300000 4.200000 apex_radius 0.020000 }
sphere { center 0.000000 1.300000 4.200000 radius 0.020000 }
cone { base 0.000000 1.300000 4.200000 base_radius 0.020000 apex 0.000000 1.420000 4.400000 apex_radius 0.020000 }
sphere { center 0.000000 1.420000 4.400000 radius 0.020000 }
cone { base 0.000000 1.420000 4.400000 base_radius 0.020000 apex 0.000000 1.500000 4.500000 apex_radius 0.020000 }
sphere { center 0.000000 1.500000 4.500000 radius 0.020000 }
cone { base 0.000000 1.500000 4.500000 base_radius 0.020000 apex 0.000000 1.660000 4.700000 apex_radius 0.020000 }
sphere { center 0.000000 1.660000 4.700000 radius 0.020000 }
cone { base 0.000000 1.660960 4.701280 base_radius 0.020000 apex 0.000000 1.810720 4.900960 apex_radius 0.015000 }
sphere { center 0.000000 1.810000 4.900000 radius 0.020000 }
cone { base 0.000000 1.810000 4.900000 base_radius 0.015000 apex 0.000000 2.000000 5.100000 apex_radius 0.015000 }
sphere { center 0.000000 2.000000 5.100000 radius 0.015000 }
cone { base 0.000000 2.000740 5.100871 base_radius 0.015000 apex 0.000000 2.170493 5.300581 apex_radius 0.010000 }
sphere { center 0.000000 2.170000 5.300000 radius 0.015000 }
cone { base 0.000000 2.170495 5.300431 base_radius 0.010000 apex 0.000000 2.400248 5.500215 apex_radius 0.010000 }
sphere { center 0.000000 2.400000 5.500000 radius 0.010000 }
// leaves
surf {
texture {
pattern noise
terms 6
scale .03 .03 .03
blend .2
surf { diff .4 .2 0 shine 100 white }
surf { diff .3 .05 0 shine 100 white }
}
bump {
turbulence {
scale .02 .02 .02
offset 0 0 0
amplitude .3
terms 4
}
}
}
transform { rotate 0 98 0 translate 0 .7 3 }
#include leaf2.vo
transform_pop
transform { rotate 0 -98 0 translate 0 .7 3 }
#include leaf2.vo
transform_pop
transform { rotate 0 85 0 translate 0 .82 3.3 }
#include leaf2.vo
transform_pop
transform { rotate 0 -85 0 translate 0 .82 3.3 }
#include leaf2.vo
transform_pop
transform { rotate 0 73 0 translate 0 .93 3.5 }
#include leaf2.vo
transform_pop
transform { rotate 0 -73 0 translate 0 .93 3.5 }
#include leaf2.vo
transform_pop
transform { scale .9 rotate 0 64 0 translate 0 1.05 3.75 }
#include leaf2.vo
transform_pop
transform { scale .9 rotate 0 -64 0 translate 0 1.05 3.75 }
#include leaf2.vo
transform_pop
transform { scale .8 rotate 0 55 0 translate 0 1.19 4 }
#include leaf2.vo
transform_pop
transform { scale .8 rotate 0 -55 0 translate 0 1.19 4 }
#include leaf2.vo
transform_pop
transform { scale .7 rotate 0 46 0 translate 0 1.3 4.2 }
#include leaf2.vo
transform_pop
transform { scale .7 rotate 0 -46 0 translate 0 1.3 4.2 }
#include leaf2.vo
transform_pop
transform { scale .6 rotate 0 39 0 translate 0 1.42 4.4 }
#include leaf2.vo
transform_pop
transform { scale .6 rotate 0 -39 0 translate 0 1.42 4.4 }
#include leaf2.vo
transform_pop
transform { scale .5 rotate 0 33 0 translate 0 1.55 4.55 }
#include leaf2.vo
transform_pop
transform { scale .5 rotate 0 -33 0 translate 0 1.55 4.55 }
#include leaf2.vo
transform_pop
transform { scale .4 rotate 0 28 0 translate 0 1.66 4.7 }
#include leaf2.vo
transform_pop
transform { scale .4 rotate 0 -28 0 translate 0 1.66 4.7 }
#include leaf2.vo
transform_pop
transform { scale .3 rotate 0 24 0 translate 0 1.8 4.9 }
#include leaf2.vo
transform_pop
transform { scale .3 rotate 0 -24 0 translate 0 1.8 4.9 }
#include leaf2.vo
transform_pop
transform { scale .2 rotate 0 22 0 translate 0 2 5.1 }
#include leaf2.vo
transform_pop
transform { scale .2 rotate 0 -22 0 translate 0 2 5.1 }
#include leaf2.vo
transform_pop
transform { scale .1 rotate 0 10 0 translate 0 2.17 5.3 }
#include leaf2.vo
transform_pop
transform { scale .1 rotate 0 -10 0 translate 0 2.17 5.3 }
#include leaf2.vo
transform_pop
transform { scale .1 translate 0 2.4 5.5 }
#include leaf2.vo
transform_pop