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- The bozo color pattern takes a noise function and maps it onto the sur-
- face of an object. It uses colors from a color map from 0 to 1, 0 to 1
- etc... without reversing.
-
- Noise in raytracing is sort of like a random number generator, but it has
- the following properties:
- 1) It's defined over 3D space i.e., it takes x, y, and z and
- returns the noise value there.
- 2) If two points are far apart, the noise values at those points
- are relatively random.
- 3) If two points are close together, the noise values at those
- points are close to each other.
-
- You can visualize this as having a large room and a thermometer that
- ranges from 0.0 to 1.0. Each point in the room has a temperature. Points
- that are far apart have relatively random temperatures. Points that are
- close together have close temperatures. The temperature changes smoothly,
- but randomly as we move through the room.
-
- Now, let's place an object into this room along with an artist. The
- artist measures the temperature at each point on the object and paints that
- point a different color depending on the temperature. What do we get? A
- POV-Ray bozo texture!
-