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Virtua Fighter FAQ
====================
complete guide
version 2.4
April 15, 1994
rez@cwis.unomaha.edu
====================
This file is Copyright (C) 1994 by Chad E. Reznicek. All rights reserved.
Redistribution of this file, in whole or in part, in both electronic and
printed form is permitted provided that it is not edited or modified in any
form (without prior permission), no fee is charged (other than direct costs),
and that proper credit is given. If you redistribute this file on another
network, please let me know so that I can keep track of where this file goes.
>>>>>-------------------------------------------------------------------<<<<<
>>>>> CONTENTS <<<<<
>>>>>-------------------------------------------------------------------<<<<<
VIRTUA FIGHTER FAQv2.4
I. CONTENTS
II. WHAT'S !NEW! *
III. DEFINITIONS
IV. INTRODUCTION
V. GETTING STARTED
A. (1) How to win
B. (2) How to win a set
C. (3) Terminology
D. (4) The buttons
E. (5) Jumping
-Two types of jumps
-Jumping attacks
-Collision in mid air
-Jumping while blocking
F. (6) Running and all that jazz
G. (7) Crouching, standing, and throws
H. (8) Replays
VI. MOVES STANDARD FOR ALL CHARACTERS
VII. MOVES SPECIFIC TO EACH CHARACTER
A. Akira
B. Jacky
C. Jeffry
D. Kage *
E. Lau
F. Pai
G. Sarah
H. Wolf
VIII. CHARACTER RATINGS
IX. GENERAL FIGHTING TECHNIQUES
A. (1) A fury of jabs
B. (2) Short jumping attacks
C. (3) Distance jumping attacks
D. (4) Ring Out
E. (5) Waiting for your break
F. (6) Kicking as you stand up
G. (7) Hit 'em while they're down
H. (8) Kickflipping
I. (9) Stab 'em in the back
J. (10) Feints
X. CHARACTER PLAYING GUIDE *
XI. SUDDEN DEATH
XII. THE COMPUTER
XIII. GAME ADJUSTMENTS
XIV. A WORD FROM OUR SPONSER *
XV. THE RUMOR MILL *
XVI. PUBLIC OPINION *
XVII. PRODUCED BY
XVIII. SPECIAL THANKS *
XIX. GETTING THIS FAQ
XX. ALL COMMENTS, SUGGESTIONS, OR ADDITIONS
e-mail to rez@cwis.unomaha.edu
>>>>>-------------------------------------------------------------------<<<<<
>>>>> WHAT'S !NEW! <<<<<
>>>>>-------------------------------------------------------------------<<<<<
This section of the FAQ is exactly what its name says. It's a summary of
some of the changes to this updated version of the FAQ in a quick reference
way so you to know what to look for as you peruse the guide.
The Virtua Fighter complete guide is now the largest FAQ for a single video
game on the internet! Congratulations guys on all the moves/strategies/
things to talk about we've gotten started for this great game.
Our third survey is in. Now you can see what the who VF players think is
the _weakest_ character in the PUBLIC OPINION section.
The character player guides were finished up for Lau, Pai, Sarah, and Wolf.
They will all be touched up next revision.
A couple new things were added to the RUMOR MILL and the WORD FROM OUR
SPONSER sections.
Some more people were credited for their contributions in SPECIAL THANKS.
Quite a few move names were changed in order to be more accurate to the
official terminology. The previous versions' names will be left until next
revision on the complete guide.
New Moves: Kage Heel Kick, sweep combo
Kick, sweep combo
Punch, Kick, sweep combo
Punch, Punch, Kick, sweep combo
I think that's all for now. enjoy the guide.
>>>>>-------------------------------------------------------------------<<<<<
>>>>> DEFINITIONS <<<<<
>>>>>-------------------------------------------------------------------<<<<<
vir tu a (ver'chu a), slang for virtual
vir tu al (ver'chu al), adj. for all practical purposes, actual, real
fight er (fi'ter), n. 1) a person or thing that fights 2) a person who
participates in a violent struggle; combat or
conflict; battle; contest
vir tu a fight er (ver'chu a fi'ter),n. 1) a person who, for all practical
purposes is actually participating
in a real battle or contest 2) One
of the baddest one on one fighting
games to hit the streets whose
breathtaking polygon graphics and
genuine martial arts moves are
sure to captivate players all
across the globe
>>>>>-------------------------------------------------------------------<<<<<
>>>>> INTRODUCTION <<<<<
>>>>>-------------------------------------------------------------------<<<<<
Different is good.
Lately, gamers have been hit pretty hard by a barrage of fighting games
ranging from those whose only draw is blood and guts to those who resemble a
sick horse that should be humanely shot or at least taken to a hospital for
a few years...
With the release of their first ever fighting game*, Sega has broken new
ground by designing the only current martial arts game whose draw isn't
violence or the ever popular 'magic' moves, but whose draw is realism,
fluidity of motion, and genuine martial art techniques.
The ability to so successfully meet these goals is due to Sega's System 1
polygon graphics engine which is much like the system used in their popular
Virtua Racer. This system can handle over 180,000 flat shaded polygons per
second, and since the fighters are three-dimensional figures made of
polygons instead of just flat images, be prepared to be dazzled by more than
just the backgrounds.
As for the game itself, Virtua Fighter plays like other recent fighting
games in some respects. There are 8 characters to choose from, and the
basic object of the game is to, through the use of punches, kicks, throws,
grabs, pounces, and a variety of other techniques, drain your opponents life
meter. The problem is that at this point Virtua Fighter already shows its
differences from other fighting games because you can also win by knocking
your opponent out of the ring. Another difference is that Virtua Fighter
has many more special moves than any previous fighting game; there are over
100 secret techniques to discover. Not to mention that it just _feels_ more
like a real battle due to the fluid motion and realistic moves.
Needless to say, Virtua Fighter is destined to be remembered as both a
great one on one martial arts game and a spectacular fighting simulator.
If you haven't seen one yet, then go check it out at your local arcade.
Otherwise, check out the moves and strategies in this FAQ and then use them
to help you master this exciting game before someone else gets ahead of you.
*note: Holloseum was actually Sega's _first_ fighting game.
>>>>>-------------------------------------------------------------------<<<<<
>>>>> GETTING STARTED <<<<<
>>>>>-------------------------------------------------------------------<<<<<
First- How to win
The winner is the first player to win 3 sets.
NOTE: Virtua Fighter can be adjusted so that the winner wins after
winning 2, 3, 4, or 5 sets. On 2, the winner must win 2 out of 3
sets. On 3, he must win 3 out of 5, and so on. Factory setting is
two sets, but this goes much too fast. Four or five is much too
long. Three sets is where the game plays best for the gamer and
still earns well for the operator. If your Virtua Fighter is not
put on 3 sets, talk to your local arcade manager about having him
do so, for it only takes a few seconds to change over.
Second- How to win a set
1) By KO
2) By a 'Ring Out'
3) By a 'Time Out'
KO- so thoroughly pulverizing your opponent that you completely
drain his life meter
Ring Out- somehow or other knocking your opponent out of the 'ring'
that you are fighting in
Time Out- each round lasts only 30 seconds, so if you are ahead, it
might be to your advantage to just let the last few seconds
tick away, and win by decision
Third- Terminology
Term Meaning As in
---- ------- -----
VF Virtua Fighter The games this FAQ is about
For Forward Moving the joystick towards your
opponent
Back Back Moving the joystick away from your
opponent
Down Down Moving the joystick down
Up Up Moving the joystick up
Def Defend The button that blocks (more below)
Punch Punch The button that punches (more below)
Kick Kick The button that Kicks (more below)
All press all 3 buttons Press all 3 buttons
Attack a punch or a kick Either one is sufficient for the move
, then For,Down,Back,Up,For (a 360)
+ and Down+Kick (tap Down & Kick as one)
Punch+Def (press Punch & Def as one)
/ a diagonal direction For/Up (a jump forward)
[ ] double motion move Will work fine w/o [ ] part, but
there IS more to the move you can do
-?- unknown move Seen, but don't know how to do :(
?move? rumored move This move is _rumored_ to be possible
{D} done while defending The move can be done while still
holding the defend button
{S} hits standing defender This move will hit someone who is
blocking while standing
{C} hits crouching defender This move will hit someone who is
blocking while crouching
* a new move A move new to this revision
Fourth- The Buttons
Standing
PUNCH - steps forward with a punch
- repeat for a basic attack
KICK - a roundhouse to the head
- not too powerful or effective
DEFEND - blocks your opponent's STANDING and JUMPING attacks so that
you take no damage
- you are still pushed backwards
- some special moves can be done while defending if you are
standing as well
Crouching
PUNCH - stays in one place
- quite weak and ineffective
KICK - kicks to the knee
- very weak
- a better defensive measure than crouching punch
DEFEND - much like standing defend
- BUT you can be hit by some standing attacks (ie. an elbow or
a snap kick) and most jumping attacks, (ie. a lunging knee or
short jumping attacks)
All moves are marked if they can be done while still holding the
defend button {D}.
All moves are also marked as to whether they will hit a standing
defender {S} or if they can hit a crouching defender {C}.
Fifth- Jumping
TWO TYPES OF JUMPS
1) short jump tap joystick
2) distance jump hold joystick
JUMPING ATTACKS
1) Short Jumping Attacks
punch Jump,Punch
overhead hammer Jump+Punch
jumping kick Jump,Kick
hop kick Up,Kick (hit kick at the last
second)
Short jumping attacks work ok, but the punches & kicks come out
in almost slow motion, and you can easily be knocked down by any
attack from your opponent.
Short jumping attacks are the only jumping attacks which can hit
a crouching opponent.
2) Long Jumping Attacks
Attack Late (kicks only) Distance Jump,Kick
- does a mid-air snap kick
- press the kick button _after_ you have reached the summit of
your jump
- don't rely on this too much
Attack Early Distance Jump+Attack
- a punch will do an overhead hammer- not too effective
- press the punch button _before_ you reach the summit of your
jump
- a kick will do a double footed kick.
- Pai will do some sort of foot stomp
- Sarah will do a single legged kick
- Kage will do a cool looking spin, turned into a kick
- press the kick button _before_ you reach the summit of your
jump
- quite effective.
- the ONLY way for the defender to hit you is to do a jumping
kick _before_ your kick comes out- this is tricky to time
- otherwise it can be blocked by crouching or standing and
holding block
- will leave you somewhat vulnerable after you land
Attack when in Close (kicks only) Distance Jump+Kick
- works good if you're next to your opponent
- can work good to catch them off guard
- the only way to hit someone jumping in with a distance double
footed kick- you must hit them _before_ they begin the kick
COLLISION IN MID AIR
- will usually just push both players away from each other, &
neither one will hit the other
JUMPING WHILE BLOCKING
- all jumping attacks can be done while holding defense
- this can be especially helpful when doing an in close distance
jumping kick
Sixth- Running and all that jazz
Step Forward Quickly For,For
Step Backward Quickly Back,Back
Run Forward For,For (Hold For)
Turning around Tap other way than facing
Turn around with a attack Attack
NOTE: defense doesn't work when you are facing backwards
Seventh-Crouching, Standing, and Throws
note: There is a real difference between "," and "+" in this FAQ,
especailly when in conjunction with a downward movement.
For example, "D+K" _must_ be done as a tap to the joystick
down and simultaneously pressing the K button. On the other
hand, a "D,K" could be done by tapping the joystick down and
pressing K or _also_ by holding the joystick down and then
pressing the K button.
This is only most notably important in the snap kicks,
backflips, and kickflips which require a tap of the joystick
in conjunction with possibly pressing the button.
All throws assume that you are standing next to your opponent.
Some throws require that you're opponent be crouching.
ALL throws can be done to an opponent who is defending.
SOME throws can be done while you are defending.
Eighth- Replays
At the end of every set, the computer will replay the last 3 seconds
or so of the fight, and then the winner will do his victory pose.
This is a really cool feature, but may soon get irritating. Sega,
realizing the positive/negative aspects of such a feature, was smart
enough to add a way to skip past the replay by simply hitting the
START button. This way, you can still watch the replays if you had
an especially exciting finish, or you can just hit start and
immediately go on to the next set.
Finally now, the moves...
>>>>>-------------------------------------------------------------------<<<<<
>>>>> MOVES STANDARD FOR ALL 8 CHARACTERS... <<<<<
>>>>>-------------------------------------------------------------------<<<<<
As You're getting up
Kick 'em while you get up
Heel Kick {C} Tap Kick
Sweep {S} Hold Down,Tap Kick
Double Footed Kick {C} Tap Kick
-only Jacky & Sarah so far -only if you are laying
backwards w/ your head
towards your opponent
Roll away as you get up
Roll Back Tap Back
Roll to the Side Tap Def Repeatedly
Roll to the Side w/ a sweep {S} Def,Kick
-wait a sec after you've
landed
Back Handspring Tap Up
Pounce Up+Punch when they're down
Side Kick (not too close) {C} Down/For,Kick
>>>>>-------------------------------------------------------------------<<<<<
>>>>> MOVES SPECIFIC TO EACH CHARACTER... <<<<<
>>>>>-------------------------------------------------------------------<<<<<
AKIRA
-----------------------------------------------------------------------------
Name: Akira Yuki
Country: Japan
Age: 25
Sex: Male
Job: Kung-Fu Teacher
Blood Type: O
Hobby: Kung-Fu
Outfit 1- Grey gi, white headband & borders, red bracers, and a 4th degree
black belt.
Outfit 2- White gi, white headband, grey bracers, and a 4th degree black
belt.
Standing
++++++++
Elbow {C} For+Punch
Dashing Elbow {C}{D} For,For+Punch
Dashing Palm Down,For+Punch
Dashing Hook Punch -?-
Punch on the Ground Down/For+Punch
Jumping Kick [Double] {C}{D} For,For+Kick,[Kick]
Knee -?-
?Heel Kick? -?-
?Sweep? -?-
Throws
++++++
Trip {D} Back+Punch
Pull in, throw out {D} Down/Back,For+Punch
(don't roll)
Backwards uppercut {D} For/Down,Back+Punch&Kick
(don't roll)
Behind
++++++
-?-
Combos
++++++
Punch and Roundhouse Punch,Kick
Running Punches Punch,[Punch]
JACKY
-----------------------------------------------------------------------------
Name: Jacky Bryant
Country: America
Age: 22
Sex: Male
Job: Indy car racer
Blood Type: A
Hobby: Training
Outfit 1- Maroon jumpsuit, white taped hands and black belt & fistpads
Outfit 2- Grey jumpsuit, white taped hands and grey boots
Standing
++++++++
Elbow For+Punch
Backfist [Double] Back,Punch,[Punch]
Backfist [Crescent] Back,Punch,[Kick]
Backfist [Sweep] {S} Back,Punch,[Down,Kick]
Low Backfist [Sweep] {S} Tap Down/Back+Punch,[Kick]
Knee {C} For+Kick
Crescent Kick Def+Kick
Double Roundhouse Kick,Kick
Punt {C}{D} For,For+Kick
Snap Kick {C}{D} Tap Down+Kick
Side Kick {S} Down,Def+Kick
?Sweep? -?-
?Heel Kick? -?-
Backflip {D} Tap Back/Up
Kickflip {D} Tap Back/Up+Kick
Double Footed Kick {C} Kick
Throws
++++++
Brainbuster (Shoulder drop) Punch+Def
Jumping clothesline {D} For,For+Punch
Behind
++++++
Backside Clothesline Punch+Def
Combos
++++++
Single Punch & Sidekick (close) Punch,Kick
Single Punch & Crescent (far) Punch,Kick
Single Punch & Sweep {S} Punch,Down+Kick
Double Punch & Roundhouse Punch,Punch,Kick
Double Punch & Backfist [Sweep] Punch,Punch,Back+Punch,[Kick]
Running Punches (w/ uppercut) Punch,[Punch,Punch]
Running Punches (w/ elbow) {C} Hold For,Punch,Punch,Punch,
[Roundhouse] [Kick]
Elbow & Heel Kick {C} For+Punch,Kick
JEFFRY
-----------------------------------------------------------------------------
Name: Jeffry McWild
Country: Australia
Age: 36
Sex: Male
Job: Fisherman
Blood Type: A
Hobby: Reggae Music
Outfit 1- Grey pants, black belt, sandals, orange bracers, bare-chested
Outfit 2- Dark grey pants (ripped), olive tank-top & bracers, bare-footed
Standing
++++++++
Lunging elbow-> Hammer {C}{D} For,Back+Punch
Dashing low [uppercut] {C}{D} For,For+Punch,[Punch]
Uppercut[s] {C} Down/For,Punch,[Punch]
Knee {C} For+Kick
Snap Kick [Hammer] {C}{D} Tap Down+Kick,Punch
?Sweep? -?-
?Heel Kick? -?-
Sitting Pounce Up+Punch (hold Punch)
Throws
++++++
Fireman Carry Def+Punch
Power Slam (Body Slam) {D} For+Punch
Body Press (Pick up) {D} Back,Back+Punch
Pick up, ?spin? -?-
Grab face (they're crouching) {C}{D} Down,Punch
Powerbomb (smash on shoulders) {C} Down/For+All
(they're crouching)
Knees to the head {C}{D} Down,For+Kick (don't roll)
(they're crouching)
Behind
++++++
Backbreaker Def+Punch
Combos
++++++
Single Punch & Roundhouse Punch,Kick
Running Punches Punch,[Punch,Punch]
KAGE
-----------------------------------------------------------------------------
Name: Kagemaru
Country: Japan
Age: 21
Sex: Male
Job: Ninja
Blood Type: B
Hobby: Mahjong
Outfit 1- Blue suit & mask w/ black highlites, red sash.
Outfit 2- Black suit & mask w/ grey highlites, gold sash.
Standing
++++++++
Elbow {C} For+Punch
Sweep {S}{D} For,For+Kick
Flying Kick {S} For,For+All
Roll Forwards [Sweep] {S} Back,Down,For,[Kick]
Roll Backwards [Sweep] {S} For,Down,Back,[Kick]
Heel Kick Down,Def+Kick
Hopping Knee Down,For+Kick
Backflip {D} Tap Back/Up
Kickflip {D} Tap Back/Up+Kick
Backflip with a kick {D} Back,Back+Kick
Throws
++++++
Hip throw Punch+Def
Kick into the air {D} Back+Punch
Pull out feet (standing only) All
Reaping Throw (Push down & sweep) {D} Back,For+Punch
Behind
++++++
Torso take down Punch+Def
Combos
++++++
Kicking throw & Distance Jumping Kick Back+Punch,Up/For+Kick
Kicking throw & Sweep (does most damage) Back+Punch,For,For+Kick
Kicking throw & Heel Kick Back+Punch,Down,Def+Kick
Kicking throw & Flying Kick Back+Punch,For,For,All
*Roundhouse & Sweep Kick,For,For+Kick
*Heel Kick & Sweep Down,Def+Kick,For,For+Kick
*Single Punch, Roundhouse, [& Sweep] Punch,Kick,[For,For+Kick]
*Double Punch, Roundhouse, [& Sweep] Punch,Punch,Kick,[For,For+Kick]
Triple Punch & Heel Kick Punch,Punch,Punch,Kick
Triple Punch & Kickflip Punch,Punch,Punch,Up/Back+Kick
Running Punches Punch,[Punch,Punch]
LAU
-----------------------------------------------------------------------------
Name: Lau Chan
Country: China
Age: 53
Sex: Male
Job: Cook
Blood Type: B
Hobby: Chinese Poem
Outfit 1- Black suit, red vest w/ gold & green highlites/trim
Outfit 2- Black pants, gold vest & sleeves w/ green trim and red buttons
Standing
++++++++
Elbow {C} For+Punch
Crescent Kick Def+Kick
Knife Hand Down/For+Punch
Lifting Knife Hand Down/For,Punch
?Knee? -?-
Sweep {S} Down,Def+Kick
Heel Kick Down,Neutral+Kick
Backflip {D} Tap Back/Up
Kickflip {D} Tap Back/Up+Kick
Double Pounce Up+Punch,Punch
Throws
++++++
Flip across shoulders Def+Punch
Backdrop (Shoulder Carry) {D} Back+Punch
Face Slam {D} Back,For+Punch
Behind
++++++
-?-
Combos
++++++
Single Punch & Heel Kick Punch,Kick
Double Punch & Heel Kick Punch,Punch,Kick
Triple Punch & Sweep {S} Punch,Punch,Punch,Down+Kick
Triple Punch & Spinning Crescent Punch,Punch,Punch,Kick
Triple Punch & Kickflip Punch,Punch,Punch,Up/Back+Kick
Running Punches Punch,[Punch,Punch]
Knife, Single Punch, & {S} Down/For+Punch,Punch,Kick
Roundhouse
Knife, Double Punch, & Spinning {S} Down/For+Punch,Punch,Punch,
Crescent Kick
Knife, Double Punch, & Sweep {S} Down/For+Punch,Punch,Punch,
Down+Kick
Knife, Double Punch, & Kickflip Down/For+Punch,Punch,Punch,
Up/Back+Kick
Punches,Heel Kick(must hit), Punch,[Punch],Kick,Punch,
Knife,Punches,Crescent Punch,[Punch],Kick
PAI
-----------------------------------------------------------------------------
Name: Pai Chan
Country: Hong Kong
Age: 18
Sex: Female
Job: Action Star
Blood Type: O
Hobby: Dance
Outfit 1- Blue suit w/ gold trim, and red sash & ribbons
Outfit 2- Pink suit w/ gold trim, grey sash, and red ribbons
Standing
++++++++
Punch on the ground Down/For+Punch
Crescent Kick Def+Kick
Sweep {S} Down,Def+Kick
Heel Kick Down,Neutral+Kick
?Knee? -?-
Backflip {D} Tap Back/Up
Kickflip {D} Tap Back/Up+Kick
Throws
++++++
Wrist Twist Def+Punch
Jump into them {D} Back,For+Punch
Falling DDT {D} For,Down+Punch
Reaping Throw-> Punch {D} For,For+Punch&Kick
Grab an attack Back+Punch
Behind
++++++
-?-
Combos
++++++
Single Punch & Heel Kick Punch,Kick
Double Punch & Roundhouse Punch,Punch,Kick
Triple Punch & Sweep {S} Punch,Punch,Punch,Down+Kick
Triple Punch & Spinning Crescent Punch,Punch,Punch,Kick
Triple Punch & Kickflip Punch,Punch,Punch,Up/Back+Kick
Running Punches Punch,[Punch,Punch]
SARAH
-----------------------------------------------------------------------------
Name: Sarah Bryant
Country: America
Age: 20
Sex: Female
Job: College Student
Blood Type: AB
Hobby: Skydiving
Outfit 1- Black cat-suit
Outfit 2- Black bikini top, torn blue-jeans
Standing
++++++++
Elbow {C} For+Punch
Knee {C} For+Kick
Lunging Knee {C}{D} For,For+Kick
Snap Kick [Roundhouse] {C}{D} Tap Down+Kick,Kick
High Snap Kick {C}{D} Tap Down/For+Kick
Triple Kick [1,2,or 3 kicks] {C} Hold Down/For,Kick,[Kick,Kick]
Crouching Side Kick {S} Down,Def+Kick
?Sweep? -?-
?Heel Kick? -?-
Backflip {D} Tap Back/Up
Kickflip {D} Tap Back/Up+Kick
Double footed kick {C} Tap Kick
Throws
++++++
Suplex Def+Punch
Jumping Clothesline {D} For,For+Punch
Behind
++++++
Torso takedown Def+Punch
Combos
++++++
Kick & Punch Kick,Punch
Single Punch & Roundhouse Punch,Kick
Double Punch & High Roundhouse Punch,Punch,Kick
Double Punch & Low Roundhouse Punch,Punch,Down+Kick
Triple Punch & Knee Punch,Punch,Punch,Kick
Triple Punch & Kickflip Punch,Punch,Punch,Back+Kick
Triple Punch & Hop Kick Punch,Punch,Punch,Up+Kick
Running Punches Punch,[Punch,Punch]
Elbow & Hopping Knee {C} For+Punch,Kick
WOLF
-----------------------------------------------------------------------------
Name: Wolf Hawkfield
Country: Canada
Age: 27
Sex: Male
Job: Wrestler
Blood Type: O
Hobby: Karoke
Outfit 1- Blue shorts w/ red & white trim, matching shoes, and barechested
Outfit 2- Grey shorts w/ white trim, white top w/ gold stripe, gold "WOLF"
on shorts, and boots.
Standing
++++++++
Clothesline {S}{D} For,For+Punch
Dashing Shoulder {D} Back,For+Punch
Knee {C} For+Kick
Uppercut Down/For,Punch
?Sweep? -?-
?Heel Kick? -?-
Throws
++++++
Backfall Def+Punch
Body slam {D} For+Punch
Twirl & hurl (2.5 turns) {D} Back,Down,For+Punch
Double Arm Suplex (they're {C} Back/Down+All
crouching)
Behind
++++++
German Suplex Def+Punch
Combos
++++++
Single Punch & Roundhouse Punch,Kick
Running Punches Punch,[Punch,Punch]
>>>>>-------------------------------------------------------------------<<<<<
>>>>> CHARACTER RATINGS <<<<<
>>>>>-------------------------------------------------------------------<<<<<
This section of the FAQ has a dual purpose. First, you should find it
interesting to look at- to see how different characters match up and what
the different players' best moves/attributes are. Second, it will hopefully
be an assistance for anyone who wants to learn a character. The matchup
grid can let you know who to expect to be a problem for your player of
choice, and the best moves/attributes section can help to give you an idea
of what moves and techniques to focus on.
Don't let a poor rating (especially in the matchup grid) discourage you
from playing a certain character. Just because someone does bad in his/her
matchups doesn't mean that they are a _bad_ character to choose. Some of
the players with lower scores are actually some of the more fun and
challenging characters to learn. You might even find that with your style
they are the most "powerful" character for youself. Just remember to use
this section as a _guide_.
Realize that none of the information below is in anyway final, and that
it is all subject to change as new moves/throws/combos are discovered.
MATCHUP GRID:
This matchup grid shows the number of times out of 10 that the vertical
character would beat the horizontal player on the average. So, for example,
Akira would beat Jeffery an average of 6 times out of 10, or Pai would only
win 3 times out of 10 to Jacky. Notice how most matchups are either 4s, 5s,
or 6s. That's because the players are all so well balanced. The totals are
then added up to show a _rough_ ranking of the characters.
Akira Jacky Jeffry Kage Lau Pai Sarah Wolf
Akira 5 3 6 6 4 7 5 6
Jacky 7 5 6 6 4 7 5 6
Jeffry 4 4 5 6 4 6 5 5
Kage 4 4 4 5 4 4 4 5
Lau 6 6 6 6 5 6 5 4
Pai 3 3 4 6 4 5 5 5
Sarah 5 5 5 6 5 5 5 5
Wolf 4 4 5 5 6 5 5 5
Rankings Percentage Points
-------- ---------- ------
Jacky 57% 46
Lau 55% 44
Akira 53% 42
Sarah 51% 41
Wolf 49% 39 <-
Jeffry 49% 39 <--a tie
Kage 45% 36
Pai 41% 33
STYLE RATINGS:
This section rates and lists the best of each character's special moves,
throws, and combos. The rating is not competitive with the other players
but is simply based on a 10 pts high scale of each character's attributes.
This part of the rating section will probablly help your playing style
more than the matchups grid. For example, if you want to play Akira, it
should be obvious that his rushing palm is his main move to use, and that
his combos are pretty much worthless. Also, if you like Sarah, you can see
that you'll be focusing on her special moves and combos instead of her
throws, but that if you do use a throw it should probablly be her belly
suplex.
Don't take the moves and ratings here as the final say. You may find that
with your style Sarah's clothesline works better for you, or that you can
decimate anyone with Akira's Punch,Kick combo. Just let this part of the
guide assist you however it can.
Character Rating Most "Effective" Most "Powerful"
--------- ------ ---------------- ---------------
AKIRA
moves 8 Rushing Palm Rushing Palm
throws 5 Trip Trip
combos 2 Punch,Kick Punch,Kick
JACKY
moves 10 Punt Double Kick
throws 5 Shoulder Drop Shoulder Drop
combos 10 Elbow,Heel Kick 2 Punches,Elbow,Heel Kick
JEFFRY
moves 6 Rushing Punches Snap Kick,Hammer
throws 10 Back Smash (BEHIND) Back Breaker
combos 2 Punch,Kick Punch,Kick
KAGE
moves 8 Heel Kick Flying Kick
throws 7 Pull over shoulder Kick Throw
combos 5 3 Punches & Kickflip 3 Punches & Heel Kick
LAU
moves 4 Heel Kick Crescent
throws 9 Shoulder Carry Face Slam
combos 10 3 Punches & Kickflip Knife,2 Punches,& Crescent
PAI
moves 3 Heel Kick Crescent
throws 9 Grab an attack Grab head-> fall back
combos 7 3 Punches & Kickflip 3 Punches & Crescent
SARAH
moves 10 Snap Kick [Roundhouse] Triple Kick
throws 5 Belly Suplex Belly Suplex
combos 10 Elbow,Knee 3 Punches & Knee
WOLF
moves 7 Dashing Shoulder Dashing Shoulder
throws 10 Backfall Spinning Throw
combos 2 Punch,Kick Punch,Kick
>>>>>-------------------------------------------------------------------<<<<<
>>>>> GENERAL FIGHTING TECHNIQUES <<<<<
>>>>>-------------------------------------------------------------------<<<<<
This part of the guide will hopefully help you to get a head start on
learning some of the basic fighting techniques. It tells how each style
works, advantages & disadvantages, and sometimes a way to counter it if
someone is using it against you. They are listed in the order of their
complexity or importance. Don't use any one of these techniques too much,
because a mixed style is the best technique that you can possibly use.
First off, though, realize that VF is mainly a GROUND game. In its
attempt to be as close to real fighting as possible, Sega chose to make
air attacks fairly worthless. Some arts, like Tae Kwon Do, do deal with a
certain amount of air attacking, but generally speaking, most martial arts
teach solely ground techniques. You'll have a hard time trying to find a
tournament with as many people jumping around as you do in any of the sf2
clones.
Therefore, expect to keep a lot of your game on the ground, but by all
means, don't expect this fact to limit VF's game playing variety or fun in
any way. It only makes the game more realistic.
Now then, the techniques...
1) A FURY OF JABS
By simply tapping the punch button repeatedly, your character, whomever
he (or she) may be, will step forward and punch as they go. They will
punch 2-3 times and then pause for a second before they can begin to
attack again.
-works good...
-when your enemy has very little life left
-when your enemy is close to the edge of the ring (to get a 'ring out')
-sometimes to start the round out with
-if they are in the air, you can usually hit them with an attack, and
follow that up with two or three punches before they hit the ground
-Jeffry, Lau, and Wolf can tag on their uppercut/knife hand to make a
more deadly combo whenever they catch someone in the air with a punch
or a kick
-if you tag on the kick part of their combos
-works bad...
-if you use it too much
-to start the round out too much with it since your opponent can just
start his round out with a jumping kick and hit you before you can
start punching
2) SHORT JUMPING ATTACKS
Pretty much worthless against any decent opponent. Ok if you can
catch them off guard, but they still don't do much damage. The jumping
straight up attacks seem to work the best since they let you jump above
a sweep or low punch, and then clobber the sucker on the head.
Short jumping attacks, though, are the only jumping attacks which are
able to hit a crouching opponent.
punch Jump,Punch
overhead hammer Jump+Punch
jumping kick Jump,Kick
hop kick Up,Kick (hit kick at the last
second)
3) DISTANCE JUMPING ATTACKS
Jumping and kicking _immediately_ works well if they are really close
to. You can catch them off guard if they are closing in with a fury of
jabs.
This attack also hits a _crouching_ defender. Therefore it is very
valuable to people who don't have many other attacks which can hit a
crouching opponent. For Pai, in particular, she only has the shuffle
side kick and this jumping kick.
if they aren't close, then you have three options.
-double footed kick: Has deceptive range. Probablly the best distance
attack. You must hit the kick button before you
reach the peak of your jump. You can only be hit
out of it if your opponent does a close jumping
kick before your kick comes out... and that is a
very hard move to time.
- Pai will do some sort of foot stomp
- Sarah will do a single legged kick
- Kage will do a flip, turned into a kick
-mid air kick: If you hit the kick as you are coming down
instead of hitting it early, you'll get a weak
sort of kick with no range.
-overhead hammer: You need to hit the punch button before you reach
the peak of your jump. Better than the mid air
kick, but not as good as the double footed kick.
Jumping attacks can sometimes connect, but they work best only as a
desperation move since you are _so_ vulnerable to being hit.
4) RING OUT
Knocking your opponent out of the ring is a perfectly legitimate way
to win a set. The simplest way to accomplish this is, when they are
close to the edge, to use a fury of jabs or a sweep since these attacks
will push them backwards even if they defend.
Note that Kage's flying kick pushes people back very far, and that
Wolf's spinning throw can throw the person out of the ring if you are
lucky :) For that, try to have your back to the edge since that is the
direction that he finally lets them fly.
5) WAITING FOR YOUR BREAK
One of the more successful defenses can be to simply just crouch and
sit below your opponents attacks until they pause in their attack.
You can then counter with one of the following.
-a power move
-like Kage's heel kick or Akira's double motion snap kick.
-a throw
-you can simply curl the joystick from down to forward or backward
and press the appropriate button for a throw that only requires the
joystick to move forward or backward (like Jeffry's body slam or
Lau's shoulder drop)
-you can just press the correct combination of buttons while still
crouching for a throw that only requires the pressing of buttons
and no joystick motion (like Jacky's shoulder drop or Kage's trip)
-a combo
-like Jacky's elbow,heel kick combo or Sarah's elbow,knee combo
6) KICKING AS YOU STAND UP
If your opponent knocks you down and then walks up next to you as you
lay on the ground, tap kick as you get up and you will immediately do
a sweep, a roundhouse, or a double feet first kick to the head region as
you stand up, hopefully catching them off guard. Any of these kicks
will hit your opponent if he's not defending, but each one also has a
priority over certain defend stances as well.
-a sweep hits a standing person
-Hold Down,Tap Kick
-a roundhouse hits a crouching or jumping person
-Tap Kick
-a double footed kick hits a crouching or jumping person
-Tap Kick
-you must be laying backwards with your head to your opponent
-this method only works for Jacky and Sarah
Or, if you don't want to try for a sweep you can roll backwards, and
get yourself away from the action by simply tapping Back before you
stand up.
If you are close to the edge of the ring, or you have some other reason
to get to the side of your opponent, hit Defense and you will roll to
the side of your attacker. Tap defense quickly to get up faster. This
may possibly open you up for a good attack since your opponent will not
be facing straight on.
You can also do a roll to the side with a sweep by hitting Defend,Kick
after you land. You need to wait a second after you hit, or it may not
come out right.
If you are playing someone who is fairly good, they will not usually
stay close to you after they knock you down, so don't expect to get too
many kicks in.
If you have knocked your opponent down, and are expecting him to try
to kick you as he gets up, there are some things you can do to counter
his kicks if you can outguess him. If you anticipate...
-a sweep you do a short jump straight up with a punch
or kick, and hit him as you jump over his
sweep
-a roundhouse you do a sweep
-a double footed kick defend, don't try anything
7) HIT 'EM WHILE THEY'RE DOWN
NEARLY every time you knock your opponent down you should try for a
stomp...
To do a basic stomp, simply press Up+Punch
Everyone, except for Akira and Wolf, can do at least two types of
stomps. Most characters do one stomp by tapping the joystick up and
hitting the punch button; the other way is to _hold_ up and press punch.
The pounces in which you hold Up are all slower, but they _do_ do more
damage. Sake sure you have enough time to land on your opponent if you
choose to do a slower stomp.
Each character has their stomps described below with holding and
tapping punch. Note that Akira can do his Jumping Punch _only_ if he
taps up, and that Kage's three pounces vary with distance, not with
holding or tapping.
Name Tapping Up Holding Up
---- ---------- ----------
AKIRA Jumping Punch
JACKY Low Jumping Hammer Higher Jumping Hammer
JEFFRY Splash Sitting pounce
KAGE Head (close) same
Feet (medium) same
Knees (far) same
LAU Feet Stomp Double Feet Stomp
PAI Low Knees Higher Knees
SARAH Low Jumping Hammer Highter Jumping Hammer
WOLF Jumping Backfall same
Akira and Pai can do their normal stomp, and they can also simply bend
over and punch their opponent on the ground by pressing Down/For+Punch.
You can do this multiple times if you're fast enough. Others may
possible be able to do this as well...
8) KICKFLIPPING
All the characters except for Akira, Jeffry, and Wolf can backflip.
Those who can backflip can do a type of attack called kickflipping,
which is a high backwards flip in which the legs can hit the opponent
and do major damage besides looking just totally cool.
To perform a kick flip with these characters, tap Back/Up+Kick.
Kage can perform a kickflip as well as a back handspring with double
foot kick.
Kage, Lau, Pai, and Sarah can do kickflip comobos by going P,P,P,B/U+K.
Sarah can also do on with only two punches.
some hints for future kickflippers
-works best to wait for your opponent to walk towards you, totally
unexpecting of the disaster that awaits them, and then kickflip them
at the last second
-it also works well when your opponent is jumping in at you
9) STAB 'EM IN THE BACK
If your opponent jumps over you, or somehow get turned around, run at
them as soon as you can (if you have a known back side throw). As
you are still running, execute the move for your throw, and you'll grab
them before they even have a chance to turn around :)
Note, though, that you can not run at a person and grab them on the
front as easily as you can on the back side.
This can be a dangerous attack since your opponent can do a turn around
attack by simply pressing either punch or kick... but if you're quick
enough, you can get to them before they can do a turn around attack.
10) FEINTS
There are many type of feints in VF. Below are summarized a few that
you can use to take your opponent off guard.
-Pulling back a kick
To pull back a kick, press the kick button, and then press the DEF
button before your kick has been raised above your knee. What you do
after that is up to you, but your opponent will probablly block. This
will give you an opportunity to strike w/ a {C} or {S} attack depending
on how they defend.
-Don't finish out a double/triple motion move
That is to say, do only a double kick for Sarah's triple kick, or only
do one Backfist for Jacky. If you've been doing a lot of double/triple
motion moves in prior rounds, this can be a very effective tactic. As
they are defending, expecting the next move, hit them w/ a {C} or {S}
again.
-Do a different combo/double motion move that looks simmilar
Switch from using Lau's 3 punch sweep to his crescent to his kickflip.
Start doing Sarah's triple kick instead of just a double kick. Do
Jacky's double roundhouse. The key is to keep mixing things up, and
if a move looks a lot like another move that you have, then mix those
two up especially.
>>>>>-------------------------------------------------------------------<<<<<
>>>>> CHARACTER PLAYING GUIDE <<<<<
>>>>>-------------------------------------------------------------------<<<<<
Here is a general character playing guide which will help you with some
strategies for specific players. Hopefully other VFers will soon be writing
their own complete guides for each of the characters, and this will then
be useful as it has been designed- as an introductory and basic playing
guide.
Each character's guide is divided up into 3 sections. There is one for
playing _with_ that character, playing _against_ that character, and playing
against that _computer_ character.
AKIRA- probablly the character with the single most potential
-----
With: If played right, Akira can be a very agressive and suprisingly
powerful character. Spend most of your time perfecting his palm,
punch on the ground, and trip throw. His double kick can also be
quite effective. If his palm catches an opponent in the middle of a
move it can do up to 90% damage. Try crouching- hitting punch- and
if you hit them then immediately do his palm. With his punch on the
ground he can hit a fallen foe over a dozen times. Use his trip
throw to throw an opponent as soon as they stand up (this can be
_very_ effective). You can use his elbows if they continually keep
on crouching. His other 2 throws do the same damage as his trip, but
are harder to get out. The pull in, throw out one can be used to
try to get a ring out. The backwards uppercut stuns your opponent
long enough for you to get a jumping double kick in their back before
they can turn around. No real combos.
Against: His greatest weakness is his lack of attacks which hit a crouching
defender. Use this to your advantage. Don't _ever_ let an Akira
get the momentum in a game. Crouch and hit punch or kick to stop
his momentum. Sometimes stand and defend- wait for his dashing
attack- then immediately do a quick move like Jacky's punt or
Sarah's elbow,knee combo.
Computer: Probablly the toughest computer opponent. One pattern that works
is to stand and defend- wait for his 3 punches or another attack-
then elbow. Repeat this for a slow but effective win.
JACKY- the most fully decked out character
-----
With- This cocky guy has a lot of fancy stuff, and that can distract you
from his good moves. His best moves to rely on are his punt, double
roundhouse, shoulder drop, punch & sweep, and his great elbow-heel
kick combo. His punt has great range and damage, and his shoulder
drop had terrific range. His elbow-heel kick combo is quick and it
hits a crouching opponent for good damage. He has a lot of other
nice things (like his backfist stuff) but only mix them in with the
basics, and don't _forget_ the basics.
Against- Most Jacky players tend to get too fancy, and then just using some
of the basic quick moves can help you to get a foot in (no pun
intended). Don't get awed by his fancy stuff, but concentrate and
wait for the standard pauses in his moves to get in a good quick
attack. You can't couch too much due to his punt and his elbow-
heel kick combo. Mix up your attacks, and defend do a lot of the
defend- wait- attack quick techniques that your character has.
Computer- He's weak. You can beat his with almost any pattern or basic
attack. One thing that works well is a punch-kick combo. Either
a 1,2, or 3 punch-kick combo will beat him rather well (a single
punch-kick combo is probablly easiest).
JEFFRY- a very overpowering character
------
With- When you play Jeffry, always remember that to win, you've got to keep
the pressure on your opponent. You can do that best with his low
punch [uppercut], uppercuts, knee, throws, and his quick splash type
pounce. He has great throws (powerful, fast, all purpose). You can
crouch & defend, and when they come in and press Def+P, or roll the
joystick forward and hit punch, or else go Back twice (works well to
do it like a sf2 dragon punch) and do his lifting throw. Jeffry's
lifting throw is good if you want to run out the clock. You can
always splash pounce on someone after you throw them with this throw
or with his body slam. Just keep the pressure on. Make sure, if
they ever get behind you, to do his backbreaker. No real combos.
Against- If the Jeffry that you're fighting against usually just goes for
throws, then crouch/defend and then attack or even go for your own
throw when they miss. If he's mainly punching, then use the
standard defend- wait- attack quick method. Since the best way a
Jeffry can win is by keeping the pressure on, the best way for you
to win is to try to break down his momentum and don't let him
pressure you too much.
Computer- Much like a human opponent, the computer Jeffry tries to keep the
pressure on. If you stand, he'll come punching in. If you
crouch, he'll knee or side kick you. Therefore, the best bet is
to stand/defend- wait for him to do 3 punches- then do a quick
move or combo. Otherwise, you can use a 1,2, or 3 punch-kick
combo for an easy pattern (the single punch-kick is probablly
easiest).
KAGE- A multi-faceted character with a move for every situation
----
With- This guy is one of the most diverse and fully decked out characters,
second only to Jacky. His only weakness is his lack of powerful
combos. Some of his best moves are his flying kick, heel kick, kick-
flip, hip throw, and kickflip combo. If they are getting up, you can
often catch them off guard with a flying kick. Try to use the flying
kick if they're close to the edge since it pushes them back quite far.
You can crouch, and if they walk in do a heel kick. His best throw
is probablly his hip throw, since you can pounce on them after it.
If you do a kick in the air, don't follow it up with anything since
the fall will do more damage than anything else you can do (if you
want to push them far, try the flying kick with it). Don't forget to
use his kickflip combos either. Overall, he's an excellent character
to use due to the fact that all of his moves are really good and
solid.
Against- Kind of a tough guy to fight against since he has so many various
moves & styles and since they're all just real basic yet solid.
Try to overpower him. Use lots of combos if you have them or
else use punches and then {C} moves. Don't ever just stand there,
since he can take you out with his flying kick. Also, be careful
if you're close to the edge, because his flying kick can push you
back quite far.
Computer- Kage is the first "tough" computer guys. You'll actually need to
understand defense to beat him. You can crouch and wait for him
to do a heel kick- then throw him. You might get hit by a few
side kicks, but you should come out on top. Sometimes a punch-
kick combo pattern will work. Also, when in close (especially at
the beginning of the set), a distance jump might catch him off
guard.
LAU- This veteran to the fighting scene uses deception to camoflage his
--- various moves
With- Lau is an excellent choice if you like lots of powerful combos, but
don't forget his other stuff just because he has some nice looking
combos. Some moves to rely on would be his side kick which is the
fastest side kick in VF, his face slam which does tons of damage, and
his kickflip. Concerning his combos, though, Lau has so many various
ones that all look the same, that it makes it easy to mix your opponent
up. Don't overuse any one of his combos. Just make sure that you
can do more than just combos when you choose Lau. Try to get a double
stomp in when you can.
Against- Most Lau players tend to overuse their combos. Therefore, when you
see one coming, duck- wait for them to finish it- then go for a
throw. If you try to play against him offensively, remember that
one knife combo, double stomp can kill you. Watch out for his side
kick.
Computer- First, don't ever go for a stomp unless you're _sure_ you have
enough time. Second, Lau likes to do a lot of combos (which you
can defend- then go for a throw). Lastly, just wait for a break
in his fury and do a solid combo/throw.
PAI- She controls the game with her throws, grabs, and combos
---
With- Pai is probably the best character to learn on. You can get far with
just her defensive grab and P,[P,P],K combos. Once you begin to face
better players she seems to not work as well. That is because she has
no moves which can hit a crouching player. This means that you will
have to perfect her side kick to get crouching defenders. You will
also need to spend a lot of time perfecting her various throws and her
punch on the ground to make the most of her. Don't forget her great
combos- she has everything that her father Lau does except for that
knife strike. Use her speed to your advantage, but don't go too fast-
play her smart and you can win.
Against- Rule #1: crouch a lot, and wait for a break. Rule #2: refer to
rule number one. And if she traps you on the ground with her
punches, then tap Def repeatedly to get up- it's the only way if
they're a good puncher.
Computer- Crouch a lot. Stand and defend until she starts a combo. Then
crouch down- wait for her to finish- drop her- repeat.
SARAH- If Jacky had a sister with a lot of moves just like him but only
----- faster, it would be Sarah...
With- She's fast and she has good moves and combos. HELLO! Some pointers
before you try to play her just like her brother: normally just do
2 kicks in her triple kick, and use her snap kick-roundhouse a lot.
If they crouch, knee them. If they stand, get them with a crouching
side kick. For combos, her elbow-knee and kickflip combo seem to work
the best, but just mix them all up. Use her speed to your advantage.
Against- Don't crouch defend. Don't stand defend. Basically, you can't
play defensively and expect to win. You've got to break up her
momentum. Try to get her with long range attacks.
Computer- The computer does too many knees (easy throw) and triple kicks
(easy special move). Sometimes stand defend and wait for her to
start a combo- then duck and go for a throw. The computer is much
easier to play defensively than another player.
WOLF- A powerful and decievingly fast wrestler
----
With- Wolf has a lot faster moves than most people expect from the looks of
him. Use his dashing shoulder a lot since it's fast and catches
players off guard. His clothesline will hit standing defenders. Use
his Twirl & Hurl whenever you can, but especially if your back is
to the edge of the ring (a ring out). If they crouch on you, use a
side kick. Keep the pressure on them.
Against- Your best bet is to crouch defend and overpower Wolf if you have
good combos. His two moves can't hurt a crouching defender, and
he has no combos to counter any combos you might have.
Computer- This is a tough match. You can use the same pattern as with Akira
if you mix it up more. Don't crouch defend too much or he'll side
kick you. If you stand very often then he will clothesline you.
>>>>>-------------------------------------------------------------------<<<<<
>>>>> SUDDEN DEATH <<<<<
>>>>>-------------------------------------------------------------------<<<<<
If the final deciding set is a draw, the next round will be a sudden death
match on a ring about 1/16 the size of a normal ring. The winner of that
match wins by KO or knocking his opponent out of the tiny ring, and usually
one person is knocked out after the first or second hit connects.
This was a _very_ brilliant and innovative idea for the extra draw round.
it is appropriate that a such an originally styled fighting game like VF
would had an equally original draw round.
If it is not the last set, a draw will award one win to both players.
If there is another draw in sudden death, the computer awards one of the
two with a win and therefore the game.
>>>>>-------------------------------------------------------------------<<<<<
>>>>> THE COMPUTER <<<<<
>>>>>-------------------------------------------------------------------<<<<<
As you fight the computer you will advance up through the ranks in the
following order:
Jacky, Jeffry, Sarah, Kage, Pai, Wolf, Lau, Akira, Dural
Dural is the final opponent that you will fight, and it is a metallic
looking female who has all the moves of every character. You will get ONE
chance to beat it, and the round will go to one more set than is normal.
So if your machine is set to 2 out of 3, you must defeat Dural 3 out of 4,
and so on. The tough part is that you will only get ONE chance to defeat
Dural, and if you lose- then it's Game Over for you, buddy. Have someone
join in to save you if you're losing.
One nice touch is that after the game is over (if your last battle was with
Dural), the credits run by and the instant replays of the final rounds that
you played against all the computer opponents to get up to the end are
replayed. The last one is of Dural KO'ing you, unless you beat Dural :)
The worst part is that there appear to be no endings. After beating it
numerous times (even without continuing) it does seem safe to say that
Sega did not include a very important feature in this game.
>>>>>-------------------------------------------------------------------<<<<<
>>>>> GAME ADJUSTMENTS <<<<<
>>>>>-------------------------------------------------------------------<<<<<
As mentioned at the beginning of this FAQ, VF can be adjusted so that the
player must win 2, 3, 4, or 5 sets to win a game. This is done from the
inside of the game through the test mode. It can be set one way for player
vs. player modes, or differently for player vs. computer.
The factory setting is two out of three for both the player vs. player and
player vs. computer modes.
Difficulty can also be set. The different levels effect ring size and
the amount of health you start with.
Difficulty Ring Width Energy (1P)
---------- ---------- ------ ----
Easy 1500 198 158
Normal* 1400 180 144
Hard 1300 162 129
Hardest 1200 144 115
Not too sure what the 1P is meant for, but I would guess that is has
something to do with when one player is playing the computer. Normal is
the default factory setting.
>>>>>-------------------------------------------------------------------<<<<<
>>>>> A WORD FROM OUR SPONSOR <<<<<
>>>>>-------------------------------------------------------------------<<<<<
Here's the latest from Sega:
1. there _are_ secret characters/levels.
- If you go into the test mode and do a sound test, you can play all
of the sounds in VF. Included in these are the sounds of a jet,
a gun, a tiger, swords, spashing water, and dripping water...
- The gentleman who designed VF always puts secrets in his games. He
designed VR, Power Drift, & Afterburner to name a few. In Power
Drift, for example, if you come in 1st place in every race the car
will turn into the ship in Afterburner and you'll start flying
around...
2. Possibly as little as 50% of the moves have been discovered.
- I've talked w/ some people at Sega who hint that there might be
somwhere close to 30-40 moves per character. At first I said
'no way', but when I thought about it I realized that Jacky already
has 26 or 27 moves...
* - this was re-comfirmed
3. They're beginning to plan a large marketing push for VF. This will
include promos for tournaments and the like. To do this, they'll be
shipping VF T-shirts, posters, banners, keychains, and even fortune
cookies (with VF moves in them) to help promote the game. Look for this
stuff to start appearing soon.
* 4. Everything in the demo is possible (ie Sarah's crescent). Every move
that the computer does is also possible (ie Akira's spinning hook punch).
Stay tuned, more from Sega next revision.
>>>>>-------------------------------------------------------------------<<<<<
>>>>> THE RUMOR MILL <<<<<
>>>>>-------------------------------------------------------------------<<<<<
This is the place where rumors are old rumors are dispelled and new ones
originate. If I'm missing anything, and I'm sure I am (contrary to popular
belief I am not perfect), feel free to e-mail me and let me know.
1. THROW REVERSALS-
Still only a rumor. I've never seen these done, but I have heard a lot
of people claim to have seen Jacky and Wolf in particular do this.
Suppossedly the attacker begins a throw, but then the defender counters
it and sends them on the floor. Sort of like Pai's defensive grab.
- some people have said they think it is with the kick button and then
back or down
- someone saw Wolf grab his opponents kick, and then punch them in the
face while still holding their leg
2. MUTANT COLORS-
Lately a lot of people have been discussing the supposed glitch of when
the players colors and _body parts_ (arms and legs) are all screwed up
and in the wrong places. Game play is still normal. Nothing has been
confirmed on this so far. Is there a pattern, or is it random?
3. SECOND COLORS-
You get them when you play same character/same character matchups, but
can you select them purposely? Some people have claimed to have gotten
them, but no methods are yet confirmed.
-Someone was playing Akira vs. Akira, and he was the second player. He
chose a gray Akira, somehow, and so he and his friend were playing an
entire game with 2 gray Akiras...
* -Here's one way to get the second colors (2nd player only). When you
start a new game, have player 1 move his cursor over a character. Now
have the 2nd player move his cursor over that same character. Have
player 2 choose that character. Now the 1st player can choose whoever
he wants, but the 2nd player will have the secondary color.
4. "Pai's jab confirmed"- This rumor could probablly be attributed to
myself, since I hadn't done much research into the short jumping
attacks. Sow we know that a short jumping can be either the punch or
the overhead hammer. It works like this.
punch Jump,Punch
overhead hammer Jump+Punch
5. TRICKS & TIDBITS-
You can get the credits of the programmers to come up on the screen by
holding down a START button during the demo. When it comes to the
standard demo w/ Sarah kicking Kage, the credits will come up. Keep
holding the START button to keep the credits coming, or else they will
stop.
Also, you can get Kage to _roll_ while the demos are running. Just
spin the player one joystick, and he'll roll either backward or forward,
it's up to you. On the beginning of the computer intro, you can get
Kage to roll off the mat almost before Sarah even tries to kick him :)
After you finish a game against the computer, the last round which you
lost will then be played during the intro. If you got to Dural, the
round where you beat Akira will be shown. What a great way to rub in
a loss, especially if the computer had a real good comeback on you :)
6. KAGE'S FACE MASK
I don't know if anyone else has seen this, but I was playing using
Kage the other day. When his headband got knocked off, so did the part
of the mask that normally covers his mouth. I played a few games, and
even started a fresh new game, and Kage's mask still kept falling off.
It was cool because when he'd win his mouth would actually move when he
was grunting in his victory pose. I'd been practicing his kick throw,
sweep combo before it started happening... anyone else?
7. SEEN BUT NOT DONE-
The list in this section is getting shorter and shorter, but I believe
that there are dozens of moves left which Sega put in that we might not
see for quite some time due to their complexity and originality. Take
for example Jeffry's knee throw. I hadn't _ever_ seen it until someone
posted how to do it, and it is also the first throw to use a kick...
theres gotta be more in there. A move inside of ?double? question marks
hasn't been seen, and is only an assumed move (michael:)
Akira Dashing hook punch Kage
Knee
?Behind Throw? Lau ?Knee?
?Sweep? ?Behind Throw?
?Heel Kick?
Pai ?Behind Throw?
Jacky ?Sweep?
?Heel Kick? Sarah ?Sweep?
?Heel Kick?
Jeffry ?Sweep?
?Heel Kick? Wolf ?Sweep?
?Heel Kick?
>>>>>-------------------------------------------------------------------<<<<<
>>>>> PUBLIC OPINION <<<<<
>>>>>-------------------------------------------------------------------<<<<<
Public opinion isn't always right, but it does help us to get a feel for
what the average Joe is getting out of this game. Surveys are helpful to
new players and veteran fighters alike, for they help to open our eyes to
the world around us. In seeking to have more stuff in this guide that's not
just general facts or my own opinion, this chapter has been included to let
us all get an idea what the general Virtua Fighter's player is thinking.
There will be new survey questions each revision, but eventually some of the
same questions will be re-asked to see if the general consensus has changed.
This is open to any VF player who can get his/her response in to me (not
just internet people :) Please continue to respond, and Enjoy!
----------------------------------------
SURVEY #1 (3/25 - 4/1) 46 responses
----------------------------------------
1. Which Character are you using right now?
1st Jacky 28.2% Kage 8.7%
2nd Pai 21.7 Akira 6.5
3rd Sarah 15.2 Wolf 4.3
Lau 13.0 Jeffry 1.5
2. Which Character do you think is the most powerful?
1st Jacky 23.9% Pai 10.9%
2nd Sarah 15.2 Lau 8.7
3rd Akira 13.0 Jeffry 4.3
3rd Wolf 13.0 Kage 0.0
3. On the machine you play most often, how many rounds do you need to win
to win?
2/3 69.6%
3/5 34.8
4/7 4.3
5/9 0.0
---------------------------------------
SURVEY #2 (4/1 - 4/8) 44 responses
---------------------------------------
1. What is your favorite MOVE in VF?
1st A Kickflip
2nd Kage's Flying Kick
3rd Pai's Grab
Jacky's Double Roundhouse
2. What is your favorite THROW in VF?
1st Wolf's Twirl & Hurl
2nd Lau's Face Slam
3rd Jeffry's Backbreaker
3. What is your favorite COMBO in VF?
1st Pai's Triple Punch & Crescent
2nd A Kickflip Combo
3rd Sarah's Elbow, Knee
Lau's Knife, 2 Punches, Crescent
----------------------------------------
SURVEY #3 (4/8 - 4/15) 60 responses
----------------------------------------
1. In your opinion, who is the WEAKEST character in VF.
Character Votes Percent
--------- ----- -------
PAI 20.5 34.4%
AKIRA 14.0 23.3
JEFFRY 11.5 19.2
KAGE 9.0 15.0
WOLF 5.5 9.2
SARAH 4.0 6.7
LAU 1.5 2.5
JACKY 1.5 2.5%
Undecided 3.3%
------------------
SURVEY #4 Question- please answer these and send them in to me- I'll place
------------------ you on the VF mailing list, then, if you want to be.
Name:
E-mail address:
1. If there was ONE thing you could add/change on VF, what would it be?
a) Ground Speed
b) Jumping Speed (gravity)
c) Better use of 3D
d) More computer bosses
e) The Button interface (more/different buttons)
f) Other (short please;)
>>>>>-------------------------------------------------------------------<<<<<
>>>>> PRODUCED BY <<<<<
>>>>>-------------------------------------------------------------------<<<<<
Yours truly, Chad E. Reznicek
>>>>>-------------------------------------------------------------------<<<<<
>>>>> SPECIAL THANKS <<<<<
>>>>>-------------------------------------------------------------------<<<<<
God..............................................keeping my head on straight
The Family Fun Center in Omaha, NE........................for Virtua Fighter
Sega...........................................................info & for VF
Andrea..................................................................Sega
Dave....................................................................Sega
Andy Eddy................................................vidgames@netcom.com
Shorty.....................................................Family Fun Center
Michael Wang..........................................mmwang@mv.us.adobe.com
Jose.......................................................Family Fun Center
Derrick....................................................Family Fun Center
Christopher R. Boggs.................................gt9398b@acme.gatech.edu
Harry Teasley III.........................................het3@crash.cts.com
Ryan Wolfe.................................................wolfe@cps.msu.edu
Jeremy Hinton..............................................hinton@cs.odu.edu
*Doug..........................................................dug@lugaru.com
Steve Lamb................................................sandman@netcom.com
R. 'Tom' Cruz Sogeuco..............................rc_sogu@paro.concordia.ca
*Alan Fasick.........................................fasick@ucsu.colorado.edu
Vax...................................................vax@ccwf.cc.utexas.edu
*Kevin Miller........................................miller@midget.towson.edu
Eric Ching................................................eric@parcplace.com
Marie E. Antoon............................Marie.E.Antoon@Students.Miami.edu
Koh Kawabe........................................kawabee@is.s.u-tokyo.ac.jp
World Book Dictionary.......................definitions of virtual & fighter
Replay Magazine..............................................some info on VF
>>>>>-------------------------------------------------------------------<<<<<
>>>>> GETTING THIS FAQ <<<<<
>>>>>-------------------------------------------------------------------<<<<<
Revisions will be released as needed to keep the information in this guide
complete and current. This FAQ will be posted every Friday night or as
deemed necessary to keep the masses informed. It can also be accessed by
anonymous ftp from ftp.netcom.com under pub/vidgames/faqs (special thanks to
Andy Eddy of GamePro magazine). The latest version can also be accessed by
fingering the internet address below.
>>>>>-------------------------------------------------------------------<<<<<
>>>>> ALL COMMENTS, SUGGESTIONS, OR ADDITIONS <<<<<
>>>>>-------------------------------------------------------------------<<<<<
E-Mail directly to me at: rez@cwis.unomaha.edu
or if you really need to... Snail-mail: 7052 Dodge St., Omaha, NE 68132
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<