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Ray Tracing Box
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RAY_CD.mdf
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raytrace
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form
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formvue2.pov
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1993-11-09
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// Persistence Of Vision raytracer version 1.0 sample file.
// This scene file makes a good starting point for developing tests and
// new scene files. It is also used as the benchmark for the timing tests.
#include "colors.inc"
#include "textures.inc"
#include "stones.inc"
camera {
location <-40.0, 20.0, -80.0>
// direction <0.0, 0.0, 1.0>
up <0.0, 1.0, 0.0>
right <1.33333, 0.0, 0.0>
look_at <0, 0, 0>
}
// Light source
object {
light_source {
<100, 200, -300>
color White
}
}
// Light source
object {
light_source {
<-200, 200, -100>
color White
}
}
// Light source
object {
light_source {
<200, 200, 100>
color White
}
}
// Whitish background
object {
sphere { <0, 0, 0> 10000 }
texture {
finish { ambient 0.6 // Bath it in so much "light" that it doesn't have any shadows
diffuse 0.7
brilliance 2
}
pigment {
color Wheat;
}
} // end texture
}
#declare TEXTURE_1 = texture {
pigment {
colour Orange
}
finish {
phong_size 1
}
}
#include "temp.pov"
object {
TheFormObject
scale <100,100,100>
}
// Floor plane , sort of greenish
object {
plane { <0.0, -1.0, 0.0> 0.0 }
translate <0, -100, 0 >
texture {
pigment {
colour HuntersGreen
}
finish {
ambient 0.15
diffuse 0.8
}
}
}