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Text File  |  1998-12-19  |  10KB  |  517 lines

  1. { DOSDoom Items DDF File }
  2.  
  3. { These brackets contain remarks, they are ignored by the DDF reader }
  4.  
  5. { ------------------------ Health Items ------------------------ }
  6. [HEALTH_POTION] 
  7. MAPNUMBER=2014;
  8. BENEFIT_TYPE=POWERUP_HEALTH;
  9. BENEFIT_AMOUNT=1;
  10. BENEFIT_LIMIT=200;
  11. RADIUS=20;
  12. HEIGHT=16;
  13. PICKUP_SOUND=ITEMUP;
  14. PICKUP_MESSAGE=GotHealthPotion;
  15.  
  16. SPECIAL=COUNT_AS_ITEM,SPECIAL;
  17.  
  18. STATES=BON1:A:6:NORMAL:NOTHING, 
  19.        BON1:B:6:NORMAL:NOTHING,
  20.        BON1:C:6:NORMAL:NOTHING,
  21.        BON1:D:6:NORMAL:NOTHING,
  22.        BON1:C:6:NORMAL:NOTHING,
  23.        BON1:B:6:NORMAL:NOTHING;
  24.  
  25. [STIMPACK]
  26. MAPNUMBER=2011;
  27. BENEFIT_TYPE=POWERUP_HEALTH;
  28. BENEFIT_AMOUNT=10;
  29. BENEFIT_LIMIT=100;
  30. RADIUS=20;
  31. HEIGHT=16;
  32. PICKUP_SOUND=ITEMUP;
  33. PICKUP_MESSAGE=GotStim;
  34. SPECIAL=SPECIAL;
  35.  
  36. STATES=STIM:A:-1:NORMAL:NOTHING;
  37.  
  38. [MEDIKIT]
  39. MAPNUMBER=2012;
  40. BENEFIT_TYPE=POWERUP_HEALTH;
  41. BENEFIT_AMOUNT=25;
  42. BENEFIT_LIMIT=100;
  43. RADIUS=20;
  44. HEIGHT=16;
  45. PICKUP_SOUND=ITEMUP;
  46. PICKUP_MESSAGE=GotMedi;
  47. SPECIAL=SPECIAL;
  48.  
  49. STATES=MEDI:A:-1:NORMAL:NOTHING;
  50.  
  51. [SOULSPHERE]
  52. MAPNUMBER=2013;
  53. BENEFIT_TYPE=POWERUP_HEALTH;
  54. BENEFIT_AMOUNT=100;
  55. BENEFIT_LIMIT=200;
  56. RADIUS=20;
  57. HEIGHT=16;
  58. PICKUP_SOUND=GETPOW;
  59. PICKUP_MESSAGE=GotSoul;
  60. TRANSLUCENCY=0.60;
  61. SPECIAL=SPECIAL;
  62.  
  63. STATES=SOUL:A:6:BRIGHT:NOTHING,
  64.        SOUL:B:6:BRIGHT:NOTHING,
  65.        SOUL:C:6:BRIGHT:NOTHING,
  66.        SOUL:D:6:BRIGHT:NOTHING,
  67.        SOUL:C:6:BRIGHT:NOTHING,
  68.        SOUL:B:6:BRIGHT:NOTHING;
  69.  
  70. [BERSERKER]
  71. MAPNUMBER=2023;
  72. BENEFIT_TYPE=POWERUP_BERSERK;
  73. BENEFIT_AMOUNT=100;
  74. BENEFIT_LIMIT=100;
  75. RADIUS=20;
  76. HEIGHT=16;
  77. PICKUP_SOUND=GETPOW;
  78. PICKUP_MESSAGE=GotBerserk;
  79. SPECIAL=SPECIAL;
  80.  
  81. STATES=PSTR:A:-1:BRIGHT:NOTHING;
  82.  
  83. { Special, gives both health and armour }
  84. [MEGASPHERE]
  85. MAPNUMBER=83;
  86. BENEFIT_TYPE=POWERUP_HEALTHARMOUR;
  87. BENEFIT_AMOUNT=200;
  88. BENEFIT_LIMIT=200;
  89. RADIUS=20;
  90. HEIGHT=16;
  91. PICKUP_SOUND=GETPOW;
  92. PICKUP_MESSAGE=GotMega;
  93. TRANSLUCENCY=0;
  94. SPECIAL=SPECIAL;
  95.  
  96. STATES=MEGA:A:6:BRIGHT:NOTHING,
  97.        MEGA:B:6:BRIGHT:NOTHING,
  98.        MEGA:C:6:BRIGHT:NOTHING,
  99.        MEGA:D:6:BRIGHT:NOTHING;
  100.  
  101.  
  102. { ------------------------ Armour Items ------------------------ }
  103.  
  104. [ARMOUR_HELMET]
  105. MAPNUMBER=2015;
  106. BENEFIT_TYPE=POWERUP_ARMOUR;
  107. BENEFIT_AMOUNT=1;
  108. BENEFIT_LIMIT=200;
  109. RADIUS=20;
  110. HEIGHT=16;
  111. PICKUP_SOUND=ITEMUP;
  112. PICKUP_MESSAGE=GotArmourHelmet;
  113. SPECIAL=SPECIAL;
  114.  
  115. SPECIAL=COUNT_AS_ITEM;
  116.  
  117. STATES=BON2:A:6:NORMAL:NOTHING,
  118.        BON2:B:6:NORMAL:NOTHING,
  119.        BON2:C:6:NORMAL:NOTHING,
  120.        BON2:D:6:NORMAL:NOTHING,
  121.        BON2:C:6:NORMAL:NOTHING,
  122.        BON2:B:6:NORMAL:NOTHING;
  123.  
  124. [GREEN_ARMOUR]
  125. MAPNUMBER=2018;
  126. BENEFIT_TYPE=POWERUP_ARMOUR;
  127. BENEFIT_AMOUNT=100;
  128. BENEFIT_LIMIT=100;
  129. RADIUS=20;
  130. HEIGHT=16;
  131. PICKUP_SOUND=ITEMUP;
  132. PICKUP_MESSAGE=GotArmour;
  133. SPECIAL=SPECIAL;
  134.  
  135. STATES=ARM1:A:6:NORMAL:NOTHING,
  136.        ARM1:B:6:BRIGHT:NOTHING;
  137.  
  138. [BLUE_ARMOUR]
  139. MAPNUMBER=2019;
  140. BENEFIT_TYPE=POWERUP_ARMOUR;
  141. BENEFIT_AMOUNT=200;
  142. BENEFIT_LIMIT=200;
  143. RADIUS=20;
  144. HEIGHT=16;
  145. PICKUP_SOUND=ITEMUP;
  146. PICKUP_MESSAGE=GotMegaArmour;
  147. SPECIAL=SPECIAL;
  148.  
  149. STATES=ARM2:A:6:NORMAL:NOTHING,
  150.        ARM2:B:6:BRIGHT:NOTHING;
  151.  
  152. { ------------------------ Keys ------------------------ }
  153. [BLUE_KEY]
  154. MAPNUMBER=5;
  155. BENEFIT_TYPE=KEY_BLUECARD;
  156. RADIUS=20;
  157. HEIGHT=16;
  158. PICKUP_SOUND=ITEMUP;
  159. PICKUP_MESSAGE=GotBlueCard;
  160. SPECIAL=SPECIAL;
  161.  
  162. STATES=BKEY:A:10:NORMAL:NOTHING,
  163.        BKEY:B:10:BRIGHT:NOTHING;
  164.  
  165. [YELLOW_KEY]
  166. MAPNUMBER=6;
  167. BENEFIT_TYPE=KEY_YELLOWCARD;
  168. RADIUS=20;
  169. HEIGHT=16;
  170. PICKUP_SOUND=ITEMUP;
  171. PICKUP_MESSAGE=GotYellowCard;
  172. SPECIAL=SPECIAL;
  173.  
  174. STATES=YKEY:A:10:NORMAL:NOTHING,
  175.        YKEY:B:10:BRIGHT:NOTHING;
  176.  
  177. [RED_KEY]
  178. MAPNUMBER=13;
  179. BENEFIT_TYPE=KEY_REDCARD;
  180. RADIUS=20;
  181. HEIGHT=16;
  182. PICKUP_SOUND=ITEMUP;
  183. PICKUP_MESSAGE=GotRedCard;
  184. SPECIAL=SPECIAL;
  185.  
  186. STATES=RKEY:A:10:NORMAL:NOTHING,
  187.        RKEY:B:10:BRIGHT:NOTHING;
  188.  
  189. [RED_SKULLKEY]
  190. MAPNUMBER=38;
  191. BENEFIT_TYPE=KEY_REDSKULL;
  192. RADIUS=20;
  193. HEIGHT=16;
  194. PICKUP_SOUND=ITEMUP;
  195. PICKUP_MESSAGE=GotRedSkull;
  196. SPECIAL=SPECIAL;
  197.  
  198. STATES=RSKU:A:10:NORMAL:NOTHING,
  199.        RSKU:B:10:BRIGHT:NOTHING;
  200.  
  201. [YELLOW_SKULLKEY]
  202. MAPNUMBER=39;
  203. BENEFIT_TYPE=KEY_YELLOWSKULL;
  204. RADIUS=20;
  205. HEIGHT=16;
  206. PICKUP_SOUND=ITEMUP;
  207. PICKUP_MESSAGE=GotYellowSkull;
  208. SPECIAL=SPECIAL;
  209.  
  210. STATES=YSKU:A:10:NORMAL:NOTHING,
  211.        YSKU:B:10:BRIGHT:NOTHING;
  212.  
  213. [BLUE_SKULLKEY]
  214. MAPNUMBER=40;
  215. BENEFIT_TYPE=KEY_BLUESKULL;
  216. RADIUS=20;
  217. HEIGHT=16;
  218. PICKUP_SOUND=ITEMUP;
  219. PICKUP_MESSAGE=GotBlueSkull;
  220. SPECIAL=SPECIAL;
  221.  
  222. STATES=BSKU:A:10:NORMAL:NOTHING,
  223.        BSKU:B:10:BRIGHT:NOTHING;
  224.  
  225. { ------------------------ Weapons ------------------------ }
  226. [SHOTGUN]
  227. MAPNUMBER=2001;
  228. BENEFIT_TYPE=SHOTGUN;
  229. BENEFIT_AMOUNT=8;
  230. RADIUS=20;
  231. HEIGHT=16;
  232. PICKUP_SOUND=WPNUP;
  233. PICKUP_MESSAGE=GotShotGun;
  234. SPECIAL=SPECIAL;
  235.  
  236. STATES=SHOT:A:-1:NORMAL:NOTHING;
  237.  
  238. [SUPER_SHOTGUN]
  239. MAPNUMBER=82;
  240. BENEFIT_TYPE=SUPERSHOTGUN;
  241. BENEFIT_AMOUNT=8;
  242. RADIUS=20;
  243. HEIGHT=16;
  244. PICKUP_SOUND=WPNUP;
  245. PICKUP_MESSAGE=GotDoubleBarrel;
  246. SPECIAL=SPECIAL;
  247.  
  248. STATES=SGN2:A:-1:NORMAL:NOTHING;
  249.  
  250. [CHAINGUN]
  251. MAPNUMBER=2002;
  252. BENEFIT_TYPE=CHAINGUN;
  253. BENEFIT_AMOUNT=20;
  254. RADIUS=20;
  255. HEIGHT=16;
  256. PICKUP_SOUND=WPNUP;
  257. PICKUP_MESSAGE=GotChainGun;
  258. SPECIAL=SPECIAL;
  259.  
  260. STATES=MGUN:A:-1:NORMAL:NOTHING;
  261.  
  262. [MISSILE_LAUNCHER]
  263. MAPNUMBER=2003;
  264. BENEFIT_TYPE=ROCKET_LAUNCHER;
  265. BENEFIT_AMOUNT=2;
  266. RADIUS=20;
  267. HEIGHT=16;
  268. PICKUP_SOUND=WPNUP;
  269. PICKUP_MESSAGE=GotRocketLauncher;
  270. SPECIAL=SPECIAL;
  271.  
  272. STATES=LAUN:A:-1:NORMAL:NOTHING;
  273.  
  274. [PLASMA_RIFLE]
  275. MAPNUMBER=2004;
  276. BENEFIT_TYPE=PLASMA_RIFLE;
  277. BENEFIT_AMOUNT=40;
  278. RADIUS=20;
  279. HEIGHT=16;
  280. PICKUP_SOUND=WPNUP;
  281. PICKUP_MESSAGE=GotPlasmaGun;
  282. SPECIAL=SPECIAL;
  283.  
  284. STATES=PLAS:A:-1:NORMAL:NOTHING;
  285.  
  286. [BFG]
  287. MAPNUMBER=2006;
  288. BENEFIT_TYPE=BFG9000;
  289. BENEFIT_AMOUNT=40;
  290. RADIUS=20;
  291. HEIGHT=16;
  292. PICKUP_SOUND=WPNUP;
  293. PICKUP_MESSAGE=GotBFG;
  294. SPECIAL=SPECIAL;
  295.  
  296. STATES=BFUG:A:-1:NORMAL:NOTHING;
  297.  
  298. [CHAINSAW]
  299. MAPNUMBER=2005;
  300. BENEFIT_TYPE=CHAINSAW;
  301. RADIUS=20;
  302. HEIGHT=16;
  303. PICKUP_SOUND=WPNUP;
  304. PICKUP_MESSAGE=GotChainSaw;
  305. SPECIAL=SPECIAL;
  306.  
  307. STATES=CSAW:A:-1:NORMAL:NOTHING;
  308.  
  309. { ------------------------ Ammo ------------------------ }
  310. [CLIP]
  311. MAPNUMBER=2007;
  312. BENEFIT_TYPE=AMMO_TYPE1;
  313. BENEFIT_AMOUNT=10;
  314. RADIUS=20;
  315. HEIGHT=16;
  316. PICKUP_SOUND=ITEMUP;
  317. PICKUP_MESSAGE=GotClip;
  318. SPECIAL=SPECIAL;
  319.  
  320. STATES=CLIP:A:-1:NORMAL:NOTHING;
  321.  
  322. [BOX_OF_BULLETS]
  323. MAPNUMBER=2048;
  324. BENEFIT_TYPE=AMMO_TYPE1;
  325. BENEFIT_AMOUNT=50;
  326. RADIUS=20;
  327. HEIGHT=16;
  328. PICKUP_SOUND=ITEMUP;
  329. PICKUP_MESSAGE=GotClipBox;
  330. SPECIAL=SPECIAL;
  331.  
  332. STATES=AMMO:A:-1:NORMAL:NOTHING;
  333.  
  334. [SHELLS]
  335. MAPNUMBER=2008;
  336. BENEFIT_TYPE=AMMO_TYPE2;
  337. BENEFIT_AMOUNT=4;
  338. RADIUS=20;
  339. HEIGHT=16;
  340. PICKUP_SOUND=ITEMUP;
  341. PICKUP_MESSAGE=GotShells;
  342. SPECIAL=SPECIAL;
  343.  
  344. STATES=SHEL:A:-1:NORMAL:NOTHING;
  345.  
  346. [BOX_OF_SHELLS]
  347. MAPNUMBER=2049;
  348. BENEFIT_TYPE=AMMO_TYPE2;
  349. BENEFIT_AMOUNT=20;
  350. RADIUS=20;
  351. HEIGHT=16;
  352. PICKUP_SOUND=ITEMUP;
  353. PICKUP_MESSAGE=GotShellBox;
  354. SPECIAL=SPECIAL;
  355.  
  356. STATES=SBOX:A:-1:NORMAL:NOTHING;
  357.  
  358. [ROCKET]
  359. MAPNUMBER=2010;
  360. BENEFIT_TYPE=AMMO_TYPE3;
  361. BENEFIT_AMOUNT=1;
  362. RADIUS=20;
  363. HEIGHT=16;
  364. PICKUP_SOUND=ITEMUP;
  365. PICKUP_MESSAGE=GotRocket;
  366. SPECIAL=SPECIAL;
  367.  
  368. STATES=ROCK:A:-1:NORMAL:NOTHING;
  369.  
  370. [BOX_OF_ROCKETS]
  371. MAPNUMBER=2046;
  372. BENEFIT_TYPE=AMMO_TYPE3;
  373. BENEFIT_AMOUNT=5;
  374. RADIUS=20;
  375. HEIGHT=16;
  376. PICKUP_SOUND=ITEMUP;
  377. PICKUP_MESSAGE=GotRocketBox;
  378. SPECIAL=SPECIAL;
  379.  
  380. STATES=BROK:A:-1:NORMAL:NOTHING;
  381.  
  382. [CELLS]
  383. MAPNUMBER=2047;
  384. BENEFIT_TYPE=AMMO_TYPE4;
  385. BENEFIT_AMOUNT=20;
  386. RADIUS=20;
  387. HEIGHT=16;
  388. PICKUP_SOUND=ITEMUP;
  389. PICKUP_MESSAGE=GotCell;
  390. SPECIAL=SPECIAL;
  391.  
  392. STATES=CELL:A:-1:NORMAL:NOTHING;
  393.  
  394. [CELL_PACK]
  395. MAPNUMBER=0017;
  396. BENEFIT_TYPE=AMMO_TYPE4;
  397. BENEFIT_AMOUNT=100;
  398. RADIUS=20;
  399. HEIGHT=16;
  400. PICKUP_SOUND=ITEMUP;
  401. PICKUP_MESSAGE=GotCellPack;
  402. SPECIAL=SPECIAL;
  403.  
  404. STATES=CELP:A:-1:NORMAL:NOTHING;
  405.  
  406. { ------------------------ SPECIALS ------------------------ }
  407. [AUTOMAP]
  408. MAPNUMBER=2026;
  409. BENEFIT_TYPE=POWERUP_AUTOMAP;
  410. RADIUS=20;
  411. HEIGHT=16;
  412. PICKUP_SOUND=GETPOW;
  413. PICKUP_MESSAGE=GotMap;
  414. SPECIAL=SPECIAL;
  415.  
  416. STATES=PMAP:A:6:BRIGHT:NOTHING,
  417.        PMAP:B:6:BRIGHT:NOTHING,
  418.        PMAP:C:6:BRIGHT:NOTHING,
  419.        PMAP:D:6:BRIGHT:NOTHING,
  420.        PMAP:C:6:BRIGHT:NOTHING,
  421.        PMAP:B:6:BRIGHT:NOTHING;
  422.  
  423. [BLURSPHERE]
  424. MAPNUMBER=2024;
  425. BENEFIT_TYPE=POWERUP_PARTINVIS;
  426. BENEFIT_AMOUNT=100;
  427. BENEFIT_LIMIT=100;
  428. RADIUS=20;
  429. HEIGHT=16;
  430. PICKUP_SOUND=GETPOW;
  431. PICKUP_MESSAGE=GotInvis;
  432. SPECIAL=SPECIAL;
  433.  
  434. SPECIAL=NO_RESPAWN;
  435. TRANSLUCENCY=0.6;
  436.  
  437. STATES=PINS:A:6:BRIGHT:NOTHING,
  438.        PINS:B:6:BRIGHT:NOTHING,
  439.        PINS:C:6:BRIGHT:NOTHING,
  440.        PINS:D:6:BRIGHT:NOTHING;
  441.  
  442. [INVULNERABILITY_SPHERE]
  443. MAPNUMBER=2022;
  444. BENEFIT_TYPE=POWERUP_INVULNERABLE;
  445. BENEFIT_AMOUNT=30;
  446. BENEFIT_LIMIT=30;
  447. RADIUS=20;
  448. HEIGHT=16;
  449. PICKUP_SOUND=GETPOW;
  450. PICKUP_MESSAGE=GotInvulner;
  451. SPECIAL=SPECIAL;
  452.  
  453. SPECIAL=NO_RESPAWN;
  454. TRANSLUCENCY=0.9;
  455.  
  456. STATES=PINV:A:6:BRIGHT:NOTHING,
  457.        PINV:B:6:BRIGHT:NOTHING,
  458.        PINV:C:6:BRIGHT:NOTHING,
  459.        PINV:D:6:BRIGHT:NOTHING;
  460.  
  461. [LIGHT_SPECS]
  462. MAPNUMBER=2045;
  463. BENEFIT_TYPE=POWERUP_LIGHTGOGGLES;
  464. BENEFIT_AMOUNT=120;
  465. BENEFIT_LIMIT=120;
  466. RADIUS=20;
  467. HEIGHT=16;
  468. PICKUP_SOUND=GETPOW;
  469. PICKUP_MESSAGE=GotVisor;
  470. SPECIAL=SPECIAL;
  471.  
  472. STATES=PVIS:A:6:BRIGHT:NOTHING,
  473.        PVIS:B:6:NORMAL:NOTHING;
  474.  
  475. [RADIATION_SUIT]
  476. MAPNUMBER=2025;
  477. BENEFIT_TYPE=POWERUP_ACIDSUIT;
  478. BENEFIT_AMOUNT=60;
  479. BENEFIT_LIMIT=60;
  480. RADIUS=20;
  481. HEIGHT=16;
  482. PICKUP_SOUND=GETPOW;
  483. PICKUP_MESSAGE=GotSuit;
  484. SPECIAL=SPECIAL;
  485.  
  486. STATES=SUIT:A:-1:BRIGHT:NOTHING;
  487.  
  488. [BACKPACK]
  489. MAPNUMBER=8;
  490. BENEFIT_TYPE=POWERUP_BACKPACK;
  491. RADIUS=20;
  492. HEIGHT=16;
  493. PICKUP_SOUND=ITEMUP;
  494. PICKUP_MESSAGE=GotBackpack;
  495. SPECIAL=SPECIAL;
  496.  
  497. BACKPACK_AMMO=10,4,1,20;
  498. BACKPACK_AMMOLIMIT=400,100,100,600;
  499.  
  500. STATES=BPAK:A:-1:NORMAL:NOTHING;
  501.  
  502. { ------------------- DOSDoom New Stuff ------------------- }
  503. [NIGHTVISION_SPECS]
  504. MAPNUMBER=7000;
  505. BENEFIT_TYPE=POWERUP_NIGHTVISION;
  506. BENEFIT_AMOUNT=30;
  507. BENEFIT_LIMIT=30;
  508. RADIUS=16;
  509. HEIGHT=16;
  510. PICKUP_SOUND=GETPOW;
  511. PICKUP_MESSAGE=GotNight;
  512. SPECIAL=SPECIAL;
  513.  
  514. STATES=NVSC:A:6:NORMAL:NOTHING,
  515.        NVSC:B:6:BRIGHT:NOTHING;
  516.  
  517.