home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Igromania 1999 February
/
17_02_1999.iso
/
doom
/
ddbin065p.exe
/
ITEMS.DDF
< prev
next >
Wrap
Text File
|
1998-12-19
|
10KB
|
517 lines
{ DOSDoom Items DDF File }
{ These brackets contain remarks, they are ignored by the DDF reader }
{ ------------------------ Health Items ------------------------ }
[HEALTH_POTION]
MAPNUMBER=2014;
BENEFIT_TYPE=POWERUP_HEALTH;
BENEFIT_AMOUNT=1;
BENEFIT_LIMIT=200;
RADIUS=20;
HEIGHT=16;
PICKUP_SOUND=ITEMUP;
PICKUP_MESSAGE=GotHealthPotion;
SPECIAL=COUNT_AS_ITEM,SPECIAL;
STATES=BON1:A:6:NORMAL:NOTHING,
BON1:B:6:NORMAL:NOTHING,
BON1:C:6:NORMAL:NOTHING,
BON1:D:6:NORMAL:NOTHING,
BON1:C:6:NORMAL:NOTHING,
BON1:B:6:NORMAL:NOTHING;
[STIMPACK]
MAPNUMBER=2011;
BENEFIT_TYPE=POWERUP_HEALTH;
BENEFIT_AMOUNT=10;
BENEFIT_LIMIT=100;
RADIUS=20;
HEIGHT=16;
PICKUP_SOUND=ITEMUP;
PICKUP_MESSAGE=GotStim;
SPECIAL=SPECIAL;
STATES=STIM:A:-1:NORMAL:NOTHING;
[MEDIKIT]
MAPNUMBER=2012;
BENEFIT_TYPE=POWERUP_HEALTH;
BENEFIT_AMOUNT=25;
BENEFIT_LIMIT=100;
RADIUS=20;
HEIGHT=16;
PICKUP_SOUND=ITEMUP;
PICKUP_MESSAGE=GotMedi;
SPECIAL=SPECIAL;
STATES=MEDI:A:-1:NORMAL:NOTHING;
[SOULSPHERE]
MAPNUMBER=2013;
BENEFIT_TYPE=POWERUP_HEALTH;
BENEFIT_AMOUNT=100;
BENEFIT_LIMIT=200;
RADIUS=20;
HEIGHT=16;
PICKUP_SOUND=GETPOW;
PICKUP_MESSAGE=GotSoul;
TRANSLUCENCY=0.60;
SPECIAL=SPECIAL;
STATES=SOUL:A:6:BRIGHT:NOTHING,
SOUL:B:6:BRIGHT:NOTHING,
SOUL:C:6:BRIGHT:NOTHING,
SOUL:D:6:BRIGHT:NOTHING,
SOUL:C:6:BRIGHT:NOTHING,
SOUL:B:6:BRIGHT:NOTHING;
[BERSERKER]
MAPNUMBER=2023;
BENEFIT_TYPE=POWERUP_BERSERK;
BENEFIT_AMOUNT=100;
BENEFIT_LIMIT=100;
RADIUS=20;
HEIGHT=16;
PICKUP_SOUND=GETPOW;
PICKUP_MESSAGE=GotBerserk;
SPECIAL=SPECIAL;
STATES=PSTR:A:-1:BRIGHT:NOTHING;
{ Special, gives both health and armour }
[MEGASPHERE]
MAPNUMBER=83;
BENEFIT_TYPE=POWERUP_HEALTHARMOUR;
BENEFIT_AMOUNT=200;
BENEFIT_LIMIT=200;
RADIUS=20;
HEIGHT=16;
PICKUP_SOUND=GETPOW;
PICKUP_MESSAGE=GotMega;
TRANSLUCENCY=0;
SPECIAL=SPECIAL;
STATES=MEGA:A:6:BRIGHT:NOTHING,
MEGA:B:6:BRIGHT:NOTHING,
MEGA:C:6:BRIGHT:NOTHING,
MEGA:D:6:BRIGHT:NOTHING;
{ ------------------------ Armour Items ------------------------ }
[ARMOUR_HELMET]
MAPNUMBER=2015;
BENEFIT_TYPE=POWERUP_ARMOUR;
BENEFIT_AMOUNT=1;
BENEFIT_LIMIT=200;
RADIUS=20;
HEIGHT=16;
PICKUP_SOUND=ITEMUP;
PICKUP_MESSAGE=GotArmourHelmet;
SPECIAL=SPECIAL;
SPECIAL=COUNT_AS_ITEM;
STATES=BON2:A:6:NORMAL:NOTHING,
BON2:B:6:NORMAL:NOTHING,
BON2:C:6:NORMAL:NOTHING,
BON2:D:6:NORMAL:NOTHING,
BON2:C:6:NORMAL:NOTHING,
BON2:B:6:NORMAL:NOTHING;
[GREEN_ARMOUR]
MAPNUMBER=2018;
BENEFIT_TYPE=POWERUP_ARMOUR;
BENEFIT_AMOUNT=100;
BENEFIT_LIMIT=100;
RADIUS=20;
HEIGHT=16;
PICKUP_SOUND=ITEMUP;
PICKUP_MESSAGE=GotArmour;
SPECIAL=SPECIAL;
STATES=ARM1:A:6:NORMAL:NOTHING,
ARM1:B:6:BRIGHT:NOTHING;
[BLUE_ARMOUR]
MAPNUMBER=2019;
BENEFIT_TYPE=POWERUP_ARMOUR;
BENEFIT_AMOUNT=200;
BENEFIT_LIMIT=200;
RADIUS=20;
HEIGHT=16;
PICKUP_SOUND=ITEMUP;
PICKUP_MESSAGE=GotMegaArmour;
SPECIAL=SPECIAL;
STATES=ARM2:A:6:NORMAL:NOTHING,
ARM2:B:6:BRIGHT:NOTHING;
{ ------------------------ Keys ------------------------ }
[BLUE_KEY]
MAPNUMBER=5;
BENEFIT_TYPE=KEY_BLUECARD;
RADIUS=20;
HEIGHT=16;
PICKUP_SOUND=ITEMUP;
PICKUP_MESSAGE=GotBlueCard;
SPECIAL=SPECIAL;
STATES=BKEY:A:10:NORMAL:NOTHING,
BKEY:B:10:BRIGHT:NOTHING;
[YELLOW_KEY]
MAPNUMBER=6;
BENEFIT_TYPE=KEY_YELLOWCARD;
RADIUS=20;
HEIGHT=16;
PICKUP_SOUND=ITEMUP;
PICKUP_MESSAGE=GotYellowCard;
SPECIAL=SPECIAL;
STATES=YKEY:A:10:NORMAL:NOTHING,
YKEY:B:10:BRIGHT:NOTHING;
[RED_KEY]
MAPNUMBER=13;
BENEFIT_TYPE=KEY_REDCARD;
RADIUS=20;
HEIGHT=16;
PICKUP_SOUND=ITEMUP;
PICKUP_MESSAGE=GotRedCard;
SPECIAL=SPECIAL;
STATES=RKEY:A:10:NORMAL:NOTHING,
RKEY:B:10:BRIGHT:NOTHING;
[RED_SKULLKEY]
MAPNUMBER=38;
BENEFIT_TYPE=KEY_REDSKULL;
RADIUS=20;
HEIGHT=16;
PICKUP_SOUND=ITEMUP;
PICKUP_MESSAGE=GotRedSkull;
SPECIAL=SPECIAL;
STATES=RSKU:A:10:NORMAL:NOTHING,
RSKU:B:10:BRIGHT:NOTHING;
[YELLOW_SKULLKEY]
MAPNUMBER=39;
BENEFIT_TYPE=KEY_YELLOWSKULL;
RADIUS=20;
HEIGHT=16;
PICKUP_SOUND=ITEMUP;
PICKUP_MESSAGE=GotYellowSkull;
SPECIAL=SPECIAL;
STATES=YSKU:A:10:NORMAL:NOTHING,
YSKU:B:10:BRIGHT:NOTHING;
[BLUE_SKULLKEY]
MAPNUMBER=40;
BENEFIT_TYPE=KEY_BLUESKULL;
RADIUS=20;
HEIGHT=16;
PICKUP_SOUND=ITEMUP;
PICKUP_MESSAGE=GotBlueSkull;
SPECIAL=SPECIAL;
STATES=BSKU:A:10:NORMAL:NOTHING,
BSKU:B:10:BRIGHT:NOTHING;
{ ------------------------ Weapons ------------------------ }
[SHOTGUN]
MAPNUMBER=2001;
BENEFIT_TYPE=SHOTGUN;
BENEFIT_AMOUNT=8;
RADIUS=20;
HEIGHT=16;
PICKUP_SOUND=WPNUP;
PICKUP_MESSAGE=GotShotGun;
SPECIAL=SPECIAL;
STATES=SHOT:A:-1:NORMAL:NOTHING;
[SUPER_SHOTGUN]
MAPNUMBER=82;
BENEFIT_TYPE=SUPERSHOTGUN;
BENEFIT_AMOUNT=8;
RADIUS=20;
HEIGHT=16;
PICKUP_SOUND=WPNUP;
PICKUP_MESSAGE=GotDoubleBarrel;
SPECIAL=SPECIAL;
STATES=SGN2:A:-1:NORMAL:NOTHING;
[CHAINGUN]
MAPNUMBER=2002;
BENEFIT_TYPE=CHAINGUN;
BENEFIT_AMOUNT=20;
RADIUS=20;
HEIGHT=16;
PICKUP_SOUND=WPNUP;
PICKUP_MESSAGE=GotChainGun;
SPECIAL=SPECIAL;
STATES=MGUN:A:-1:NORMAL:NOTHING;
[MISSILE_LAUNCHER]
MAPNUMBER=2003;
BENEFIT_TYPE=ROCKET_LAUNCHER;
BENEFIT_AMOUNT=2;
RADIUS=20;
HEIGHT=16;
PICKUP_SOUND=WPNUP;
PICKUP_MESSAGE=GotRocketLauncher;
SPECIAL=SPECIAL;
STATES=LAUN:A:-1:NORMAL:NOTHING;
[PLASMA_RIFLE]
MAPNUMBER=2004;
BENEFIT_TYPE=PLASMA_RIFLE;
BENEFIT_AMOUNT=40;
RADIUS=20;
HEIGHT=16;
PICKUP_SOUND=WPNUP;
PICKUP_MESSAGE=GotPlasmaGun;
SPECIAL=SPECIAL;
STATES=PLAS:A:-1:NORMAL:NOTHING;
[BFG]
MAPNUMBER=2006;
BENEFIT_TYPE=BFG9000;
BENEFIT_AMOUNT=40;
RADIUS=20;
HEIGHT=16;
PICKUP_SOUND=WPNUP;
PICKUP_MESSAGE=GotBFG;
SPECIAL=SPECIAL;
STATES=BFUG:A:-1:NORMAL:NOTHING;
[CHAINSAW]
MAPNUMBER=2005;
BENEFIT_TYPE=CHAINSAW;
RADIUS=20;
HEIGHT=16;
PICKUP_SOUND=WPNUP;
PICKUP_MESSAGE=GotChainSaw;
SPECIAL=SPECIAL;
STATES=CSAW:A:-1:NORMAL:NOTHING;
{ ------------------------ Ammo ------------------------ }
[CLIP]
MAPNUMBER=2007;
BENEFIT_TYPE=AMMO_TYPE1;
BENEFIT_AMOUNT=10;
RADIUS=20;
HEIGHT=16;
PICKUP_SOUND=ITEMUP;
PICKUP_MESSAGE=GotClip;
SPECIAL=SPECIAL;
STATES=CLIP:A:-1:NORMAL:NOTHING;
[BOX_OF_BULLETS]
MAPNUMBER=2048;
BENEFIT_TYPE=AMMO_TYPE1;
BENEFIT_AMOUNT=50;
RADIUS=20;
HEIGHT=16;
PICKUP_SOUND=ITEMUP;
PICKUP_MESSAGE=GotClipBox;
SPECIAL=SPECIAL;
STATES=AMMO:A:-1:NORMAL:NOTHING;
[SHELLS]
MAPNUMBER=2008;
BENEFIT_TYPE=AMMO_TYPE2;
BENEFIT_AMOUNT=4;
RADIUS=20;
HEIGHT=16;
PICKUP_SOUND=ITEMUP;
PICKUP_MESSAGE=GotShells;
SPECIAL=SPECIAL;
STATES=SHEL:A:-1:NORMAL:NOTHING;
[BOX_OF_SHELLS]
MAPNUMBER=2049;
BENEFIT_TYPE=AMMO_TYPE2;
BENEFIT_AMOUNT=20;
RADIUS=20;
HEIGHT=16;
PICKUP_SOUND=ITEMUP;
PICKUP_MESSAGE=GotShellBox;
SPECIAL=SPECIAL;
STATES=SBOX:A:-1:NORMAL:NOTHING;
[ROCKET]
MAPNUMBER=2010;
BENEFIT_TYPE=AMMO_TYPE3;
BENEFIT_AMOUNT=1;
RADIUS=20;
HEIGHT=16;
PICKUP_SOUND=ITEMUP;
PICKUP_MESSAGE=GotRocket;
SPECIAL=SPECIAL;
STATES=ROCK:A:-1:NORMAL:NOTHING;
[BOX_OF_ROCKETS]
MAPNUMBER=2046;
BENEFIT_TYPE=AMMO_TYPE3;
BENEFIT_AMOUNT=5;
RADIUS=20;
HEIGHT=16;
PICKUP_SOUND=ITEMUP;
PICKUP_MESSAGE=GotRocketBox;
SPECIAL=SPECIAL;
STATES=BROK:A:-1:NORMAL:NOTHING;
[CELLS]
MAPNUMBER=2047;
BENEFIT_TYPE=AMMO_TYPE4;
BENEFIT_AMOUNT=20;
RADIUS=20;
HEIGHT=16;
PICKUP_SOUND=ITEMUP;
PICKUP_MESSAGE=GotCell;
SPECIAL=SPECIAL;
STATES=CELL:A:-1:NORMAL:NOTHING;
[CELL_PACK]
MAPNUMBER=0017;
BENEFIT_TYPE=AMMO_TYPE4;
BENEFIT_AMOUNT=100;
RADIUS=20;
HEIGHT=16;
PICKUP_SOUND=ITEMUP;
PICKUP_MESSAGE=GotCellPack;
SPECIAL=SPECIAL;
STATES=CELP:A:-1:NORMAL:NOTHING;
{ ------------------------ SPECIALS ------------------------ }
[AUTOMAP]
MAPNUMBER=2026;
BENEFIT_TYPE=POWERUP_AUTOMAP;
RADIUS=20;
HEIGHT=16;
PICKUP_SOUND=GETPOW;
PICKUP_MESSAGE=GotMap;
SPECIAL=SPECIAL;
STATES=PMAP:A:6:BRIGHT:NOTHING,
PMAP:B:6:BRIGHT:NOTHING,
PMAP:C:6:BRIGHT:NOTHING,
PMAP:D:6:BRIGHT:NOTHING,
PMAP:C:6:BRIGHT:NOTHING,
PMAP:B:6:BRIGHT:NOTHING;
[BLURSPHERE]
MAPNUMBER=2024;
BENEFIT_TYPE=POWERUP_PARTINVIS;
BENEFIT_AMOUNT=100;
BENEFIT_LIMIT=100;
RADIUS=20;
HEIGHT=16;
PICKUP_SOUND=GETPOW;
PICKUP_MESSAGE=GotInvis;
SPECIAL=SPECIAL;
SPECIAL=NO_RESPAWN;
TRANSLUCENCY=0.6;
STATES=PINS:A:6:BRIGHT:NOTHING,
PINS:B:6:BRIGHT:NOTHING,
PINS:C:6:BRIGHT:NOTHING,
PINS:D:6:BRIGHT:NOTHING;
[INVULNERABILITY_SPHERE]
MAPNUMBER=2022;
BENEFIT_TYPE=POWERUP_INVULNERABLE;
BENEFIT_AMOUNT=30;
BENEFIT_LIMIT=30;
RADIUS=20;
HEIGHT=16;
PICKUP_SOUND=GETPOW;
PICKUP_MESSAGE=GotInvulner;
SPECIAL=SPECIAL;
SPECIAL=NO_RESPAWN;
TRANSLUCENCY=0.9;
STATES=PINV:A:6:BRIGHT:NOTHING,
PINV:B:6:BRIGHT:NOTHING,
PINV:C:6:BRIGHT:NOTHING,
PINV:D:6:BRIGHT:NOTHING;
[LIGHT_SPECS]
MAPNUMBER=2045;
BENEFIT_TYPE=POWERUP_LIGHTGOGGLES;
BENEFIT_AMOUNT=120;
BENEFIT_LIMIT=120;
RADIUS=20;
HEIGHT=16;
PICKUP_SOUND=GETPOW;
PICKUP_MESSAGE=GotVisor;
SPECIAL=SPECIAL;
STATES=PVIS:A:6:BRIGHT:NOTHING,
PVIS:B:6:NORMAL:NOTHING;
[RADIATION_SUIT]
MAPNUMBER=2025;
BENEFIT_TYPE=POWERUP_ACIDSUIT;
BENEFIT_AMOUNT=60;
BENEFIT_LIMIT=60;
RADIUS=20;
HEIGHT=16;
PICKUP_SOUND=GETPOW;
PICKUP_MESSAGE=GotSuit;
SPECIAL=SPECIAL;
STATES=SUIT:A:-1:BRIGHT:NOTHING;
[BACKPACK]
MAPNUMBER=8;
BENEFIT_TYPE=POWERUP_BACKPACK;
RADIUS=20;
HEIGHT=16;
PICKUP_SOUND=ITEMUP;
PICKUP_MESSAGE=GotBackpack;
SPECIAL=SPECIAL;
BACKPACK_AMMO=10,4,1,20;
BACKPACK_AMMOLIMIT=400,100,100,600;
STATES=BPAK:A:-1:NORMAL:NOTHING;
{ ------------------- DOSDoom New Stuff ------------------- }
[NIGHTVISION_SPECS]
MAPNUMBER=7000;
BENEFIT_TYPE=POWERUP_NIGHTVISION;
BENEFIT_AMOUNT=30;
BENEFIT_LIMIT=30;
RADIUS=16;
HEIGHT=16;
PICKUP_SOUND=GETPOW;
PICKUP_MESSAGE=GotNight;
SPECIAL=SPECIAL;
STATES=NVSC:A:6:NORMAL:NOTHING,
NVSC:B:6:BRIGHT:NOTHING;