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-
-
- SkyChase:
- - One on One Air Combat -
-
- These are brief doc's for you(s) to get started with playing SkyChase.
- The Program has only a doc check, so here is the main info to get in and run
- SkyChase.
-
- Jet Speed and Performance
- Max Upward Max Down-
- Pitch Change Ward Pitch
- Max Speed For Max Roll Rate Rate Change Rate
- Jet Throttle Limit Level Flight Degrees/Sec Degrees/Sec Degrees/Sec
- ________________________________________________________________________________
- F18 11 1234 50 50 25
-
- F14 13 1462 45 45 25
-
- F15 12 1348 45 45 25
-
- F16 12 1348 50 50 25
-
- M31 15 1691 35 35 20
-
- M27 14 1577 40 40 20
-
- F19 12 1348 35 35 20
-
- PAP 15 1691 50 50 25
- ________________________________________________________________________________
- The Maximum Roll Rate is Doubled when the "Fast Roll" Option is Selected.
-
- The Jet's rate of turn will decrease as it's speed increases. Likewise, the
- jet's rate of turn will decrease as it's speed decreases. This accurately
- reflect's the actual performance of a jet....Slow down to turn at the
- fastest rate...
-
- Spec's for all the various jet's available...
-
- F-18 Hornet
- -----------
- Engine: Twin GE F404-400 Augmented Turbofans; 16,000 lb thrust each
- Length: 56 ft.
- Wingspan: 37 ft 6 in (without missiles); 40 ft 4.75 in (with 2 missles)
- Height: 15 ft 3.5 in
- Weights: Empty 20,583 lb; loaded (air to air) 33,642 lb; loaded (ground
- attack) 48,253 lb; max load (catapult limit) 50,064 lb.
- Max Speed: Mach 1.8 (1,190 mph), air to air loaded, at altitude
- Service Ceiling: Over 49,000 ft
-
- F-14 Tomcat
- -----------
- Engines: Two 20,900 lb Pratt & Whitney TF3--412A
- Length: 62 ft 8 in
- Wingspan: 38 ft 2 in (68 degree sweep); 64 ft 1.5 in (20 degree sweep)
- Height: 16 ft
- Weights: Empty 37,500 lb; loaded (air to air) 55,00 lb; max load 72,000 lb
- Max Speed: Mach 2.34 (1,564 mph) at altitude; Mach 1.2 (910 mph) at sea level
- Service Ceiling: Over 56,000 ft
-
- F-15A Eagle
- -----------
- Engines: Twin 23,930 lb Pratt & Whitney F100-100 After Burning Turbofans
- Length: 63 ft 9 in
- Wingspan: 42 ft 9.75 in
- Height: 18 ft 7.5 in
- Weights: Empty 28,000 lb; loaded (air to air combat) 41,500 lb; max load
- 56,500 lb
- Max Speed: Mach 2.5 (1,653 mph), over 36,000 ft, AIM Sparrow Armament Only
- Service Ceiling: 65,000 ft
-
- F-16A Fighting Falcon
- ---------------------
- Engine: One 23,830 lb Pratt & Whitney F100-PW-200 Augmented Turbofan
- Length: 47 ft 7.7 in
- Wingspan: 31 ft (without missles); 32 ft 10 in (with)
- Height: 16 ft 8.5 in
- Weights: Empty 15,137 lb; loaded (air-to-air missles only); 23,357 lb;
- max 35,400 lb
- Max Speed: Mach 2.05 (1,350 mph) at 40,000 ft; Mach 1.2 at sea level
- Service Ceiling: Over 50,000 ft
-
- Mikoyan/Gurevich MiG-27
- -----------------------
- Engine: One 25,353 ob Turnanskii R-29 Series Augmented Turbofan
- Length: 53 ft 5 in
- Wingspan: 46 ft 9 in (16 degree sweep); 26 ft 8.5 in (72 degree sweep)
- Height: 14 ft 4 in
- Weights: Empty 22,000 lb; loaded (no external weapons) 34.170 lb;
- max 44,310 lb
- Max Speed: Mach 1.6 (1,050 mph) at high altitude; Mach 1.1 (762 mph) at
- sea level; Mach 0.95 (723 mph) loaded at sea level
- Service Ceiling: 50,000 ft
-
- Mikoyan/Gurevich MiG-31 "Foxhound-A"
- ------------------------------------
- Engines: Two 32,000 lb thrust turbojets
- Length: 75 ft 8 in
- Wingspan: 46 ft
- Max Speed: Mach 2.4
- Service Ceiling: 75,000 ft
-
- F-19 "Stealth Fighter"
- ----------------------
- CLASSIFIED
-
- Maxis Paper Airplane
- --------------------
- TOP SECRET
-
- The Air and Ground Rules of SkyChase
- ------------------------------------
- All action takes place within a finite airspace in the shape of a cube.
- The perimeter of the cube, or combat zone, is just outside of the grid area.
- The perimeter includes the ceiling as well as the four walls and ground.
-
- All games start with a controlled flyby. The flyby is a fair way of starting
- aerial combat and is initiated automatically. Pilot controls are suspended
- until the jets approach and pass each other head on. After the flyby, combat
- begins with all pilot controls activated.
-
- Game Speed
- ----------
- The overall speed of the game can be adjusted by pressing F1 to slow down
- and F2 to speed up the game. The game automatically tries to play at the
- fastest rate possible, but on machines with very fast processors, it some-
- times becomes necessary to slow dow the action to a playable speed. To af-
- fect a speed change, press the keys any time during combat.
-
- The playing level can be adjusted in increments of 5, up to 30 max prior
- to starting.
-
- Enemy Window
- ------------
- Normally the enemy window will be visible so you can see what your
- opponent see from his plane. For added challenge, you can "hide" the
- enemy window. This is especially challenging when flying against the
- F-19 Stealth Fighter.
-
- The settings for human and computer are predetermined for each leve and
- some of the Player Optionsettings are in effect in the one-player game.
- However, you can select the plane, control device, and roll type for the
- human player in the Player Options Menu.
-
- When a level starts, you will receive your mission briefing, consisting of
- one of the following:
-
- Intercept Enemy Patrol Aircracft
- --------------------------------
- The enemy will fly a predetermined patrol pattern, ignoring any hostile
- actions from the player.
-
- Intercept Enemy Patrol Aircraft - Enemy Will Engage If Provoked
- ---------------------------------------------------------------
- The enemy will fly a predetermined patrol pattern, but will become
- aggressive if attacked.
-
- Intercept Enemy Patrol Aircraft - Enemy Will Engage When Patrol Completed
- -------------------------------------------------------------------------
- After the enemy completes his patrol mission, he will attack the player's
- jet.
-
- Engage Enemy Aircraft Immediately
- ---------------------------------
- The enemy's mission is to destroy the player's plane.
-
- Patrol Area And Intercept Enemy Aircraft
- ----------------------------------------
- The enemy will enter at a random location in the SkyChase Arena and will
- either fly a patrolled mission, or instantly attack the palyer's plane.
-
- Evade Enemy Aircraft
- --------------------
- The palyer MUST survive long enough for the enemy plane to run out of
- fuel and crash.
-
- When playing against the computer, you will face different enemy pilots.
- The pilots' names will appear on the screen next to your mission briefing.
- As you progress in levels. the enemy pilot's will become more difficult to
- shoot down. Their skill is indicated by their rank:
-
- Lieutenant Junior Grade .......................... Easy
- Lieutenant .
- Lieutenant Commander .
- Commander .
- Captain ........................................... Difficult
-
- When you destroy an enemy plane, you will proceed to the next level. If the
- enemy shoots you down, you will have to face the same level again. If the
- enemy shoots you down three times, you run out of lives and the game is
- over.
-
-
- Well.....until someone correct's the doc check, this will haveta do....
- If ya ran a few simulator's then this is no problem!! Although, in my
- opinion, this is one of the better one's that i've played...These doc's
- appear to be quite extensive, but it will ask you a question about one of
- the plane's, so i figured i'd bang out a little more, just in case...You
- use the keypad and space bar to select the craft and configure the payload,
- speed, fuel, etc......
-
-
- Happy Flyin!!!
-
- Nick Danger & Outlaw Enterprise's
- The Player's Guild
- 1-617-665-6910
- 2400/96/14.4/19.2 HST Dual
- 24 Hrs.
- Gamez, Doc's, Cheat's
- Running Emulex/2
-
- Later
- Nick
-
-
-
- Captain ........................................... Difficult
-
- The enemy will enter at a random location in the SkyChase Arena and will
- either fly a patrolled mission, or instantly attack the player's plane.
-
-
-
-
- either fly a patrolled mission, or instantly attack the player's plane.
-
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- CLASSIFIED
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