home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Jason Aller Floppy Collection
/
99.img
/
KOL-DOX.ZIP
/
KNILEGDX.DOC
< prev
next >
Wrap
Text File
|
1990-01-25
|
27KB
|
652 lines
[:]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[:]
Club 96 Presents.....
KNIGHTS OF LEGEND / Player Reference Card
Game Released / KOLPRC Typed By The Mechanic!
Welcome to Knights of Legend! A full explanation of how to play this
game can be found in the Player's Handbook (which is 142 pages, see ya next
month), but this reference card will get you started. It also provides
information specific to the kind of computer you're using.
BEFORE YOUR BEGIN
1) Using your Apple Utility Disk, format a ProDOS disk with the
Volume name /CHARS. This will be used to save your Character(s)
during the Game. Character disks can be 5.25 or 3.5.
2) Before you can use your /CHAR disk, you must transfer several key
files to it from one of the disks supplied with Knights of
Legend.
An explanation appears in sections 4 of "Starting the Game"
below. For Now, put the character disk aside.
3) At this point, you may want to make back-up copies of each Knight
of Legend disk. Any copy utility will do the job. Follow the
directions provided with the copy program of your choice.
THE KNIGHTS OF LEGEND DISKS
At various points in the game, the computer will prompt you to insert
a disk by displaying a picture of a disk and the abbreviated name of the
disk, or disk side, it requires ("MA" for Master A, "CHR" for your character
disk, "A4") etc.) If, for example, it needs disk "A5' to process, you will
see a picture of a disk with "A5' printed on it. Insert disk side A5 to
continue.
Knights of Legend can be played on a single drive system, but two
drives will eliminate some disk swapping. To speed things along, you will
want to keep disk Master A (abbreviated "MA") or Master B (abbreviated "MB")
in one of your drives at all times.
SELECTING OPTIONS
Options in the Knights of Legend game are presented as menu items or
icons.
MENUS
The most basic options ("Create Character,""Play the Game," and so
on) are presented as menu items. This first menu appears on a screen that
looks like a book's table of contents. From this menu you can select the
options you want with either the keyboard or a mouse.
o To use the keyboard, highlight options with the up and down arrow
keys. Press <return> to select a highlighted option.
o On the table of contents screen, options are numbered; press the
number key that matches the option you want.
o To use a mouse, click on an option once to highlight it. Click
again to select.
o Some menus contain too many items to fit on a single screen.
Scroll through the items on each menu by clicking on the up or
down arrow arrow alongside the menu.
o The <esc> key will allow you to go back one step and rethink your
selection. You can also do this by clicking the mouse button with
the pointer positioned to the left of the book.
ICONS
Once you begin playing the game, options are displayed as icons --
small pictures arranged along the bottom of the screen. Selecting an icon
tells your character or party to do something -- listen to someone in a
village, engage a foe in combat, buy food, rest at an inn, travel down a
road, etc. Icons can be selected using the keyboard or a mouse.
o To select an icon with the keyboard, use the less than ("<") and
greater than (">") keys to move from one icon to another until the
one you want to select has a white border; than press <return> to
select that icon.
o With a mouse, select icons by positioning the pointer arrow over
the icon you want and clicking the mouse button. Clicking once
highlighted an option; clicking a second time selects it.
In some cases, selecting an icon (or series of icons) causes an
action -- you character readies a weapon or moves away from a foe, for
example. In other cases, selecting an icon takes you to a new screen, where
other icon allow you to examine your character(s) more closely or interact
with other game characters.
On page 6-8(later in QRef), you'll find a list of the icons and a
brief explanation of what each one does with selected. For more information,
consult the KOL Player's Handbook.
STARTING THE GAME
1) Put the Master Disk side MA into your boot-up drive & turn on
your computer(or run the ProDOS file from MA with a select
program). If you press the space bar immediately, you can bypass
the title sequence and begin play.
2) If you want to watch the animated introduction, make sure disk A6
is in one of your drives. You can exit the title sequence by
pressing any key. When you do this, you will see the Knights of
Legend Book, the staring point of the game.
3) Press any key to open the book to the table of contents page.
The table of contents lists the options available to you. Click
the mouse pointer on the option you want, or press the number key
corresponding to the option.
4) Detailed explanations of all options can be found in the Player's
Handbook. For now, select option 4 -- "Install New Region."
Insert Disk A1 in a drive and follow the directions you are
given.
Since you don't have disk S1, B1, etc., press <esc>. You will
then be asked to insert the ?CHARS disk you created earlier and
disk A4, alternately. Files necessary for playing Knights of
Legend will be copied from A4 and put on your character disk.
5) New /CHARS disk can be made by using the Install New Region
option. As an alternative, however, you can use any copy
utility to duplicate a complete /CHARS disk -- one that already
has the files from disk A4.
6) Now, you can begin creating characters by inserting your
completed /CHARS disk in a drive & selecting option 5 --
"Character Options."
CREATING A CHARACTER
1) Before you can play Knights of Legend, you will need to create
at least one character (2-4 are recommended for first-time
players.) Selecting "Character Options" from the table of
contents will take you to the character creation menu.
2) From this menu, select "Create Character" to begin creating a new
character. The various character races and typed are described
in the Player's Handbook. For now, select any character type
that sounds interesting to you.
3) Type in a name for your character and press <return>. Using the
keyboard or the mouse, choose his or her race, sex, and class.
At any point, you can press <esc> to go back to an earlier
option.
4) Once you have outlined the type of character you want, a menu
will appear on the right-hand side of the screen. From this menu
you can reroll your character's statistics until you are
satisfied with them; then you can accept those stats.
5) When you choose "Accept Stats" you will be offered a variety of
figures when can represent your character during the game. Scan
through these, using the arrow keys, until you find the one you
want. The press <return> to save your character. When your
character has been saved you will be taken back to the Character
Options menu. If you decide that you do not want to save this
character press <esc> several times before accepting a figure and
will be taken back to the Character Options menu. The character
will be discarded.
MULTIPLE CHARACTERS
Playing with just one character is risky -- combat in Knights of
Legend can be deadly, and even a well-trained, armored adventurer needs
stalwart companions to survive. You would be well advised to create several
characters early in your adventuring career. As many as six characters can
be taken adventuring at one time and up to 16 characters can be saved on one
character disk.
EDITING YOUR FIGURE AND SHIELD
No two characters are alike: Their stats are different; their race,
class, and sex set them apart; and so on. In Knights of Legend, differences
between characters even extend to the picture used to represent them during
play. Using a simple image editor included with the game, you can modify
existing character portraits or create your own.
To do this, go to the Character Options menu from the table of contents
page. There, select "Edit Picture," if you want to change your character
figure, or "Edit Shield," if you want to modify a great shield (also called a
Knight's Shield) acquired during a quest. A new menu will appear listing all
the characters on your disk. Select the one you want to modify.
This will take you to a new screen. On the left, is an enlarged
version of your characters figure. On the right, you will see the actual
character image, and below that, a selection of patterns and colors available
to you. The color/pattern you select will be shown in a rectangle in the upper
right-hang corner of the screen.
GENERAL COMMANDS
o Press the <esc> key undoes the last change you made or the last
command given. Press <Ctrl-E> (or selecting black) allows you to
erase parts of the image.
o Pressing the B key changed the size of your "brush." Ordinarily,
you draw a single dot at a time, press the B key repeatedly
increases this to four dots or more.
o Press the <Ctrl-F> key to toggle between mouse and keyboard
control. For convenience, all keyboard commands remain active in
mouse-mode, but the reverse is not true. If you don't have a
mouse, you must press <Ctrl-F> to activate the keyboard.
o To change the grid pattern on the enlarged character figure, press
<Ctrl-G>. There are four different grids available. The default
grid is the most useful, but use whichever one you feel most
comfortable with.
MOVING AROUND THE SCREEN
With a mouse: Simply move the arrow pointer where you want it. This
applies when you're moving the pointer, when you're drawing, or when you're
selecting colors and patterns.
When the keyboard: The I, J, K, and M keys form a diamond shape on the
keyboard. This diamond reflects the direction each key moves the cursor. The I
key moves the cursor Up; the J key moves it left; the K key moves it right; the
M key moves it down.
In addition, the A, S, Z, and X key moves the cursor diagonally: The A
key moves the cursor from the lower right to upper left; the S key moves it
from lower left to upper right; the Z key moves it from the upper right to the
lower left; the X key moves it from upper left to lower right.
Finally, these last four keys, when combined with the control key,
scroll the enlarged image itself: <Ctrl-A> scrolls the image up; <Ctrl-X>
scrolls it down; <Ctrl-S> scrolls it right; <Ctrl-Z> scrolls it left. If the
color changes when you move the image left or right, it once space further and
the colors will revert to normal.
DRAWING
With a mouse: Click the mouse button on the color/pattern you want to
use. Notice that the color in the small rectangle at the upper right changes to
match your selection.
Move the pointer mover to the portion of the enlarged character figure
you want to change. Once you're there, hold the mouse button down and move the
mouse to begin drawing. This will change the color in that area to the color
you just selected.
With the keyboard: In keyboard mode, <Ctrl-P> shifts you from the
enlarged image on the left to the pattern/color portion of the screen. Use
this command when you want to change from one color or pattern to another. Use
the I, J, K, and M keys to highlight the color/pattern you want and press
<return> to select it.
Press <Ctrl-P> again to shift back to the enlarged image. There, you
will see a flashing square cursor. Move this to the spot you want to change
(using the movement keys describe in General Commands). To begin drawing,
Press D. Now, when you move the cursor, you will replace the existing color(s)
with the new color/pattern you've selected.
To stop drawing, press the U key. This allows you to move without
change the image.
General Color Notes: Notice that there are two blacks and two whites
in the color/pattern area. If you try one black (or white) and don't get the
results you expect, try the other one -- you may have better luck.
The number keys provided a short cut for selecting the primary colors:
0 = Black 3 = White 6 = Blue
1 = Green 4 = Black 2 7 = White 2
2 = Purple 5 = Orange
WHEN YOU'RE DONE
If you make a mistake, the <Ctrl-R> command reverts to the original
figure, as it was when you first entered the figure editor.
Once you're satisfied with the way your new/revised figure looks, use
the <Ctrl-Q> command to quit the figure editor. You'll be asked if you want to
save the changes you've made. Press Y (Yes) to save; Press N (No) to return to
the Character Options menu without saving any changes.
TO BEGIN PLAY
Once you have at least once adventurer saved on your character disk,
select Option 6, "Play the Game." Select one of your characters to be the
party leader by moving the highlight bar and pressing <return> or clicking the
mouse button on that character's name. You will be able to add other
characters to your party during play.
Follow the instructions that appear on the screen regarding disk
insertions and your adventure will be underway. Your character will begin at
one of the realm's inns.
GETTING AROUND IN KNIGHTS OF LEGEND
In Town: To leave an inn (or any other building), select the DOOR
icon. Once outside, your party will be represented by a knight's helm. To
enter a building, move the end of the path leading to it and select the DOOR
icon.
In town, use the up, down, right and left arrow keys on your keyboard
to move the knight's helm in the direction you want to go. You can also move
diagonally by using the A, S, Z, and X keys.
If you have a mouse, you can move by positioning the arrow pointer
ahead of the helm in the direction you want to go. When you click the mouse
button, the helm will "follow" the pointer. Note that the mouse pointer
changes the direction it is pointing as it is moved to various positions around
the helm.
In the Wilderness: If you travel to the edge of town, a wilderness
scene will appear. Select the DOOR icon here and you will shift to the
wilderness map. here, your part is represented by a small, flashing dot. On
this map, your party can travel from town to town, covering great distances
with ease.
To use the keyboard in the wilderness, press the up, down, left, and
right arrow keys, or the A, S, Z, and X keys, to move your dot in the direction
you want to go.
To use a mouse, position the pointer ahead of the dot in the direction
you want to go and click the mouse button. The dot will follow the pointer.
You can also select the ROAD icon repeatedly to move along the read.
The SIGNPOST icon reverses the direction of movement. You can only use these
icons when on the roads.
DEALING WITH TOWNSFOLK
As you move about in town, you can enter buildings and interact with
the people inside. You can (and should) buy weapons, armor, and other goods
and services. The EXAMINE icon will show you what a shopkeeper has to offer.
Select the item you want. The cost will automatically be deducted from your
savings.
The townsfolk may also be able to tell you something of what's going on
in town and in the world. Use the EAR icon to ask them about any rumors they
may have heard. Pay close attention to what they have to say. Words beginning
with capital letters may be particularly important. Use the MOUTH icon to ask
them for more information about people, places, and things. Take to everyone
you can.
There are many things to do in town -- you can train with a
weaponsmaster, get medical attention at an abbey, satisfy your hunger, and more.
Consult the list of town icons on this card or the Player's Handbook for more
information.
COMBAT
Towns are safe, but the wilderness areas of Ashtalarea are dangerous --
you will probably run into bandits, hostile creatures, or worse during your
journeys. When this happens you can flee or fight. A complete description of
the Knights of Legend combat systems can be found in the Player's Handbook, but
here are the basics:
On the combat screen, your party members are represented by numbered
figures; your foes are larger, white figures. If you have a ranged weapon
ready (a bow or crossbow), you can attack enemies at a distance; if you have no
such weapon, you must be next to a foe in order to attack.
To make a ranged weapon attack, select the FIRE icon. Specify a target
by using the arrow keys or the mouse to move the round, flashing cursor over one
of your opponents and select the YES icon. The U-TURN icon will allow you to
select a different target.
To move next to a foe, select the MOVE icon followed by a specific
movement icon (WALK, RUN, SPRINT, FLY, FLY FASTER, or ZOOM.)
To attack, select the ATTACK icon, if you have a weapon, or the FIST
icon if you're unarmed. Then select an attack style (NONE, BERSERK, HACK,
THRUST, OR SLASH if you're armed; KICK, BASH, HEAD BUTT, OR PUNCH if your
unarmed). AIM YOUR SHOT (HIGH BODY, or LOW) and pick a defense (NONE, PANIC,
STAND, BACK UP, DUCK, DODGE, or JUMP). Finally, select the YES icon to enter
the sequence of commands (or the U-TURN icon to rethink your selections).
Repeat for each member of your party.
Once you've entered the options for the current round, you'll be given a
final chance to flee. If you're losing badly, select the PANIC icon. Your
characters will probably drop any readied weapons, but they'll live to fight
another day.
Assuming you don't take the opportunity to flee, combat will begin and
you will see the results of your tactical decisions (and the decisions of your
foes). Combat can last several rounds -- until you've defeated your foes or
been defeated by them.
SAVING YOUR CHARACTERS
As your characters become more powerful and accumulate wealth and
weapons, you'll want to save them to disk often. To do this, you must spend a
night at an inn.
Enter the inn of your choice and select the REST icon. If you have
enough gold to pay for a night's stay, the innkeeper will ask when of your
party members will be staying. You can select any or all of them. If you
select all, you will be asked if you want to quit the game. If you answer YES,
your characters will be saved and you will be returned to the table of contents
pages where you can turn the computer off. If you answer NO, your characters
will be saved and you can continue playing, but your characters' possessions,
skill levels, and overall conditions will be preserved.
To restart a game, select a saved character as your party leader and
fill out the party with other characters you saved the last time you played
KNIGHTS OF LEGEND.
ICONS PICTURES AND PICTURE'S DESCRIPTION
GENERAL PURPOSE ICONS
(5.25 disk)
SWAP DISK: Insert the indicated disk in any drive. Remember that
the KOL disks are two-sided, so you may have to flip a
disk and insert it label side down.
(index finger on space bar)
SPACE BAR: Press the space bar to go to the next text screen.
(a door)
DOOR: Enter or exit a building, a wilderness area, or a town.
(thumb up)
YES: Confirm you want to accept an NPC offer or execute a command.
(thumb down)
NO: Turn down an NPC offer or negate a command.
(arrow turning back)
U-TURN: Go back to a previous screen or change a command.
TOWN ICONS
(mouth open)
MOUTH: Ask an UPC a question (by typing in your question)
or eat a meal.
(ear)
LISTEN: Ask an UPC if he/she has heard any rumors. Pay close
attention to words that begin with a capital letter.
(bed)
REST/SAVE: Heal a character (in abbey) or
save a character (in an inn).
(companion)
COMPANION/VIEW PARTY: See all party members on the screen at one or
(at an inn) add characters to your party.
(opened eye)
EXAMINE: Get detailed information on an item in your possession.
(a hammer striking an anvil)
ANVIL: Forge an ingot into a personalized weapon or, at the
armorer's, fit armor.
(a sword being exchanged for gold)
SELL: Sell items to a shopkeeper.
(two swords in a shape of an X)
TRAIN: Improve a combat skill by training with a weaponsmaster.
(a hand reached out)
MAGIC: Ask a wizard for magical training.
(a hand holding a bag)
GIVE: Give an item possessed by one of your characters to another
member of your party.
(companion with armor on his right)
ARMOR UP: Put on and view a character's armor, weapons, and
other equipment.
(companion in a mirror)
MIRROR: Look at your character's status.
(scroll)
SCROLL: List the names of a character's magic spells.
(a medal)
MEDAL: Display all medals won by your character for completion
of quests.
(a pack)
PACK: Put an item in your pack.
(a sword directed down)
DROP: Drop a weapon or item (permanently).
TRAVEL ICONS
(direction pointing straight, with a background : sun, clouds, and hills)
ROAD: Move along a road.
(a post in a with directions)
SIGNPOST: Change directions while moving on a road.
COMBAT ICONS
MISCELLANEOUS
(a sword directed down)
DROP: Drop a weapon or item. (In combat you can pick up a dropped
weapon or item.)
(a sword directed up)
PICK UP: Recover a weapon or item dropped in combat or left by
defeated in combat or left by defeated foes. Also used to
pick an item you need to complete a quest.
(a sword being pulled up from a sheath)
READY: Draw a weapon from a sheath so you're ready for combat.
(a sword being pushed down into a sheath)
SHEATH: Put a weapon in a sheath worn on your character's belt.
Bows can't be sheathed.
(a sword being directed to an axe, and vice-versa)
SWITCH: Exchange a readied weapon for one in a sheath.
MOVEMENT
(companion in motion)
MOVE: Prepare a character for movement on the ground or in the air.
(companion with wings in the direction down)
LAND: Bring a flying character back to the ground.
(companion walking)
WALK: Move slowly on the ground.
(companion running)
RUN: Move more quickly on the ground.
(companion sprinting)
SPRINT: Move as quickly as possible on the ground.
(companion flying with wings fully opened)
FLY: Move slowly through the air.
(companion flying with wings fully opened but quicker)
FLY FASTER: Move quickly through the air.
(companion flying with wings and body close together)
ZOOM: Move as quickly as possible through the air.
ATTACK (General)
(a hand reached out)
MAGIC: Ask a wizard for magical training.
(sword held by a hand)
ATTACK: Fight with a weapon.
(a fist)
FIST: Fight unarmed.
ATTACK (Missile)
(arrow in the direction of a crossbow)
LOAD: Prepare a crossbow by putting a bolt in it.
(arrow loaded in a crossbow)
FIRE: Attack with a bow or a loaded crossbow.
ATTACK (Weapon)
(companion with both hands out)
NONE: Devote all of your energy to defense.
(companion with a sword in one hand and a shield in the other)
BERSERK: Attack wildly, without thought of defense.
(an axe in motion)
HACK: Swing a weapon downward.
(sword directed ahead)
THRUST: Stab straight ahead with a weapon.
(a sword in motion)
SLASH: Swing a weapon in a side-to-side arc.
ATTACK (Hand-to-Hand)
(companion kicking)
KICK: Attack with the feet.
(companion striking with a shield or fist)
BASH: Attack with both fists or a shield.
(companion bending down until head is straight)
HEAD-BUTT: Attack with the head.
(companion with a closed hand)
PUNCH: Attack with one fist.
ATTACK (Aiming)
(direction pointing to companion's head)
HIGH SHOT: Aim at the head.
(direction pointing in mid-section of a companion)
BODY SHOT: Aim at the body.
(direction pointing to the legs of a companion)
LOW SHOT: Aim at the legs.
DEFENSE
(sword on ground and companion running other way)
PANIC: Devote all of your energy to defense with no thought to
attack.
(companion standing straight)
STAND: Take minimal defensive precautions.
(companion trying to stop)
BACK UP: Back away from an attacker without disengaging.
(companion bending down at the knees)
DUCK: Drop below an attack.
(companion swinging side to side)
DODGE: Shift your body to one side to avoid an attack.
(companion jumping in the air)
JUMP: Leap above an attack.
____________________________________________________________________________
You should have : 8 sides : MA, MB, A1, A2, A3, A4, A5, A6, your /CHARS disk
and this Player Reference Card Documentation
Coming soon, but made by someone else: The Knights of Legend Map
and Player's Handbook (142 pages)