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1994-12-23
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BEYOND ARMAGEDDON
U.S.H.F.
United States Hover Force
Hovercraft Combat Training Simulator
Version 1.1
Copyright 1995 Future Simulations
For Marshelle - Whose understanding and support greatly contributed to the
completion and success of this project.
DISCLAIMER
==========
Users of this software must accept this disclaimer of warranty:
"U.S.H.F. is supplied as is. Future Simulations disclaims all warranties,
expressed or implied, including, without limitation, the warranties of
merchantability and of fitness for any purpose. Future Simulations assumes no
liability for damages, direct or consequential, which may result from the use
of U.S.H.F.."
REGISTRATION INFORMATION
========================
U.S.H.F. is a "shareware program" and is provided at no charge to the user
for evaluation. Feel free to share it with your friends, but please do not
give it away altered or as part of another system. Anyone distributing
U.S.H.F. for any kind of remuneration must first contact Future Simulations
at the address below for authorization.
After you have completed the "Basic Training" module, you will be ready for
more challenging combat scenarios. "The Dogs of War", and "Operation:
Gauntlet" are the next two training modules in the "Historical Missions of
the U.S.H.F." series. The additional features and armaments, make gameplay
even more exciting and challenging.
You are encouraged to pass a copy of U.S.H.F. along to Your friends for
evaluation. Please encourage them to register their copy when they find that
they enjoy it. Registration is only $20. All registered users will receive
a printed owners manual, and a copy of the latest version of U.S.H.F.. In
addition, you will receive two more training modules "The Dogs of War", and
"Operation: Gauntlet" and you will be notified by mail as other training
modules and program updates become available. They will be available to you
for only a shipping and media charge. When registering please specify what
size disk you would like.
Please send your $20 registrations plus $3 shipping and handling:
Future Simulations
P.O. Box 43075
Bakersfield, CA 93384-3075
Note: California residents please add 7.25% sales tax.
SYSTEM REQUIREMENTS
===================
Minimum: Recommended:
-------- ------------
486sx or better 486DX2 or better
VGA Graphics Joystick
2500k Extended Memory Available Soundblaster or 100% Compatible Sound Card
3.5MB Hard disk space
STARTING THE GAME:
========================
Change to the directory where you have stored USHF (Usually "\USHF"), type
"USHF" and press the ENTER key.
KEYBOARD COMMANDS (During Demo):
================================
C,c Cockpit instrumentation overview
L,l Summary of last mission
M,m Main Menu
ESC Exit Menu, Exit program
KEYBOARD COMMANDS (During Missions)
===================================
+,- Increases/decreases range of radar display.
<,> Increases/decreases mouse sensitivity
C,c Cockpit instrumentation overview
D,d Cycle through damage screens
M,m Turret mode (Laser or Photon Cannon)
P,p Auto pilot
T,t Select target
W,w Weapon select (Turret or Rocket)
Esc Exit
FUNCTION KEYS
=============
F1 Commands summary
F2 Cockpit view
F3 Chase view
F4 Terrain detail (Low, High)
F5 Terrain depth (None, Near, Far)
F6 Goraud shading (On, Off)
F7 Scanner Mode (Ships Only, Ships & Waypoints, All Objects)
F8 Debris (On, Off)
F9 Frames per second and mission time display
F10 Turret camera/ Targeting system (On, Off)
MENUS
=====
Press <M> to access the menu system. Navigate the menus by using the
arrow keys to highlight the appropriate menu item and press <ENTER> to
select it.
MAIN MENU
---------
SCENARIOS
Select this item to choose from five different training missions.
Press <I> to get a short overview of the currently highlighted scenario.
PILOTS MENU
This menu pops up automatically the first time you access the menu system.
Position the highlight bar over an empty slot and press <N> to create a
new pilot. Press <ENTER> to select your pilot and return to the main menu.
To display a pilots statistics press <I>. A window will pop up that will
contain the following:
NAME: James
OVERALL STATS:
Time Logged = 00:44:41 (Time logged on simulator)
Total Score = 00022615 (Total combined score)
TRAINING MODULE STATS:
Time Logged = 00:17:23 (Time logged for this training
module. See LOAD MENU)
-#- -A- -S- Time- Score (# = Mission Number
1 5 5 00:32 00640 A = # of Attempts at this mission
2 3 0 00:00 00000 S = # of times successfully completed
3 1 0 00:00 00000 Time = Best time for this mission
4 0 0 00:00 00000 Score = Best score for this mission)
5 2 1 04:19 07500
Total Score = 00008140 (Total of all 5 scores from this
training module.)
OPTIONS MENU
Use this menu to set up your sound card or to choose which device you will
use to control your hovercraft. The simulator currently supports
Soundblaster and 100% compatible soundcards and gameplay via joystick,
mouse or keyboard.
LOAD MENU
Selecting this option will present you with a list of available training
modules on your hard drive. Each training module consists of 5 related
missions. You can select individual missions from the SCENARIOS option on
the main menu. The shareware version comes with the Basic Training module.
When you register you will receive two additional training modules, and as
modules are created you will be able to receive them for only a small
shipping and media charge.
FLIGHT CONTROLS
===============
HF-17 HOVERCRAFT FLIGHT AND WEAPON SYSTEMS CHARACTERISTICS
----------------------------------------------------------
The flight model utilized in this simulation is unique. Many things have
to be considered when piloting your hovercraft. As your hovercraft travels
forward and builds momentum, it will continue to travel forward until
gravity and wind resistance eventually slow it down. This effect is
particularly evident when turning at full throttle. It is possible to be
traveling forward with the nose of your craft pointed to the side until
the thrust from the engines overpowers the momentum. Driving a wheeled
vehicle on ice at high speed would be one example of a hovercrafts
flight model. To make sharp turns, use reverse thrust, then turn. You
will discover that you can maneuver very effectively using this technique.
The turret mounted on top of your ship can rotate 360 degrees as well as
up and down. When you have selected a target (By pressing joystick/mouse
button 2, or <T>) the turret will begin tracking the enemy, and will attempt
to acquire a clean shot at the target. The center display console displays
a view from your turret camera, so that you will always be able to see what
you are shooting at. In many cases you will be firing behind or to the side
of you. Using the rockets is a bit trickier, since they are launched from a
hard-point under your stabilizing wings, you must have your selected target
directly in front of you long enough for the rockets seeker heads to lock on.
For a detailed description of the cockpit instrumentation press <C>.
JOYSTICK
--------
Forward Accelerate your hovercraft forward
Backward Accelerate your hovercraft backward
Left Rotate your hovercraft left
Right Rotate your hovercraft right
Button 1 Fire weapon
Button 2 Select target
Mouse
--------
Up Accelerate your hovercraft forward
Down Accelerate your hovercraft backward
Left Rotate your hovercraft left
Right Rotate your hovercraft right
Left Button Fire weapon
Right Button Select target
KEYBOARD
--------
Up Arrow Accelerate your hovercraft forward
Down Arrow Accelerate your hovercraft backward
Left Arrow Rotate your hovercraft left
Right Arrow Rotate your hovercraft right
CTRL Fire weapon
CUSTOMER SUPPORT
================
For any questions, problems or bug reports please contact:
James Poelke
Compuserve Id: 71561,3037
P.O. Box 43075
Bakersfield, CA 93384-3075
ACKNOWLEDGMENTS
================
SPECIAL THANKS TO:
Terry Beesley
Shannon Chilko
Dolores Erberich
Nicholas Erberich
Bill Lafollette
Mike and Mary Poelke
Eric and Joshua Poelke
Demetrius Shears
Kyle Tillett
and all others who have contributed to the success of U.S.H.F.