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Text File  |  2004-12-01  |  3KB  |  142 lines

  1. //
  2. //
  3. // NOTE:  AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!!
  4. // NOTE:  AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!!
  5. // NOTE:  AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!!
  6. //
  7. // VOL_NORM        1.0f
  8. //
  9. //-----------------------------------------------------------------------------
  10. // common attenuation values
  11. //-----------------------------------------------------------------------------
  12. //
  13. // DON'T USE THESE - USE SNDLVL_ INSTEAD!!!
  14. //    ATTN_NONE        0.0f    
  15. //    ATTN_NORM        0.8f
  16. //    ATTN_IDLE        2.0f
  17. //    ATTN_STATIC        1.25f 
  18. //    ATTN_RICOCHET    1.5f
  19. //    ATTN_GUNFIRE    0.27f
  20. //
  21. //    SNDLVL_NONE        = 0,
  22. //    SNDLVL_25dB        = 25,
  23. //    SNDLVL_30dB        = 30,
  24. //    SNDLVL_35dB        = 35,
  25. //    SNDLVL_40dB        = 40,
  26. //    SNDLVL_45dB        = 45,
  27. //    SNDLVL_50dB        = 50,    // 3.9
  28. //    SNDLVL_55dB        = 55,    // 3.0
  29. //    SNDLVL_IDLE        = 60,    // 2.0
  30. //    SNDLVL_TALKING    = 60,    // 2.0
  31. //    SNDLVL_60dB        = 60,    // 2.0
  32. //    SNDLVL_65dB        = 65,    // 1.5
  33. //    SNDLVL_STATIC    = 66,    // 1.25
  34. //    SNDLVL_70dB        = 70,    // 1.0
  35. //    SNDLVL_NORM        = 75,
  36. //    SNDLVL_75dB        = 75,    // 0.8
  37. //    SNDLVL_80dB        = 80,    // 0.7
  38. //    SNDLVL_85dB        = 85,    // 0.6
  39. //    SNDLVL_90dB        = 90,    // 0.5
  40. //    SNDLVL_95dB        = 95,
  41. //    SNDLVL_100dB    = 100,    // 0.4
  42. //    SNDLVL_105dB    = 105,
  43. //    SNDLVL_120dB    = 120,
  44. //    SNDLVL_130dB    = 130,
  45. //    SNDLVL_GUNFIRE    = 140,    // 0.27
  46. //    SNDLVL_140dB    = 140,    // 0.2
  47. //    SNDLVL_150dB    = 150,    // 0.2
  48.  
  49. "HUDQuickInfo.LowHealth"
  50. {
  51.     "channel"        "CHAN_ITEM"
  52.     "volume"        "0.8"
  53.     "pitch"            "PITCH_NORM"
  54.  
  55.     "soundlevel"    "SNDLVL_NONE"
  56.  
  57.     "wave"            "common/warning.wav"
  58. }
  59.  
  60. "HUDQuickInfo.LowAmmo"
  61. {
  62.     "channel"        "CHAN_ITEM"
  63.     "volume"        "0.8"
  64.     "pitch"            "PITCH_NORM"
  65.  
  66.     "soundlevel"    "SNDLVL_NONE"
  67.  
  68.     "wave"            "common/warning.wav"
  69. }
  70.  
  71. "HudChat.Message"
  72. {
  73.     "channel"    "CHAN_ITEM"
  74.     "volume"    "0.8"
  75.     "soundlevel"  "SNDLVL_NONE"
  76.     "pitch"    "PITCH_NORM"
  77.  
  78.     "wave"    "common/talk.wav"
  79. }
  80.  
  81. // Client .dll sounds
  82.  
  83. "Player.DenyWeaponSelection"
  84. {
  85.     "channel"    "CHAN_ITEM"
  86.     "volume"    "0.32"
  87.     "soundlevel"  "SNDLVL_NONE"
  88.     "pitch"    "PITCH_NORM"
  89.  
  90.     "wave"    "common/wpn_denyselect.wav"
  91. }
  92.  
  93. "Player.WeaponSelected"
  94. {
  95.     "channel"    "CHAN_ITEM"
  96.     "volume"    "0.32"
  97.     "soundlevel"  "SNDLVL_NONE"
  98.     "pitch"    "PITCH_NORM"
  99.  
  100.     "wave"    "common/wpn_select.wav"
  101. }
  102.  
  103. "Player.WeaponSelectionMoveSlot"
  104. {
  105.     "channel"    "CHAN_ITEM"
  106.     "volume"    "0.32"
  107.     "soundlevel"  "SNDLVL_NONE"
  108.     "pitch"    "PITCH_NORM"
  109.  
  110.     "wave"    "common/wpn_moveselect.wav"
  111. }
  112.  
  113. "Player.WeaponSelectionOpen"
  114. {
  115.     "channel"    "CHAN_ITEM"
  116.     "volume"    "0.32"
  117.     "soundlevel"  "SNDLVL_NONE"
  118.     "pitch"    "PITCH_NORM"
  119.  
  120.     "wave"    "common/wpn_hudon.wav"
  121. }
  122.  
  123. "Player.WeaponSelectionClose"
  124. {
  125.     "channel"    "CHAN_ITEM"
  126.     "volume"    "0.32"
  127.     "soundlevel"  "SNDLVL_NONE"
  128.     "pitch"    "PITCH_NORM"
  129.  
  130.     "wave"    "common/wpn_hudoff.wav"
  131. }
  132.  
  133. "MenuMusic.Intro"
  134. {
  135.     "channel"    "CHAN_ITEM"
  136.     "volume"    "0.4"
  137.     "soundlevel"  "SNDLVL_NONE"
  138.     "pitch"    "PITCH_NORM"
  139.  
  140.     "wave"    "#music\HL2_song7.mp3"
  141. }
  142.