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GEGA 010
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Half-Life2
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jbmodv03
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game_sounds_ui.txt
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2004-12-01
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142 lines
//
//
// NOTE: AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!!
// NOTE: AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!!
// NOTE: AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!!
//
// VOL_NORM 1.0f
//
//-----------------------------------------------------------------------------
// common attenuation values
//-----------------------------------------------------------------------------
//
// DON'T USE THESE - USE SNDLVL_ INSTEAD!!!
// ATTN_NONE 0.0f
// ATTN_NORM 0.8f
// ATTN_IDLE 2.0f
// ATTN_STATIC 1.25f
// ATTN_RICOCHET 1.5f
// ATTN_GUNFIRE 0.27f
//
// SNDLVL_NONE = 0,
// SNDLVL_25dB = 25,
// SNDLVL_30dB = 30,
// SNDLVL_35dB = 35,
// SNDLVL_40dB = 40,
// SNDLVL_45dB = 45,
// SNDLVL_50dB = 50, // 3.9
// SNDLVL_55dB = 55, // 3.0
// SNDLVL_IDLE = 60, // 2.0
// SNDLVL_TALKING = 60, // 2.0
// SNDLVL_60dB = 60, // 2.0
// SNDLVL_65dB = 65, // 1.5
// SNDLVL_STATIC = 66, // 1.25
// SNDLVL_70dB = 70, // 1.0
// SNDLVL_NORM = 75,
// SNDLVL_75dB = 75, // 0.8
// SNDLVL_80dB = 80, // 0.7
// SNDLVL_85dB = 85, // 0.6
// SNDLVL_90dB = 90, // 0.5
// SNDLVL_95dB = 95,
// SNDLVL_100dB = 100, // 0.4
// SNDLVL_105dB = 105,
// SNDLVL_120dB = 120,
// SNDLVL_130dB = 130,
// SNDLVL_GUNFIRE = 140, // 0.27
// SNDLVL_140dB = 140, // 0.2
// SNDLVL_150dB = 150, // 0.2
"HUDQuickInfo.LowHealth"
{
"channel" "CHAN_ITEM"
"volume" "0.8"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NONE"
"wave" "common/warning.wav"
}
"HUDQuickInfo.LowAmmo"
{
"channel" "CHAN_ITEM"
"volume" "0.8"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NONE"
"wave" "common/warning.wav"
}
"HudChat.Message"
{
"channel" "CHAN_ITEM"
"volume" "0.8"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"wave" "common/talk.wav"
}
// Client .dll sounds
"Player.DenyWeaponSelection"
{
"channel" "CHAN_ITEM"
"volume" "0.32"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"wave" "common/wpn_denyselect.wav"
}
"Player.WeaponSelected"
{
"channel" "CHAN_ITEM"
"volume" "0.32"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"wave" "common/wpn_select.wav"
}
"Player.WeaponSelectionMoveSlot"
{
"channel" "CHAN_ITEM"
"volume" "0.32"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"wave" "common/wpn_moveselect.wav"
}
"Player.WeaponSelectionOpen"
{
"channel" "CHAN_ITEM"
"volume" "0.32"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"wave" "common/wpn_hudon.wav"
}
"Player.WeaponSelectionClose"
{
"channel" "CHAN_ITEM"
"volume" "0.32"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"wave" "common/wpn_hudoff.wav"
}
"MenuMusic.Intro"
{
"channel" "CHAN_ITEM"
"volume" "0.4"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"wave" "#music\HL2_song7.mp3"
}