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Text File  |  2004-12-01  |  22KB  |  1,287 lines

  1. //*******************************************************
  2. // HL2 World sounds
  3. //     doors, buttons, levers, platforms, beams
  4.  
  5.  
  6. "FuncTrackChange.Blocking"
  7. {
  8.     "channel"    "CHAN_VOICE"
  9.     "volume"    "1"
  10.     "soundlevel"  "SNDLVL_75dB"
  11.     "wave"    "buttons/button11.wav"
  12. }
  13.  
  14. "TriggerSuperArmor.StartCharging"
  15. {
  16.     "channel"    "CHAN_ITEM"
  17.     "volume"    "0.85"
  18.     "soundlevel"  "SNDLVL_75dB"
  19.  
  20.     "wave"    "items/suitchargeok1.wav"
  21. }
  22.  
  23. "TriggerSuperArmor.Charging"
  24. {
  25.     "channel"    "CHAN_ITEM"
  26.     "volume"    "0.85"
  27.     "soundlevel"  "SNDLVL_75dB"
  28.  
  29.     "wave"    "items/suitcharge1.wav"
  30. }
  31.  
  32. "TriggerSuperArmor.DoneCharging"
  33. {
  34.     "channel"    "CHAN_ITEM"
  35.     "volume"    "0.85"
  36.     "soundlevel"  "SNDLVL_75dB"
  37.  
  38.     "wave"    "items/suitchargeno1.wav"
  39. }
  40.  
  41. // *********************************************************
  42. // Doors
  43. "Door.Locked1"
  44. {
  45.     "channel"    "CHAN_VOICE"
  46.     "volume"    "1"
  47.     "soundlevel"  "SNDLVL_75dB"
  48.     "wave"    "doors/door_locked1.wav"
  49. }
  50.  
  51. "Door.Locked2"
  52. {
  53.     "channel"    "CHAN_VOICE"
  54.     "volume"    "1"
  55.     "soundlevel"  "SNDLVL_75dB"
  56.     "wave"    "doors/door_locked2.wav"
  57. }
  58.  
  59. "DoorSound.Null"
  60. {
  61.     "channel"        "CHAN_BODY"
  62.     "volume"        "1.0"
  63.     "pitch"            "100"
  64.     "soundlevel"    "SNDLVL_NORM"
  65.     "wave"    "common/null.wav" 
  66. }
  67.  
  68. "DoorSound.DefaultMove"
  69. {
  70.     "channel"        "CHAN_BODY"
  71.     "volume"        "0.2"
  72.     "soundlevel"    "SNDLVL_75dB"
  73.     "wave"    "doors/default_move.wav" 
  74. }
  75.  
  76. "DoorSound.DefaultArrive"
  77. {
  78.     "channel"        "CHAN_BODY"
  79.     "volume"        "0.2"
  80.     "soundlevel"    "SNDLVL_75dB"
  81.     "wave"    "common/null.wav" 
  82. }
  83.  
  84. "DoorSound.DefaultLocked"
  85. {
  86.     "channel"        "CHAN_BODY"
  87.     "volume"        "0.2"
  88.     "soundlevel"    "SNDLVL_75dB"
  89.     "wave"    "doors/default_locked.wav" 
  90. }
  91.  
  92. "RotDoorSound.DefaultMove"
  93. {
  94.     "channel"        "CHAN_BODY"
  95.     "volume"        "0.2"
  96.     "soundlevel"    "SNDLVL_75dB"
  97.     "wave"    "doors/default_move.wav" 
  98. }
  99.  
  100. "RotDoorSound.DefaultArrive"
  101. {
  102.     "channel"        "CHAN_BODY"
  103.     "volume"        "0.2"
  104.     "soundlevel"    "SNDLVL_75dB"
  105.     "wave"    "common/null.wav" 
  106. }
  107.  
  108. "RotDoorSound.DefaultLocked"
  109. {
  110.     "channel"        "CHAN_BODY"
  111.     "volume"        "0.2"
  112.     "soundlevel"    "SNDLVL_75dB"
  113.     "wave"    "doors/default_locked.wav" 
  114. }
  115.  
  116. // 1 Metal Door
  117.  
  118. "Doors.Move1"
  119. {
  120.     "channel"    "CHAN_BODY"
  121.     "volume"    "0.2"
  122.     "soundlevel"  "SNDLVL_75dB"
  123.     "pitch"        "90,110"
  124.     "rndwave"
  125.     {
  126.         "wave"    "doors/door_metal_rusty_move1.wav"
  127.         "wave"    "doors/door_squeek1.wav"
  128.     }
  129. }
  130.  
  131. "Doors.FullOpen1"
  132. {
  133.     "channel"    "CHAN_BODY"
  134.     "volume"    "0.5"
  135.     "soundlevel"  "SNDLVL_75dB"
  136.     "pitch"        "90,110"
  137.     "wave"    "doors/door_metal_medium_open1.wav"
  138. }
  139.  
  140. "Doors.FullClose1"
  141. {
  142.     "channel"    "CHAN_BODY"
  143.     "volume"    "0.7"
  144.     "soundlevel"  "SNDLVL_75dB"
  145.     "pitch"        "90,110"
  146.     "rndwave"
  147.     {
  148.         "wave"    "doors/door_metal_medium_close1.wav"
  149.         "wave"    "doors/default_stop.wav"
  150.     }
  151. }
  152.  
  153. // 2 Rusty Metal Door
  154.  
  155. "Doors.Move2"
  156. {
  157.     "channel"    "CHAN_BODY"
  158.     "volume"    "0.5"
  159.     "soundlevel"  "SNDLVL_75dB"
  160.     "pitch"        "90,110"
  161.     "rndwave"
  162.     {
  163.         "wave"    "doors/door_metal_rusty_move1.wav"
  164.         "wave"    "doors/metal_move1.wav"
  165.     }
  166. }
  167.  
  168. "Doors.FullOpen2"
  169. {
  170.     "channel"    "CHAN_BODY"
  171.     "volume"    "0.7"
  172.     "soundlevel"  "SNDLVL_75dB"
  173.     "pitch"        "90,110"
  174.     "wave"    "doors/door_metal_large_open1.wav"
  175. }
  176.  
  177. "Doors.FullClose2"
  178. {
  179.     "channel"    "CHAN_BODY"
  180.     "volume"    "0.7"
  181.     "soundlevel"  "SNDLVL_75dB"
  182.     "pitch"        "90,110"
  183.     "rndwave"
  184.     {
  185.         "wave"    "doors/door_metal_large_close2.wav"
  186.         "wave"    "doors/metal_stop1.wav"
  187.     }
  188. }
  189.  
  190. // 3 Wood door
  191.  
  192. "Doors.Move3"
  193. {
  194.     "channel"    "CHAN_BODY"
  195.     "volume"    "0.5"
  196.     "soundlevel"  "SNDLVL_75dB"
  197.     "pitch"        "90,110"
  198.     "rndwave"
  199.     {
  200.         "wave"    "doors/door1_move.wav"
  201.         "wave"    "doors/wood_move1.wav"
  202.     }
  203. }
  204.  
  205. "Doors.FullOpen3"
  206. {
  207.     "channel"    "CHAN_BODY"
  208.     "volume"    "0.7"
  209.     "soundlevel"  "SNDLVL_75dB"
  210.     "pitch"        "90,110"
  211.     "wave"    "doors/door1_stop.wav"
  212. }
  213.  
  214. "Doors.FullClose3"
  215. {
  216.     "channel"    "CHAN_BODY"
  217.     "volume"    "0.7"
  218.     "soundlevel"  "SNDLVL_75dB"
  219.     "pitch"        "90,110"
  220.     "rndwave"
  221.     {
  222.         "wave"    "doors/door_wood_close1.wav"
  223.         "wave"    "doors/wood_stop1.wav"
  224.     }
  225. }
  226.  
  227. // 4 Old Wood door
  228.  
  229. "Doors.Move4"
  230. {
  231.     "channel"    "CHAN_BODY"
  232.     "volume"    "0.5"
  233.     "soundlevel"  "SNDLVL_75dB"
  234.     "pitch"        "90,110"
  235.     "rndwave"
  236.     {
  237.         "wave"    "doors/door1_move.wav"
  238.         "wave"    "doors/wood_move1.wav"
  239.     }
  240. }
  241.  
  242. "Doors.FullOpen4"
  243. {
  244.     "channel"    "CHAN_BODY"
  245.     "volume"    "0.7"
  246.     "soundlevel"  "SNDLVL_75dB"
  247.     "pitch"        "90,110"
  248.     "wave"    "doors/door1_stop.wav"
  249. }
  250.  
  251. "Doors.FullClose4"
  252. {
  253.     "channel"    "CHAN_BODY"
  254.     "volume"    "0.7"
  255.     "soundlevel"  "SNDLVL_75dB"
  256.     "pitch"        "90,110"
  257.     "rndwave"
  258.     {
  259.         "wave"    "doors/door_wood_close1.wav"
  260.         "wave"    "doors/wood_stop1.wav"
  261.     }
  262. }
  263.  
  264.  
  265. // 5 screen door with spring
  266.  
  267. "Doors.Move5"
  268. {
  269.     "channel"    "CHAN_BODY"
  270.     "volume"    "0.5"
  271.     "soundlevel"  "SNDLVL_75dB"
  272.     "pitch"        "90,110"
  273.     "wave"    "doors/door_screen_move1.wav"
  274. }
  275.  
  276. "Doors.FullOpen5"
  277. {
  278.     "channel"    "CHAN_BODY"
  279.     "volume"    "0.7"
  280.     "soundlevel"  "SNDLVL_75dB"
  281.     "pitch"        "90,110"
  282.     "wave"    "doors/door_screen_open1.wav"
  283. }
  284.  
  285. "Doors.FullClose5"
  286. {
  287.     "channel"    "CHAN_BODY"
  288.     "volume"    "0.7"
  289.     "soundlevel"  "SNDLVL_75dB"
  290.     "pitch"        "90,110"
  291.     "wave"    "doors/door_screen_close1.wav"
  292. }    
  293.  
  294. // 6 chainlink door
  295.  
  296. "Doors.Move6"
  297. {
  298.     "channel"    "CHAN_BODY"
  299.     "volume"    "0.6"
  300.     "soundlevel"  "SNDLVL_75dB"
  301.     "pitch"        "90,110"
  302.     "wave"    "doors/door_chainlink_move1.wav"
  303. }
  304.  
  305. "Doors.FullOpen6"
  306. {
  307.     "channel"    "CHAN_BODY"
  308.     "volume"    "0.7"
  309.     "soundlevel"  "SNDLVL_75dB"
  310.     "pitch"        "90,110"
  311.     "wave"    "doors/door_chainlink_close1.wav"
  312. }
  313.  
  314. "Doors.FullClose6"
  315. {
  316.     "channel"    "CHAN_BODY"
  317.     "volume"    "0.7"
  318.     "soundlevel"  "SNDLVL_75dB"
  319.     "pitch"        "90,110"
  320.     "wave"    "doors/door_chainlink_close2.wav"
  321. }
  322.  
  323. // 7 metal gate
  324.  
  325. "Doors.Move7"
  326. {
  327.     "channel"    "CHAN_BODY"
  328.     "volume"    "0.6"
  329.     "soundlevel"  "SNDLVL_75dB"
  330.     "pitch"        "90,110"
  331.     "wave"    "doors/door_metal_gate_move1.wav"
  332. }
  333.  
  334. "Doors.FullOpen7"
  335. {
  336.     "channel"    "CHAN_BODY"
  337.     "volume"    "0.7"
  338.     "soundlevel"  "SNDLVL_75dB"
  339.     "pitch"        "90,110"
  340.     "wave"    "doors/door_metal_gate_close1.wav"
  341. }
  342.  
  343. "Doors.FullClose7"
  344. {
  345.     "channel"    "CHAN_BODY"
  346.     "volume"    "0.7"
  347.     "soundlevel"  "SNDLVL_75dB"
  348.     "pitch"        "90,110"
  349.     "wave"    "doors/door_metal_large_close2.wav"
  350. }
  351.  
  352. // 8 locker/metal box/vent door
  353.  
  354. "Doors.Move8"
  355. {
  356.     "channel"    "CHAN_BODY"
  357.     "volume"    "0.5"
  358.     "soundlevel"  "SNDLVL_75dB"
  359.     "pitch"        "90,110"
  360.     "wave"    "doors/door_metal_thin_move1.wav"
  361. }
  362.  
  363. "Doors.FullOpen8"
  364. {
  365.     "channel"    "CHAN_BODY"
  366.     "volume"    "0.7"
  367.     "soundlevel"  "SNDLVL_75dB"
  368.     "pitch"        "90,110"
  369.     "wave"    "doors/door_metal_thin_open1.wav"
  370. }
  371.  
  372. "Doors.FullClose8"
  373. {
  374.     "channel"    "CHAN_BODY"
  375.     "volume"    "0.7"
  376.     "soundlevel"  "SNDLVL_75dB"
  377.     "pitch"        "90,110"
  378.     "wave"    "doors/door_metal_thin_close2.wav"
  379. }
  380.  
  381. // 9 large metal door
  382.  
  383. "Doors.Move9"
  384. {
  385.     "channel"    "CHAN_BODY"
  386.     "volume"    "0.9"
  387.     "soundlevel"  "SNDLVL_85dB"
  388.     "pitch"        "75,85"
  389.     "rndwave"
  390.     {
  391.         "wave"    "doors/metal_move1.wav"
  392.     }
  393. }
  394.  
  395. "Doors.FullOpen9"
  396. {
  397.     "channel"    "CHAN_BODY"
  398.     "volume"    "0.9"
  399.     "soundlevel"  "SNDLVL_85dB"
  400.     "pitch"        "90,110"
  401.     "wave"    "doors/door_metal_large_close2.wav"
  402. }
  403.  
  404. "Doors.FullClose9"
  405. {
  406.     "channel"    "CHAN_BODY"
  407.     "volume"    "0.9"
  408.     "soundlevel"  "SNDLVL_85dB"
  409.     "pitch"        "90,110"
  410.     "wave"    "doors/door_metal_large_chamber_close1.wav"
  411. }
  412.  
  413. // 10 huge metal door
  414.  
  415. "Doors.Move10"
  416. {
  417.     "channel"    "CHAN_BODY"
  418.     "volume"    "0.8"
  419.     "soundlevel"  "SNDLVL_100dB"
  420.     "pitch"        "100"
  421.     "wave"    "plats/hall_elev_move.wav"
  422. }
  423.  
  424. "Doors.FullOpen10"
  425. {
  426.     "channel"    "CHAN_BODY"
  427.     "volume"    "1.0"
  428.     "soundlevel"  "SNDLVL_100dB"
  429.     "pitch"        "70,80"
  430.     "wave"    "plats/hall_elev_stop.wav"
  431. }
  432.  
  433. "Doors.FullClose10"
  434. {
  435.     "channel"    "CHAN_BODY"
  436.     "volume"    "0.7"
  437.     "soundlevel"  "SNDLVL_100dB"
  438.     "pitch"        "70,80"
  439.     "wave"    "plats/hall_elev_stop.wav"
  440. }
  441.  
  442. // 11 large metal rollup door
  443.  
  444. "Doors.Move11"
  445. {
  446.     "channel"    "CHAN_BODY"
  447.     "volume"    "0.65"
  448.     "soundlevel"  "SNDLVL_100dB"
  449.     "pitch"        "90,110"
  450.     "wave"    "doors/garage_move1.wav"
  451. }
  452.  
  453. "Doors.FullOpen11"
  454. {
  455.     "channel"    "CHAN_BODY"
  456.     "volume"    "0.7"
  457.     "soundlevel"  "SNDLVL_100dB"
  458.     "pitch"        "90,110"
  459.     "wave"    "doors/garage_stop1.wav"
  460. }
  461.  
  462. "Doors.FullClose11"
  463. {
  464.     "channel"    "CHAN_BODY"
  465.     "volume"    "0.7"
  466.     "soundlevel"  "SNDLVL_100dB"
  467.     "pitch"        "90,110"
  468.     "wave"    "doors/garage_stop1.wav"
  469. }
  470.  
  471. // 12 large motorized door1
  472.  
  473. "Doors.Move12"
  474. {
  475.     "channel"    "CHAN_BODY"
  476.     "volume"    "0.9"
  477.     "soundlevel"  "SNDLVL_85dB"
  478.     "pitch"        "100"
  479.     "wave"    "doors/doormove1.wav"
  480. }
  481.  
  482. "Doors.FullOpen12"
  483. {
  484.     "channel"    "CHAN_BODY"
  485.     "volume"    "0.9"
  486.     "soundlevel"  "SNDLVL_85dB"
  487.     "pitch"        "100"
  488.     "wave"    "doors/doorstop6.wav"
  489. }
  490.  
  491. "Doors.FullClose12"
  492. {
  493.     "channel"    "CHAN_BODY"
  494.     "volume"    "0.9"
  495.     "soundlevel"  "SNDLVL_85dB"
  496.     "pitch"        "100"
  497.     "wave"        "doors/doorstop6.wav"
  498. }
  499.  
  500. // 13 large motorized door2
  501.  
  502. "Doors.Move13"
  503. {
  504.     "channel"    "CHAN_BODY"
  505.     "volume"    "0.9"
  506.     "soundlevel"  "SNDLVL_85dB"
  507.     "pitch"        "100"
  508.     "wave"    "doors/doormove7.wav"
  509. }
  510.  
  511. "Doors.FullOpen13"
  512. {
  513.     "channel"    "CHAN_BODY"
  514.     "volume"    "0.9"
  515.     "soundlevel"  "SNDLVL_85dB"
  516.     "pitch"        "100"
  517.     "wave"    "doors/doorstop2.wav"
  518. }
  519.  
  520. "Doors.FullClose13"
  521. {
  522.     "channel"    "CHAN_BODY"
  523.     "volume"    "0.9"
  524.     "soundlevel"  "SNDLVL_85dB"
  525.     "pitch"        "100"
  526.     "wave"    "doors/doorstop2.wav"
  527. }
  528. // 14 pressurized door
  529.  
  530. "Doors.Move14"
  531. {
  532.     "channel"    "CHAN_BODY"
  533.     "volume"    "0.7"
  534.     "soundlevel"  "SNDLVL_75dB"
  535.     "pitch"        "100"
  536.     "wave"    "doors/doormove2.wav"
  537. }
  538.  
  539. "Doors.FullOpen14"
  540. {
  541.     "channel"    "CHAN_BODY"
  542.     "volume"    "0.7"
  543.     "soundlevel"  "SNDLVL_75dB"
  544.     "pitch"        "100"
  545.     "wave"    "doors/doorstop1.wav"
  546. }
  547.  
  548. "Doors.FullClose14"
  549. {
  550.     "channel"    "CHAN_BODY"
  551.     "volume"    "0.4"
  552.     "soundlevel"  "SNDLVL_75dB"
  553.     "pitch"        "100"
  554.     "wave"        "doors/doorstop1.wav"
  555. }
  556.  
  557. // 15 high tech glass/plastic door
  558.  
  559. "Doors.Move15"
  560. {
  561.     "channel"    "CHAN_BODY"
  562.     "volume"    "0.7"
  563.     "soundlevel"  "SNDLVL_75dB"
  564.     "pitch"        "100"
  565.     "wave"    "doors/doormove4.wav"
  566. }
  567.  
  568. "Doors.FullOpen15"
  569. {
  570.     "channel"    "CHAN_BODY"
  571.     "volume"    "0.4"
  572.     "soundlevel"  "SNDLVL_75dB"
  573.     "pitch"        "100"
  574.     "wave"    "doors/doorstop4.wav"
  575. }
  576.  
  577. "Doors.FullClose15"
  578. {
  579.     "channel"    "CHAN_BODY"
  580.     "volume"    "0.4"
  581.     "soundlevel"  "SNDLVL_75dB"
  582.     "pitch"        "100"
  583.     "wave"    "doors/doorstop4.wav"
  584. }
  585.  
  586. // 16 gigantic floodgate door
  587.  
  588. "Doors.Move16"
  589. {
  590.     "channel"    "CHAN_BODY"
  591.     "volume"    "1.0"
  592.     "soundlevel"  "SNDLVL_100dB"
  593.     "pitch"        "100"
  594.     "wave"    "ambient/machines/wall_move4.wav"
  595. }
  596.  
  597. "Doors.FullOpen16"
  598. {
  599.     "channel"    "CHAN_BODY"
  600.     "volume"    "1.0"
  601.     "soundlevel"  "SNDLVL_100dB"
  602.     "pitch"        "100"
  603.     "wave"    "plats/bigstop1.wav"
  604. }
  605.  
  606. "Doors.FullClose16"
  607. {
  608.     "channel"    "CHAN_BODY"
  609.     "volume"    "1.0"
  610.     "soundlevel"  "SNDLVL_100dB"
  611.     "pitch"        "100"
  612.     "wave"    "plats/bigstop1.wav"
  613. }
  614.  
  615. // 17 combine barrier/gate door large
  616.  
  617. "Doors.Move17"
  618. {
  619.     "channel"    "CHAN_BODY"
  620.     "volume"    "1.0"
  621.     "soundlevel"  "SNDLVL_100dB"
  622.     "pitch"        "100"
  623.     "wave"    "ambient/machines/wall_ambient1.wav"
  624. }
  625.  
  626. "Doors.FullOpen17"
  627. {
  628.     "channel"    "CHAN_BODY"
  629.     "volume"    "1.0"
  630.     "soundlevel"  "SNDLVL_100dB"
  631.     "pitch"        "100"
  632.     "wave"    "plats/platstop1.wav"
  633. }
  634.  
  635. "Doors.FullClose17"
  636. {
  637.     "channel"    "CHAN_BODY"
  638.     "volume"    "1.0"
  639.     "soundlevel"  "SNDLVL_100dB"
  640.     "pitch"        "100"
  641.     "wave"    "plats/platstop1.wav"
  642. }
  643.  
  644. // 18 combine barrier/gate door medium
  645.  
  646. "Doors.Move18"
  647. {
  648.     "channel"    "CHAN_BODY"
  649.     "volume"    "0.8"
  650.     "soundlevel"  "SNDLVL_90dB"
  651.     "pitch"        "120"
  652.     "wave"    "ambient/machines/wall_move5.wav"
  653. }
  654.  
  655. "Doors.FullOpen18"
  656. {
  657.     "channel"    "CHAN_BODY"
  658.     "volume"    "0.8"
  659.     "soundlevel"  "SNDLVL_90dB"
  660.     "pitch"        "120"
  661.     "wave"    "plats/platstop1.wav"
  662. }
  663.  
  664. "Doors.FullClose18"
  665. {
  666.     "channel"    "CHAN_BODY"
  667.     "volume"    "0.8"
  668.     "soundlevel"  "SNDLVL_90dB"
  669.     "pitch"        "100"
  670.     "wave"    "plats/platstop1.wav"
  671. }
  672.  
  673. "doors.locker_shut"
  674. {
  675.     "channel"    "CHAN_STATIC"
  676.     "volume"    "0.15,0.25"
  677.     "soundlevel"  "SNDLVL_75dB"
  678.                 "pitch"       "120,135"
  679.                 "rndwave"
  680.                 {
  681.                        "wave"    "doors/vent_open2.wav"
  682.                     "wave"    "doors/vent_open3.wav"
  683.                 }
  684. }
  685.  
  686.  
  687. // **************************************************************
  688. // Combine Door (combine_gate_**)
  689.  
  690. // combine gate citizen
  691.  
  692. "Doors.CombineGate_citizen_unlock1"
  693. {
  694.     "channel"    "CHAN_STATIC"
  695.     "volume"    "0.65"
  696.     "soundlevel"  "SNDLVL_70dB"
  697.     "pitch"        "100"
  698.     "wave"    "plats/hall_elev_door.wav"
  699. }
  700.  
  701. "Doors.CombineGate_citizen_move1"
  702. {
  703.     "channel"    "CHAN_BODY"
  704.     "volume"    "0.65"
  705.     "soundlevel"  "SNDLVL_70dB"
  706.     "pitch"        "100"
  707.     "wave"    "plats/hall_elev_move.wav"
  708. }
  709.  
  710. "Doors.CombineGate_citizen_stop1"
  711. {
  712.     "channel"    "CHAN_STATIC"
  713.     "volume"    "0.7"
  714.     "soundlevel"  "SNDLVL_70dB"
  715.     "pitch"        "100"
  716.     "wave"    "plats/elevator_stop1.wav"
  717. }
  718.  
  719. "Doors.CombineGate_citizen_stop2"
  720. {
  721.     "channel"    "CHAN_STATIC"
  722.     "volume"    "0.7"
  723.     "soundlevel"  "SNDLVL_70dB"
  724.     "pitch"        "100"
  725.     "wave"    "plats/elevator_stop2.wav"
  726. }
  727.  
  728. // **************************************************************
  729. // Door Handles
  730.  
  731. // 1 latch
  732.  
  733. "DoorHandles.Unlocked1"
  734. {
  735.     "channel"    "CHAN_ITEM"
  736.     "volume"    "0.7"
  737.     "soundlevel"  "SNDLVL_75dB"
  738.     "pitch"        "90,110"
  739.     "rndwave"
  740.     {
  741.         "wave"    "doors/latchunlocked1.wav"
  742.         "wave"    "doors/door_latch3.wav"
  743.     }
  744. }
  745.  
  746. "DoorHandles.Locked1"
  747. {
  748.     "channel"    "CHAN_ITEM"
  749.     "volume"    "0.7"
  750.     "soundlevel"  "SNDLVL_75dB"
  751.     "pitch"        "90,110"
  752.     "wave"    "doors/latchlocked2.wav"
  753. }
  754.  
  755. // 2 pushbar
  756.  
  757. "DoorHandles.Unlocked2"
  758. {
  759.     "channel"    "CHAN_ITEM"
  760.     "volume"    "0.7"
  761.     "soundlevel"  "SNDLVL_75dB"
  762.     "pitch"        "90,110"
  763.     "wave"    "doors/handle_pushbar_open1.wav"
  764. }
  765.  
  766. "DoorHandles.Locked2"
  767. {
  768.     "channel"    "CHAN_ITEM"
  769.     "volume"    "0.7"
  770.     "soundlevel"  "SNDLVL_75dB"
  771.     "pitch"        "90,110"
  772.     "wave"    "doors/handle_pushbar_locked1.wav"
  773. }
  774.  
  775. // 3 knob
  776.  
  777. "DoorHandles.Unlocked3"
  778. {
  779.     "channel"    "CHAN_ITEM"
  780.     "volume"    "0.7"
  781.     "soundlevel"  "SNDLVL_75dB"
  782.     "pitch"        "90,110"
  783.     "wave"    "doors/latchunlocked1.wav"
  784. }
  785.  
  786. "DoorHandles.Locked3"
  787. {
  788.     "channel"    "CHAN_ITEM"
  789.     "volume"    "0.7"
  790.     "soundlevel"  "SNDLVL_75dB"
  791.     "pitch"        "90,110"
  792.     "wave"    "doors/handle_knob_locked2.wav"
  793. }
  794.  
  795. // 4 metal locker
  796.  
  797. "DoorHandles.Unlocked4"
  798. {
  799.     "channel"    "CHAN_ITEM"
  800.     "volume"    "0.7"
  801.     "soundlevel"  "SNDLVL_75dB"
  802.     "pitch"        "90,110"
  803.     "wave"    "doors/latchunlocked2.wav"
  804. }
  805.  
  806. "DoorHandles.Locked4"
  807. {
  808.     "channel"    "CHAN_ITEM"
  809.     "volume"    "0.7"
  810.     "soundlevel"  "SNDLVL_75dB"
  811.     "pitch"        "90,110"
  812.     "wave"    "doors/handle_locker_locked1.wav"
  813. }
  814.  
  815.  
  816. // **********************************************************
  817. // UNDONE: Platforms
  818.  
  819. // 1 clean elevator
  820. //doors/door_elevator1.wav
  821. //doors/door_elevator_loop1.wav
  822.  
  823. // 2 industrial elevator
  824. //doors/garage_move1.wav
  825. //doors/garage_stop1.wav
  826.  
  827. // 3 extension bridge
  828. //doors/drawbridge_move1.wav
  829. //doors/drawbridge_stop1.wav
  830.  
  831.  
  832.  
  833. // **********************************************************
  834. // Buttons
  835.  
  836. "Buttons.snd0"
  837. {
  838.     "channel"    "CHAN_ITEM"
  839.     "volume"    "0.7"
  840.     "soundlevel"  "SNDLVL_75dB"
  841.     "wave"    "common/null.wav"
  842.  
  843. }
  844.  
  845. "Buttons.snd1"
  846. {
  847.     "channel"    "CHAN_ITEM"
  848.     "volume"    "0.7"
  849.     "soundlevel"  "SNDLVL_75dB"
  850.     "pitch"        "100"
  851.     "wave"    "buttons/button1.wav"
  852. }
  853.  
  854. "Buttons.snd2"
  855. {
  856.     "channel"    "CHAN_ITEM"
  857.     "volume"    "0.7"
  858.     "soundlevel"  "SNDLVL_75dB"
  859.     "pitch"        "100"
  860.     "wave"    "buttons/button2.wav"
  861. }
  862.  
  863. "Buttons.snd3"
  864. {
  865.     "channel"    "CHAN_ITEM"
  866.     "volume"    "0.7"
  867.     "soundlevel"  "SNDLVL_75dB"
  868.     "pitch"        "100"
  869.     "wave"    "buttons/button3.wav"
  870. }
  871.  
  872. "Buttons.snd4"
  873. {
  874.     "channel"    "CHAN_ITEM"
  875.     "volume"    "0.7"
  876.     "soundlevel"  "SNDLVL_75dB"
  877.     "pitch"        "100"
  878.     "wave"    "buttons/button4.wav"
  879. }
  880.  
  881. "Buttons.snd5"
  882. {
  883.     "channel"    "CHAN_ITEM"
  884.     "volume"    "0.7"
  885.     "soundlevel"  "SNDLVL_75dB"
  886.     "pitch"        "100"
  887.     "wave"    "buttons/button5.wav"
  888. }
  889.  
  890. "Buttons.snd6"
  891. {
  892.     "channel"    "CHAN_ITEM"
  893.     "volume"    "0.7"
  894.     "soundlevel"  "SNDLVL_75dB"
  895.     "pitch"        "100"
  896.     "wave"    "buttons/button6.wav"
  897. }
  898.  
  899. "Buttons.snd7"
  900. {
  901.     "channel"    "CHAN_ITEM"
  902.     "volume"    "0.7"
  903.     "soundlevel"  "SNDLVL_75dB"
  904.     "pitch"        "100"
  905.     "wave"    "buttons/button7.wav"
  906. }
  907.  
  908. "Buttons.snd8"
  909. {
  910.     "channel"    "CHAN_ITEM"
  911.     "volume"    "0.7"
  912.     "soundlevel"  "SNDLVL_75dB"
  913.     "pitch"        "100"
  914.     "wave"    "buttons/button8.wav"
  915. }
  916.  
  917. "Buttons.snd9"
  918. {
  919.     "channel"    "CHAN_ITEM"
  920.     "volume"    "0.7"
  921.     "soundlevel"  "SNDLVL_75dB"
  922.     "pitch"        "100"
  923.     "wave"    "buttons/button9.wav"
  924. }
  925.  
  926. "Buttons.snd10"
  927. {
  928.     "channel"    "CHAN_ITEM"
  929.     "volume"    "0.7"
  930.     "soundlevel"  "SNDLVL_75dB"
  931.     "pitch"        "100"
  932.     "wave"    "buttons/button10.wav"
  933. }
  934.  
  935. "Buttons.snd11"
  936. {
  937.     "channel"    "CHAN_ITEM"
  938.     "volume"    "0.7"
  939.     "soundlevel"  "SNDLVL_75dB"
  940.     "pitch"        "100"
  941.     "wave"    "buttons/button11.wav"
  942. }
  943.  
  944. "Buttons.snd12"
  945. {
  946.     "channel"    "CHAN_ITEM"
  947.     "volume"    "0.7"
  948.     "soundlevel"  "SNDLVL_75dB"
  949.     "pitch"        "100"
  950.     "wave"    "doors/latchlocked2.wav"
  951. }
  952.  
  953. "Buttons.snd13"
  954. {
  955.     "channel"    "CHAN_ITEM"
  956.     "volume"    "0.7"
  957.     "soundlevel"  "SNDLVL_75dB"
  958.     "pitch"        "100"
  959.     "wave"    "doors/latchunlocked1.wav"
  960. }
  961.  
  962. "Buttons.snd14"
  963. {
  964.     "channel"    "CHAN_ITEM"
  965.     "volume"    "0.7"
  966.     "soundlevel"  "SNDLVL_75dB"
  967.     "pitch"        "100"
  968.     "wave"    "buttons/lightswitch2.wav"
  969. }
  970.  
  971. "Buttons.snd15"
  972. {
  973.     "channel"    "CHAN_ITEM"
  974.     "volume"    "0.7"
  975.     "soundlevel"  "SNDLVL_75dB"
  976.     "pitch"        "100"
  977.     "wave"    "buttons/button15.wav"
  978. }
  979.  
  980. "Buttons.snd16"
  981. {
  982.     "channel"    "CHAN_ITEM"
  983.     "volume"    "0.7"
  984.     "soundlevel"  "SNDLVL_75dB"
  985.     "pitch"        "100"
  986.     "wave"    "buttons/button16.wav"
  987. }
  988.  
  989. "Buttons.snd17"
  990. {
  991.     "channel"    "CHAN_ITEM"
  992.     "volume"    "0.7"
  993.     "soundlevel"  "SNDLVL_75dB"
  994.     "pitch"        "100"
  995.     "wave"    "buttons/button17.wav"
  996. }
  997.  
  998. "Buttons.snd18"
  999. {
  1000.     "channel"    "CHAN_ITEM"
  1001.     "volume"    "0.7"
  1002.     "soundlevel"  "SNDLVL_75dB"
  1003.     "pitch"        "100"
  1004.     "wave"    "buttons/button18.wav"
  1005. }
  1006.  
  1007. "Buttons.snd19"
  1008. {
  1009.     "channel"    "CHAN_ITEM"
  1010.     "volume"    "0.7"
  1011.     "soundlevel"  "SNDLVL_75dB"
  1012.     "pitch"        "100"
  1013.     "wave"    "buttons/button19.wav"
  1014. }
  1015.  
  1016. "Buttons.snd20"
  1017. {
  1018.     "channel"    "CHAN_ITEM"
  1019.     "volume"    "0.7"
  1020.     "soundlevel"  "SNDLVL_75dB"
  1021.     "pitch"        "100"
  1022.     "wave"    "buttons/button20.wav"
  1023. }
  1024.  
  1025. // ******************************************************
  1026. // Levers
  1027.  
  1028. "Buttons.snd21"
  1029. {
  1030.     "channel"    "CHAN_ITEM"
  1031.     "volume"    "0.7"
  1032.     "soundlevel"  "SNDLVL_75dB"
  1033.     "wave"    "buttons/lever1.wav"
  1034.  
  1035. }
  1036.  
  1037. "Buttons.snd22"
  1038. {
  1039.     "channel"    "CHAN_ITEM"
  1040.     "volume"    "0.7"
  1041.     "soundlevel"  "SNDLVL_75dB"
  1042.     "wave"    "buttons/lever2.wav"
  1043.  
  1044. }
  1045.  
  1046. "Buttons.snd23"
  1047. {
  1048.     "channel"    "CHAN_ITEM"
  1049.     "volume"    "0.7"
  1050.     "soundlevel"  "SNDLVL_75dB"
  1051.     "wave"    "buttons/lever3.wav"
  1052.  
  1053. }
  1054.  
  1055. "Buttons.snd24"
  1056. {
  1057.     "channel"    "CHAN_ITEM"
  1058.     "volume"    "0.7"
  1059.     "soundlevel"  "SNDLVL_75dB"
  1060.     "wave"    "buttons/lever4.wav"
  1061.  
  1062. }
  1063.  
  1064. "Buttons.snd25"
  1065. {
  1066.     "channel"    "CHAN_ITEM"
  1067.     "volume"    "0.7"
  1068.     "soundlevel"  "SNDLVL_75dB"
  1069.     "wave"    "buttons/lever5.wav"
  1070.  
  1071. }
  1072.  
  1073. "Buttons.snd26"
  1074. {
  1075.     "channel"    "CHAN_STATIC"
  1076.     "volume"    "0.7"
  1077.     "soundlevel"  "SNDLVL_75dB"
  1078.     "pitch"        "100"
  1079.     "wave"    "buttons/Lever6.wav"
  1080. }
  1081.  
  1082. "Buttons.snd27"
  1083. {
  1084.     "channel"    "CHAN_STATIC"
  1085.     "volume"    "0.7"
  1086.     "soundlevel"  "SNDLVL_75dB"
  1087.     "pitch"        "100"
  1088.     "wave"    "buttons/Lever7.wav"
  1089. }
  1090.  
  1091. "Buttons.snd28"
  1092. {
  1093.     "channel"    "CHAN_STATIC"
  1094.     "volume"    "0.7"
  1095.     "soundlevel"  "SNDLVL_75dB"
  1096.     "pitch"        "100"
  1097.     "wave"    "buttons/Lever8.wav"
  1098. }
  1099.  
  1100.  
  1101. // ******************************************************
  1102. // New buttons
  1103.  
  1104. "Buttons.snd31"
  1105. {
  1106.     "channel"    "CHAN_ITEM"
  1107.     "volume"    "0.7"
  1108.     "soundlevel"  "SNDLVL_75dB"
  1109.     "pitch"        "100"
  1110.     "wave"    "buttons/button21.wav"
  1111. }
  1112.  
  1113. "Buttons.snd32"
  1114. {
  1115.     "channel"    "CHAN_ITEM"
  1116.     "volume"    "0.7"
  1117.     "soundlevel"  "SNDLVL_75dB"
  1118.     "pitch"        "100"
  1119.     "wave"    "buttons/button22.wav"
  1120. }
  1121.  
  1122. "Buttons.snd33"
  1123. {
  1124.     "channel"    "CHAN_ITEM"
  1125.     "volume"    "0.7"
  1126.     "soundlevel"  "SNDLVL_75dB"
  1127.     "pitch"        "100"
  1128.     "wave"    "buttons/button23.wav"
  1129. }
  1130.  
  1131. "Buttons.snd34"
  1132. {
  1133.     "channel"    "CHAN_ITEM"
  1134.     "volume"    "0.7"
  1135.     "soundlevel"  "SNDLVL_75dB"
  1136.     "pitch"        "100"
  1137.     "wave"    "buttons/button24.wav"
  1138. }
  1139.  
  1140. "Buttons.snd35"
  1141. {
  1142.     "channel"    "CHAN_ITEM"
  1143.     "volume"    "0.7"
  1144.     "soundlevel"  "SNDLVL_75dB"
  1145.     "pitch"        "100"
  1146.     "wave"    "buttons/button12.wav"
  1147. }
  1148.  
  1149. "Buttons.snd36"
  1150. {
  1151.     "channel"    "CHAN_ITEM"
  1152.     "volume"    "0.7"
  1153.     "soundlevel"  "SNDLVL_75dB"
  1154.     "pitch"        "100"
  1155.     "wave"    "buttons/button13.wav"
  1156. }
  1157.  
  1158. "Buttons.snd37"
  1159. {
  1160.     "channel"    "CHAN_ITEM"
  1161.     "volume"    "0.7"
  1162.     "soundlevel"  "SNDLVL_75dB"
  1163.     "pitch"        "100"
  1164.     "wave"    "buttons/button14.wav"
  1165. }
  1166.  
  1167.  
  1168. // ************************************************
  1169. // Combine Buttons
  1170.  
  1171. "Buttons.snd40"
  1172. {
  1173.     "channel"    "CHAN_ITEM"
  1174.     "volume"    "0.7"
  1175.     "soundlevel"  "SNDLVL_75dB"
  1176.     "pitch"        "100"
  1177.     "wave"    "buttons/combine_button_locked.wav"
  1178. }
  1179.  
  1180. "Buttons.snd41"
  1181. {
  1182.     "channel"    "CHAN_ITEM"
  1183.     "volume"    "0.7"
  1184.     "soundlevel"  "SNDLVL_75dB"
  1185.     "pitch"        "100"
  1186.     "wave"    "buttons/combine_button1.wav"
  1187. }
  1188.  
  1189. "Buttons.snd42"
  1190. {
  1191.     "channel"    "CHAN_ITEM"
  1192.     "volume"    "0.7"
  1193.     "soundlevel"  "SNDLVL_75dB"
  1194.     "pitch"        "100"
  1195.     "wave"    "buttons/combine_button2.wav"
  1196. }
  1197. "Buttons.snd43"
  1198. {
  1199.     "channel"    "CHAN_ITEM"
  1200.     "volume"    "0.7"
  1201.     "soundlevel"  "SNDLVL_75dB"
  1202.     "pitch"        "100"
  1203.     "wave"    "buttons/combine_button3.wav"
  1204. }
  1205.  
  1206. "Buttons.snd44"
  1207. {
  1208.     "channel"    "CHAN_ITEM"
  1209.     "volume"    "0.7"
  1210.     "soundlevel"  "SNDLVL_75dB"
  1211.     "pitch"        "100"
  1212.     "wave"    "buttons/combine_button4.wav"
  1213. }
  1214. "Buttons.snd45"
  1215. {
  1216.     "channel"    "CHAN_ITEM"
  1217.     "volume"    "0.7"
  1218.     "soundlevel"  "SNDLVL_75dB"
  1219.     "pitch"        "100"
  1220.     "wave"    "buttons/combine_button5.wav"
  1221. }
  1222. "Buttons.snd46"
  1223. {
  1224.     "channel"    "CHAN_ITEM"
  1225.     "volume"    "0.7"
  1226.     "soundlevel"  "SNDLVL_75dB"
  1227.     "pitch"        "100"
  1228.     "wave"    "buttons/combine_button6.wav"
  1229. }
  1230.  
  1231. "Buttons.snd47"
  1232. {
  1233.     "channel"    "CHAN_ITEM"
  1234.     "volume"    "0.7"
  1235.     "soundlevel"  "SNDLVL_75dB"
  1236.     "pitch"        "100"
  1237.     "wave"    "buttons/combine_button7.wav"
  1238. }
  1239.  
  1240.  
  1241. "WeaponDissolve.Dissolve"
  1242. {
  1243.     "channel"    "CHAN_ITEM"
  1244.     "volume"    "0.7"
  1245.     "pitch"        "90,110"
  1246.     "soundlevel"    "SNDLVL_100db"
  1247.     "rndwave"
  1248.     {
  1249.         "wave"        "ambient/levels/citadel/weapon_disintegrate1.wav"
  1250.         "wave"        "ambient/levels/citadel/weapon_disintegrate2.wav"
  1251.         "wave"        "ambient/levels/citadel/weapon_disintegrate3.wav"
  1252.         "wave"        "ambient/levels/citadel/weapon_disintegrate4.wav"
  1253.     }
  1254. }
  1255.  
  1256. "WeaponDissolve.Charge"
  1257. {
  1258.     "channel"    "CHAN_ITEM"
  1259.     "volume"    "0.45"
  1260.     "pitch"        "90,110"
  1261.     "soundlevel"    "SNDLVL_90db"
  1262.     "wave"        "ambient/energy/electric_loop.wav"
  1263. }
  1264.  
  1265. "WeaponDissolve.Beam"
  1266. {
  1267.     "channel"    "CHAN_VOICE"
  1268.     "volume"    "0.8"
  1269.     "pitch"        "100"
  1270.     "soundlevel"    "SNDLVL_100db"
  1271.  
  1272.     "rndwave"
  1273.     {
  1274.         "wave"        "ambient/levels/citadel/zapper_loop1.wav"
  1275.         "wave"        "ambient/levels/citadel/zapper_loop2.wav"
  1276.     }
  1277. }
  1278.  
  1279. "PropaneTank.Burst"
  1280. {
  1281.     "channel"    "CHAN_WEAPON"
  1282.     "volume"    "1.0"
  1283.     "pitch"        "95,105"
  1284.     "soundlevel"    "SNDLVL_90db"
  1285.     "wave"        "ambient/fire/gascan_ignite1.wav"
  1286. }
  1287.