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Text File  |  2004-12-01  |  27KB  |  1,522 lines

  1. // HL2 Weapons
  2.  
  3. // *******
  4. // BULLETS
  5.  
  6. "Bullets.DefaultNearmiss"
  7. {
  8.     "channel"        "CHAN_STATIC"
  9.     "volume"        "0.7"
  10.     "soundlevel"    "SNDLVL_140dB"
  11.     "pitch"            "PITCH_NORM"
  12.  
  13.     "rndwave"
  14.     {
  15.         "wave"    ">weapons/fx/nearmiss/bulletLtoR03.wav"
  16.         "wave"    ">weapons/fx/nearmiss/bulletLtoR04.wav"
  17.         
  18.         "wave"    ">weapons/fx/nearmiss/bulletLtoR06.wav"
  19.         "wave"    ">weapons/fx/nearmiss/bulletLtoR07.wav"
  20.         "wave"    ">weapons/fx/nearmiss/bulletLtoR09.wav"
  21.         "wave"    ">weapons/fx/nearmiss/bulletLtoR10.wav"
  22.  
  23.         "wave"    ">weapons/fx/nearmiss/bulletLtoR13.wav"
  24.         "wave"    ">weapons/fx/nearmiss/bulletLtoR14.wav"
  25.     }
  26. }
  27.  
  28. "Bullets.GunshipNearmiss"
  29. {
  30.     "channel"        "CHAN_STATIC"
  31.     "volume"        "0.7"
  32.     "soundlevel"    "SNDLVL_140dB"
  33.     "pitch"            "50"
  34.  
  35.     "rndwave"
  36.     {
  37.         "wave"    ">weapons/fx/nearmiss/bulletLtoR03.wav"
  38.         "wave"    ">weapons/fx/nearmiss/bulletLtoR04.wav"
  39.         "wave"    ">weapons/fx/nearmiss/bulletLtoR05.wav"
  40.         "wave"    ">weapons/fx/nearmiss/bulletLtoR06.wav"
  41.  
  42.         "wave"    ">weapons/fx/nearmiss/bulletLtoR11.wav"
  43.         "wave"    ">weapons/fx/nearmiss/bulletLtoR12.wav"
  44.     }
  45. }
  46.  
  47. "Bullets.StriderNearmiss"
  48. {
  49.     "channel"        "CHAN_STATIC"
  50.     "volume"        "0.7"
  51.     "soundlevel"    "SNDLVL_120dB"
  52.     "pitch"            "75"
  53.  
  54.     "rndwave"
  55.     {
  56.         "wave"    ">weapons/fx/nearmiss/bulletLtoR11.wav"
  57.         "wave"    ">weapons/fx/nearmiss/bulletLtoR13.wav"
  58.         "wave"    ">weapons/fx/nearmiss/bulletLtoR14.wav"
  59.     }
  60. }
  61.  
  62. "FX_RicochetSound.Ricochet"
  63. {
  64.     "channel"    "CHAN_STATIC"
  65.     "volume"    "0.5, 0.6"
  66.     "soundlevel"  "SNDLVL_80dB"
  67.     "pitch"    "90, 110"
  68.  
  69.     "rndwave"
  70.     {
  71.         "wave"    "weapons/fx/rics/ric1.wav"
  72.         "wave"    "weapons/fx/rics/ric2.wav"
  73.         "wave"    "weapons/fx/rics/ric3.wav"
  74.         "wave"    "weapons/fx/rics/ric4.wav"
  75.         "wave"    "weapons/fx/rics/ric5.wav"
  76.     }
  77. }
  78.  
  79. "FuncTank.Fire"
  80. {
  81.     "channel"    "CHAN_STATIC"
  82.     "volume"    "1.0"
  83.     "soundlevel"  "SNDLVL_130dB"
  84.     "pitch"    "100, 120"
  85.  
  86.     "rndwave"
  87.     {
  88.         "wave"    "weapons/ar1/ar1_1.wav"
  89.         "wave"    "weapons/ar1/ar1_2.wav"
  90.     }
  91. }
  92.  
  93. // *******
  94. // WEAPONS
  95.  
  96. // weapon_ar2.txt
  97. "Weapon_AR2.Empty"
  98. {
  99.     "channel"        "CHAN_WEAPON"
  100.     "volume"        "0.7"
  101.     "soundlevel"    "SNDLVL_NORM"
  102.  
  103.     "wave"            "weapons/ar2/ar2_empty.wav"
  104. }
  105.  
  106. "Weapon_AR2.Reload"
  107. {
  108.     "channel"        "CHAN_ITEM"
  109.     "volume"        "0.7"
  110.     "soundlevel"    "SNDLVL_NORM"
  111.  
  112.     "wave"            "weapons/ar2/ar2_reload.wav"
  113. }
  114.  
  115. "Weapon_AR2.Reload_Rotate"
  116. {
  117.     "channel"        "CHAN_ITEM"
  118.     "volume"        "0.9"
  119.     "soundlevel"    "SNDLVL_NORM"
  120.  
  121.     "wave"            "weapons/ar2/ar2_reload_rotate.wav"
  122.  
  123. "Weapon_AR2.Reload_Push"
  124. {
  125.     "channel"        "CHAN_ITEM"
  126.     "volume"        "0.9"
  127.     "soundlevel"    "SNDLVL_NORM"
  128.  
  129.     "wave"            "weapons/ar2/ar2_reload_push.wav"
  130. }
  131. "Weapon_AR2.Single"
  132. {
  133.     "channel"    "CHAN_WEAPON"
  134.     "volume"    "0.8"
  135.     "soundlevel"    "SNDLVL_GUNFIRE"
  136.     "pitch"        "85,95"
  137.  
  138.     "rndwave"
  139.     {
  140.         "wave"    "weapons/ar2/fire1.wav"
  141.     }
  142. }
  143.  
  144. "Weapon_AR2.Special1"
  145. {
  146.     "channel"        "CHAN_WEAPON"
  147.     "volume"        "0.7"
  148.     "soundlevel"    "SNDLVL_NORM"
  149.  
  150.     "wave"                "weapons/sniper/sniper_zoomin.wav"
  151. }
  152.  
  153. "Weapon_AR2.Special2"
  154. {
  155.     "channel"        "CHAN_WEAPON"
  156.     "volume"        "0.7"
  157.     "soundlevel"    "SNDLVL_NORM"
  158.  
  159.     "wave"            "weapons/sniper/sniper_zoomout.wav"
  160. }
  161.  
  162. "Weapon_AR2.Double"
  163. {
  164.     "channel"        "CHAN_WEAPON"
  165.     "volume"        "0.7"
  166.     "soundlevel"    "SNDLVL_GUNFIRE"
  167.  
  168.     "wave"            "weapons/ar2/ar2_altfire.wav"
  169. }
  170.  
  171. "Weapon_AR2.NPC_Reload"
  172. {
  173.     "channel"        "CHAN_ITEM"
  174.     "volume"        "0.7"
  175.     "soundlevel"    "SNDLVL_NORM"
  176.  
  177.     "wave"            "weapons/ar2/npc_ar2_reload.wav"
  178. }
  179.  
  180. "Weapon_AR2.NPC_Double"
  181. {
  182.     "channel"        "CHAN_WEAPON"
  183.     "volume"        "0.7"
  184.     "soundlevel"    "SNDLVL_GUNFIRE"
  185.  
  186.     "wave"            "weapons/ar2/npc_ar2_altfire.wav"
  187. }
  188.  
  189. "Weapon_AR2.NPC_Single"
  190. {
  191.     "channel"        "CHAN_WEAPON"
  192.     "volume"        "0.7"
  193.     "soundlevel"    "SNDLVL_GUNFIRE"
  194.     "pitch"            "95,105"
  195.  
  196. //    "wave"            "^weapons/ar2/npc_ar2_fire1.wav"
  197.     "wave"            "^weapons/ar1/ar1_dist1.wav"
  198.  
  199. }
  200.  
  201. "Weapon_functank.Single"
  202. {
  203.     "channel"        "CHAN_WEAPON"
  204.     "volume"        "0.7"
  205.     "soundlevel"    "SNDLVL_GUNFIRE"
  206.     "pitch"            "95,105"
  207.  
  208.     "wave"            "^weapons/ar1/ar1_dist1.wav"
  209.  
  210. }
  211.  
  212. // weapon_binoculars.txt
  213. "Weapon_Binoculars.Special1"
  214. {
  215.     "channel"        "CHAN_WEAPON"
  216.     "volume"        "0.7"
  217.     "soundlevel"    "SNDLVL_NORM"
  218.  
  219.     "wave"                "weapons/binoculars/binoculars_zoomin.wav"
  220. }
  221.  
  222. "Weapon_Binoculars.Special2"
  223. {
  224.     "channel"        "CHAN_WEAPON"
  225.     "volume"        "0.7"
  226.     "soundlevel"    "SNDLVL_NORM"
  227.  
  228.     "wave"            "weapons/binoculars/binoculars_zoomout.wav"
  229. }
  230.  
  231. "Weapon_Binoculars.Reload"
  232. {
  233.     "channel"        "CHAN_ITEM"
  234.     "volume"        "0.7"
  235.     "soundlevel"    "SNDLVL_NORM"
  236.  
  237.     "wave"            "weapons/binoculars/binoculars_zoommax.wav"
  238. }
  239.  
  240. // weapon_brickbat.txt
  241. "Weapon_Brickbat.Special1"
  242. {
  243.     "channel"        "CHAN_WEAPON"
  244.     "volume"        "1.0"
  245.     "soundlevel"    "SNDLVL_GUNFIRE"
  246.  
  247.     "wave"                "physics/wood/wood_box_impact_hard1.wav"
  248. }
  249.  
  250. "Weapon_Bugbait.Splat"
  251. {
  252.     "channel"    "CHAN_WEAPON"
  253.     "volume"    "0.75"
  254.     "soundlevel"  "SNDLVL_75dB"
  255.     "pitch"    "90,115"
  256.     "rndwave"
  257.     {
  258.         "wave"    "weapons/bugbait/bugbait_squeeze1.wav"
  259.         "wave"    "weapons/bugbait/bugbait_squeeze2.wav"
  260.         "wave"    "weapons/bugbait/bugbait_squeeze3.wav"
  261.     }
  262. }
  263.  
  264. "Weapon_CombineGuard.Special1"
  265. {
  266.     "channel"        "CHAN_WEAPON"
  267.     "volume"        "0.7"
  268.     "soundlevel"    "SNDLVL_NORM"
  269.  
  270.     "wave"            "weapons/cguard/charging.wav"
  271. }
  272.  
  273. // weapon_crowbar.txt
  274. "Weapon_Crowbar.Single"
  275. {
  276.     "channel"        "CHAN_WEAPON"
  277.     "volume"        "0.55"
  278.     "soundlevel"    "SNDLVL_105dB"
  279.     "pitch"            "95,100"
  280.  
  281.     "wave"            "weapons/iceaxe/iceaxe_swing1.wav"
  282. }
  283.  
  284. "Weapon_Crowbar.Melee_Hit"
  285. {
  286.     "channel"        "CHAN_WEAPON"
  287.     "volume"        "1.0"
  288.     "soundlevel"    "SNDLVL_105dB"
  289.     "pitch"            "98,102"
  290.  
  291.     "rndwave"
  292.     {
  293.         "wave"        "physics/flesh/flesh_impact_bullet3.wav"
  294.         "wave"        "physics/flesh/flesh_impact_bullet4.wav"
  295.         "wave"        "physics/flesh/flesh_impact_bullet5.wav"
  296.     }
  297. }
  298.  
  299. "Weapon_Crowbar.Melee_HitWorld"
  300. {
  301.     "channel"        "CHAN_WEAPON"
  302.     "volume"        "0.7"
  303.     "soundlevel"    "SNDLVL_90dB"
  304.     "pitch"            "90,120"
  305.  
  306.     "rndwave"
  307.     {
  308.         "wave"        "weapons/crowbar/crowbar_impact1.wav"
  309.         "wave"        "weapons/crowbar/crowbar_impact2.wav"
  310.     }
  311. }
  312.  
  313. // weapon_extinguisher.txt
  314.  
  315. "Weapon_Extinguisher.Empty"
  316. {
  317.     "channel"        "CHAN_WEAPON"
  318.     "volume"        "0.7"
  319.     "soundlevel"    "SNDLVL_NORM"
  320.  
  321.     "wave"            "weapons/ar2/ar2_empty.wav"
  322. }
  323.  
  324. "Weapon_Extinguisher.Reload"
  325. {
  326.     "channel"        "CHAN_ITEM"
  327.     "volume"        "0.7"
  328.     "soundlevel"    "SNDLVL_NORM"
  329.  
  330.     "wave"            "weapons/ar2/ar2_reload.wav"
  331. }
  332.  
  333. "Weapon_Extinguisher.Single"
  334. {
  335.     "channel"        "CHAN_WEAPON"
  336.     "volume"        "0.55"
  337.     "soundlevel"    "SNDLVL_105dB"
  338.  
  339.     "wave"                "weapons/extinguisher/fire1.wav"
  340. }
  341.  
  342. "Weapon_Extinguisher.Special1"
  343. {
  344.     "channel"        "CHAN_WEAPON"
  345.     "volume"        "0.7"
  346.     "soundlevel"    "SNDLVL_105dB"
  347.  
  348.     "wave"            "weapons/extinguisher/release1.wav"
  349. }
  350.  
  351. "Weapon_Extinguisher.Double"
  352. {
  353.     "channel"        "CHAN_WEAPON"
  354.     "volume"        "0.7"
  355.     "soundlevel"    "SNDLVL_105dB"
  356.  
  357.     "wave"                "weapons/ar2/ar2_altfire.wav"
  358. }
  359.  
  360. "Weapon_Extinguisher.NPC_Single"
  361. {
  362.     "channel"        "CHAN_WEAPON"
  363.     "volume"        "0.7"
  364.     "soundlevel"    "SNDLVL_105dB"
  365.     "pitch"            "95,105"
  366.  
  367.     "wave"            "weapons/ar2/npc_ar2_fire1.wav"
  368. }
  369.  
  370.  
  371. "Weapon_Extinguisher.NPC_Double"
  372. {
  373.     "channel"        "CHAN_WEAPON"
  374.     "volume"        "0.7"
  375.     "soundlevel"    "SNDLVL_105dB"
  376.  
  377.     "wave"                "weapons/ar2/npc_ar2_altfire.wav"
  378. }
  379.  
  380. "Weapon_Extinguisher.NPC_Reload"
  381. {
  382.     "channel"        "CHAN_ITEM"
  383.     "volume"        "0.7"
  384.     "soundlevel"    "SNDLVL_NORM"
  385.  
  386.     "wave"            "weapons/ar2/npc_ar2_reload.wav"
  387. }
  388.  
  389. // weapon_flaregun.txt
  390. "Weapon_FlareGun.Single"
  391. {
  392.     "channel"        "CHAN_WEAPON"
  393.     "volume"        "0.55"
  394.     "soundlevel"    "SNDLVL_GUNFIRE"
  395.  
  396.     "wave"                "weapons/flaregun/fire.wav"
  397. }
  398.  
  399. "Weapon_FlareGun.Reload"
  400. {
  401.     "channel"        "CHAN_ITEM"
  402.     "volume"        "0.7"
  403.     "soundlevel"    "SNDLVL_NORM"
  404.  
  405.     "wave"            "weapons/flaregun/reload.wav"
  406. }
  407.  
  408. "Weapon_FlareGun.Burn"
  409. {
  410.     "channel"        "CHAN_WEAPON"
  411.     "soundlevel"    "SNDLVL_NORM"
  412.     "volume"        "0.65"
  413.  
  414.     "wave"            "weapons/flaregun/burn.wav"
  415. }
  416.  
  417. // weapon_gauss.txt
  418. "Weapon_Gauss.ChargeLoop"
  419. {
  420.     "channel"        "CHAN_STATIC"
  421.     "volume"        "VOL_NORM"
  422.     "soundlevel"    "SNDLVL_NORM"
  423.  
  424.     "wave"            "weapons/gauss/chargeloop.wav"
  425.  
  426. }
  427.  
  428. // weapon_irifle.txt
  429. "Weapon_IRifle.Empty"
  430. {
  431.     "channel"        "CHAN_WEAPON"
  432.     "volume"        "0.7"
  433.     "soundlevel"    "SNDLVL_NORM"
  434.  
  435.     "wave"        "weapons/ar2/ar2_empty.wav"
  436. }
  437.  
  438. "Weapon_IRifle.Single"
  439. {
  440.     "channel"        "CHAN_WEAPON"
  441.     "volume"        "0.55"
  442.     "soundlevel"    "SNDLVL_GUNFIRE"
  443.  
  444.     "wave"                "weapons/irifle/irifle_fire2.wav"
  445. }
  446.  
  447. // weapon_physcannon.txt
  448. "Weapon_PhysCannon.Launch"
  449. {
  450.     "channel"        "CHAN_WEAPON"
  451.     "volume"        "0.57"
  452.     "soundlevel"    "SNDLVL_GUNFIRE"
  453.  
  454.     "pitch"        "110,120"
  455.  
  456.     "rndwave"
  457.     {
  458.         "wave"        "weapons/physcannon/superphys_launch1.wav"
  459.         "wave"        "weapons/physcannon/superphys_launch2.wav"
  460.         "wave"        "weapons/physcannon/superphys_launch4.wav"
  461.     }
  462. }
  463.  
  464. "Weapon_MegaPhysCannon.Launch"
  465. {
  466.     "channel"        "CHAN_WEAPON"
  467.     "volume"        "0.6"
  468.     "soundlevel"    "SNDLVL_GUNFIRE"
  469.     "pitch"        "130,140"
  470.  
  471.     "rndwave"
  472.     {
  473.         "wave"        "weapons/physcannon/superphys_launch1.wav"
  474.         "wave"        "weapons/physcannon/superphys_launch2.wav"
  475.         "wave"        "weapons/physcannon/superphys_launch3.wav"
  476.         "wave"        "weapons/physcannon/superphys_launch4.wav"
  477.     }
  478. }
  479.  
  480. "Weapon_PhysCannon.Charge"
  481. {
  482.     "channel"        "CHAN_ITEM"
  483.     "volume"        "0.42"
  484.     "soundlevel"    "SNDLVL_NORM"
  485.     "wave"        "weapons/physcannon/physcannon_charge.wav"
  486. }
  487.  
  488. "Weapon_MegaPhysCannon.Charge"
  489. {
  490.     "channel"        "CHAN_ITEM"
  491.     "volume"        "0.42"
  492.     "soundlevel"    "SNDLVL_NORM"
  493.     "pitch"        "70,80"
  494.  
  495.     "wave"        "weapons/physcannon/physcannon_charge.wav"
  496. }
  497.  
  498. "Weapon_PhysCannon.DryFire"
  499. {
  500.     "channel"        "CHAN_WEAPON"
  501.     "volume"        "0.42"
  502.     "soundlevel"    "SNDLVL_NORM"
  503.  
  504.     "wave"            "weapons/physcannon/physcannon_dryfire.wav"
  505. }
  506.  
  507. "Weapon_MegaPhysCannon.DryFire"
  508. {
  509.     "channel"        "CHAN_WEAPON"
  510.     "volume"        "0.42"
  511.     "soundlevel"    "SNDLVL_NORM"
  512.     "pitch"        "70,80"
  513.  
  514.     "wave"            "weapons/physcannon/physcannon_dryfire.wav"
  515. }
  516.  
  517. "Weapon_PhysCannon.Pickup"
  518. {
  519.     "channel"        "CHAN_WEAPON"
  520.     "volume"        "0.42"
  521.     "soundlevel"    "SNDLVL_105dB"
  522.  
  523.     "wave"            "weapons/physcannon/physcannon_pickup.wav"
  524. }
  525.  
  526. "Weapon_MegaPhysCannon.Pickup"
  527. {
  528.     "channel"        "CHAN_WEAPON"
  529.     "volume"        "0.42"
  530.     "soundlevel"    "SNDLVL_105dB"
  531.     "pitch"        "70,80"
  532.  
  533.     "wave"            "weapons/physcannon/physcannon_pickup.wav"
  534. }
  535.  
  536. "Weapon_PhysCannon.OpenClaws"
  537. {
  538.     "channel"        "CHAN_VOICE"
  539.     "volume"        "0.42"
  540.     "soundlevel"    "SNDLVL_NORM"
  541.  
  542.     "wave"            "weapons/physcannon/physcannon_claws_open.wav"
  543. }
  544.  
  545. "Weapon_PhysCannon.CloseClaws"
  546. {
  547.     "channel"        "CHAN_VOICE"
  548.     "volume"        "0.42"
  549.     "soundlevel"    "SNDLVL_NORM"
  550.  
  551.     "wave"            "weapons/physcannon/physcannon_claws_close.wav"
  552. }
  553.  
  554. "Weapon_PhysCannon.Drop"
  555. {
  556.     "channel"        "CHAN_WEAPON"
  557.     "volume"        "0.42"
  558.     "soundlevel"    "SNDLVL_105dB"
  559.  
  560.     "wave"            "weapons/physcannon/physcannon_drop.wav"
  561. }
  562.  
  563. "Weapon_MegaPhysCannon.Drop"
  564. {
  565.     "channel"        "CHAN_WEAPON"
  566.     "volume"        "0.42"
  567.     "soundlevel"    "SNDLVL_105dB"
  568.     "pitch"        "50,60"
  569.  
  570.     "wave"            "weapons/physcannon/physcannon_drop.wav"
  571. }
  572.  
  573. "Weapon_PhysCannon.HoldSound"
  574. {
  575.     "channel"        "CHAN_STATIC"
  576.     "volume"        "1.0"
  577.     "soundlevel"    "SNDLVL_NORM"
  578.  
  579.     "wave"            "weapons/physcannon/hold_loop.wav"
  580. }
  581.  
  582. "Weapon_MegaPhysCannon.HoldSound"
  583. {
  584.     "channel"        "CHAN_STATIC"
  585.     "volume"        "0.8"
  586.     "soundlevel"    "SNDLVL_NORM"
  587.     "pitch"        "100"
  588.  
  589.     "wave"            "weapons/physcannon/superphys_hold_loop.wav"
  590. }
  591.  
  592. "Weapon_MegaPhysCannon.ChargeZap"
  593. {
  594.     "channel"        "CHAN_VOICE"
  595.     "volume"        "0.1"
  596.     "soundlevel"    "SNDLVL_NORM"
  597.     "pitch"        "90,110"
  598.  
  599.     "rndwave"
  600.     {
  601.         "wave"    "weapons/physcannon/superphys_small_zap1.wav"
  602.         "wave"    "weapons/physcannon/superphys_small_zap2.wav"
  603.         "wave"    "weapons/physcannon/superphys_small_zap3.wav"
  604.         "wave"    "weapons/physcannon/superphys_small_zap4.wav"
  605.     }
  606. }
  607.  
  608. "Weapon_PhysCannon.TooHeavy"
  609. {
  610.     "channel"        "CHAN_WEAPON"
  611.     "volume"        "0.8"
  612.     "soundlevel"    "SNDLVL_NORM"
  613.     "pitch"        "100"
  614.  
  615.     "wave"            "weapons/physcannon/physcannon_tooheavy.wav"
  616. }
  617.  
  618. // weapon_physgun.txt
  619. "Weapon_Physgun.On"
  620. {
  621.     "channel"        "CHAN_WEAPON"
  622.     "volume"        "0.42"
  623.     "soundlevel"    "SNDLVL_NORM"
  624.  
  625.     "wave"        "weapons/physgun_on.wav"
  626. }
  627.  
  628. "Weapon_Physgun.Off"
  629. {
  630.     "channel"        "CHAN_ITEM"
  631.     "volume"        "0.42"
  632.     "soundlevel"    "SNDLVL_NORM"
  633.  
  634.     "wave"        "weapons/physgun_off.wav"
  635. }
  636.  
  637. "Weapon_Physgun.Special1"
  638. {
  639.     "channel"        "CHAN_WEAPON"
  640.     "volume"        "0.42"
  641.     "soundlevel"    "SNDLVL_GUNFIRE"
  642.  
  643.     "wave"        "weapons/flaregun/impact.wav"
  644. }
  645.  
  646.  
  647. "Weapon_Physgun.LockedOn"
  648. {
  649.     "channel"        "CHAN_STATIC"
  650.     "volume"        "0.5"
  651.     "soundlevel"    "SNDLVL_NORM"
  652.     "pitch"            "90"
  653.  
  654.     "wave"        "weapons/physgun_loop1.wav"
  655. }
  656.  
  657. "Weapon_Physgun.Scanning"
  658. {
  659.     "channel"        "CHAN_STATIC"
  660.     "volume"        "0.5"
  661.     "soundlevel"    "SNDLVL_NORM"
  662.  
  663.     "wave"        "weapons/physgun_loop2.wav"
  664. }
  665.  
  666. "Weapon_Physgun.LightObject"
  667. {
  668.     "channel"        "CHAN_STATIC"
  669.     "volume"        "0.1"
  670.     "soundlevel"    "SNDLVL_NORM"
  671.  
  672.     "wave"        "weapons/physgun_loop3.wav"
  673. }
  674.  
  675. "Weapon_Physgun.HeavyObject"
  676. {
  677.     "channel"        "CHAN_STATIC"
  678.     "volume"        "0.1"
  679.     "soundlevel"    "SNDLVL_NORM"
  680.  
  681.     "wave"        "weapons/physgun_loop4.wav"
  682. }
  683.  
  684. // weapon_pistol.txt
  685. "Weapon_Pistol.Reload"
  686. {
  687.     "channel"        "CHAN_ITEM"
  688.     "volume"        "0.7"
  689.     "soundlevel"    "SNDLVL_NORM"
  690.  
  691.     "wave"        "weapons/pistol/pistol_reload1.wav"
  692. }
  693.  
  694. "Weapon_Pistol.NPC_Reload"
  695. {
  696.     "channel"        "CHAN_ITEM"
  697.     "volume"        "0.7"
  698.     "soundlevel"    "SNDLVL_NORM"
  699.  
  700.     "wave"        "weapons/smg1/smg1_reload.wav"
  701. }
  702.  
  703. "Weapon_Pistol.Empty"
  704. {
  705.     "channel"        "CHAN_WEAPON"
  706.     "volume"        "0.7"
  707.     "soundlevel"    "SNDLVL_NORM"
  708.  
  709.     "wave"        "weapons/pistol/pistol_empty.wav"
  710. }
  711.  
  712. "Weapon_Pistol.Single"
  713. {
  714.     "channel"        "CHAN_WEAPON"
  715.     "volume"        "0.55"
  716.     "soundlevel"    "SNDLVL_GUNFIRE"
  717.     "pitch"            "98,102"
  718.  
  719.     "wave"        "weapons/pistol/pistol_fire2.wav"
  720. }
  721.  
  722. "Weapon_Pistol.NPC_Single"
  723. {
  724.     "channel"        "CHAN_WEAPON"
  725.     "volume"        "0.7"
  726.     "soundlevel"    "SNDLVL_GUNFIRE"
  727.     "pitch"            "90,120"
  728.  
  729.     "wave"        "^weapons/pistol/pistol_fire3.wav"
  730. }
  731.  
  732. "Weapon_Pistol.Special1"
  733. {
  734.     "channel"        "CHAN_WEAPON"
  735.     "volume"        "0.7"
  736.     "soundlevel"    "SNDLVL_NORM"
  737.  
  738.     "wave"        "weapons/smg1/switch_single.wav"
  739. }
  740.  
  741. "Weapon_Pistol.Special2"
  742. {
  743.     "channel"        "CHAN_WEAPON"
  744.     "volume"        "0.7"
  745.     "soundlevel"    "SNDLVL_NORM"
  746.  
  747.     "wave"            "weapons/smg1/switch_burst.wav"
  748. }
  749.  
  750. "Weapon_Pistol.Burst"
  751. {
  752.     "channel"        "CHAN_WEAPON"
  753.     "volume"        "0.7"
  754.     "soundlevel"    "SNDLVL_GUNFIRE"
  755.     "pitch"            "98,105"
  756.  
  757.     "wave"            "^weapons/smg1/smg1_fireburst1.wav"
  758. }
  759.  
  760. // weapon_rpg.txt
  761. "Weapon_RPG.Single"
  762. {
  763.     "channel"        "CHAN_WEAPON"
  764.     "volume"        "0.55"
  765.     "soundlevel"    "SNDLVL_GUNFIRE"
  766.  
  767.     "wave"        "weapons/rpg/rocketfire1.wav"
  768. }
  769.  
  770. "Weapon_RPG.NPC_Single"
  771. {
  772.     "channel"        "CHAN_WEAPON"
  773.     "volume"        "0.55"
  774.     "soundlevel"    "SNDLVL_GUNFIRE"
  775.  
  776.     "wave"        "weapons/rpg/rocketfire1.wav"
  777. }
  778.  
  779. "Weapon_RPG.LaserOn"
  780. {
  781.     "channel"        "CHAN_WEAPON"
  782.     "volume"        "0.7"
  783.     "soundlevel"    "SNDLVL_NORM"
  784.  
  785.     "wave"        "weapons/sniper/sniper_zoomin.wav"
  786. }
  787.  
  788. "Weapon_RPG.LaserOff"
  789. {
  790.     "channel"        "CHAN_WEAPON"
  791.     "volume"        "0.7"
  792.     "soundlevel"    "SNDLVL_NORM"
  793.  
  794.     "wave"            "weapons/sniper/sniper_zoomout.wav"
  795. }
  796.  
  797. // weapon_shotgun.txt
  798. "Weapon_Shotgun.Empty"
  799. {
  800.     "channel"        "CHAN_WEAPON"
  801.     "volume"        "0.7"
  802.     "soundlevel"    "SNDLVL_NORM"
  803.     "pitch"            "95,100"
  804.  
  805.     "wave"            "weapons/shotgun/shotgun_empty.wav"
  806. }
  807.  
  808. "Weapon_Shotgun.Reload"
  809. {
  810.     "channel"        "CHAN_ITEM"
  811.     "volume"        "0.7"
  812.     "soundlevel"    "SNDLVL_NORM"
  813.  
  814.     "rndwave"
  815.     {
  816.         "wave"            "weapons/shotgun/shotgun_reload1.wav"
  817.         "wave"            "weapons/shotgun/shotgun_reload2.wav"
  818.         "wave"            "weapons/shotgun/shotgun_reload3.wav"
  819.     }
  820. }
  821.  
  822. "Weapon_Shotgun.Special1"
  823. {
  824.     "channel"        "CHAN_ITEM"
  825.     "volume"        "0.7"
  826.     "soundlevel"    "SNDLVL_NORM"
  827.  
  828.     "wave"        "weapons/shotgun/shotgun_cock.wav"
  829. }
  830.  
  831. "Weapon_Shotgun.Single"
  832. {
  833.     "channel"        "CHAN_WEAPON"
  834.     "volume"        "0.86"
  835.     "soundlevel"    "SNDLVL_GUNFIRE"
  836.     "pitch"            "98,101"
  837.     "rndwave"
  838.     {
  839.     //    "wave"            "weapons/shotgun/shotgun_fire2.wav"
  840.     //    "wave"            "weapons/shotgun/shotgun_fire6.wav"
  841.         "wave"            "weapons/shotgun/shotgun_fire7.wav"
  842.     }
  843. }
  844.  
  845. "Weapon_Shotgun.Double"
  846. {
  847.     "channel"        "CHAN_WEAPON"
  848.     "volume"        "1.0"
  849.     "soundlevel"    "SNDLVL_GUNFIRE"
  850.     "pitch"            "90,95"
  851.  
  852.     "wave"            "weapons/shotgun/shotgun_dbl_fire7.wav"
  853. }
  854.  
  855. "Weapon_Shotgun.NPC_Reload"
  856. {
  857.     "channel"        "CHAN_ITEM"
  858.     "volume"        "0.7"
  859.     "soundlevel"    "SNDLVL_NORM"
  860.  
  861.     "rndwave"
  862.     {
  863.         "wave"            "weapons/shotgun/shotgun_reload1.wav"
  864.         "wave"            "weapons/shotgun/shotgun_reload2.wav"
  865.         "wave"            "weapons/shotgun/shotgun_reload3.wav"
  866.     }
  867. }
  868.  
  869. "Weapon_Shotgun.NPC_Single"
  870. {
  871.     "channel"        "CHAN_WEAPON"
  872.     "volume"        "0.95"
  873.     "soundlevel"    "SNDLVL_GUNFIRE"
  874.     "pitch"            "98,101"
  875.  
  876.     "wave"            "weapons/shotgun/shotgun_fire6.wav"
  877. }
  878.  
  879. // weapon_smg1.txt
  880. "Weapon_SMG1.Reload"
  881. {
  882.     "channel"        "CHAN_ITEM"
  883.     "volume"        "0.7"
  884.     "soundlevel"    "SNDLVL_NORM"
  885.  
  886.     "wave"        "weapons/smg1/smg1_reload.wav"
  887. }
  888.  
  889. "Weapon_SMG1.NPC_Reload"
  890. {
  891.     "channel"        "CHAN_ITEM"
  892.     "volume"        "0.7"
  893.     "soundlevel"    "SNDLVL_NORM"
  894.  
  895.     "wave"        "weapons/smg1/smg1_reload.wav"
  896. }
  897.  
  898. "Weapon_SMG1.Empty"
  899. {
  900.     "channel"        "CHAN_WEAPON"
  901.     "volume"        "0.7"
  902.     "soundlevel"    "SNDLVL_NORM"
  903.  
  904.     "wave"        "weapons/pistol/pistol_empty.wav"
  905. }
  906.  
  907. "Weapon_SMG1.Single"
  908. {
  909.     "channel"        "CHAN_WEAPON"
  910.     "volume"        "0.55"
  911.     "soundlevel"    "SNDLVL_GUNFIRE"
  912.     "pitch"            "95,105"
  913.  
  914.     "wave"        "weapons/smg1/smg1_fire1.wav"
  915. }
  916.  
  917. "Weapon_SMG1.Double"
  918. {
  919.     "channel"        "CHAN_WEAPON"
  920.     "volume"        "0.61"
  921.     "soundlevel"    "SNDLVL_GUNFIRE"
  922.  
  923.     "wave"        "weapons/ar2/ar2_altfire.wav"
  924. }
  925.  
  926.  
  927. "Weapon_SMG1.NPC_Single"
  928. {
  929.     "channel"        "CHAN_WEAPON"
  930.     "volume"        "0.7"
  931.     "soundlevel"    "SNDLVL_GUNFIRE"
  932.     "pitch"            "95,105"
  933.  
  934.     "wave"            "^weapons/smg1/npc_smg1_fire1.wav"
  935. }
  936.  
  937. "Weapon_SMG1.Special1"
  938. {
  939.     "channel"        "CHAN_WEAPON"
  940.     "volume"        "0.7"
  941.     "soundlevel"    "SNDLVL_NORM"
  942.  
  943.     "wave"        "weapons/smg1/switch_single.wav"
  944. }
  945.  
  946. "Weapon_SMG1.Special2"
  947. {
  948.     "channel"        "CHAN_WEAPON"
  949.     "volume"        "0.7"
  950.     "soundlevel"    "SNDLVL_NORM"
  951.  
  952.     "wave"            "weapons/smg1/switch_burst.wav"
  953. }
  954.  
  955. "Weapon_SMG1.Burst"
  956. {
  957.     "channel"        "CHAN_WEAPON"
  958.     "volume"        "0.7"
  959.     "soundlevel"    "SNDLVL_GUNFIRE"
  960.     "pitch"            "98,105"
  961.  
  962.     "wave"        "^weapons/smg1/smg1_fire1.wav"
  963.  
  964. }
  965.  
  966. // weapon_sniperrifle.txt
  967. "Weapon_SniperRifle.Special1"
  968. {
  969.     "channel"        "CHAN_WEAPON"
  970.     "volume"        "0.7"
  971.     "soundlevel"    "SNDLVL_NORM"
  972.  
  973.     "wave"        "weapons/sniper/sniper_zoomin.wav"
  974. }
  975.  
  976. "Weapon_SniperRifle.Special2"
  977. {
  978.     "channel"        "CHAN_WEAPON"
  979.     "volume"        "0.7"
  980.     "soundlevel"    "SNDLVL_NORM"
  981.  
  982.     "wave"        "weapons/sniper/sniper_zoomout.wav"
  983. }
  984.  
  985. "Weapon_SniperRifle.Reload"
  986. {
  987.     "channel"        "CHAN_ITEM"
  988.     "volume"        "0.7"
  989.     "soundlevel"    "SNDLVL_NORM"
  990.  
  991.     "wave"            "weapons/sniper/sniper_reload.wav"
  992. }
  993.  
  994. "Weapon_SniperRifle.NPC_Reload"
  995. {
  996.     "channel"        "CHAN_ITEM"
  997.     "volume"        "0.7"
  998.     "soundlevel"    "SNDLVL_NORM"
  999.  
  1000.     "wave"            "weapons/sniper/sniper_reload.wav"
  1001. }
  1002.  
  1003. "Weapon_SniperRifle.Single"
  1004. {
  1005.     "channel"        "CHAN_WEAPON"
  1006.     "volume"        "0.7"
  1007.     "soundlevel"    "SNDLVL_GUNFIRE"
  1008.     "pitch"            "98,102"
  1009.  
  1010.     "wave"        "weapons/sniper/sniper_fire.wav"
  1011. }
  1012.  
  1013. "Weapon_SniperRifle.NPC_Single"
  1014. {
  1015.     "channel"        "CHAN_WEAPON"
  1016.     "volume"        "0.7"
  1017.     "soundlevel"    "SNDLVL_GUNFIRE"
  1018.     "pitch"            "98,102"
  1019.  
  1020.     "wave"        "weapons/sniper/sniper_fire.wav"
  1021. }
  1022.  
  1023. "Weapon_StunStick.Swing"
  1024. {
  1025.     "channel"        "CHAN_WEAPON"
  1026.     "volume"        "0.7"
  1027.     "soundlevel"    "SNDLVL_NORM"
  1028.     "pitch"            "95,102"
  1029.  
  1030.     "rndwave"
  1031.     {
  1032.         "wave"            "weapons/stunstick/stunstick_swing1.wav"
  1033.         "wave"            "weapons/stunstick/stunstick_swing2.wav"
  1034.     }
  1035. }
  1036.  
  1037. "Weapon_StunStick.Melee_Miss"
  1038. {
  1039.     "channel"        "CHAN_WEAPON"
  1040.     "volume"        "0.7"
  1041.     "soundlevel"    "SNDLVL_NORM"
  1042.  
  1043.     "rndwave"
  1044.     {
  1045.         "wave"            "weapons/stunstick/stunstick_swing1.wav"
  1046.         "wave"            "weapons/stunstick/stunstick_swing2.wav"
  1047.     }
  1048. }
  1049.  
  1050. "Weapon_StunStick.Melee_Hit"
  1051. {
  1052.     "channel"        "CHAN_WEAPON"
  1053.     "volume"        "0.7"
  1054.     "soundlevel"    "SNDLVL_105dB"
  1055.     "pitch"            "98,102"
  1056.  
  1057.     "rndwave"
  1058.     {
  1059.         "wave"            "weapons/stunstick/stunstick_fleshhit1.wav"
  1060.         "wave"            "weapons/stunstick/stunstick_fleshhit2.wav"
  1061.     }
  1062. }
  1063.  
  1064. "Weapon_StunStick.Melee_HitWorld"
  1065. {
  1066.     "channel"        "CHAN_WEAPON"
  1067.     "volume"        "0.7"
  1068.     "soundlevel"    "SNDLVL_105dB"
  1069.     "pitch"            "98,102"
  1070.  
  1071.     "rndwave"
  1072.     {
  1073.         "wave"            "weapons/stunstick/stunstick_impact1.wav"
  1074.         "wave"            "weapons/stunstick/stunstick_impact2.wav"
  1075.     }
  1076. }
  1077.  
  1078. "Weapon_StunStick.Activate"
  1079. {
  1080.     "channel"        "CHAN_WEAPON"
  1081.     "volume"        "0.7"
  1082.     "soundlevel"    "SNDLVL_NORM"
  1083.     "pitch"            "98,102"
  1084.  
  1085.     "rndwave"
  1086.     {
  1087.         "wave"            "weapons/stunstick/spark1.wav"
  1088.         "wave"            "weapons/stunstick/spark2.wav"
  1089.         "wave"            "weapons/stunstick/spark3.wav"
  1090.     }
  1091. }
  1092.  
  1093. "Weapon_StunStick.Deactivate"
  1094. {
  1095.     "channel"        "CHAN_WEAPON"
  1096.     "volume"        "0.7"
  1097.     "soundlevel"    "SNDLVL_NORM"
  1098.     "pitch"            "98,102"
  1099.  
  1100.     "rndwave"
  1101.     {
  1102.         "wave"            "weapons/stunstick/spark1.wav"
  1103.         "wave"            "weapons/stunstick/spark2.wav"
  1104.         "wave"            "weapons/stunstick/spark3.wav"
  1105.     }
  1106. }
  1107.  
  1108. "WeaponFrag.Throw"
  1109. {
  1110.     "channel"    "CHAN_VOICE"
  1111.     "volume"    "0.7"
  1112.     "soundlevel"  "SNDLVL_75dB"
  1113.  
  1114.     "wave"    "weapons/slam/throw.wav"
  1115. }
  1116.  
  1117. "WeaponFrag.Roll"
  1118. {
  1119.     "channel"    "CHAN_VOICE"
  1120.     "volume"    "0.7"
  1121.     "soundlevel"  "SNDLVL_75dB"
  1122.  
  1123.     "wave"    "weapons/slam/throw.wav"
  1124. }
  1125.  
  1126. "Weapon_Mortar.Single"
  1127. {
  1128.     "channel"        "CHAN_WEAPON"
  1129.     "volume"        "1.0"
  1130.     "pitch"            "90,110"
  1131.     "soundlevel"    "SNDLVL_GUNFIRE"
  1132.     "wave"            "^weapons/mortar/mortar_fire1.wav"
  1133. }
  1134.  
  1135. "Weapon_Mortar.Incomming"
  1136. {
  1137.     "channel"        "CHAN_WEAPON"
  1138.     "volume"        "0.7"
  1139.     "pitch"            "90,110"
  1140.     "soundlevel"        "SNDLVL_120dB"
  1141.     "wave"            "weapons/mortar/mortar_shell_incomming1.wav"
  1142. }
  1143.  
  1144. "Weapon_Mortar.Impact"
  1145. {
  1146.     "channel"        "CHAN_WEAPON"
  1147.     "volume"        "1.0"
  1148.     "soundlevel"        "SNDLVL_GUNFIRE"
  1149.     "rndwave"
  1150.     {
  1151.         "wave"            "weapons/mortar/mortar_explode1.wav"
  1152.         "wave"            "weapons/mortar/mortar_explode2.wav"
  1153.         "wave"            "weapons/mortar/mortar_explode3.wav"
  1154.     }
  1155. }
  1156.  
  1157.  
  1158. "Func_Tank.BeginUse"
  1159. {
  1160.     "channel"        "CHAN_ITEM"
  1161.     "volume"        "0.7"
  1162.     "soundlevel"    "SNDLVL_NORM"
  1163.     "wave"        "weapons/shotgun/shotgun_cock.wav"
  1164. }
  1165.  
  1166. // weapon_357
  1167. "Weapon_357.Single"
  1168. {
  1169.     "channel"        "CHAN_WEAPON"
  1170.     "volume"        "0.93"
  1171.     "soundlevel"        "SNDLVL_GUNFIRE"
  1172.     "pitch"            "88,93"    
  1173.  
  1174.     "rndwave"
  1175.     {
  1176.         "wave"            "weapons/357/357_fire2.wav"
  1177.         "wave"            "weapons/357/357_fire3.wav"
  1178.     }
  1179. }
  1180.  
  1181. "Weapon_357.Reload"
  1182. {
  1183.     "channel"        "CHAN_ITEM"
  1184.     "volume"        "0.7"
  1185.     "soundlevel"        "SNDLVL_NORM"
  1186.  
  1187.     "wave"            "weapons/357/reload1.wav"
  1188. }
  1189.  
  1190. "Weapon_357.OpenLoader"
  1191. {
  1192.     "channel"        "CHAN_ITEM"
  1193.     "volume"        "0.7"
  1194.     "soundlevel"        "SNDLVL_NORM"
  1195.  
  1196.     "wave"            "weapons/357/357_reload1.wav"
  1197. }
  1198.  
  1199. "Weapon_357.RemoveLoader"
  1200. {
  1201.     "channel"        "CHAN_ITEM"
  1202.     "volume"        "0.7"
  1203.     "soundlevel"        "SNDLVL_NORM"
  1204.  
  1205.     "wave"            "weapons/357/357_reload4.wav"
  1206. }
  1207.  
  1208. "Weapon_357.ReplaceLoader"
  1209. {
  1210.     "channel"        "CHAN_ITEM"
  1211.     "volume"        "0.7"
  1212.     "soundlevel"        "SNDLVL_NORM"
  1213.  
  1214.     "wave"            "weapons/357/357_reload3.wav"
  1215. }
  1216.  
  1217. "Weapon_357.Spin"
  1218. {
  1219.     "channel"        "CHAN_ITEM"
  1220.     "volume"        "0.7"
  1221.     "soundlevel"        "SNDLVL_NORM"
  1222.  
  1223.     "wave"            "weapons/357/357_spin1.wav"
  1224. }
  1225.  
  1226. // weapon_crossbow
  1227. "Weapon_Crossbow.Single"
  1228. {
  1229.     "channel"        "CHAN_WEAPON"
  1230.     "volume"        "0.61"
  1231.     "soundlevel"        "SNDLVL_NORM"
  1232.     "pitch"            "93,108"
  1233.  
  1234.     "wave"            "weapons/crossbow/fire1.wav"
  1235. }
  1236.  
  1237. "Weapon_Crossbow.Reload"
  1238. {
  1239.     "channel"        "CHAN_ITEM"
  1240.     "volume"        "0.7"
  1241.     "pitch"            "93,108"
  1242.     "soundlevel"        "SNDLVL_NORM"
  1243.  
  1244.     "wave"            "weapons/crossbow/reload1.wav"
  1245. }
  1246.  
  1247. "Weapon_Crossbow.BoltFly"
  1248. {
  1249.     "channel"        "CHAN_VOICE"
  1250.     "volume"        "0.6"
  1251.     "pitch"            "90,110"
  1252.     "soundlevel"    "SNDLVL_NORM"
  1253.  
  1254.     "wave"        "weapons/crossbow/bolt_fly4.wav"
  1255. }
  1256.  
  1257. "Weapon_Crossbow.BoltElectrify"
  1258. {
  1259.     "channel"        "CHAN_WEAPON"
  1260.     "volume"        "0.6"
  1261.     "pitch"            "93,108"
  1262.     "soundlevel"    "SNDLVL_NORM"
  1263.  
  1264.     "rndwave"
  1265.     {
  1266.         "wave"        "weapons/crossbow/bolt_load1.wav"
  1267.         "wave"        "weapons/crossbow/bolt_load2.wav"
  1268.     }
  1269. }
  1270.  
  1271. "Weapon_Crossbow.BoltHitBody"
  1272. {
  1273.     "channel"        "CHAN_BODY"
  1274.     "volume"        "0.7"
  1275.     "pitch"            "93,108"
  1276.     "soundlevel"        "SNDLVL_80db"
  1277.  
  1278.     "rndwave"
  1279.     {
  1280.         "wave"        "weapons/crossbow/hitbod1.wav"
  1281.         "wave"        "weapons/crossbow/hitbod2.wav"
  1282.     }
  1283. }
  1284.  
  1285. "Weapon_Crossbow.BoltHitWorld"
  1286. {
  1287.     "channel"        "CHAN_BODY"
  1288.     "volume"        ".95,1.0"
  1289.     "pitch"            "110,130"
  1290.     "soundlevel"        "SNDLVL_80db"
  1291.  
  1292.     "wave"            "weapons/crossbow/hit1.wav"
  1293. }
  1294.  
  1295. "Weapon_Crossbow.BoltSkewer"
  1296. {
  1297.     "channel"        "CHAN_STATIC"
  1298.     "volume"        "0.9"
  1299.     "soundlevel"        "SNDLVL_90db"
  1300.     "pitch"            "90,110"
  1301.  
  1302.     "wave"        "weapons/crossbow/bolt_skewer1.wav"
  1303.     
  1304. }
  1305. // *************
  1306. // BASE GRENADES
  1307.  
  1308. "BaseExplosionEffect.Sound"
  1309. {
  1310.     "channel"    "CHAN_STATIC"
  1311.     "volume"    "1.0"
  1312.     "soundlevel"    "SNDLVL_140dB"
  1313.     "pitch"    "PITCH_NORM"
  1314.  
  1315.     "rndwave"
  1316.     {
  1317.             "wave"    "^weapons/explode3.wav"
  1318.             "wave"    "^weapons/explode4.wav"
  1319.             "wave"    "^weapons/explode5.wav"
  1320.     }
  1321.  
  1322. }
  1323.  
  1324. "WaterExplosionEffect.Sound"
  1325. {
  1326.     "channel"    "CHAN_STATIC"
  1327.     "volume"    "1.0"
  1328.     "soundlevel"    "SNDLVL_140dB"
  1329.     "pitch"    "80,130"
  1330.  
  1331.     "rndwave"
  1332.     {
  1333.             "wave"    "^weapons/underwater_explode3.wav"
  1334.             "wave"    "^weapons/underwater_explode4.wav"
  1335.     }
  1336.  
  1337. }
  1338.  
  1339. "BaseGrenade.Explode"
  1340. {
  1341.     "channel"    "CHAN_VOICE"
  1342.     "volume"    "0.45"
  1343.     "soundlevel"  "SNDLVL_75dB"
  1344.  
  1345.     "rndwave"
  1346.     {
  1347.         "wave"    "weapons/debris1.wav"
  1348.         "wave"    "weapons/debris2.wav"
  1349.         "wave"    "weapons/debris3.wav"
  1350.     }
  1351. }
  1352.  
  1353. "BaseGrenade.StopSounds"
  1354. {
  1355.     "channel"    "CHAN_WEAPON"
  1356.     "volume"    "0.7"
  1357.     "soundlevel"  "SNDLVL_75dB"
  1358.  
  1359.     "wave"    "common/null.wav"
  1360. }
  1361.  
  1362. "BaseGrenade.BounceSound"
  1363. {
  1364.     "channel"    "CHAN_VOICE"
  1365.     "volume"    "0.7"
  1366.     "soundlevel"    "SNDLVL_NORM"
  1367.  
  1368.     "wave"        "weapons/slam/bounce1.wav"
  1369. }
  1370.  
  1371.  
  1372.  
  1373.  
  1374. "GrenadeBeam.HitSound"
  1375. {
  1376.     "channel"    "CHAN_VOICE"
  1377.     "volume"    "0.7"
  1378.     "soundlevel"  "SNDLVL_75dB"
  1379.  
  1380.     "rndwave"
  1381.     {
  1382.         "wave"        "weapons/fx/rics/laser_ric1.wav"
  1383.         "wave"        "weapons/fx/rics/laser_ric2.wav"
  1384.         "wave"        "weapons/fx/rics/laser_ric3.wav"
  1385.     }
  1386. }
  1387.  
  1388. "GrenadeBottle.Detonate"
  1389. {
  1390.     "channel"    "CHAN_VOICE"
  1391.     "volume"    "1.0"
  1392.     "soundlevel"  "SNDLVL_75dB"
  1393.  
  1394.     "rndwave"
  1395.     {
  1396.         "wave"    "physics/glass/glass_bottle_break2.wav"
  1397.     }
  1398. }
  1399.  
  1400. "GrenadeBugBait.Splat"
  1401. {
  1402.     "channel"    "CHAN_WEAPON"
  1403.     "volume"    "0.9"
  1404.     "soundlevel"  "SNDLVL_80dB"
  1405.     "pitch"    "95,105"
  1406.     "rndwave"
  1407.     {
  1408.         "wave"    "weapons/bugbait/bugbait_impact1.wav"
  1409.         "wave"    "weapons/bugbait/bugbait_impact3.wav"
  1410.     }
  1411. }
  1412.  
  1413. "GrenadeHomer.StopSounds"
  1414. {
  1415.     "channel"    "CHAN_WEAPON"
  1416.     "volume"    "0.7"
  1417.     "soundlevel"  "SNDLVL_75dB"
  1418.  
  1419.     "wave"    "common/null.wav"
  1420. }
  1421.  
  1422. "Grenade_Molotov.Detonate"
  1423. {
  1424.     "channel"    "CHAN_VOICE"
  1425.     "volume"    "1.0"
  1426.     "soundlevel"  "SNDLVL_75dB"
  1427.  
  1428.     "rndwave"
  1429.     {
  1430.         "wave"    "physics/glass/glass_bottle_break2.wav"
  1431.     }
  1432. }
  1433.  
  1434. "GrenadePathfollower.StopSounds"
  1435. {
  1436.     "channel"    "CHAN_WEAPON"
  1437.     "volume"    "0.7"
  1438.     "soundlevel"  "SNDLVL_75dB"
  1439.  
  1440.     "wave"    "common/null.wav"
  1441. }
  1442.  
  1443. "GrenadeScanner.StopSound"
  1444. {
  1445.     "channel"    "CHAN_WEAPON"
  1446.     "volume"    "0.7"
  1447.     "soundlevel"  "SNDLVL_75dB"
  1448.  
  1449.     "wave"    "common/null.wav"
  1450. }
  1451.  
  1452. "TripwireGrenade.ShootRope"
  1453. {
  1454.     "channel"    "CHAN_BODY"
  1455.     "volume"    "0.7"
  1456.     "soundlevel"    "SNDLVL_75dB"
  1457.     "pitch"    "100"
  1458.  
  1459.     "wave"    "weapons/tripwire/ropeshoot.wav"
  1460. }
  1461.  
  1462. // Alyx's EMP effect
  1463.  
  1464. "AlyxEMP.Charge"
  1465. {
  1466.     "channel"    "CHAN_WEAPON"
  1467.     "volume"    "0.65"
  1468.     "soundlevel"      "SNDLVL_90dB"
  1469.     "pitch"        "100,120"
  1470.     //"wave"        "weapons/stunstick/alyx_stunner_charge2.wav"
  1471.     "wave"        "weapons/stunstick/alyx_stunner2.wav"
  1472. }
  1473.  
  1474. "AlyxEMP.Discharge"
  1475. {
  1476.     "channel"    "CHAN_WEAPON"
  1477.     "volume"    "0.65"
  1478.     "soundlevel"      "SNDLVL_90dB"
  1479.     "pitch"        "100,120"
  1480.     "rndwave"
  1481.     {
  1482.         "wave"        "weapons/stunstick/alyx_stunner1.wav"
  1483.         "wave"        "weapons/stunstick/alyx_stunner2.wav"
  1484.     }
  1485. }
  1486.  
  1487. "AlyxEMP.Stop"
  1488. {
  1489.     "channel"    "CHAN_WEAPON"
  1490.     "volume"    "0.8"
  1491.     "soundlevel"      "SNDLVL_75dB"
  1492.     "wave"        "common/null.wav"
  1493. }
  1494.  
  1495. // **************
  1496. // BASE CHARACTER
  1497.  
  1498. "GenericNPC.GunSound"
  1499. {
  1500.     "channel"    "CHAN_WEAPON"
  1501.     "soundlevel"  "SNDLVL_75dB"
  1502.     "pitch"    "95,105"
  1503.  
  1504.     "rndwave"
  1505.     {
  1506.         "wave"    "^weapons/ar1/ar1_dist1.wav"
  1507.         "wave"    "^weapons/ar1/ar1_dist1.wav"
  1508.         "wave"    "^weapons/ar1/ar1_dist2.wav"
  1509.     }
  1510. }
  1511.  
  1512. "Grenade.Blip"
  1513. {
  1514.     "channel"        "CHAN_WEAPON"
  1515.     "volume"        "0.95"
  1516.     "soundlevel"      "SNDLVL_70dB"
  1517.     "wave"        "weapons/grenade/tick1.wav"
  1518. }
  1519.  
  1520.  
  1521.