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Text File  |  2004-12-01  |  5KB  |  301 lines

  1. "NPC_Antlion.MeleeAttack"
  2. {
  3.     "channel"        "CHAN_ITEM"
  4.     "volume"        "VOL_NORM"
  5.     "pitch"            "95, 105"
  6.  
  7.     "soundlevel"    "SNDLVL_NORM"
  8.  
  9.     "rndwave"
  10.     {
  11.         "wave"    "npc/zombie/claw_strike1.wav"
  12.         "wave"    "npc/zombie/claw_strike2.wav"
  13.         "wave"    "npc/zombie/claw_strike3.wav"
  14.     }
  15. }
  16.  
  17. "NPC_Antlion.BurrowIn"
  18. {
  19.     "channel"        "CHAN_BODY"
  20.     "volume"        "0.75"
  21.     "pitch"            "95, 105"
  22.  
  23.     "soundlevel"    "SNDLVL_NORM"
  24.  
  25.     "wave"            "npc/antlion/digdown1.wav"
  26. }
  27.  
  28. "NPC_Antlion.BurrowOut"
  29. {
  30.     "channel"        "CHAN_BODY"
  31.     "volume"        "0.75"
  32.     "pitch"            "95, 105"
  33.  
  34.     "soundlevel"    "SNDLVL_NORM"
  35.  
  36.     "wave"            "npc/antlion/digup1.wav"
  37. }
  38.  
  39. "NPC_Antlion.FootstepSoft"
  40. {
  41.     "channel"        "CHAN_BODY"
  42.     "volume"        "0.030, 0.050"
  43.     "pitch"            "95, 105"
  44.  
  45.     "soundlevel"    "SNDLVL_NORM"
  46.  
  47.     "rndwave"
  48.     {
  49.         "wave"    "npc/antlion/foot1.wav"
  50.         "wave"    "npc/antlion/foot2.wav"
  51.         "wave"    "npc/antlion/foot3.wav"
  52.         "wave"    "npc/antlion/foot4.wav"
  53.     }
  54. }
  55.  
  56. "NPC_Antlion.Footstep"
  57. {
  58.     "channel"        "CHAN_BODY"
  59.     "volume"        "0.100, 0.150"
  60.     "pitch"            "95, 105"
  61.  
  62.     "soundlevel"    "SNDLVL_NORM"
  63.  
  64.     "rndwave"
  65.     {
  66.         "wave"    "npc/antlion/foot1.wav"
  67.         "wave"    "npc/antlion/foot2.wav"
  68.         "wave"    "npc/antlion/foot3.wav"
  69.         "wave"    "npc/antlion/foot4.wav"
  70.     }
  71. }
  72.  
  73. "NPC_Antlion.FootstepHeavy"
  74. {
  75.     "channel"        "CHAN_BODY"
  76.     "volume"        "VOL_NORM"
  77.     "pitch"            "PITCH_NORM"
  78.  
  79.     "soundlevel"    "SNDLVL_NORM"
  80.  
  81.     "rndwave"
  82.     {
  83.         "wave"    "npc/antlion/foot1.wav"
  84.         "wave"    "npc/antlion/foot2.wav"
  85.         "wave"    "npc/antlion/foot3.wav"
  86.         "wave"    "npc/antlion/foot4.wav"
  87.     }
  88. }
  89.  
  90. "NPC_Antlion.MeleeAttackSingle"
  91. {
  92.     "channel"        "CHAN_WEAPON"
  93.     "volume"        "0.250, 1.000"
  94.     "pitch"            "95, 105"
  95.  
  96.     "soundlevel"    "SNDLVL_NORM"
  97.  
  98.     "rndwave"
  99.     {
  100.         "wave"    "npc/antlion/attack_single1.wav"
  101.         "wave"    "npc/antlion/attack_single2.wav"
  102.         "wave"    "npc/antlion/attack_single3.wav"
  103.     }
  104. }
  105.  
  106. "NPC_Antlion.MeleeAttackDouble"
  107. {
  108.     "channel"        "CHAN_WEAPON"
  109.     "volume"        "0.250, 1.000"
  110.     "pitch"            "95, 105"
  111.  
  112.     "soundlevel"    "SNDLVL_NORM"
  113.  
  114.     "rndwave"
  115.     {
  116.         "wave"    "npc/antlion/attack_double1.wav"
  117.         "wave"    "npc/antlion/attack_double2.wav"
  118.         "wave"    "npc/antlion/attack_double3.wav"
  119.     }
  120. }
  121.  
  122. "NPC_Antlion.Distracted"
  123. {
  124.     "channel"        "CHAN_VOICE"
  125.     "volume"        "0.8"
  126.     "pitch"            "95, 105"
  127.  
  128.     "soundlevel"    "SNDLVL_85db"
  129.  
  130.     "wave"            "npc/antlion/distract1.wav"
  131. }
  132.  
  133. "NPC_Antlion.Idle"
  134. {
  135.     "channel"        "CHAN_VOICE"
  136.     "volume"        "0.750, 1.000"
  137.     "pitch"            "95, 105"
  138.  
  139.     "soundlevel"    "SNDLVL_NORM"
  140.  
  141.     "rndwave"
  142.     {
  143.         "wave"    "npc/antlion/idle1.wav"
  144.         "wave"    "npc/antlion/idle2.wav"
  145.         "wave"    "npc/antlion/idle3.wav"
  146.         "wave"    "npc/antlion/idle4.wav"
  147.         "wave"    "npc/antlion/idle5.wav"
  148.     }
  149. }
  150.  
  151. "NPC_Antlion.Pain"
  152. {
  153.     "channel"        "CHAN_VOICE"
  154.     "volume"        "0.750, 1.000"
  155.     "pitch"            "95, 105"
  156.  
  157.     "soundlevel"    "SNDLVL_NORM"
  158.  
  159.     "rndwave"
  160.     {
  161.         "wave"    "npc/antlion/pain1.wav"
  162.         "wave"    "npc/antlion/pain2.wav"
  163.     }
  164. }
  165.  
  166. "NPC_Antlion.JumpTouch"
  167. {
  168.     "channel"        "CHAN_ITEM"
  169.     "volume"        "VOL_NORM"
  170.     "pitch"            "PITCH_NORM"
  171.  
  172.     "soundlevel"    "SNDLVL_IDLE"
  173.  
  174.     "rndwave"
  175.     {
  176.         "wave"    "npc/zombie/claw_strike1.wav"
  177.         "wave"    "npc/zombie/claw_strike2.wav"
  178.         "wave"    "npc/zombie/claw_strike3.wav"
  179.     }
  180. }
  181.  
  182. "NPC_Antlion.Land"
  183. {
  184.     "channel"        "CHAN_BODY"
  185.     "volume"        "VOL_NORM"
  186.     "pitch"            "95, 105"
  187.  
  188.     "soundlevel"    "SNDLVL_NORM"
  189.  
  190.     "wave"            "npc/antlion/land1.wav"
  191. }
  192.  
  193. "NPC_Antlion.WingsOpen"
  194. {
  195.     "channel"        "CHAN_STATIC"
  196.     "volume"        "VOL_NORM"
  197.     "pitch"            "PITCH_NORM"
  198.  
  199.     "soundlevel"    "SNDLVL_NORM"
  200.  
  201.     "wave"            "npc/antlion/fly1.wav"
  202. }
  203.  
  204. "NPC_Antlion.LoopingAgitated"
  205. {
  206.     "channel"        "CHAN_STATIC"
  207.     "volume"        "0.8"
  208.     "pitch"            "PITCH_NORM"
  209.  
  210.     "soundlevel"    "SNDLVL_NORM"
  211.  
  212.     "wave"            "npc/antlion/charge_loop1.wav"
  213. }
  214.  
  215. "NPC_AntlionGrub.Scared"
  216. {
  217.     "channel"        "CHAN_VOICE"
  218.     "volume"        "VOL_NORM"
  219.     "pitch"            "PITCH_NORM"
  220.  
  221.     "soundlevel"    "SNDLVL_NORM"
  222.  
  223.     "rndwave"
  224.     {
  225.         "wave"    "npc/antlion_grub/scared1.wav"
  226.         "wave"    "npc/antlion_grub/scared2.wav"
  227.         "wave"    "npc/antlion_grub/scared3.wav"
  228.     }
  229. }
  230.  
  231. "NPC_AntlionGrub.Squash"
  232. {
  233.     "channel"        "CHAN_BODY"
  234.     "volume"        "0.500"
  235.     "pitch"            "PITCH_NORM"
  236.  
  237.     "soundlevel"    "SNDLVL_NORM"
  238.  
  239.     "wave"            "npc/antlion_grub/squashed.wav"
  240. }
  241.  
  242. "FX_AntlionImpact.ShellImpact"
  243. {
  244.     "channel"    "CHAN_ITEM"
  245.     "volume"    "0.750, 1.000"
  246.     "soundlevel"  "SNDLVL_75dB"
  247.     "pitch"    "95, 105"
  248.  
  249.     "rndwave"
  250.     {
  251.         "wave"    "npc/antlion/shell_impact1.wav"
  252.         "wave"    "npc/antlion/shell_impact2.wav"
  253.         "wave"    "npc/antlion/shell_impact3.wav"
  254.         "wave"    "npc/antlion/shell_impact4.wav"
  255.     }
  256. }
  257.  
  258. "NPC_Antlion.RunOverByVehicle"
  259. {
  260.     "channel"    "CHAN_VOICE"
  261.     "volume"    "VOL_NORM"
  262.     "soundlevel"  "SNDLVL_NORM"
  263.     "pitch"    "PITCH_NORM"
  264.  
  265.     "rndwave"
  266.     {
  267.         "wave"    "npc/antlion_grub/squashed.wav"
  268.     }
  269. }
  270.  
  271. "NPC_Antlion.Movement"
  272. {
  273.     "channel"    "CHAN_BODY"
  274.     "volume"    "VOL_NORM"
  275.     "soundlevel"  "SNDLVL_50dB"
  276.     "pitch"    "PITCH_NORM"
  277.  
  278.     "wave"    "npc/antlion_grub/movement.wav"
  279. }
  280.  
  281.  
  282. "NPC_Antlion.Voice"
  283. {
  284.     "channel"    "CHAN_VOICE"
  285.     "volume"    "VOL_NORM"
  286.     "soundlevel"  "SNDLVL_50dB"
  287.     "pitch"    "PITCH_NORM"
  288.  
  289.     "wave"    "npc/antlion_grub/voice2.wav"
  290. }
  291.  
  292.  
  293. "NPC_Antlion.Heal"
  294. {
  295.     "channel"    "CHAN_STATIC"
  296.     "volume"    "VOL_NORM"
  297.     "soundlevel"  "SNDLVL_50dB"
  298.     "pitch"    "PITCH_NORM"
  299.  
  300.     "wave"    "npc/antlion_grub/heal.wav"
  301. }