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Half-Life2
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jbmodv03
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npc_sounds_scanner.txt
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2004-12-01
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8KB
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459 lines
"NPC_CScanner.Gib"
{
"channel" "CHAN_ITEM"
"volume" "1.0"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_90dB"
"wave" "npc/scanner/scanner_explode_crash1.wav"
}
// when diving, scanner bounces on obstacle
"NPC_CScanner.Shoot"
{
"channel" "CHAN_BODY"
"volume" "1.0"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_90dB"
"rndwave"
{
"wave" "npc/scanner/scanner_electric1.wav"
"wave" "npc/scanner/scanner_electric2.wav"
}
}
"NPC_CScanner.Alert"
{
"channel" "CHAN_ITEM"
"volume" "1.0"
"pitch" "100, 150"
"soundlevel" "SNDLVL_90dB"
"rndwave"
{
"wave" "npc/scanner/scanner_scan5.wav"
"wave" "npc/scanner/scanner_alert1.wav"
}
}
// NOTE: must be on CHAN_VOICE to kill all loops when scanner dies
"NPC_CScanner.Die"
{
"channel" "CHAN_VOICE"
"volume" "1.0"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_120dB"
"wave" "npc/scanner/scanner_explode_crash2.wav"
}
// NOTE: all 'short' loops must be on chan voice
"NPC_CScanner.Combat"
{
"channel" "CHAN_VOICE"
"volume" "0.65"
"pitch" "165,195"
"soundlevel" "SNDLVL_85dB"
"rndwave"
{
"wave" "npc/scanner/scanner_scan_loop1.wav"
"wave" "npc/scanner/scanner_scan_loop2.wav"
"wave" "npc/scanner/scanner_combat_loop1.wav"
}
}
"NPC_CScanner.Idle"
{
"channel" "CHAN_VOICE"
"volume" "0.6"
"pitch" "90,110"
"soundlevel" "SNDLVL_70dB"
"rndwave"
{
"wave" "npc/scanner/scanner_scan1.wav"
"wave" "npc/scanner/scanner_scan2.wav"
"wave" "npc/scanner/scanner_scan4.wav"
"wave" "npc/scanner/scanner_blip1.wav"
// "wave" "npc/scanner/scanner_engine_loop4.wav"
}
}
"NPC_CScanner.Pain"
{
"channel" "CHAN_VOICE"
"volume" "1.0"
"pitch" "100,120"
"soundlevel" "SNDLVL_90dB"
"rndwave"
{
"wave" "npc/scanner/scanner_pain1.wav"
"wave" "npc/scanner/scanner_pain2.wav"
"wave" "npc/scanner/scanner_talk1.wav"
"wave" "npc/scanner/scanner_siren2.wav"
"wave" "npc/scanner/cbot_servoscared.wav"
}
}
"NPC_CScanner.TakePhoto"
{
"channel" "CHAN_WEAPON"
"volume" "0.5"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_75dB"
"wave" "npc/scanner/scanner_photo1.wav"
}
"NPC_CScanner.AttackFlash"
{
"channel" "CHAN_WEAPON"
"volume" "0.5"
"pitch" "70"
"soundlevel" "SNDLVL_75dB"
"wave" "npc/scanner/scanner_photo1.wav"
}
// scanner is diving to atttack
"NPC_CScanner.DiveBomb"
{
"channel" "CHAN_WEAPON"
"volume" "1.0"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_90dB"
"wave" "npc/scanner/scanner_siren2.wav"
}
"NPC_CScanner.DiveBombFlyby"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"pitch" "95, 105"
"soundlevel" "SNDLVL_120dB"
"rndwave"
{
"wave" "npc/scanner/scanner_nearmiss1.wav"
"wave" "npc/scanner/scanner_nearmiss2.wav"
}
}
// when scanner 'eye' wings open
"NPC_CScanner.OpenEye"
{
"channel" "CHAN_STATIC"
"volume" "0.3"
"pitch" "95, 105"
"soundlevel" "SNDLVL_75dB"
"wave" "npc/scanner/scanner_open3.wav"
}
// when scanner light illuminates player
"NPC_CScanner.Illuminate"
{
"channel" "CHAN_ITEM"
"volume" "1.0"
"pitch" "70,80"
"soundlevel" "SNDLVL_80dB"
"wave" "npc/scanner/scanner_scan3.wav"
}
"NPC_CScanner.FlyLoop"
{
"channel" "CHAN_STATIC"
"soundlevel" "SNDLVL_NORM"
"wave" "npc/scanner/cbot_fly_loop.wav"
}
//=====================================
//=====================================
// Shield Scanner entries
//=====================================
//=====================================
"NPC_SScanner.Gib"
{
"channel" "CHAN_ITEM"
"volume" "1.0"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_90dB"
"wave" "npc/scanner/cbot_energyexplosion1.wav"
}
// when diving, scanner bounces on obstacle
"NPC_SScanner.Shoot"
{
"channel" "CHAN_BODY"
"volume" "1.0"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_90dB"
"rndwave"
{
"wave" "npc/scanner/scanner_electric1.wav"
"wave" "npc/scanner/scanner_electric2.wav"
}
}
"NPC_SScanner.Alert"
{
"channel" "CHAN_ITEM"
"volume" "1.0"
"pitch" "100, 120"
"soundlevel" "SNDLVL_90dB"
"wave" "npc/scanner/scanner_talk2.wav"
}
// NOTE: must be on CHAN_VOICE to kill all loops when scanner dies
"NPC_SScanner.Die"
{
"channel" "CHAN_VOICE"
"volume" "1.0"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_120dB"
"wave" "npc/scanner/cbot_energyexplosion1.wav"
}
// NOTE: all 'short' loops must be on chan voice
"NPC_SScanner.Combat"
{
"channel" "CHAN_VOICE"
"volume" "0.45"
"pitch" "100,140"
"soundlevel" "SNDLVL_85dB"
"rndwave"
{
"wave" "npc/scanner/combat_scan_loop1.wav"
"wave" "npc/scanner/combat_scan_loop2.wav"
"wave" "npc/scanner/combat_scan_loop4.wav"
"wave" "npc/scanner/combat_scan_loop6.wav"
}
}
"NPC_SScanner.Idle"
{
"channel" "CHAN_VOICE"
"volume" "0.6"
"pitch" "90,110"
"soundlevel" "SNDLVL_70dB"
"rndwave"
{
"wave" "npc/scanner/combat_scan3.wav"
"wave" "npc/scanner/combat_scan5.wav"
// "wave" "npc/scanner/combat_scan_loop5.wav"
}
}
"NPC_SScanner.Pain"
{
"channel" "CHAN_VOICE"
"volume" "0.5"
"pitch" "100,105"
"soundlevel" "SNDLVL_90dB"
"rndwave"
{
"wave" "npc/scanner/combat_scan4.wav"
"wave" "npc/scanner/cbot_servochatter.wav"
}
}
"NPC_SScanner.TakePhoto"
{
"channel" "CHAN_WEAPON"
"volume" "0.5"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_75dB"
"wave" "npc/scanner/combat_scan1.wav"
}
"NPC_SScanner.AttackFlash"
{
"channel" "CHAN_WEAPON"
"volume" "0.5"
"pitch" "140"
"soundlevel" "SNDLVL_75dB"
"wave" "npc/scanner/combat_scan2.wav"
}
// scanner is diving to atttack
"NPC_SScanner.DiveBomb"
{
"channel" "CHAN_WEAPON"
"volume" "1.0"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_90dB"
"wave" "npc/scanner/combat_scan4.wav"
}
"NPC_SScanner.DiveBombFlyby"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"pitch" "95, 105"
"soundlevel" "SNDLVL_120dB"
"rndwave"
{
"wave" "npc/scanner/scanner_nearmiss1.wav"
"wave" "npc/scanner/scanner_nearmiss2.wav"
}
}
// when scanner 'eye' wings open
"NPC_SScanner.OpenEye"
{
"channel" "CHAN_STATIC"
"volume" "0.3"
"pitch" "80,90"
"soundlevel" "SNDLVL_75dB"
"wave" "npc/scanner/scanner_open3.wav"
}
// when scanner light illuminates player
"NPC_SScanner.Illuminate"
{
"channel" "CHAN_ITEM"
"volume" "1.0"
"pitch" "70,80"
"soundlevel" "SNDLVL_80dB"
"wave" "npc/scanner/combat_scan2.wav"
}
"NPC_SScanner.FlyLoop"
{
"channel" "CHAN_STATIC"
"soundlevel" "SNDLVL_90db"
"volume" "0.5"
"pitch" "120"
"wave" "npc/scanner/combat_scan_loop6.wav"
}
// Dropping a mine.
"NPC_SScanner.DeployMine"
{
"channel" "CHAN_WEAPON"
"volume" "1.0"
"pitch" "100"
"soundlevel" "SNDLVL_90dB"
"wave" "npc/scanner/scanner_siren1.wav"
}
// ******************************
// NOT USED:
"NPC_CScanner.Attention"
{
"channel" "CHAN_VOICE"
"volume" "1.0"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "npc/scanner/scanner_scan3.wav"
}
// NOT USED:
"NPC_CScanner.Scan"
{
"channel" "CHAN_VOICE"
"volume" "1.0"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "npc/scanner/scanner_scan3.wav"
}
// NOT USED:
"NPC_CScanner.Proceed"
{
"channel" "CHAN_VOICE"
"volume" "1.0"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "npc/scanner/scanner_scan3.wav"
}
// NOT USED:
"NPC_CScanner.Curious"
{
"channel" "CHAN_VOICE"
"volume" "1.0"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "npc/scanner/scanner_scan3.wav"
}