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Text File  |  2004-12-01  |  8KB  |  459 lines

  1. "NPC_CScanner.Gib"
  2. {
  3.     "channel"        "CHAN_ITEM"
  4.     "volume"        "1.0"
  5.     "pitch"            "PITCH_NORM"
  6.  
  7.     "soundlevel"    "SNDLVL_90dB"
  8.  
  9.     "wave"            "npc/scanner/scanner_explode_crash1.wav"
  10. }
  11.  
  12. // when diving, scanner bounces on obstacle 
  13.  
  14. "NPC_CScanner.Shoot"
  15. {
  16.     "channel"        "CHAN_BODY"
  17.     "volume"        "1.0"
  18.     "pitch"            "PITCH_NORM"
  19.  
  20.     "soundlevel"    "SNDLVL_90dB"
  21.  
  22.     "rndwave"
  23.     {
  24.         "wave"    "npc/scanner/scanner_electric1.wav"
  25.         "wave"    "npc/scanner/scanner_electric2.wav"
  26.     }
  27. }
  28.  
  29. "NPC_CScanner.Alert"
  30. {
  31.     "channel"        "CHAN_ITEM"
  32.     "volume"        "1.0"
  33.     "pitch"            "100, 150"
  34.  
  35.     "soundlevel"    "SNDLVL_90dB"
  36.     "rndwave"
  37.     {
  38.         "wave"            "npc/scanner/scanner_scan5.wav"
  39.         "wave"            "npc/scanner/scanner_alert1.wav"
  40.     }
  41. }
  42.  
  43. // NOTE: must be on CHAN_VOICE to kill all loops when scanner dies
  44.  
  45. "NPC_CScanner.Die"
  46. {
  47.     "channel"        "CHAN_VOICE"
  48.     "volume"        "1.0"
  49.     "pitch"            "PITCH_NORM"
  50.  
  51.     "soundlevel"    "SNDLVL_120dB"
  52.  
  53.     "wave"            "npc/scanner/scanner_explode_crash2.wav"
  54. }
  55.  
  56. // NOTE: all 'short' loops must be on chan voice
  57.  
  58. "NPC_CScanner.Combat"
  59. {
  60.     "channel"        "CHAN_VOICE"
  61.     "volume"        "0.65"
  62.     "pitch"            "165,195"
  63.  
  64.     "soundlevel"    "SNDLVL_85dB"
  65.  
  66.     "rndwave"
  67.     {
  68.         "wave"    "npc/scanner/scanner_scan_loop1.wav"
  69.         "wave"    "npc/scanner/scanner_scan_loop2.wav"
  70.         "wave"    "npc/scanner/scanner_combat_loop1.wav"
  71.     }
  72. }
  73.  
  74. "NPC_CScanner.Idle"
  75. {
  76.     "channel"        "CHAN_VOICE"
  77.     "volume"        "0.6"
  78.     "pitch"            "90,110"
  79.  
  80.     "soundlevel"    "SNDLVL_70dB"
  81.  
  82.     "rndwave"
  83.     {
  84.         "wave"    "npc/scanner/scanner_scan1.wav"
  85.         "wave"    "npc/scanner/scanner_scan2.wav"
  86.         "wave"    "npc/scanner/scanner_scan4.wav"
  87.         "wave"    "npc/scanner/scanner_blip1.wav"
  88.         // "wave"    "npc/scanner/scanner_engine_loop4.wav"
  89.     }
  90. }
  91.  
  92. "NPC_CScanner.Pain"
  93. {
  94.     "channel"        "CHAN_VOICE"
  95.     "volume"        "1.0"
  96.     "pitch"            "100,120"
  97.  
  98.     "soundlevel"    "SNDLVL_90dB"
  99.     "rndwave"
  100.     {
  101.         "wave"            "npc/scanner/scanner_pain1.wav"
  102.         "wave"            "npc/scanner/scanner_pain2.wav"
  103.         "wave"            "npc/scanner/scanner_talk1.wav"
  104.         "wave"            "npc/scanner/scanner_siren2.wav"
  105.         "wave"            "npc/scanner/cbot_servoscared.wav"
  106.     }
  107. }
  108.  
  109.  
  110. "NPC_CScanner.TakePhoto"
  111. {
  112.     "channel"        "CHAN_WEAPON"
  113.     "volume"        "0.5"
  114.     "pitch"            "PITCH_NORM"
  115.  
  116.     "soundlevel"    "SNDLVL_75dB"
  117.  
  118.     "wave"            "npc/scanner/scanner_photo1.wav"
  119.  
  120. }
  121.  
  122. "NPC_CScanner.AttackFlash"
  123. {
  124.     "channel"        "CHAN_WEAPON"
  125.     "volume"        "0.5"
  126.     "pitch"            "70"
  127.  
  128.     "soundlevel"    "SNDLVL_75dB"
  129.  
  130.     "wave"            "npc/scanner/scanner_photo1.wav"
  131. }
  132.  
  133. // scanner is diving to atttack
  134.  
  135. "NPC_CScanner.DiveBomb"
  136. {
  137.     "channel"        "CHAN_WEAPON"
  138.     "volume"        "1.0"
  139.     "pitch"            "PITCH_NORM"
  140.  
  141.     "soundlevel"    "SNDLVL_90dB"
  142.  
  143.     "wave"    "npc/scanner/scanner_siren2.wav"
  144.  
  145. }
  146.  
  147. "NPC_CScanner.DiveBombFlyby"
  148. {
  149.     "channel"        "CHAN_STATIC"
  150.     "volume"        "1.0"
  151.     "pitch"            "95, 105"
  152.  
  153.     "soundlevel"    "SNDLVL_120dB"
  154.  
  155.     "rndwave"
  156.     {
  157.         "wave"            "npc/scanner/scanner_nearmiss1.wav"
  158.         "wave"            "npc/scanner/scanner_nearmiss2.wav"
  159.     }
  160. }
  161.  
  162. // when scanner 'eye' wings open
  163.  
  164. "NPC_CScanner.OpenEye"
  165. {
  166.     "channel"        "CHAN_STATIC"
  167.     "volume"        "0.3"
  168.     "pitch"            "95, 105"
  169.  
  170.     "soundlevel"    "SNDLVL_75dB"
  171.  
  172.     "wave"            "npc/scanner/scanner_open3.wav"
  173.     
  174. }
  175.  
  176. // when scanner light illuminates player
  177.  
  178. "NPC_CScanner.Illuminate"
  179. {
  180.     "channel"        "CHAN_ITEM"
  181.     "volume"        "1.0"
  182.     "pitch"            "70,80"
  183.  
  184.     "soundlevel"    "SNDLVL_80dB"
  185.  
  186.     "wave"            "npc/scanner/scanner_scan3.wav"
  187. }
  188.  
  189. "NPC_CScanner.FlyLoop"
  190. {
  191.     "channel"        "CHAN_STATIC"
  192.     "soundlevel"    "SNDLVL_NORM"
  193.  
  194.     "wave"    "npc/scanner/cbot_fly_loop.wav"
  195. }
  196.  
  197.  
  198.  
  199.  
  200. //=====================================
  201. //=====================================
  202. // Shield Scanner entries
  203. //=====================================
  204. //=====================================
  205.  
  206. "NPC_SScanner.Gib"
  207. {
  208.     "channel"        "CHAN_ITEM"
  209.     "volume"        "1.0"
  210.     "pitch"            "PITCH_NORM"
  211.  
  212.     "soundlevel"    "SNDLVL_90dB"
  213.  
  214.     "wave"            "npc/scanner/cbot_energyexplosion1.wav"
  215. }
  216.  
  217. // when diving, scanner bounces on obstacle 
  218.  
  219. "NPC_SScanner.Shoot"
  220. {
  221.     "channel"        "CHAN_BODY"
  222.     "volume"        "1.0"
  223.     "pitch"            "PITCH_NORM"
  224.  
  225.     "soundlevel"    "SNDLVL_90dB"
  226.  
  227.     "rndwave"
  228.     {
  229.         "wave"    "npc/scanner/scanner_electric1.wav"
  230.         "wave"    "npc/scanner/scanner_electric2.wav"
  231.     }
  232. }
  233.  
  234. "NPC_SScanner.Alert"
  235. {
  236.     "channel"        "CHAN_ITEM"
  237.     "volume"        "1.0"
  238.     "pitch"            "100, 120"
  239.  
  240.     "soundlevel"    "SNDLVL_90dB"
  241.  
  242.     "wave"            "npc/scanner/scanner_talk2.wav"
  243. }
  244.  
  245. // NOTE: must be on CHAN_VOICE to kill all loops when scanner dies
  246.  
  247. "NPC_SScanner.Die"
  248. {
  249.     "channel"        "CHAN_VOICE"
  250.     "volume"        "1.0"
  251.     "pitch"            "PITCH_NORM"
  252.  
  253.     "soundlevel"    "SNDLVL_120dB"
  254.  
  255.     "wave"            "npc/scanner/cbot_energyexplosion1.wav"
  256. }
  257.  
  258. // NOTE: all 'short' loops must be on chan voice
  259.  
  260. "NPC_SScanner.Combat"
  261. {
  262.     "channel"        "CHAN_VOICE"
  263.     "volume"        "0.45"
  264.     "pitch"            "100,140"
  265.  
  266.     "soundlevel"    "SNDLVL_85dB"
  267.  
  268.     "rndwave"
  269.     {
  270.         "wave"    "npc/scanner/combat_scan_loop1.wav"
  271.         "wave"    "npc/scanner/combat_scan_loop2.wav"
  272.         "wave"    "npc/scanner/combat_scan_loop4.wav"
  273.         "wave"    "npc/scanner/combat_scan_loop6.wav"
  274.     }
  275. }
  276.  
  277. "NPC_SScanner.Idle"
  278. {
  279.     "channel"        "CHAN_VOICE"
  280.     "volume"        "0.6"
  281.     "pitch"            "90,110"
  282.  
  283.     "soundlevel"    "SNDLVL_70dB"
  284.  
  285.     "rndwave"
  286.     {
  287.         "wave"    "npc/scanner/combat_scan3.wav"
  288.         "wave"    "npc/scanner/combat_scan5.wav"
  289.     //    "wave"    "npc/scanner/combat_scan_loop5.wav"
  290.     }
  291. }
  292.  
  293. "NPC_SScanner.Pain"
  294. {
  295.     "channel"        "CHAN_VOICE"
  296.     "volume"        "0.5"
  297.     "pitch"            "100,105"
  298.  
  299.     "soundlevel"    "SNDLVL_90dB"
  300.     "rndwave"
  301.     {
  302.         "wave"            "npc/scanner/combat_scan4.wav"
  303.         "wave"            "npc/scanner/cbot_servochatter.wav"
  304.  
  305.     }
  306. }
  307.  
  308.  
  309. "NPC_SScanner.TakePhoto"
  310. {
  311.     "channel"        "CHAN_WEAPON"
  312.     "volume"        "0.5"
  313.     "pitch"            "PITCH_NORM"
  314.  
  315.     "soundlevel"    "SNDLVL_75dB"
  316.  
  317.     "wave"            "npc/scanner/combat_scan1.wav"
  318.  
  319. }
  320.  
  321. "NPC_SScanner.AttackFlash"
  322. {
  323.     "channel"        "CHAN_WEAPON"
  324.     "volume"        "0.5"
  325.     "pitch"            "140"
  326.  
  327.     "soundlevel"    "SNDLVL_75dB"
  328.  
  329.     "wave"            "npc/scanner/combat_scan2.wav"
  330. }
  331.  
  332. // scanner is diving to atttack
  333.  
  334. "NPC_SScanner.DiveBomb"
  335. {
  336.     "channel"        "CHAN_WEAPON"
  337.     "volume"        "1.0"
  338.     "pitch"            "PITCH_NORM"
  339.  
  340.     "soundlevel"    "SNDLVL_90dB"
  341.  
  342.     "wave"    "npc/scanner/combat_scan4.wav"
  343.  
  344. }
  345.  
  346. "NPC_SScanner.DiveBombFlyby"
  347. {
  348.     "channel"        "CHAN_STATIC"
  349.     "volume"        "1.0"
  350.     "pitch"            "95, 105"
  351.  
  352.     "soundlevel"    "SNDLVL_120dB"
  353.  
  354.     "rndwave"
  355.     {
  356.         "wave"            "npc/scanner/scanner_nearmiss1.wav"
  357.         "wave"            "npc/scanner/scanner_nearmiss2.wav"
  358.     }
  359. }
  360.  
  361. // when scanner 'eye' wings open
  362.  
  363. "NPC_SScanner.OpenEye"
  364. {
  365.     "channel"        "CHAN_STATIC"
  366.     "volume"        "0.3"
  367.     "pitch"            "80,90"
  368.  
  369.     "soundlevel"    "SNDLVL_75dB"
  370.  
  371.     "wave"            "npc/scanner/scanner_open3.wav"
  372.     
  373. }
  374.  
  375. // when scanner light illuminates player
  376.  
  377. "NPC_SScanner.Illuminate"
  378. {
  379.     "channel"        "CHAN_ITEM"
  380.     "volume"        "1.0"
  381.     "pitch"            "70,80"
  382.  
  383.     "soundlevel"    "SNDLVL_80dB"
  384.  
  385.     "wave"            "npc/scanner/combat_scan2.wav"
  386. }
  387.  
  388. "NPC_SScanner.FlyLoop"
  389. {
  390.     "channel"        "CHAN_STATIC"
  391.     "soundlevel"    "SNDLVL_90db"
  392.     "volume"        "0.5"
  393.     "pitch"            "120"
  394.  
  395.     "wave"    "npc/scanner/combat_scan_loop6.wav"
  396. }
  397.  
  398. // Dropping a mine.
  399. "NPC_SScanner.DeployMine"
  400. {
  401.     "channel"        "CHAN_WEAPON"
  402.     "volume"        "1.0"
  403.     "pitch"            "100"
  404.  
  405.     "soundlevel"    "SNDLVL_90dB"
  406.  
  407.     "wave"    "npc/scanner/scanner_siren1.wav"
  408. }
  409.  
  410.  
  411.  
  412. // ******************************
  413. // NOT USED:
  414. "NPC_CScanner.Attention"
  415. {
  416.     "channel"        "CHAN_VOICE"
  417.     "volume"        "1.0"
  418.     "pitch"            "PITCH_NORM"
  419.  
  420.     "soundlevel"    "SNDLVL_NORM"
  421.     "wave"    "npc/scanner/scanner_scan3.wav"
  422.  
  423. }
  424. // NOT USED:
  425. "NPC_CScanner.Scan"
  426. {
  427.     "channel"        "CHAN_VOICE"
  428.     "volume"        "1.0"
  429.     "pitch"            "PITCH_NORM"
  430.  
  431.     "soundlevel"    "SNDLVL_NORM"
  432.  
  433.     "wave"    "npc/scanner/scanner_scan3.wav"
  434. }
  435. // NOT USED:
  436. "NPC_CScanner.Proceed"
  437. {
  438.     "channel"        "CHAN_VOICE"
  439.     "volume"        "1.0"
  440.     "pitch"            "PITCH_NORM"
  441.  
  442.     "soundlevel"    "SNDLVL_NORM"
  443.  
  444.     "wave"    "npc/scanner/scanner_scan3.wav"
  445. }
  446.  
  447. // NOT USED:
  448. "NPC_CScanner.Curious"
  449. {
  450.     "channel"        "CHAN_VOICE"
  451.     "volume"        "1.0"
  452.     "pitch"            "PITCH_NORM"
  453.  
  454.     "soundlevel"    "SNDLVL_NORM"
  455.  
  456.     "wave"    "npc/scanner/scanner_scan3.wav"
  457. }
  458.  
  459.