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Text File  |  2004-12-01  |  3KB  |  154 lines

  1. //*****************************************************
  2. // Combine Sniper sounds
  3.  
  4.  
  5. "NPC_Sniper.Idle"
  6. {
  7.     "channel"        "CHAN_VOICE"
  8.     "volume"        "VOL_NORM"
  9.     "pitch"        "PITCH_NORM"
  10.  
  11.     "soundlevel"    "SNDLVL_80dB"
  12.  
  13.     "rndwave"
  14.     {
  15.         "wave" "npc/sniper/sn_radialscannovisual.wav"
  16.         "wave" "npc/sniper/sn_negativevisualonradial.wav"
  17.         "wave" "npc/sniper/sn_motionnegativeonradial.wav"
  18.     }
  19. }
  20.  
  21. "NPC_Sniper.Alert"
  22. {
  23.     "channel"    "CHAN_VOICE"
  24.     "volume"    "VOL_NORM"
  25.     "pitch"        "PITCH_NORM"
  26.  
  27.     "soundlevel"    "SNDLVL_80dB"
  28.  
  29.     "rndwave"
  30.     {
  31.         "wave" "npc/sniper/sn_scalpel1goingsharp.wav"
  32.         "wave" "npc/sniper/sn_scalpel1engaging.wav"
  33.         "wave" "npc/sniper/sn_scalpel1activated.wav"
  34.     }
  35. }
  36.  
  37. "NPC_Sniper.Die"
  38. {
  39.     "channel"    "CHAN_VOICE"
  40.     "volume"    "VOL_NORM"
  41.     "pitch"        "PITCH_NORM"
  42.  
  43.     "soundlevel"    "SNDLVL_80dB"
  44.  
  45.     "rndwave"
  46.     {
  47.         "wave" "npc/combine_soldier/die2.wav"
  48.     }
  49. }
  50.  
  51. "NPC_Sniper.TargetHidden"
  52. {
  53.     "channel"        "CHAN_VOICE"
  54.     "volume"        "VOL_NORM"
  55.     "pitch"        "PITCH_NORM"
  56.  
  57.     "soundlevel"    "SNDLVL_80dB"
  58.  
  59.     "rndwave"
  60.     {
  61.         "wave" "npc/sniper/sn_targetpinned.wav"
  62.         "wave" "npc/sniper/sn_scalpel1notarget.wav"
  63.         "wave" "npc/sniper/sn_holdingforeclipse.wav"
  64.         "wave" "npc/sniper/sn_scalpel1haspin.wav"
  65.     }
  66. }
  67. "NPC_Sniper.CoverDestroyed"
  68. {
  69.     "channel"        "CHAN_VOICE"
  70.     "volume"        "VOL_NORM"
  71.     "pitch"        "PITCH_NORM"
  72.  
  73.     "soundlevel"    "SNDLVL_80dB"
  74.  
  75.     "rndwave"
  76.     {
  77.         "wave"    "npc/sniper/sn_coverremoved.wav"
  78.         "wave"    "npc/sniper/sn_targetdisplacing.wav"
  79.         "wave"    "npc/sniper/sn_blockeliminated.wav"
  80.         "wave"    "npc/sniper/sn_blockdown.wav"
  81.     }
  82. }
  83. "NPC_Sniper.TargetDestroyed"
  84. {
  85.     "channel"        "CHAN_VOICE"
  86.     "volume"        "VOL_NORM"
  87.     "pitch"        "PITCH_NORM"
  88.  
  89.     "soundlevel"    "SNDLVL_80dB"
  90.  
  91.     "rndwave"
  92.     {
  93.         "wave"    "npc/sniper/sn_blockdown.wav"
  94.     }
  95. }
  96.  
  97. "NPC_Sniper.HearDanger"
  98. {
  99.     "channel"        "CHAN_VOICE"
  100.     "volume"        "VOL_NORM"
  101.     "pitch"        "PITCH_NORM"
  102.  
  103.     "soundlevel"    "SNDLVL_80dB"
  104.  
  105.     "rndwave"
  106.     {
  107.         "wave"    "*npc/metropolice/vo/shit.wav"
  108.         "wave"    "*npc/metropolice/vo/lookout.wav"
  109.         "wave"    "*npc/metropolice/vo/watchit.wav"
  110.     }
  111. }
  112.  
  113. "NPC_Sniper.FireBullet"
  114. {
  115.     "channel"        "CHAN_STATIC"
  116.     "volume"        "0.8"
  117.     "pitch"        "PITCH_NORM"
  118.  
  119.     "soundlevel"    "SNDLVL_NONE"
  120.  
  121.     "rndwave"
  122.     {
  123.         "wave"    "npc/sniper/echo1.wav"
  124.     }
  125. }
  126.  
  127. "NPC_Sniper.Reload"
  128. {
  129.     "channel"        "CHAN_WEAPON"
  130.     "volume"        "VOL_NORM"
  131.     "pitch"        "PITCH_NORM"
  132.  
  133.     "soundlevel"    "SNDLVL_NORM"
  134.  
  135.     "rndwave"
  136.     {
  137.         "wave"    "npc/sniper/reload1.wav"
  138.     }
  139. }
  140.  
  141.  
  142. "NPC_Sniper.SonicBoom"
  143. {
  144.     "channel"        "CHAN_WEAPON"
  145.     "volume"        "VOL_NORM"
  146.     "pitch"        "PITCH_NORM"
  147.  
  148.     "soundlevel"    "SNDLVL_NORM"
  149.  
  150.     "rndwave"
  151.     {
  152.         "wave"    "npc/sniper/sniper1.wav"
  153.     }
  154. }