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npc_sounds_sniper.txt
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2004-12-01
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154 lines
//*****************************************************
// Combine Sniper sounds
"NPC_Sniper.Idle"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_80dB"
"rndwave"
{
"wave" "npc/sniper/sn_radialscannovisual.wav"
"wave" "npc/sniper/sn_negativevisualonradial.wav"
"wave" "npc/sniper/sn_motionnegativeonradial.wav"
}
}
"NPC_Sniper.Alert"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_80dB"
"rndwave"
{
"wave" "npc/sniper/sn_scalpel1goingsharp.wav"
"wave" "npc/sniper/sn_scalpel1engaging.wav"
"wave" "npc/sniper/sn_scalpel1activated.wav"
}
}
"NPC_Sniper.Die"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_80dB"
"rndwave"
{
"wave" "npc/combine_soldier/die2.wav"
}
}
"NPC_Sniper.TargetHidden"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_80dB"
"rndwave"
{
"wave" "npc/sniper/sn_targetpinned.wav"
"wave" "npc/sniper/sn_scalpel1notarget.wav"
"wave" "npc/sniper/sn_holdingforeclipse.wav"
"wave" "npc/sniper/sn_scalpel1haspin.wav"
}
}
"NPC_Sniper.CoverDestroyed"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_80dB"
"rndwave"
{
"wave" "npc/sniper/sn_coverremoved.wav"
"wave" "npc/sniper/sn_targetdisplacing.wav"
"wave" "npc/sniper/sn_blockeliminated.wav"
"wave" "npc/sniper/sn_blockdown.wav"
}
}
"NPC_Sniper.TargetDestroyed"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_80dB"
"rndwave"
{
"wave" "npc/sniper/sn_blockdown.wav"
}
}
"NPC_Sniper.HearDanger"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_80dB"
"rndwave"
{
"wave" "*npc/metropolice/vo/shit.wav"
"wave" "*npc/metropolice/vo/lookout.wav"
"wave" "*npc/metropolice/vo/watchit.wav"
}
}
"NPC_Sniper.FireBullet"
{
"channel" "CHAN_STATIC"
"volume" "0.8"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NONE"
"rndwave"
{
"wave" "npc/sniper/echo1.wav"
}
}
"NPC_Sniper.Reload"
{
"channel" "CHAN_WEAPON"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"rndwave"
{
"wave" "npc/sniper/reload1.wav"
}
}
"NPC_Sniper.SonicBoom"
{
"channel" "CHAN_WEAPON"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"rndwave"
{
"wave" "npc/sniper/sniper1.wav"
}
}