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npc_sounds_soldier.txt
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2004-12-01
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2KB
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133 lines
//*****************************************************
// Combine Solider sounds
"NPC_Combine.SentenceParameters"
{
"channel" "CHAN_VOICE"
"volume" "0.80"
"pitch" "95,103"
"soundlevel" "SNDLVL_90dB"
"wave" "common/null.wav"
}
"NPC_Combine.WeaponBash"
{
"channel" "CHAN_WEAPON"
"volume" "0.800"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "physics/body/body_medium_impact_hard6.wav"
}
"NPC_Combine.GrenadeLaunch"
{
"channel" "CHAN_WEAPON"
"volume" "0.800"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "weapons/grenade_launcher1.wav"
}
"NPC_CombineS.FootstepLeft"
{
"channel" "CHAN_BODY"
"volume" "1.0"
"pitch" "95, 105"
"soundlevel" "SNDLVL_NORM"
"rndwave"
{
"wave" "player/footsteps/tile1.wav"
"wave" "player/footsteps/tile2.wav"
}
}
"NPC_CombineS.FootstepRight"
{
"channel" "CHAN_BODY"
"volume" "1.0"
"pitch" "95, 105"
"soundlevel" "SNDLVL_NORM"
"rndwave"
{
"wave" "player/footsteps/tile3.wav"
"wave" "player/footsteps/tile4.wav"
}
}
"NPC_CombineS.RunFootstepLeft"
{
"channel" "CHAN_BODY"
"volume" "0.75"
"pitch" "95, 105"
"soundlevel" "SNDLVL_NORM"
"rndwave"
{
//"wave" "player/footsteps/tile1.wav"
//"wave" "player/footsteps/tile2.wav"
"wave" "npc/combine_soldier/gear1.wav"
"wave" "npc/combine_soldier/gear3.wav"
"wave" "npc/combine_soldier/gear5.wav"
}
}
"NPC_CombineS.RunFootstepRight"
{
"channel" "CHAN_BODY"
"volume" "0.75"
"pitch" "95, 105"
"soundlevel" "SNDLVL_NORM"
"rndwave"
{
//"wave" "player/footsteps/tile3.wav"
//"wave" "player/footsteps/tile4.wav"
"wave" "npc/combine_soldier/gear2.wav"
"wave" "npc/combine_soldier/gear4.wav"
"wave" "npc/combine_soldier/gear6.wav"
}
}
"NPC_CombineS.ElectrocuteScream"
{
"channel" "CHAN_VOICE"
"volume" "1.0"
"pitch" "95, 105"
"soundlevel" "SNDLVL_90DB"
"rndwave"
{
"wave" "npc/combine_soldier/die1.wav"
"wave" "npc/combine_soldier/die2.wav"
"wave" "npc/combine_soldier/die3.wav"
}
}
"NPC_CombineS.DissolveScream"
{
"channel" "CHAN_VOICE"
"volume" "1.0"
"pitch" "95, 105"
"soundlevel" "SNDLVL_90DB"
"rndwave"
{
"wave" "npc/combine_soldier/die1.wav"
"wave" "npc/combine_soldier/die2.wav"
"wave" "npc/combine_soldier/die3.wav"
}
}