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Text File  |  2004-12-01  |  2KB  |  133 lines

  1. //*****************************************************
  2. // Combine Solider sounds
  3.  
  4. "NPC_Combine.SentenceParameters"
  5. {
  6.     "channel"        "CHAN_VOICE"
  7.     "volume"        "0.80"
  8.     "pitch"        "95,103"
  9.  
  10.     "soundlevel"    "SNDLVL_90dB"
  11.     "wave"        "common/null.wav"
  12. }
  13.  
  14.  
  15. "NPC_Combine.WeaponBash"
  16. {
  17.     "channel"        "CHAN_WEAPON"
  18.     "volume"        "0.800"
  19.     "pitch"        "PITCH_NORM"
  20.  
  21.     "soundlevel"    "SNDLVL_NORM"
  22.     "wave"        "physics/body/body_medium_impact_hard6.wav"
  23. }
  24.  
  25. "NPC_Combine.GrenadeLaunch"
  26. {
  27.     "channel"        "CHAN_WEAPON"
  28.     "volume"        "0.800"
  29.     "pitch"            "PITCH_NORM"
  30.  
  31.     "soundlevel"    "SNDLVL_NORM"
  32.  
  33.     "wave"            "weapons/grenade_launcher1.wav"
  34. }
  35.  
  36.  
  37. "NPC_CombineS.FootstepLeft"
  38. {
  39.     "channel"        "CHAN_BODY"
  40.     "volume"        "1.0"
  41.     "pitch"        "95, 105"
  42.  
  43.     "soundlevel"    "SNDLVL_NORM"
  44.  
  45.     "rndwave"
  46.     {
  47.         "wave"    "player/footsteps/tile1.wav"
  48.         "wave"    "player/footsteps/tile2.wav"
  49.     }
  50. }
  51.  
  52. "NPC_CombineS.FootstepRight"
  53. {
  54.     "channel"        "CHAN_BODY"
  55.     "volume"        "1.0"
  56.     "pitch"        "95, 105"
  57.  
  58.     "soundlevel"    "SNDLVL_NORM"
  59.  
  60.     "rndwave"
  61.     {
  62.         "wave"    "player/footsteps/tile3.wav"
  63.         "wave"    "player/footsteps/tile4.wav"
  64.     }
  65. }
  66.  
  67. "NPC_CombineS.RunFootstepLeft"
  68. {
  69.     "channel"        "CHAN_BODY"
  70.     "volume"        "0.75"
  71.     "pitch"        "95, 105"
  72.  
  73.     "soundlevel"    "SNDLVL_NORM"
  74.  
  75.     "rndwave"
  76.     {
  77.         //"wave"    "player/footsteps/tile1.wav"
  78.         //"wave"    "player/footsteps/tile2.wav"
  79.         "wave"    "npc/combine_soldier/gear1.wav"
  80.         "wave"    "npc/combine_soldier/gear3.wav"
  81.         "wave"    "npc/combine_soldier/gear5.wav"
  82.     }
  83. }
  84.  
  85. "NPC_CombineS.RunFootstepRight"
  86. {
  87.     "channel"        "CHAN_BODY"
  88.     "volume"        "0.75"
  89.     "pitch"        "95, 105"
  90.  
  91.     "soundlevel"    "SNDLVL_NORM"
  92.  
  93.     "rndwave"
  94.     {
  95.         //"wave"    "player/footsteps/tile3.wav"
  96.         //"wave"    "player/footsteps/tile4.wav"
  97.         "wave"    "npc/combine_soldier/gear2.wav"
  98.         "wave"    "npc/combine_soldier/gear4.wav"
  99.         "wave"    "npc/combine_soldier/gear6.wav"
  100.     }
  101. }
  102.  
  103. "NPC_CombineS.ElectrocuteScream"
  104. {
  105.     "channel"        "CHAN_VOICE"
  106.     "volume"        "1.0"
  107.     "pitch"            "95, 105"
  108.  
  109.     "soundlevel"    "SNDLVL_90DB"
  110.  
  111.     "rndwave"
  112.     {
  113.         "wave"    "npc/combine_soldier/die1.wav"
  114.         "wave"    "npc/combine_soldier/die2.wav"
  115.         "wave"    "npc/combine_soldier/die3.wav"
  116.     }
  117. }
  118.  
  119. "NPC_CombineS.DissolveScream"
  120. {
  121.     "channel"        "CHAN_VOICE"
  122.     "volume"        "1.0"
  123.     "pitch"            "95, 105"
  124.  
  125.     "soundlevel"    "SNDLVL_90DB"
  126.  
  127.     "rndwave"
  128.     {
  129.         "wave"    "npc/combine_soldier/die1.wav"
  130.         "wave"    "npc/combine_soldier/die2.wav"
  131.         "wave"    "npc/combine_soldier/die3.wav"
  132.     }
  133. }