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TidBITS#156/14-Dec-92
=====================
We have two types of articles this week. First comes urgent items
like Frederic Rinaldi's Trojan report, a short-lived offer for a
free AppleLink CD, and an equally short-lived deal on Aldus
Personal Press. Then we have a bunch of reviews covering fun
programs such as Wordtris, Super Tetris, Maelstrom, Lemmings,
Hellcats, Falcon, Star Trek: The Screen Saver, and the quirky,
HyperCard-based Beyond Cyberpunk, an interactive hypertext.
Copyright 1990-1992 Adam & Tonya Engst. Non-profit, non-commercial
publications may reprint articles if full credit is given. Other
publications please contact us. We do not guarantee the accuracy
of articles. Caveat lector. Publication, product, and company
names may be registered trademarks of their companies. Disk
subscriptions and back issues are available - email for details.
For information send email to info@tidbits.com or ace@tidbits.com
CIS: 72511,306 -- AppleLink: ace@tidbits.com@internet#
AOL: Adam Engst -- Delphi: Adam_Engst -- BIX: TidBITS
TidBITS -- 9301 Avondale Rd. NE Q1096 -- Redmond, WA 98052 USA
-----------------------------------------------------------------
Topics:
MailBITS/14-Dec-92
Trojan Warning
Free CD
Greeting Card Deal
Game Review Preamble
Lemmings!
Hellcats and Hellcats: Missions at Leyte Gulf
Star Trek: The Screen Saver
Falcon MC
Wordtris
Super Tetris
Maelstrom
Beyond Cyberpunk
Reviews/14-Dec-92
[Archived as /info-mac/digest/tb/tidbits-156.etx; 29K]
MailBITS/14-Dec-92
------------------
We plan to take a few weeks off for Christmas, so this is the last
regular issue of 1992. We may release a special "clean out our
article database" issue at the end of the year, but no promises.
We also have a couple of review issues almost ready; hopefully
we'll send those out in the near future as well. It's been another
hectic and exciting year, and we wish you all the best for the
upcoming 1993. Cheers! -Adam & Tonya
Aldus address
Sorry about providing the wrong email address for Aldus at the end
of the IntelliDraw review last week. I read it from the business
card that came with the press information. The manual gives
another AppleLink address for IntelliDraw:
D0227@applelink.apple.com
Trojan Warning
--------------
Frederic Rinaldi warns: "I have been told that a Trojan Horse
stack named "Hermes Optimizer 1.1" has been distributed through
the Olympus BBS. The addresses appearing in the About are
70142,210 (CompuServe - my mail was read but I received no reply)
and FARRADAY1 (AppleLink - this address seems not to exist). I
have received the stack and carefully traced it. The stack claims
to "decrease the level of fragmentation in your Hermes Shared
file", but it in fact RENAMES ALL FILES on the hard disk, MOVES
DIRECTORIES and then DELETES THEM ALL. To do its disgusting stuff,
the stack uses many of my XCMDs/XFCNs, and special thanks for my
externals appear (!!), along with my name. Please note that I have
nothing to do with this sh..., and was never contacted by this
criminal fool before its release. Watch out for it."
Information from:
Frederic Rinaldi -- 71170.2111@compuserve.com
Free CD
-------
CD-ROMs are the rage these days, and Apple just added a new twist
with its new AppleLink CD. Since a CD based on an online service
rapidly becomes obsolete, I find the CD a tad pricey at $299 per
year (or $649 for multiple users), though AppleLink itself is a
bit expensive as well. The CD includes the technical information
library as well as product data, public articles, bulletin board
conferences, and documentation for solutions to hardware and
software problems. The CD also offers technical, marketing, and
support materials from more than 400 third-party vendors, along
with 15 MB of Apple software updates and selections of freeware
and shareware.
As a hook, Apple is giving away free sample versions of the CD
until 31-Dec-92. I have no idea if the sample CD is crippled, but
hey, if it's free it can't be all bad, right? To order, call Apple
Online Services and ask nicely.
Apple Online Services -- 408/974-3309
Information from:
Mark H. Anbinder, Contributing Editor -- mha@baka.ithaca.ny.us
Greeting Card Deal
------------------
For those of you who enjoy creating holiday greeting cards, Aldus
has a special offer of $88 for Personal Press 2.0 through 31-Dec-
92. The offer includes 100 sheets of Holiday Paper from
PaperDirect, 50 matching green envelopes, 50 foil envelope seals,
30 suggested holiday greetings (for greeting-card-writer's block),
holiday templates, and 30 T/Maker ClickArt images.
I've never seen Personal Press, so I don't know if I would
recommend it or not, but I approve of easier desktop publishing
for people who couldn't give a whiz about high-end features like
kerning to the millionth of a point and 17-color separation. I
have used TimeWorks' Publish-It Easy slightly, and it definitely
fits in the same class of low-fuss, low-budget page layout
programs. The special price comes in about $10 cheaper than mail
order, so it might be worthwhile.
Although a tad expensive, PaperDirect has gorgeous paper and card
stock, all designed to work with laser printers. Some are specific
for the holidays, some more normal but equally classy. If I did
more desktop publishing I'd order more from PaperDirect; instead,
I merely drool on their catalog. I'm sure if you call or fax them
they'd be more than happy to send you a catalog.
I don't know what sort of clip art comes with the Personal Press
deal. I've seen T/Maker's ClickArt Artistry & Borders package, a
collection of high quality Encapsulated PostScript (EPS) files -
though, as with any clip art package whether or not you'll like
the images depends on your individual taste. My only complaint is
that all the filenames fit DOS's eight character limitation since
EPS is cross-platform and that saves T/Maker some work.
Aldus -- 800/888-6293 ext. 2
PaperDirect -- 800-A-PAPERS -- 201/507-1996
201/507-0817 (fax)
T/Maker -- 415/962-0195 -- 415/962-0201 (fax)
Information from:
Aldus propaganda
Game Review Preamble
--------------------
As we promised last week, here are a number of game reviews. Games
can be hard to review, since they're so individual in their
appeal. Nonetheless, I've tried to say what I think and why I
think it. In addition, Richard Rubel has contributed several
reviews. We'll start with Richard's reviews, move on to a few
short ones from me, and finish off with some longer reviews.
Richard's rating scale is simple: One means the game is worthless.
Five means it is arcade quality and you should have bought it
already. The Overall rating is how much he enjoyed the game, and
how much he thinks others will. The Repeat Playability rating is
based on how long you should enjoy playing this game. Value is
whether it's a good deal for the money.
I haven't had time to check out some of these programs as fully as
I would have liked, but such is life. I also don't want to imply
that only new games are good - Spaceward Ho! still offers
tremendous play, and I feel that SimCity rates as best of the Sim
series because it's the only one we can identify with on a gut
level rather than an intellectual level.
By the way, Wordtris is one of the games I miss most, having bad
wrists that require extra care, and I sincerely ask that if your
hands start hurting while playing Wordtris or any other game,
stop! It's not worth hurting yourself, perhaps for life.
Lemmings!
---------
by Richard Rubel -- rrr@ideas.com
This game started on the Amiga, moved to the PC, and eventually
found its way to the Mac. It was well worth the wait. Full 256-
color graphics (plays in any depth, though), multi-voiced music,
and all-around cuteness make it a winner.
Your goal is to save lemmings from their doom. Simple, but there's
a catch (always is...). They obey your commands, but you can only
issue a limited number of commands. Each screen is a puzzle,
starting with an entrance and ending with an exit. The bottom of
the screen displays a list of actions at your disposal. You can
create lemmings that build, dig, tunnel, climb, parachute, block,
or explode. There's usually a limit to how many of each you can
make, though, and half the fun is finding alternate ways to pass
an obstacle. You use these special lemmings to create a path that
the rest can follow before time runs out. You're faced with 120
different screens (30 each on FUN, TRICKY, TAXING, and MAYHEM),
each with a percentage of lemmings to be saved and a time to save
them in.
Lemmings are cute. Each can die in so many interesting ways that
it's fun just killing them off...
There's a warning on the box to the effect that the company is not
responsible for lost sleep. They're right. Don't buy this game if
you have something important to do within the next week. You can't
get to the next level within each difficulty rating without
completing the level before, and it is easy to want to solve just
one more level... and when you complete these, be ready for "Oh
No! More Lemmings!" (more levels) and "Lemmings II" (same premise,
different actions and ideas), coming soon. If you like a
combination of fast reflexes and puzzle solving, this is for you.
Available in stores and mail order houses.
Company: Psygnosis
Price: $29 mail order
Overall: 5
Repeat Playability: 3, once solved
Value: 5
Hellcats and Hellcats: Missions at Leyte Gulf
---------------------------------------------
by Richard Rubel -- rrr@ideas.com
Hellcats has to be the best flight simulator for the Mac today. It
combines 256-color, 3-D, shaded graphics with extremely fast,
smooth scrolling and military-simulator-quality avionics and
creates a fast-paced arcade game.
There are eight missions to fly, ranging from bombing an enemy
runway to protecting an Allied carrier from Japanese attack. Your
plane is the F6F Hellcat, equipped with machine guns and a pair of
bombs. Each target you obliterate gives you points towards
promotions through the ranks, but be forewarned: dying in the game
is like dying in real life. Your character is gone, and you start
again with a new recruit.
The game is best played with a joystick but works fine with a
mouse. There are a few bugs, most noticeably a blind search party;
bail out near your base, and chances are the rescue party will
still pass you by. A program exists called "Hellcats Rescue"
(available via anonymous FTP from sumex) that exhumes dead pilots,
leaving their scores intact. This is useful when Hellcats pulls a
fast one on you.
Missions at Leyte Gulf , the sequel to the smoothest flight
simulator on the Mac adds more goodies. In addition to eight more
missions, it features rockets (though not completely historically
accurate, they are fun), moving targets (ships, trucks, tanks),
and smarter fighters. Gameplay seems even faster on my IIci than
the original Hellcats. Note that this is only a missions disk -
you still need the original program.
Available in stores and mail order houses.
Company: Graphic Simulations
Price: Hellcats: $38 mail order
Missions: $22 mail order
Overall: 5
Repeat Playability: 5
Value: 5
Star Trek: The Screen Saver
---------------------------
This set of After Dark modules from Berkeley Systems should be an
instant hit with Star Trek fans, what with modules like one that
displays detailed technical information from "Scotty's Files," a
Starfleet Final Exam that you can actually take, a Planetary Atlas
manual, displays of various ships panels, a display of the
tunnelling Horta, a screenful of tribbles, and Spock walking
around messing with things. In this respect, there's little wrong
with the $40 package.
To play the devil's advocate, I can't recommend Star Trek: The
Screen Saver to anyone who isn't a serious Star Trek fan. Sure,
the graphics are the correct licensed versions, as are the sounds,
but too much of the package feels like a grade B remake of
"Captain Kirk Meets The Flying Toasters." In some ways, the fact
the hokey graphics aren't a problem; much of the original show's
sets were equally as crude. However, I think the displays suffer
from translation into another medium - like cartoons of TV shows
or stuffed animals based on comic-strip characters, they always
feel slightly wrong.
Overall, then, Star Trek: The Screen Saver is a must for the
serious Star Trek fan, but not necessarily appropriate for your
average After Dark module collector. Note that unlike the More
After Dark module package, After Dark itself (and the MultiModule
and Randomizer modules) comes with Star Trek: The Screen Saver.
This is convenient and also convinces me that Berkeley correctly
identified their audience.
Berkeley Systems -- 75300.1376@compuserve.com
Falcon MC
---------
I almost hesitate to mention Spectrum HoloByte's Falcon MC,
because as much as it looks neat and was eagerly anticipated by
the gaming community, it's too complex for me to learn in the few
days I've had it. I immediately managed to get seriously stuck, as
happens when I try most flight simulators, and when I found how to
change the view, I discovered I was spiralling straight down at
full throttle. Ooops.
Perhaps these games are easier if you have a Gravis MouseStick,
which the program supports, but I have trouble using a game that
attaches a control to almost every key on the keyboard. It's a
testament to the accuracy of the simulation of an F-16 fighter
though, since the actual planes have numerous controls.
I do like the fact that Falcon MC allows you to interact with
computer-generated opponents - various planes and ground forces
that generally wish to turn you into a smoking heap of debris (I
didn't need help from them). I'm not enough of an aeronautical
aficionado to like merely flying around, as one does in Microsoft
Flight Simulator. I always fly under the Golden Gate bridge or as
close as possible to large city buildings. As such, I anticipate
more exploration into Falcon's controls so I can figure out how to
destroy a few bad guys.
Richard adds (based on the demo)...
MacUser still gives 4.5 mice to the original black-and-white
version of this game. The new version is similar enough that you
don't need to learn to play again, but different enough to hold
your attention. The idea is simple - a combat simulator. You fly
an F-16 Fighting Falcon against the best enemy Migs around.
Meanwhile, landing craft approach your shores...
Your plane comes with several different armaments ranging from
chain guns to heat-seeking missiles. The amount of each you have
is determined by how much you want your plane to weigh (more
weight sacrifices maneuverability).
The biggest and most visible difference is color: four bits worth
instead of one. Sounds and aerodynamics are similar. It still
feels like I'm flying a Ted Turner-colorized sequel rather than a
whole new game.
However, other improvements, including updated armament, smarter
enemies, and moving targets, add to the fun. The graphics are
detailed, too. The full game adds controls (notably a rudder) not
implemented in the demo, and supports a joystick. The demo plays
with mouse or keyboard, and gives a fair idea of the game - one
full play of the easy level until you die (aided by starting with
low fuel).
Spectrum HoloByte -- sphere@aol.com -- 76004.2144@compuserve.com
Available via anonymous FTP from sumex-aim.stanford.edu and
mac.archive.umich.edu.
Full version available January '93
Projected Cost: $39.99 mail order
Overall: 3
Repeat Playability: 3
Value: 3
Wordtris
--------
I'm a word person. You know that, you read my words every week. I
enjoy Spectrum HoloByte's Wordtris ($30 mail order) more than
Tetris because my brain matches patterns of letters words faster
than patterns of shapes.
In principle, Wordtris plays like Tetris - move falling blocks
into position so certain patterns form, at which point the pattern
dissolves. In Wordtris, though, the patterns are words, and the
longer and more complex your words, the more points you get. The
letters fall one at a time as though onto the surface of water,
and push down until they reach the bottom. Then they pile up
toward the top of the screen, presaging the game's end. You can
form words horizontally or vertically, and as you move up levels
the letters fall all the faster. Each level has a magic word,
which scores a bunch of points and clears the unused letters from
the screen.
The concept is simple enough, but Spectrum HoloByte threw in a few
quirks, such as the scoring. Any monkey can make short words, so
you get more points for long words, and you can optionally have
the game not give you points for duplicated words (so you can't
get points for "the" more than once). You also occasionally get an
eraser, which is handy for eliminating extra Q's and Z's that you
may have lying around.
What makes Wordtris, though, is its multiplayer abilities. Playing
against a computer is OK, but it's more fun to play a person.
Wordtris offers several different games, including one where you
both try to work on the same screen, although that gets crowded.
Network play is even more fun because when you create a word over
a certain size immovable rocks appear at the bottom of your
opponent's screen, pushing up letters and making life difficult.
If you create your magic word (which is always relatively long),
you clear your screen and your opponent gets a lot of rocks.
Interestingly, the player who runs out of room at the top does not
necessarily lose, because network play uses the same scoring
system as regular play, so you can cause your opponent to run out
of room and still lose on the point scale. Highly recommended.
Spectrum HoloByte -- sphere@aol.com -- 76004.2144@compuserve.com
Super Tetris
------------
As I said, I never actually liked Tetris much because I'm bad at
abstract pattern matching, and I always make one mistake that
dooms my game. Now I have another threat to my free time that
doesn't suffer from Tetris's sensitivity, Super Tetris.
Also from Spectrum HoloByte (and about the same price as Wordtris,
although it's not listed in my current catalogs), Super Tetris
takes the basic Tetris concept of falling blocks patterns and runs
with it. Now the goal is to eliminate rows of rubble in the pit by
filling in the holes. As with Tetris, if you let the blocks pile
up to the top of the screen, you lose, but you also lose if you
don't fill in the pit with the allotted number of pieces.
Admittedly, I've never lost by running out of blocks, but it's
possible.
Game play hasn't changed much, although Super Tetris has
additional gimmicks, the most important of which allows me to play
for more than a short time. When you clear one or more rows, you
get a proportional number of bombs, each of which clears away one
block. These bombs are wonderful, because they allow you to
recover from a mistake or a run of poorly shaped block patterns.
Super Tetris includes "treasures," special blocks that give you a
coveted long block pattern, destroy the row they're on, or give
you more blocks.
Super Tetris uses the additional game types shared by Wordtris
(and Tetris Classic, though I don't think it's out yet). You can
play timed games, trying to achieve the highest score in five,
ten, or fifteen minutes, cooperative games with another player
(or, as our friend Sandro discovered, with both hands as an
exercise in dexterity), competitive on the same board, and finally
head-to-head over a network. This combination of options allows a
wide range of possibilities and simplifies playing with others.
Highly recommended.
Spectrum HoloByte -- sphere@aol.com -- 76004.2144@compuserve.com
Maelstrom
---------
One of the classic arcade games of all time must be Asteroids. A
simple concept in which a single ship roams the screen,
disintegrating asteroids and trying to stay alive, Asteroids
requires fluid, skillful play and provides an increasingly
frenetic pace. The arcade version of Asteroids used simple vector
graphics, and clones matched it closely. By the time microcomputer
graphics had improved significantly, the Asteroids concept had
become somewhat passe. Ben Haller's Lunatic Fringe After Dark
module used many of the same game play concepts, but instead of
moving the ship around the screen, Lunatic Fringe moves the screen
around the ship, providing a larger universe but seemingly
removing some of the ship's agility.
Now, however, we have a worthy successor to the original
Asteroids. Called Maelstrom, this shareware game comes from the
talented and prolific Andrew Welch. Maelstrom brings Asteroids
graphics into the 90's, and Andrew tweaked the game play to make
it more complex.
Asteroids had only two external variables, the asteroids
themselves, which split into smaller sizes when shot, and the
offensive aliens who enter periodically from one side, shooting at
you as they crossed the screen. Maelstrom retains those elements,
but adds others, including goodies, which give you additional
powers when you run over them and a steel asteroid that you can
deflect but never destroy. Andrew's additions should make
Maelstrom more intriguing in the long run (it's only been out for
a few weeks), while at the same time not detracting from the
original appeal of Asteroids.
Despite its short existence, Maelstrom has had two updates, and is
at version 1.02. You can find updaters online, and most places
should have the proper version available. Overall, Maelstrom is an
impressive effort and worth the shareware fee since it's easily
equivalent to commercial games. Check it out.
Richard adds...
This is a very enjoyable version of the classic Asteroids. It
plays in 256 colors only, and it uses all 256 well. The object is
simple: survival. You start with three lives (more are available
every 50,000 points and at random intervals) and you shoot at
flying rocks and enemy saucers. But there's where the similarity
to Asteroids ends. Brilliantly crafted 3-D objects careen towards
you: comets giving bonus points, first-aid cans giving random
useful goodies (triple shots, long shots, more shields, and
others), supernovas, persistent mines, and still more nasties. The
sampled sound effects aren't always appropriate, but they do add
to the game (an interesting challenge is figuring out where the
author got them from). One downside is that the control-
configuration dialog is clumsy and unfriendly, but the author
assures me that it will change in the future. There's more than a
passing similarity between Maelstrom and Solarian II, but I think
this is more a tribute to Ben Haller than anything else. The game
supposedly ends at a confrontation with a super-ship, but I
haven't gotten that far. Yet.
Available by anonymous FTP from sumex and umich.
Version 1.02 is current
Cost: $15 shareware
Overall: 4.5
Repeat Playability: 4.5
Value: 5
Beyond Cyberpunk
----------------
Beyond Cyberpunk: A Do-It-Yourself Guide to the Future almost
defies description. I say almost because although I can certainly
provide numerous descriptions; all will fail in the end. I simply
cannot know how you will react to this quirky, slogan-ridden, and
occasionally loud, exposition of what may be the cyberpunk
movement, if indeed such a thing exists now or ever existed.
Starting from the top (from whence you must dive into the
maelstrom), Beyond Cyberpunk (BCP) is a true hypertext created in
HyperCard, complete with good graphics and appropriately strange
sounds. I say true hypertext where I should perhaps use the term
"non-trivial hypertext," since BCP encompasses a ton of
information and provides multitudinous ways of navigating through
the essays, definitions, manifestoes, clips from published works,
and Net knows what else.
BCP has four (I think) basic sections, Manifestoes (essays and
opinions on cyberpunk itself - a metalook at the justification of
the stack itself in some respects), Street Tech (which looks at
and references "the tools and hardware used to construct a
'cyberculture,'") CyberCulture (the interaction of cyberpunk and
culture - I guess), and Media (a look at the publications, films,
comics, and whatnot that have helped existentially define the
cyberpunk movement). Numerous well-known authors contributed to
BCP, including Bruce Sterling, Gareth Branwyn, Rudy Rucker, and no
doubt numerous others whose names I didn't trip over in my
electronic perambulations.
Like any good hypertext, BCP is big, confusing, and fast - you zip
around in it too quickly to completely absorb each essay or
section. As I see it, the point is more to bounce off BCP's
virtual walls, picking up bits and pieces and gradually coming to
have a feel for the whole as you carom around. BCP at times seems
have a mind of its own, another good hypertext technique for
challenging the reader and deepening the textual interaction.
Prime among these random interruptions are quotes like
"Inspiration knows no baud rate" (of which you can also get a
t-shirt) from BCP's tour guide of the electrons, Kata Sutra, who
is also known as "the mistress of recombinant phraseology."
Potentially more challenging are the dialogs which force you to
click one of two buttons, labeled for instance "Obey" and
"Comply." Which is right? Which is OK? There's no way of telling
and I certainly can't help.
Probably I can best summarize Beyond Cyberpunk as a must-read for
anyone interested in the concepts and ideas around William
Gibson's Neuromancer trilogy. BCP is not precisely entertainment,
but neither is it an information base; either view misses the
point. Damn, I'm losing my grip on BCP again - I'll have to go
read some more. Join me?
My main complaint about BCP is that it is hard coded to the size
of the compact Mac screen, and it would be nice to have it full
screen on my 13" monitor. I've also occasionally found myself
unable to switch back to the main navigational screen - no telling
why, but in a set of stacks so vast I'm surprised there aren't
more HyperTalk coding errors.
BCP is presented by The Computer Lab, and may be obtained for
$29.95 directly from The Computer Lab or from Eastgate Systems,
publishers of Storyspace and the main company publishing hypertext
today. Apparently BCP's price will go up in 1993, so, as the BCP
folks urge, "Have Yourself a Very Weird Christmas." The Computer
Lab, not unaware of other developments in their field, also sells
the Voyager electronic book version of Gibson's Neuromancer
trilogy for $19.95, which is barely more than the paperbacks cost
and runs well on the PowerBooks. Highly recommended for the
cyberpunk in your life.
The Computer Lab -- 703/527-6032 -- 703/527-6207 (fax)
72531.3473@compuserve.com
Eastgate Systems -- 800/562-1638 -- 617/924-9044
76146.262@compuserve.com
Reviews/14-Dec-92
-----------------
* MacWEEK -- 07-Dec-92, Vol. 6, #43
Lemmings -- pg. 85
MicroLeague Baseball -- pg. 85
Cogito -- pg. 86
Mouse Yoke -- pg. 86
Hellcats Over the Pacific -- pg. 86
Red Baron -- pg. 87
MouseStick -- pg. 87
Railroad Tycoon -- pg. 90
A-Train -- pg. 90
Kid Pix Companion -- pg. 90
Kid Works 2 -- pg. 91
Minotaur -- pg. 91
SimLife -- pg. 91
Prince of Persia -- pg. 92
Poetry in Motion -- pg. 92
Storybook Weaver -- pg. 92
Swamp Gas Visits Europe -- pg. 93
S.C. Out -- pg. 93
Creepy Castle -- pg. 93
Super Tetris -- pg. 94
The Tinies -- pg. 94
Wordtris -- pg. 94
Time Treks -- pg. 94
BattleChess -- pg. 96
Falcon MC and Spectre Supreme previews -- pg. 96
L-Zone, Museum or Hospital -- pg. 98
Grandma & Me, Arthur's Teacher Trouble -- pg. 98
Cosmic Osmo -- pg. 100
Sherlock Holmes -- pg. 100
Baseball's Greatest Hits -- pg. 100
..
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