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TheMaps
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1997-11-30
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159 lines
Benelux
=======
The Benelux-map. A small map to get used to !RailPro.
Trains come from/go to Holland, Belgium and Luxemburg.
At the station are two sidingtracks for GD's, besides a special depot.
All types of trains come and go in all directions.
Because of the few platforms, the chance of excursion-parties is very
small. Advice is to send empty trains out immediately.
AcornCity
=========
Another map to get used to !RailPro.
A nine-platform terminal station with an eight-track goods-depot.
Because of the few platforms, the chance of excursion-parties is very
small. Advice is to send empty trains out immediately.
Paris
=====
The first of the more complicated maps.
This map is based on station 'Paris-Montparnasse'. The real station has 26
platforms and huge sidings, this map has the station reduced to 14 platforms
and smaller sidings.
Also new is the maintenance-siding, where IC's and LP's are sent to, to be
cleaned etc.
The station has three directions: LeSud (the South), Versailles-1 and
Versailles-2. Only trains from LeSud will be directed to the maintenance-
sidings.
The LeSud-lines split at the maint.siding: the top two lines go directly
to PAM (Paris-Montp.), the other lines go via MS1 (maint.siding-1) along
DP2 (Depot-2) to PAM and will enter it from the bottom-side.
The middle four lines are for VS1 and VS2.
You'll soon find out that only platforms 9-14 can leave PAM to goto SUD.
All other platforms have to be exited via the bottom-lines.
Incoming trains can all enter via the top-SUD-lines, except the trains for
DP2; they have to go there via the bottom-lines.
Trains from MS1 will always be directed to PAM. Beware of the reachability
of the destined platform via the top or bottom-lines.
DP2 only deals with GD's from SUD and VS2. There are no GD's on the VS1-line.
The first 10-15 minutes will be rather slow, but after that the traffic-
control will keep you very occupied..
Happy sorting out.....
Metropole
=========
A complicated map (at first sight): 7 entry/exit-points, 2 stations,
2 maint.sidings. And.. NO GD's.!!
The first two minutes will be hectic, as every 30 seconds the first trains
out of each direction will approach.
I've given names of English towns to all E/E-points, so it's easier to
recognize where a train will be coming from in a geographical sense.
Station MPW (Metropole-west) has platforms 19-21. (13-18 are invisibly occupied
by the MS's.)
Pressing <P>ause after start will give you a complete view of this map.
Here also the intervals are set high, for you to decrease them.
For all the complicated maps however you have to keep in mind that the
first 10-15 minutes the trains are just building up (espec. the maint.sidings).
After that you may be confronted with all things going together.
(Isn't it a great sound, every time a new train is announced, just when
you're sorting out three trains to depart...)
Platforms 4,5,8,12 have a short-stop ability. An arriving train may have
to leave within a minute or two.
Berlin
======
Two stations with also different access from entry's and a very busy
junction on the other side of the map.
As always the game starts off slowly, but you can decrease the interval-
timings (now set to 2 and 3).
You'll be changing your screen quite a lot, which on the A5000 and lower
may be a bit slow. My apology for that.
Westtown
========
A straight-forward station where the tricky bits are in the east-south
junction for trains, running to the depot or maint.siding.
Trains for Maint.siding-2 are best run into the station first and will
automatically run towards the MS2-yard. It will give you a higher revenue.
Sentral
=======
Sentral has diversions to two single-line stations. With some skill (like
slowing down a train that has enough time left) one must be able to maintain
a service (almost) without delays.
Trains from WestDir to OnePlat should enter on platform 1 (because of auto-
redirect). Arriving on any other platform you have to manually redirect the
train.
There are two platforms '2' (as you'll notice). Pick the one you need for
a certain train.
Crazy
=====
Another hectic stationmap for the lovers. Still my favourite.
5 entrypoints, a 12-platform main station, a 3-platform sub-station,
2 small maintenance-depots and 2 small goods-depots. All these are
interconnected by a spaghetti-type lay-out.
There is a shortcut from Crazy-East, so when leaving trains do not have
to run via the main station.
Trains from Crazy-East to TopLine have to be directed via the branch
line, passing Depot-2. Watch the point where it connects with the main
line again! The signal is switched to slow, so it will safely take the
point on joining the mainline. You'll get a bell-message from the driver.
Platforms A and B at the main station are reserved for trains to/from
Crazy-East.
Between Depot-2 and Maint.sidng2 there are a few tracks to side empty
trains, also below Depot-1.
Jatown
======
A 7-platform station with 3 depots.
If played well, it will give you a very good revenue.
There is a double entry at SOB, one for LP's, the other for GD's.
Leave the red/orange signals as they are: you won't have to watch
the point where the entries join.
Platforms 5,6,7 have a short-stop ability. An arriving train may have
to leave within a minute or two.
Because of the few platforms, the chance of excursion-parties is very
small. Advice is to send empty trains out immediately.
Mixed
=====
Three stations, four depots, one maint.siding are hidden in this
weird map.
Below MIE you'll find GOL, with one platform 10 and one-track goods-depot.
The golden-line is very good for the revenues, as an LP has to stop at
many substations before reaching GOL.
Trains for GOL, coming from Lowerline and Middleline, will reverse at
MIE-station.
For GD's you have to sort out which routes to follow towards depots and
exits.
At MIX there's a one-platform maint.siding.
Platforms 10,13,14 have a short-stop ability. An arriving train may have
to leave within a minute or two.
Risco
=====
Another map to earn a lot of revenue.
There's a 2-platform station, called RiscoTown. Only trains from Uppertown
will be directed to it (use the platform on top at RCM).
The Depot consists of 5 tracks (below and above the Midtown main line).
The one-track depot SHG has a short-stop ability. An arriving train may have
to leave within a minute or two (good for a high revenue).
Platform 4 doesn't get trains from an entry. I use this platform for
empty trains to reverse and for trains from RiscoTown to Midtown.
York
====
York, based on a map of 1925.
People who know York-station, will now see the symbolic display of
a station in a control-room.
The Doncaster- and NewCastle-entries are double, although there's
one exit for them. This may cause some confusion when trains have to
leave at the same time. One train has to be slowed to the lowest speed.
There are three depots. Two big ones and a two-rail depot at York-
station. This depot has a short-stop ability. (Meant to be a through-depot
for goods trains.)
Platforms 4,14 are short-stop also.
A maint.siding is drawn in, but no trains are directed to it.