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GEMini_Atari_CD-ROM_Walnut_Creek_December_1993.iso
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Text File
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1992-05-18
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10KB
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163 lines
All movement in the game is made with a joystick. A player can walk, jump,
and jump while moving to jump over objects or get onto them.
Note: Don't worry about conserving throwing stones and other objects. When
you move to Level 2, only the Diary, Magic Spells, and Potions go
with you! View is from upper SE corner of rooms.
Cavern - Pick up the diary, coin, and pickaxe. Exit to north.
Tunnel - Operate lever to unlock door to northern area of Tunnel.
Tunnel - (north) Pick up bag of throwing stones. Exit through W door.
Tunnel - (west) Use the throwing stones on the floating tentacle monster.
If the stones disappear into the monster's image, you are scoring hits.
After you kill the tentacle creature, push one of the barrels to the west
wall. Jump up onto it to reach the ring you see high on the wall. Take
the south door.
Tunnel - (board area) That's a spell on the board, but as soon as you
touch it a spider will drop down. My spider technique is to jump onto
them. You take a little damage, but not as much as just letting them
bite you. Keep the Turn Monster spell. Return through the door.
Tunnel - (west) Now go through the north door.
Tunnel - (rock room) Hidden behind the bags of rocks is a gem. Shuffle the
bags to reach it, but watch out for the maggot! Return to the W Tunnel,
then proceed to the N tunnel, then exit to the E tunnel.
Tunnel - (east) Exit SE to Main Chamber.
Main Chamber - Every time you enter this room, a maggot will appear for you
to stomp. Get the rope. One of the barrels contains a stamina (healing)
potion that's good for many swigs. Whenever your stamina gets low, come
back here for another drink. Take the east exit.
Tunnel - (east of Main Chamber) - Continue through to Chamber.
Chamber - Take the bread and the key. Don't eat any food on this Level!
Now return to the Cavern.
Cavern - The key you picked up will let you exit to the east.
Cavern - (east) Take the bag of throwing stones. The chest contains a clue. Pull the lever to unlock door on S wall of Main Chamber. Go there.
Tunnel - (south of Main Chamber) You need to use the pickaxe to get past this
wall. Stand near the door and throw the axe at the wall. It should knock
out a section and land at the base. Now walk up to the axe and kick it
until the wall is gone! Continue to south.
Passage - Walk east to the next section.
Passage - (center) Walk east to the next section.
Passage - (east) Take N door.
Passage - (northeast) Go through W opening.
Well - Watch out for the Lake Monster! Get the large steel key hidden under
the bones. Get the skull, too. Return to NE Passage.
Passage - (northeast) Take door on W wall, near NW corner.
Store - Open the chest, and take the food and coin. Return to NE Passage.
Passage - (northeast) Take N door.
Gaol - Take coin on table. Use key in lock; this unlocks the four cells.
Enter Cell 2 (numbered clockwise from lock).
Cell 2 - Feed the prisoner three items of food to receive three clues.
Gaol - Enter Cell 4.
Cell 4 - Take bronze door key for Passage Room.
Gaol - Return to E Passage.
Passage - (east) Take east door.
Passage - (room) Take gem from altar; read clue. The button on the wall
opens the pit cover in the Cadaver Store. Take E door.
Passage - (east of room) - Take E door.
Embalming Room - Examine the skeleton. There is a skeleton key hidden in it.
Take N door.
Balm Store - Check out the potions on the Stone Block; take the ones that
seem useful. Use the key covered in spiders webs you find on the floor in
the lock. After you kill the spiders, return to Embalming Room.
Embalming Room - The E door is now unlocked.
Purificatory - Read clue, take Learn Potion Spell, Freeze Spell and
Unknown Potion in frogskin. Return to Passage Room.
Passage Room - Push button and take N door.
Cadaver Store - Throw rope into pit. Enter pit.
Pit - That pesky Lake Monster is here again! Dodge his spit while you work
in this room. First head for the chest. You need the badly damaged key
next to it. Open the chest to get the urn with the Chief Alchemist's
ashes. Next get the lead key out of the dead rat. This will allow you to
enter the tunnel to the east.
Tunnel - Head east.
Pit - (east) There are two ways out of the pit. You can drink the frog
(giant jump) potion, and go up the chain in the Tunnel, or else throw all
six gems into the lake. I'll use the gems here. Take the gems and return
to the main Pit.
Pit - Throw six gems into the lake.
Lord's Crypt - Read the clue and head S.
Passage - (south of room) Head W.
Passage - (room) Continue W to Passage area with 4 wall buttons.
Passage - Prepare for a fight when you head S. Try to hit the Hopper with
stones when he's headed away from you, flee when he heads for you. This
is an excellent place to save!
Passage - (connector) After the Hopper is defeated, unlock the south door
with the skeleton key.
Passage - (southeast) Head west along the passage and cross the boards.
Passage - (southwest) Stop outside the door at the W end and ready a Freeze
Spell. Then take the door.
Mourning Room - Freeze the Hopper on the slab and then stone it to death.
Take the gold and the two flasks of holy water. Ready your Freeze Spell
again and head through the S door.
Kings Chapel - Freeze and ice this Hopper; take the Royal Seal Key with you
through the W door.
Kings Crypt - Pass through to W.
Ante Room - Head S to Treasury.
Treasury - The Royal Seal Key allows you to open the chest here. Get the coin
and the leg of cured meat. Read the clue. Return to the Kings Crypt.
Kings Crypt - Head N to the Kings Armoury. To get the Kings Treasure, you
must masquerade as the King. Select the proper weapon, shield, and armor
from this room: Shield Bears the Device of the King - Wulf III Breastplate
- Well Wrought Blade - Helm with Circlet of Gold. Return to the Ante Room
and push the button.
Inner Treasury - Scarf up the gold and the crown! Use the lever to pop back
to the Ante Room. Return to the southeast Passage.
Passage - (southeast) Ready your throwing stones and take the S door.
Great Chapel - Try to dodge the Beetles when they drop; after that they
move in a static pattern and are easy to kill. Head through the center
door on the S wall and take out the third beetle. Continue S.
Inner Sanctum - Take door to E.
Crematorium - Place Urn on empty pedestal on E side of room to receive a
vial of blood. Return to Inner Sanctum.
Inner Sanctum - Place blood on altar; receive a complex key and a Read
Magic Spell. The key unlocks the door on N wall. There are only clues
behind it, so I'll skip that area. Go to the Great Chapel north.
Great Chapel - (north) Stomp out the two flame pots to unlock E door.
Way of Death - Take S door.
Lesser Shrine - Get Carolus Key.
Way of Death - Head E, then take first door to N.
Holy Crypt - Check out the large urn for some gold and a maggot!
Way of Death - (east) Cross the boards, deal with the spiders, and take the
north door.
Lesser Crypt - There is a Bless Weapon Spell hidden in the stone pile.
Way of Death - (east) Take E door
Common Crypt - One urn contains a maggot. When it smashes, a key appears
on the altar. Take the key. The other two urns each contain an object.
Push the urns off the slab to access a Dispell Trap Spell and a jar.
Opening the jar earns you a trumpet blast, but I don't know why. Now go
through the E door.
Shrine - Take Throwing Stones, coins, but don't touch the rat!
Common Crypt - Take S door.
Gluttons Shrine - Place leg of meat on altar and receive a Speed Potion.
Common Crypt - Use one of the keys to exit W.
Way of Death - (east) Take S door.
Warriors Crypt - One of the coins you gathered is actually a funerary coin.
Drop it on Kazak's crypt and receive a fire shield potion. Return to the
W end of the Way of Death and take the N door.
Lords Crypt - Pass through to N.
Treasury - Use the Dispell Trap Spell and open the chest. Acquire the gold
and the Soul of Carolus (even though it hurts). Return to the Great Chapel
south.
Great Chapel - (south) Place Carolus' soul on the empty altar next to the
one with the flame pot. You receive an Unknown Spell. Move to Inner Sanctum.
Inner Sanctum - Head through S door.
Passage - (off Sanctum) Head through S door.
Treasury - Take Bright Liquid (it's a 10 point Stamina Potion).
Passage - (off Sanctum) Enter W doorway.
Purificatory - Be on your toes. Guess who's in the water? Take the flask of
holy water. Now you have three. So do the routine three times: Drop the
flask into the bowl. Drink from the bowl. Get transported to Inner
Treasury. Pull lever to get 1. Magic Shield Potion 2. Magic Missile Spell
3. Mind Blast Spell. Pull lever again to be transported back to Treasury.
Return to Passage with the four buttons.
Passage - (center) Use the Read Magic Spell on the Unknown Spell. It's a
Massacre Spell! Now check yourself out. Drink enough from that barrel in
the Main Chamber to get you up to 100 Stamina Points. OK. The four buttons
are a combination lock for the door west of them. The Prisoner gave you
the first digit. The whole combination is 1432. Punch in the combination.
Get the Massacre Spell ready and hit that door!
Guardian - As soon as you're inside the door, fire the Massacre Spell and
well, massacre the dragon. Inspect the corpse to pick up some gold. Push
the button on the N wall. Take the door next to it.
Teleport - Pull Lever and stand by for Level 2!