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1992-05-18
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Level 2
Hall - There's nothing here. Take door to N.
Warriors Shrine - Jump up on the altar and open the strong box. You won't get
burned if you stay near the center. Collect a Massacre Spell and Shirikan.
When you're back on the floor, use the Bless Weapon Spell on the Shirikan.
Open the chest on the floor to get a Shot Shield Potion. Drink some Shot
Shield and ready the Shirikan before entering the N door.
Inner Chapel - Wipe out the two Volcanoes. Get the Stamina Potion off of the
altar. You will need six Teleport Stones, and here is the first one. Go
ahead and take it.
Ante Room - Exit to S.
Outer Chapel - Quickly exit to E.
Inner Chapel - Exit to E.
Relicary - Pick up the ashes and put them into the urn. Keep the urn. Pick
up the Mind Blast Spell. Jump and touch the Rams Skull above the altar to
reveal a secret door. Take door to S.
Chapel Armoury - Take the armour and a couple of the books. Open the chest
and take the Shirikan; use the Bless Weapon Spell again. Work the lever
until the spikes drop down and you can exit.
Relicary - Take N door.
Secret Room - Throw armor at opening in moving wall. Then throw a book at
the armor until one or the other drops over the wall. Then throw the lever.
With careful timing you can now pass through this room to the E exit.
Secret Room - (south) Throw the lever to raise all the walls. Return to
Inner Chapel.
Inner Chapel - Take N door.
Lords Shrine - Put the 0 power Mind Blast Spell into the casket, then put
the casket into the strong box. Retrieve the Spell; it is now 50 power.
Return to the Inner chapel.
Inner Chapel - Note: The Foam Monsters can usually be avoided, but the
floating Eyes are dangerous and should be eliminated. My technique is to
get under them and jump into them. Head W.
Outer Chapel - Avoiding the Foam, take out the Floating Eye and grab the
coin with the 'U'. Exit to N.
Ante Room - Pull the left lever, then pull three more levers, but NOT one
above which the rams head has risen. Then push the button. Exit to W.
Main Passage - Exit to S.
Main Passage - (west) Avoid the slime hole - it will only cause you grief.
Load up with Shot Shield and Shirikan, and head W to hunt Volcanoes.
Nameless - Remove the 6 Volcanoes and proceed W, but save a dose of Shot
Shield!
Feasting Hall - Those four large blocks in the center of the room trigger
missiles. You need the Sleep Spell and the W coin that are out there, so
take that Shot Shield and go get 'em. Continue to W.
Feasting Hall - (west) Examine the chair, then throw the switch. The wall
switch thus exposed gives forth a clue. Push the button on the N wall and
exit to N.
Side Hall - Go up the steps, then head S.
Back Passage - Get key, then return to west Feasting Hall.
Feasting Hall - (west) Exit to W.
Back Passage - Pull Lever, then Return to Back Passage via stairs. Drop down
the opening made with the lever. Open the chest. Don't touch the
Transporter yet! This chest will give you unlimited gold. Just keep opening
and closing it. Every time you do, you get another 60 gold pieces. Keep at
it as long as you want, and prevent furure worries about having enough gold
to save games! Grab the Transporter when you're ready to leave.
Upper Chamber - Exit to S, return to downstairs Back Passage.
Back Passage - Take door to S.
Kitchen - Here's another situation where you have to kill the Eye and avoid
the Foam. Take the first door to the NE.
Cooks Store - One of the barrels is a Stamina Potion.
Kitchen - Grab the Potion. Take SE door.
Wash House - Take the Cure Poison Potion.
Kitchen - Exit to S.
Cooks Passage - Take first door to W.
Cooks Room - You have to move quickly here. Get onto the pot before it rises
out of reach so you can open the chest and get a store room key.
Cooks Passage - Head east in passage.
Cooks Passage - (middle) Use a Sleep Spell on the Eye in the wall. Then take
door to S.
Boys Room - Take the gold from the strong box, then push the strong box under
the cat head on the wall. Climb onto chest to operate switch. Exit to W.
Maids Room - Push the button on the wall and take the Transporter from the
chest.
Cellar - Knock all the bottles off of the platform. Take the key and the
cash. Exit to N.
Cooks Passage - (east) Use Store Room Key on lock. Take E door.
Granary - Scuff around under the high platform. There's a key in there. Use
it in the lock. Climb to the high platform to pull the chain. Go ahead -
drop into the pit.
Granary - (basement) Pull the lever to allow exit. Put the Eye to sleep.
Drop down another level.
Granary - (subbasement) It's impossible to avoid the Foam here, so grab the
two keys, pull the lever (ignore the opening), climb the chains and take
some Cure Poison. Return to the middle Cooks Passage.
Cooks Passage - (middle) There is now an extremely tough Tortoise waiting
for you in the western end of the passage. Prepare the Massacre Spell.
Cooks Passage - (west) Use the Massacre Spell on the tortoise. Open the
Tortoise Shell for some gold. Use the Tortoise Shell Key to unlock door
to N. Return to Upper Chamber.
Upper Chamber - Exit to N.
Top Passage - There is a tricky 'Arcade' sequence here; you might want to
do a save. Use the North West Turret Key to open the passage. You want to
stand just south of the stone the Mind Blast Spell is on, and jump as far
as you can toward the button. Then run to that button before the rods drop
down to block it. Push the button and continue N.
Ward Room - Return to the Top Passage and pick up the 'L' Coin and the spell,
then walk down to the floor of the Ward Room to the chest. Drag the chest
to the center of the room. Open it and grab the Transporter. Return to Main
Passage.
Main Passage - Head N to area with 3 Eyes in wall. Put them to sleep. Now
walk past rams heads to N end of Main Passage. Pick up the 'F' coin. Feed
the coins into the slot to spell WULF. Take door to W.
Side Passage - Pull lever. Take door to W.
Guard Room - Walk under platform and stand west of it until Foam Monster
pushes strong box off of platform. Then climb the stairs.
Side Passage - Take the Freeze Spell and the Strength Potion. Continue E to
Main Passage.
Main Passage - Pull lever. Return to Guard Room.
Guard Room - At this point, you might want to kill the Foam. 48 points of
Mind Blast will do it in. The chest contains 500 in gold. Use Dispell Trap
to gain access. If you feel adventurous, take the S door (this is optional).
Cell - Pull lever to enter cell area. Take the Shirikan and the coin. Take
the meat and the gold. Hold the meat ready to throw. When a Foam Monster
enters the room, throw the meat at it. It may take several tries to get
the meat past the bars. When you hit the Foam, you are released. Return to
Main Passage.
Main Passage - (north, lower level) Take E door.
Side Passage - Pull lever to lower platform, then push platform over pit.
Board platform and pull second lever. Take N door.
Guard Room - Grab key, then exit to E.
North Chamber - Put the Eyes to sleep, then go downstairs and grab the two
gems. Return to Side Passage.
Side Passage - (upper) Take door to S.
Side Chamber - Take door to E.
Upper Chamber - Take Unlock Chest Spell and round gem. The best bets to open
are the strong box and the casket. You get a Bless Potion Spell and some
Stamina Potion. Bless the Stamina Potion twice to make it 3 doses of 45.
Side Chamber - Drop to the floor. You need the items on the balcony along the
west wall. There are two ways to get them. If you still have the Giant
Jump, you can just jump to it. Or use the Strength Potion to push the
pillar around the room. Using the Strength Potion, drag and push the pillar
against the balcony. The items on the balcony will slide onto the top of
the pillar. Then push the pillar back under the original platform to get
the key, Stamina Potion, and gold. Use the key to uncover the W door.
Main Passage - Head south to the section with the triangular opening in the
west wall. Put the tetrahaedral gem in the hole, then the cubic gem and
finally the spherical gem. A doorway to the east is unbarred. Save here;
the next passage is difficult.
Side Passage - Jump over the spikes and stop, then edge forward until a
second set appears in front of you. The first set is now gone, and you can
get a running start to jump over these. Repeat a third time. In the next
section, you must throw the Pass Key through the bars. Now they will part
to let you through. Pick up the key. Continue east to the next section and
quickly take the N door.
Barrack - Pass through to N.
Captains Room - Take door to E.
Armoury - Pick up the spike. Pick up the 'free chain' key. The strong box is a
trap, but you can go for the gold if you want. Pull the weapons rack away
from the east wall to reveal a keyhole. Use the key, then pull the chain
to release yourself.
Captains Room - Take the gauntlet from the chest. Push the button on the
west wall, then put the spike in the hole you opened. Return to Barrack.
Barrack - You can now take the east door.
Guards Store - Don't believe the message! Take the meat and return to the
Side Passage.
Side Passage - Drop the meat in the center of the passage to attract the
Foam Monster. It will push the Teleporter through the bars. Take the
Teleporter. You are still in the Side Passage, but further east. Use the
Pass Key to continue east.
Guard Hall - The lever on the wall frees the gem, but if you touch it you'll
be squashed. Use a piece of armor to push the gem out from between the two
walls. Stay away from the door to the north - it's a trap! Head east.
Ward Room - Push the platform over the pit, then pull the wall lever three
times to lift it. Head up the left staircase.
Lookout Room - Push the second bar from the right. Be careful! All the other
bars do severe damage if touched. Get the gold and wand, then pull the
lever, which opens the west door out of the Ward Room. Exit through the
second bar from the left.
Ward Room - Hop onto the platform and push the button, then take right
staircase.
Outer Ward - You'll want to use either a Speed Potion or a Fire Shield Potion
to get the gem from beneath the flames.
Ward Room - Take door to south.
East Passage - Walk to south. In next section, hug the east wall and get up
onto the steps. You can 'head' the Floating Eye from here.
East Chamber - Edge toward button until you can push it. Jump to center
platform when you can...note the bars to sweep you off if you ride the
moving platform around the west side! Take the gem and the Unlock Door
Spell. Wait for moving platform to come along east side of platform; take
it back to the door and return to the East Passage.
East Passage - Head north and take the door to the east.
Lords Chamber - Do the bit with the three gems again. Take the stairway thus
revealed.
Secret Hall - Hop off top of stairs and take N door.
Secret Tunnel - Push button to be teleported over pit. Return west through
the door to collect the key. Use it in the lock and proceed east. Go up
steps and through N door.
Side Tunnel - Take W door.
Lords Armoury - Hold gauntlet while touching acid chest. Collect gold and
Shirikan.
Side Tunnel - Ready a Freeze Spell and take a door to the east.
Great Chamber - Use the Freeze Spell and quickly get down to lower level to
use Shirikan on volcanoes. Grab the key and exit to the north.
Side Tunnel - Take door to west.
Side Tunnel - Take door to west.
Lords Treasury - Collect the loose change, then open the strong box. You'll
find three bags of gold and a lead casket. This is special gold; you can't
add it to your total. One at a time, you must put the bags into the casket
and take them past the gold detector outside the Treasury. If you don't use
the chest, bars will drop and trap you.
Side Tunnel - Now pick up the bags you had to drop out here, use the key and
take the right door on the north wall.
Axels Chamber - Open the chest to get the two keys. Drop the gold bags on
the step between the ram skulls for some clues. Now push the left skull
and take the corresponding Teleporter.
Lords Chamber - To get some more gold, return to the Guard Hall and take the
door to the north.
Guard Chamber - Take the Poison Potion you find and throw it at the mouth on
the wall. Leave the room richer and return to the East Chamber.
East Chamber - Save here, because this next part is a bit dicey. You must
ride the moving platform to the button on the west wall, push it and get
to the center platform before you're brushed into the pit. Then on the
next pass of the moving platform, go through the doorway you uncovered.
Lost Passage - Take the door to the N.
(Maze) - Use the Door Spell on the W door. Now ready a Shirikan and remove
the Volcano in the next room. Unlock the W door, go W, unlock the N door.
There's another Volcano in this room, so clean it out. Unlock the W door,
go W, then unlock and go N twice. You are now in a room with a keyhole and
a lever. Ignore the lever, use the Maze key in the keyhole. Exit W.
Secret Room - Pick up the Emerald and head W back to the Feasting Hall.
Feasting Hall - You are now ready to enter the Captains Room and complete
Level 2. But once you enter that room you lose all weapons and spells. So
be sure your Stamina is maxed out before entering! All you take with you
to Level 3 is your diary.
Side Hall - The door to the east will now open.
Captains Hall - Place the urn on the empty pedestal. Then place the Emerald
there. A hole opens in the floor. Drop the six Teleporters down the hole.
Go to the south section of the room and pull the lever, then step into
the teleport circle. Level Three...almost halfway!