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- Level 4
- Northeast Solar - The stairway disappears, and here you are. Open the chest,
- then walk clockwise around the room, stepping on the four floor tiles that
- depress. You'll be awarded an Unlock Door Spell. The chest contains a Super
- Fast Potion and a Read Language Spell. Take them. Exit west.
- Kings Passage - Use a spell to unlock the door.
- Royal Chamber - The chest contains a Dispel Evil Spell. Take it and go south.
- Store Room - The chest contains a ripe chicken, an urn with Pickled Eyes
- written on it, a book of tips on dealing with Demons, a heavy iron key
- bearing the Royal Crest, and a small copper urn holding cured meat
- delicacies. Read the book and take the key. Return to the Royal Chamber and
- take the west door.
- Unnamed Passage - The key with the Royal Crest unlocks the north door.
- Kings Bedroom - Get Finvar's Casket of Recharging from under the pillow. The
- lever unlocks the west door.
- Queens Bedroom - A small brass key is hidden in the tree closest to the door.
- The right tapestry rises to reveal a button. Push it. Queen Shallop's diary
- makes interesting reading. There's a prayer book, too. The chest (unlocked
- with key from tree) contains an Unlock Chest Spell and two bottles of wine.
- Grab everything and return to the Store Room. That button opened a passage in
- the west wall to the Secret Store.
- Secret Store - Here is an urn containing a human ear, a ram skull, some soft
- cheese, a bottle of human tears. Inside the chest are four bombs for
- demolishing stonework. Take all but the urn. Use one of the bombs to blast
- out the blocked-up doorway in the west wall. Step that way carefully.
- Pit Room - You want to arm a bomb, then throw it onto the ledge on the far side
- of the pit to open another hole. More on this later. Now return to the
- Unnamed Passage and take the west door.
- Unnamed Passage - (west) Be sure to save here; this is an extremely difficult
- manuever. You want to pile four objects on this side of the pit, and get them
- as close to the pit as possible. Use the two books, the cheese and one of the
- wine bottles. Now jump onto the pile and swig some Super Fast Potion. This
- will let you jump right over the pit and stakes. Once across, use the Unlock
- Door Spell to continue.
- Guards - Search the pillow for a weapon. If you read the Queen's diary, you
- know that the guard was given a key to the King's Chapel. Check out the wall
- next to the bed. Ignore the levers for now; take the door to the north.
- Guard Post - Don't pick up that key yet! It's covered with poison. You can
- rinse it clean by dropping the bottle of tears onto it. Now go ahead and pick
- it up. Untrap the chest, then open it. Inside is Finovar's Famous
- Strengthening Brew and a prayer book that needs translating. Translate it;
- you'll use it in the King's Chapel. Grab the bones and return to the Unnamed
- Passage.
- Unnamed Passage - (north) Now you have to recross that pit. Build a pile of
- bones, hop up and take another hit of Super Fast. Now jump across and return
- to the King's Bedroom.
- King's Bedroom - Unlock the east door.
- King's Chapel - Place the Ram Skull on the altar, then read the prayer book
- from the Guard Post. A casket will appear with the message "Tanume ve tahule
- nigo." It contains a key. You can now open the chest here. Take the Massacre
- Spell. The triangle on the side of the altar is a button. Push it to create
- steps in the Trophy Room, which you'll reach shortly. Now return to the
- Secret Store.
- Secret Store - Go west carefully.
- Pit Room - Sidle around the pit and go south.
- Queen's Shrine - Use the Unlock Chest Spell to open the chest and get a Bless
- Potion Spell, a Giant Jump Potion, and a Dispell Trap Spell. Drop a bottle of
- wine onto the altar and the gods will award you a key with an emerald heart.
- Put the Bless Potion Spell into Finvar's Casket of Recharging; remove it and
- Bless Finvar's Famous Strengthening Brew. Drink the Brew and drag the altar
- into the center of the room. This reveals a button. Take the candles and push
- the button. Return to the Pit Room.
- Pit Room - The pit is gone! Go up the steps.
- Trophy Room - Examine the trophy. Read the note to learn that the key from the
- gods you just received is for this room at midnight. Blow up the wall at the
- top of the stairs to reveal a door. Use the heart key when the light is in
- the 12 o'clock position. Now take the west door.
- North Passage - Throw the lever, but examine the sacks before grabbing them.
- One has runes on it and is a trap. You can shuffle it around, but don't pick
- it up! Get the Guard Key, the other two sacks and throw the second lever to
- make a new opening to the west. Take it.
- Bedroom - Get the key from under the pillow. Open the small chest and take a
- Magic Missile Spell, a flask, and a Cure Poison Potion. Untrap the large
- chest and open it to get a weapon and gold. Check out the lamp in the alcove.
- Push the button you find to raise the tapestry. Exit to the passage.
- North Passage - Do you have any Shot Shield Potion left from Level 3? It'll
- come in handy now. Drink some and ready the Dispel Evil Spell. Go south.
- Central Hall - Turn toward one of the demons and fire the Dispel Evil Spell.
- Now quickly grab a shirikan and mow down the demons! When the room is clear,
- return to the Guard Post.
- Guard Post - Examine the keyhole. It's blocked by a metal shutter. Throw both
- levers in the Guards so the keyhole is uncovered, then use the Guards Key.
- This is another good spot for some Shot Shield Potion! Now head west.
- Northwest Solar - If you've been doing your reading, you know that candles and
- circles are a bad combination for demons. Drop the candle into the circle,
- then use a weapon on the demon. Continue on through.
- Little Passage - Continue on through.
- Royal Gaol - Ignore that chest. It's a red herring. Continue south up the
- steps.
- Cistern Room - Continue south.
- West Hall - Turn east.
- Upper Kitchen - Take the bowl, two chickens and two pickle jars. Note that a
- vials of Giant Jump and Super Fast are now bad, so abandon them, then go up
- the steps.
- West Passage - Don't throw the lever; it'll lock the door. Read the book to get
- an Unlock Chest Spell. Now return to West Hall.
- West Hall - Head south.
- Wulf's View - Use the two chickens to reach the lower pedestal, then drop a
- pickle jar on the lower pedestal so you can reach the key. Use the Unlock
- Spell on the NW and south doors; go NW.
- Pump Room - Put the bowl under the pump, then pump water into it until you can
- see some in the bowl. Retrieve it. Untrap the chest and use the Unlock Chest
- Spell. Get the Magic Missile Spell, the Mind Blast Spell, the key and the
- Stamina Potion. Take the Stamina now, as needed. Back to the Cistern Room.
- Cistern Room - Unlock the east door. Drop the bowl of water into the cistern.
- Take the east door.
- Oil Store - Put the flask under the tap and jump onto the barrel to turn the
- tap. Fill the flask with oil, then return to the Upper Kitchen.
- Upper Kitchen - Drop the flask of oil onto the flame in the floor. It will
- cause a fireball to rise up and consume part of the shelf the ball is rolling
- on. When the ball drops, it shatters and you can grab the Gold Key that was
- inside. Return to Wulf's View and go up the steps.
- Carvers Hall - Unlock the bars and take the Unknown Potion and the rolling
- ball. Have any more Shot Shield left? Drink it and take the south door.
- Southwest Hall - Take out this demon with the candle procedure, and pick up the
- key left behind. Take the south exit.
- Small Store - Untrap the large chest and open it. Untrap the small chest and
- use the Unlock Chest Spell to open it. Finally, untrap and open the casket to
- get the key. Throw the lever down and up on the way out. Return to the
- Southwest Hall and go up the steps.
- Little Passage - Unlock and go up the steps.
- Box Room - Throw the lever down and up. Continue through.
- Halbs Delight - Drop the rolling ball against the north door, then move the
- boxes one at a time until you can jump down to that door. Go through it.
- Inner Passage - Throw the lever to unlock the east door. If it won't open, you
- must fiddle with the three recent levers until it does. Drop a pickle jar
- onto the top step, then another object on top of it. Climb onto these, then
- jump onto the platform to get an Immortal Potion and casket. Head east.
- South Passage - Jump onto the pickle jar and the casket and then leap over the
- spikes toward the south. Throw the lever. Pick everything up and head south.
- South Chamber - Here you must move the name DIANOS from a vertical to
- horizontal configuration. I did it by moving the N and A to the right, the I
- and D to the left, moved the O and S up, moved the D down, the I up, then
- slid everything into the right order from there. Open the chest and get a
- Gold Key and a book telling you about the pits in a nearby room. Exit east.
- Helms Doom - Take the bottle for alkaline balance and pull the lever. Exit
- north.
- Gamblers Den - Open that casket you found in the Inner Passage. Save first,
- because this is a random game...Gamblers, you know! Take a token and drop it
- in the rotunda farthest from the steps. Then drop one in the center rotunda,
- then the one closest to the steps. Now drop the tokens in the opposite
- direction. Pick up any tokens that dropped and repeat until you get a Stamina
- Potion to drop from the rotunda farthest from the steps. Now keep feeding
- this rotunda. Good luck! I got 4 Stamina Potions and a key to the lock in the
- South Passage (connecting the Central Hall). Pick up the Magic Missile Spell
- that is under the steps. Exit east.
- Malladins Pits - The book in the South Chamber gave hintsáabout what lies down
- each of these pits. The east and south pits have nothing you want. Take the
- north pit first.
- Great Pit - That wasn't too bad! No spikes and five sacks of gold. Take the
- east exit.
- Unnamed Junction - Go south.
- Great Stair - Up you go.
- Upper Chamber - Exit south to the Inner Passage. Return to Malladins Pits.
- Malls.
- Malls.
- Malls.
- Malls.
- Mallks, the cheese and one of the
- wine bottles. Now jump onto the pile and swig some Super Fast Potion. This
- will let you jump right over the pit and stakes. Once across, use the Unlock
- Door Spell to continue.
- Guards - Search the pillow for a weapon. If you read the Queen's diary, you
- know that the guard was given a key to the King's Chapel. Check out the wall
- next to the bed. Ignore the levers for now; take the door to the north.
- Guard Post - Don't pick up that s
- will rise, giving you access to the now-unlocked door. Whew! Now go back and
- collect the Potion to Aid the Journey to Eternal Rest. Exit.
- Great Pit - Return to the South Chamber.
- South Chamber - Take the door in the north wall.
- Wardens Room - There is a dying thief here with important information. He's got
- acid poisoning, so give him the bottle that restores alkaline balance. This
- will start him talking. Note carefully what he tells you. At the end he asks
- for a quick death. Administer the Potion that Aids the Journey to Eternal
- Rest, and note his final clue. You already have two of the gold keys. Back to
- Maladins Pits and exit east.
- Lobby - Ready the Dispel Evil Spell and continue east.
- Southeast Hall - Fire the Spell, then drop the two demons with weaponry. Exit
- north after using the Unlock Door Spell. By the way, those were the last
- opponents you'll meet on Level 4, so you can dump all your weapons and
- offensive spells - only your diary goes to Level 5.
- Learned Hall - As far as I could tell, none of the single levers in any room in
- this area did a thing. I left them alone in the end. Continue north.
- Learned Hall - (center) Take the east door.
- Quadratica - Don't bother fooling with the chest. It's empty. Note the two
- clues and grab the Sandy Model Planet. Return to Learned Hall (south).
- Learned Hall - (south) Take the west door.
- Symbolists Hall - (west) Note the locations of the four symbols atop the poles.
- Now cross to the other side of the Learned Hall.
- Symbolists Hall - (east) Manipulate the two levers to align the symbols in the
- same positions as the ones in the west hall. The combination is LRRL. Correct
- alignment causes a button to appear between the levers. Push it. Go east.
- Book Store - Read the clues and proceed to Symbolists Hall (west).
- Symbolists Hall - (west) Push the button and go west.
- Sealed Chamber - Don't push the buttons! Open the chest and get the planet
- model. Return to Learned Hall (center).
- Learned Hall - (center) Go north.
- Learned Hall - (north) Take the east door.
- Dianoss Library - Catch up on your reading; you'll need your Read Languages
- Spell, and you get an Unknown Spell. Now search the tapestry. Take the key
- and cross the hall to the west.
- Side Chamber - Ignore that casket and lever. They are a trap. Go up the stairs.
- Unnamed Landing - Open the chest to get a Map Spell and a Read Magic Spell.
- Head to Quadratica.
- Quadratica - That hint about four along and five up was for this room. Drag the
- empty chest over to the fourth wall tile from the left, then climb up. A jump
- from here will net another model planet. Exit.
- Learned Hall - (center) One of the books in the library revealed the four
- numbers you need to total with the levers: 29,32,16,7. Set the four numbers
- and take the west door.
- Queens Library - Continue through to the west.
- Wisdoms Hall - Get the planet model and return to the Queens Library.
- Queens Library - Use the Read Magic Spell to decipher the Unknown Spell. It is
- an Unlock Chest Spell! Use it here to get the Solaris model. Go north.
- Planetarium - Note the heights and positions of the rods, and remember the
- clues you've found. Return to the Unnamed Landing and take the south door.
- Upper Room - Now you want to drop the four planets (NOT the Sand Planet) into
- the appropriate four holes. 'Solaris is farthest from Earth' was a clue. This
- is not accurate, because the 'glowing' planet actually goes closest to the
- door. The planet with two moons does go on the tallest rod, down the hole
- closest to the SW window. The planet with the symbols actually goes farthest
- from the Earth, in the SE corner. Drop the small, moonlike planet closest to
- Earth. Now return to the Planetarium.
- Planetarium - Notice that the Earth has stopped spinning. Examine it and push
- the button you find. The last two Gold Keys! Yes! Return to the Upper Room.
- Upper Room - Drop the Sand Planet down any hole. Back to the Planetarium.
- Planetarium - Push the Black globe where the Earth has been to get another key
- to the Central Hall. Move on to Wisdoms Hall.
- Wisdoms Hall - The fastest way out is up the stairs. Take the four planks and
- carry them up those stairs.
- East Passage - Throw a plank off of the platform. Drop a plank off the
- platform, step onto it, and throw another. Now drop the last plank out across
- the electric area of the floor. Finally, unlock the far door with the key you
- found and exit west.
- Central Hall - Remember one of the thief's clues? He gave you the order to use
- the locks in. Check each lock for a number, then open 1432. Once you turn the
- last key, you can go to Level 5. Step into the center of the room to do so.
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