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- Note: Keep as many of the books you find as you can. They are useful at the end
- of the game.
-
- Great Tower - You must run to the NE exit to avoid the spiders. Grab that
- marble on your way.
- North Bridge - Pick up the second marble, then turn back to the west wall. A
- skull will appear. Put the marbles into its eyes to unlock a door farther
- east.
- Ward Room - Speed counts here. Jump onto the pedestal with the flask of blood
- and grab it, then leap to the other pedestal to get the flask of acid.
- Continue east.
- Helms Bridge - Move the first lever up to raise the first barrier. When it's
- all the way up, pull the lever again and dart under it. Then just do the last
- two levers. Before you cross under the second barrier, check out the
- cubbyhole in the north wall for a Strength Potion. Exit east.
- Helms View - Pick up the emerald. Keep going east.
- Great Chamber - Open the chest. Take the Cure Poison Potion and the Dispel Trap
- Spell. Take the book and read the hint it contains. Go down the steps.
- Cellar Stair - Continue east.
- North Cellar - Continue east.
- Great Cellar - The chest holds four Magic Missile Spells you don't need. Go
- south.
- East Cellar - This is the room that hint mentioned. Open the chest. Read the
- note first. If you pick up the first Stamina Potion, you won't get the second
- one! So be sure to drink it directly. There is also an Immortal Potion and a
- Cure Poison Potion. Return to the North Cellar and head south.
- Main Cellar - Open the chest to get a Bless Potion Spell and an urn with a
- rattling object inside. Return to the Cellar Stair.
- Cellar Stair - Put the urn on the crusher pedestal and pull the lever to get an
- emerald. Open the chest and get a Mind Blast Spell. Return to the East
- Cellar.
- East Cellar - You might want to save here, because it's tricky. Stand on the
- skull and throw the flask of blood at the pentangle. You'll be transported to
- one of the columns of the Great Chamber.
- Great Chamber - You must jump around to get the two caskets. You can't stand
- around, because each column gets shorter shortly after you land on it. Good
- luck! The two caskets yield a Dispel Trap Spell and three gems. Go south.
- East Passage - You must avoid stepping on certain floor blocks here. The safe
- route is along the window wall until there are only four floor blocks left in
- front of you. The step east one block and continue to the south door.
- The Separator - Those black spheres are like land mines. Sidle along the bars
- until you're between the two closest to the lock. Now jump west and grab the
- bone. Turn around and drop the bone between you and the sphere at the
- junction. Now use the bone to push the sphere out of the way. You can now
- reach the key and throw the lever. Jump and sidle over to the lock and unlock
- the south door. Take the door south.
- High Passage - More gymnastics here. Climb the stairs, and staying to the south
- side of the platform, head west. When you reach the north-south catwalk, the
- Block will spring over and try to crush you. Jump down out of the way. Now
- the rotating blades are moving along the n-s catwalk. A gem has dropped onto
- the south platform. Climb back up. After the rotating blades have passed you
- on their way south, jump onto the catwalk and run to the gap. Jump over the
- blades as they cross the gap heading north and remove the gem. You must
- repeat this manuever five times. A key drops along with the fifth gem. This
- is what you've been working for! Before you go, work with the three levers
- until they all point downward. This makes a keyhole appear in Sea Watch.
- Continue south.
- Axel's Leap - Take the Immortal Potion, then run around the pit and grab the
- gold, the glass sphere, and the tome. When the rotating blades pin you, jump
- up and they will touch each other and reverse direction. Follow one of them
- back around the pit. Examine the orange orb. There's a gem inside. You have
- to go back to the crusher and break the orb to get the gem. Do that now. Did
- you read the hint about Kamul's Mind Blast Spell? The green gems in the East
- Passage and the Cellar Stair will boost its power when you pick them up. So
- gather gems on the trip back to the crusher, then stop off in the Great
- Chamber on your trip back.
- Great Chamber - Take the Strength Potion and pull the Block away from the NE
- door. Go east.
- Oubliette - Read the diary for some more castle history and a clue. The skull
- contains a Dianos Coin and a Tigers Eye. Return to Axel's Leap and go south.
- Sea Watch - Drag the chest over to the east wall before you open it. You'd
- better remove the trap, too. From inside you get a hint, some gold and a
- flask of Extra Strong Spider Poison. Now unlock the door and head west.
- Axels Fall - Here you have to put the two emeralds into the eyes of the skull
- while the block is pushing you around. Once you remove the block, don't rush
- to continue west. See the trap door? You must leap to clear it. Go up the
- steps.
- Broksons Hall - Get the loot from the chest. Then throw the switch, jump onto
- the elevator platform and stand on the edge nearest the spider. Drop the
- Spider Poison onto the critter. It will expire and leave you a key. Throw the
- lever on the north wall to drop the bars, then the lever on the west wall to
- rise back up to the keyhole. Unlock the door, ride the platform back down and
- go west.
- Void - Here you must feel for the exits. Try the north side first.
- Unnamed North - Here is a Magic Shield Potion and a trapped chest with gold
- inside. Scarf it all, then reclose the chest and manuever it so you can reach
- the cubbyhole on the north wall. Get the ruby that's inside and return to the
- Void.
- Void - Now find the door at the south end of the west wall.
- The Lords View - Here you must set the numbers that are the answers to the
- riddles in the book you found - 741. Go south.
- Side Room - When you go through the south door, the floor in the center
- vanishes, and the chest drops into the Great Cellar. Don't be too concerned -
- it only holds a few gold pieces. Now go south.
- Lord's Watch - Notice that the name on the bowl is the same as that on the
- flask of acid you found at the beginning of this level. You'll use this a bit
- later. Now go back to the Side Room, flip the lever, and return. You can now
- get into those cubbyholes next to the doorway. You are rewarded with a couple
- of keys and a trapped casket for later use. Untrap the casket and return to
- the Void.
- Void - Find the door at the north end of the west wall.
- Great Bridge - This skull lock takes rubies. The first ruby makes a keyhole
- appear next to the second barrier. The second ruby removes the first barrier.
- In a bit of discontinuity, the book with the answer to the number puzzle only
- appears only after you have entered the correct combination! Unlocking this
- lock removes the second barrier and causes a slot to appear next to the west
- door. The Dianos Coin gets you through the door.
- West Ward - Pick up the Amethyst and the casket. Take the casket to a safe
- spot, then open it to collect the green gems. Now take the remainder of the
- Strength Potion and slide the platform over to the north door. Pull the
- lever; go through the door and come right back out. Entering Magnuss Watch
- unlocks the red casket you found in Lord's Watch. Return there now.
- Lord's Watch - Open the red casket and get a second lump of lead. Now combine
- the acid and two lumps of lead in Ragnar's bowl. The result is two lumps of
- gold. Return to West Ward with the gold.
- West Ward - Take the Magic Shield Potion and reenter Magnuss Watch.
- Magnuss Watch - The Amethyst Skull unlocks the north door; the Gold Skull
- unlocks the door beyond to the Inner Watch. Work the two locks and head
- north.
- High Parapet - Throw the lever and ride the platform to the upper level. Read
- the book for a clue (don't pick it up), then leap the trapdoor to the strong
- box. It yields a mighty stamina potion. Continue north.
- Inner Watch - Pick up the key and open the chest. Collect the green gems, the
- jades and the blood. Drop the jades into the green casket you found here and
- retrieve them from the red casket transformed into bloodstones. Do not pick
- them up yet! You are not allowed to carry the bloodstones or the caskets into
- Calibans View. Go east.
- Calibans View - Read the clue and take the blood key. Make a pile of four books
- and/or notes in front of the barrier, then jump onto it. Drop an object on
- top of the barrier. Return to the Inner Watch, throw the lever, and come
- back. The barrier is partially jammed. Throw the lever again to completely
- jam the barrier in the up position. Go east.
- Inner Ward - Collect the Petrify Spell and head north.
- Open Bridge - Throw the lever and keep going north.
- Ward Room - Go through quickly and turn west.
- North Bridge - Go down the stairs that are now open.
- Unnamed Cellar - Grab the Dispell Magic Spell; get more green gems from the
- strong box. Take the jet from the casket. Return to the Ward Room.
- Ward Room - Climb onto a pillar with an evil magic gem and cast the Dispell
- Magic Spell. One of the gems will be transformed into a turquoise. Return to
- the Inner Ward with it.
- Inner Ward - Exit east.
- Axel's Stand - Take the glass globe and return to the Inner Ward.
- Inner Ward - Go down the steps.
- Cellar Stair - Smash the globe and take the opal. Head east through the North
- Cellar to the Great Cellar.
- Great Cellar - Here is the chest that you lost from the Side Room. Now you can
- open it and get the gold. Return to the North Cellar and head south.
- Main Cellar - Now you unlock the west door with the blood key!
- Calibans Cellar - Get the Banish Spell from the cubbyhole, and pick up the jet.
- Now stand on the skull and throw the vial of blood at the pentacle.
- Axel's Stand - Get some green gems from the cubbyhole. Open the Skull Lock. Now
- return to the Void, picking up the bloodstones on the way.
- Void - Now the flask and the bags drop for you. Cast the Petrify Spell on the
- flask of water to create a turquoise. Collect the gold. Now walk back to the
- Great Chamber and go down the stairs.
- Cellar Stair - Return up the stairs to the Inner Ward. Go east.
- Axel's Stand - Bless the Immortal Potion; take it and head east.
- Last Watch - Grab the book on your way south.
- Last Bridge - Remember the clue about the order of skulls? Jet - Tigers Eye -
- Turquoise. Save before you try for the Tigers Eye skull! Exit south when all
- three skulls have been removed.
- Guard Post - The Bloodstone Skull will remove almost all your stamina - let it;
- then unlock it and take all 1000 points of the Stamina Potion. Go west.
- Inner Chamber - Entering Dianoss Lair is like changing levels. You lose many of
- your items. But you can use the strong box to transport the most important
- ones to a similar box in the lair. Put the Banish Spell, the Orb of Kamul,
- and your remaining Immortal Potion into the strongbox. Exit north.
- Royal Ward - Exit west.
- Dianoss Lair - You still need some green gems to boost the power of the Orb to
- over 200. Obtain these by going through the center door in the west wall.
- Certain Death - Yow!
- Great Cellar - Collect the gems and return to the Last Watch.
- Last Watch - You have to save that last hit of Immortal Potion for the
- encounter with Dianos. So you must find a different way to cross the spikes.
- Use the books you've been collecting. Drop them onto the spikes along the
- west wall, then drop one on the first spike along the south wall. From here
- you can jump over the last spike to bare floor. Save here; this is not easy
- to do. Now the way is clear back to Dianoss Lair.
- Dianoss Lair - Retrieve the items from the strong box, and wait for Dianos to
- show up. When he does, take the Immortal Potion. Then use the Orb. Finally
- walk up and use the Banish Spell while touching Dianos. After about six shots
- he will disappear, along with the colors in the picture. Collect his head and
- exit west.
- Certain Death - The game is over! To collect your reward, you must buy the
- second data disk: Cadaver - The Payoff.
-