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GEMini_Atari_CD-ROM_Walnut_Creek_December_1993.iso
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1992-05-18
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Note: Keep as many of the books you find as you can. They are useful at the end
of the game.
Great Tower - You must run to the NE exit to avoid the spiders. Grab that
marble on your way.
North Bridge - Pick up the second marble, then turn back to the west wall. A
skull will appear. Put the marbles into its eyes to unlock a door farther
east.
Ward Room - Speed counts here. Jump onto the pedestal with the flask of blood
and grab it, then leap to the other pedestal to get the flask of acid.
Continue east.
Helms Bridge - Move the first lever up to raise the first barrier. When it's
all the way up, pull the lever again and dart under it. Then just do the last
two levers. Before you cross under the second barrier, check out the
cubbyhole in the north wall for a Strength Potion. Exit east.
Helms View - Pick up the emerald. Keep going east.
Great Chamber - Open the chest. Take the Cure Poison Potion and the Dispel Trap
Spell. Take the book and read the hint it contains. Go down the steps.
Cellar Stair - Continue east.
North Cellar - Continue east.
Great Cellar - The chest holds four Magic Missile Spells you don't need. Go
south.
East Cellar - This is the room that hint mentioned. Open the chest. Read the
note first. If you pick up the first Stamina Potion, you won't get the second
one! So be sure to drink it directly. There is also an Immortal Potion and a
Cure Poison Potion. Return to the North Cellar and head south.
Main Cellar - Open the chest to get a Bless Potion Spell and an urn with a
rattling object inside. Return to the Cellar Stair.
Cellar Stair - Put the urn on the crusher pedestal and pull the lever to get an
emerald. Open the chest and get a Mind Blast Spell. Return to the East
Cellar.
East Cellar - You might want to save here, because it's tricky. Stand on the
skull and throw the flask of blood at the pentangle. You'll be transported to
one of the columns of the Great Chamber.
Great Chamber - You must jump around to get the two caskets. You can't stand
around, because each column gets shorter shortly after you land on it. Good
luck! The two caskets yield a Dispel Trap Spell and three gems. Go south.
East Passage - You must avoid stepping on certain floor blocks here. The safe
route is along the window wall until there are only four floor blocks left in
front of you. The step east one block and continue to the south door.
The Separator - Those black spheres are like land mines. Sidle along the bars
until you're between the two closest to the lock. Now jump west and grab the
bone. Turn around and drop the bone between you and the sphere at the
junction. Now use the bone to push the sphere out of the way. You can now
reach the key and throw the lever. Jump and sidle over to the lock and unlock
the south door. Take the door south.
High Passage - More gymnastics here. Climb the stairs, and staying to the south
side of the platform, head west. When you reach the north-south catwalk, the
Block will spring over and try to crush you. Jump down out of the way. Now
the rotating blades are moving along the n-s catwalk. A gem has dropped onto
the south platform. Climb back up. After the rotating blades have passed you
on their way south, jump onto the catwalk and run to the gap. Jump over the
blades as they cross the gap heading north and remove the gem. You must
repeat this manuever five times. A key drops along with the fifth gem. This
is what you've been working for! Before you go, work with the three levers
until they all point downward. This makes a keyhole appear in Sea Watch.
Continue south.
Axel's Leap - Take the Immortal Potion, then run around the pit and grab the
gold, the glass sphere, and the tome. When the rotating blades pin you, jump
up and they will touch each other and reverse direction. Follow one of them
back around the pit. Examine the orange orb. There's a gem inside. You have
to go back to the crusher and break the orb to get the gem. Do that now. Did
you read the hint about Kamul's Mind Blast Spell? The green gems in the East
Passage and the Cellar Stair will boost its power when you pick them up. So
gather gems on the trip back to the crusher, then stop off in the Great
Chamber on your trip back.
Great Chamber - Take the Strength Potion and pull the Block away from the NE
door. Go east.
Oubliette - Read the diary for some more castle history and a clue. The skull
contains a Dianos Coin and a Tigers Eye. Return to Axel's Leap and go south.
Sea Watch - Drag the chest over to the east wall before you open it. You'd
better remove the trap, too. From inside you get a hint, some gold and a
flask of Extra Strong Spider Poison. Now unlock the door and head west.
Axels Fall - Here you have to put the two emeralds into the eyes of the skull
while the block is pushing you around. Once you remove the block, don't rush
to continue west. See the trap door? You must leap to clear it. Go up the
steps.
Broksons Hall - Get the loot from the chest. Then throw the switch, jump onto
the elevator platform and stand on the edge nearest the spider. Drop the
Spider Poison onto the critter. It will expire and leave you a key. Throw the
lever on the north wall to drop the bars, then the lever on the west wall to
rise back up to the keyhole. Unlock the door, ride the platform back down and
go west.
Void - Here you must feel for the exits. Try the north side first.
Unnamed North - Here is a Magic Shield Potion and a trapped chest with gold
inside. Scarf it all, then reclose the chest and manuever it so you can reach
the cubbyhole on the north wall. Get the ruby that's inside and return to the
Void.
Void - Now find the door at the south end of the west wall.
The Lords View - Here you must set the numbers that are the answers to the
riddles in the book you found - 741. Go south.
Side Room - When you go through the south door, the floor in the center
vanishes, and the chest drops into the Great Cellar. Don't be too concerned -
it only holds a few gold pieces. Now go south.
Lord's Watch - Notice that the name on the bowl is the same as that on the
flask of acid you found at the beginning of this level. You'll use this a bit
later. Now go back to the Side Room, flip the lever, and return. You can now
get into those cubbyholes next to the doorway. You are rewarded with a couple
of keys and a trapped casket for later use. Untrap the casket and return to
the Void.
Void - Find the door at the north end of the west wall.
Great Bridge - This skull lock takes rubies. The first ruby makes a keyhole
appear next to the second barrier. The second ruby removes the first barrier.
In a bit of discontinuity, the book with the answer to the number puzzle only
appears only after you have entered the correct combination! Unlocking this
lock removes the second barrier and causes a slot to appear next to the west
door. The Dianos Coin gets you through the door.
West Ward - Pick up the Amethyst and the casket. Take the casket to a safe
spot, then open it to collect the green gems. Now take the remainder of the
Strength Potion and slide the platform over to the north door. Pull the
lever; go through the door and come right back out. Entering Magnuss Watch
unlocks the red casket you found in Lord's Watch. Return there now.
Lord's Watch - Open the red casket and get a second lump of lead. Now combine
the acid and two lumps of lead in Ragnar's bowl. The result is two lumps of
gold. Return to West Ward with the gold.
West Ward - Take the Magic Shield Potion and reenter Magnuss Watch.
Magnuss Watch - The Amethyst Skull unlocks the north door; the Gold Skull
unlocks the door beyond to the Inner Watch. Work the two locks and head
north.
High Parapet - Throw the lever and ride the platform to the upper level. Read
the book for a clue (don't pick it up), then leap the trapdoor to the strong
box. It yields a mighty stamina potion. Continue north.
Inner Watch - Pick up the key and open the chest. Collect the green gems, the
jades and the blood. Drop the jades into the green casket you found here and
retrieve them from the red casket transformed into bloodstones. Do not pick
them up yet! You are not allowed to carry the bloodstones or the caskets into
Calibans View. Go east.
Calibans View - Read the clue and take the blood key. Make a pile of four books
and/or notes in front of the barrier, then jump onto it. Drop an object on
top of the barrier. Return to the Inner Watch, throw the lever, and come
back. The barrier is partially jammed. Throw the lever again to completely
jam the barrier in the up position. Go east.
Inner Ward - Collect the Petrify Spell and head north.
Open Bridge - Throw the lever and keep going north.
Ward Room - Go through quickly and turn west.
North Bridge - Go down the stairs that are now open.
Unnamed Cellar - Grab the Dispell Magic Spell; get more green gems from the
strong box. Take the jet from the casket. Return to the Ward Room.
Ward Room - Climb onto a pillar with an evil magic gem and cast the Dispell
Magic Spell. One of the gems will be transformed into a turquoise. Return to
the Inner Ward with it.
Inner Ward - Exit east.
Axel's Stand - Take the glass globe and return to the Inner Ward.
Inner Ward - Go down the steps.
Cellar Stair - Smash the globe and take the opal. Head east through the North
Cellar to the Great Cellar.
Great Cellar - Here is the chest that you lost from the Side Room. Now you can
open it and get the gold. Return to the North Cellar and head south.
Main Cellar - Now you unlock the west door with the blood key!
Calibans Cellar - Get the Banish Spell from the cubbyhole, and pick up the jet.
Now stand on the skull and throw the vial of blood at the pentacle.
Axel's Stand - Get some green gems from the cubbyhole. Open the Skull Lock. Now
return to the Void, picking up the bloodstones on the way.
Void - Now the flask and the bags drop for you. Cast the Petrify Spell on the
flask of water to create a turquoise. Collect the gold. Now walk back to the
Great Chamber and go down the stairs.
Cellar Stair - Return up the stairs to the Inner Ward. Go east.
Axel's Stand - Bless the Immortal Potion; take it and head east.
Last Watch - Grab the book on your way south.
Last Bridge - Remember the clue about the order of skulls? Jet - Tigers Eye -
Turquoise. Save before you try for the Tigers Eye skull! Exit south when all
three skulls have been removed.
Guard Post - The Bloodstone Skull will remove almost all your stamina - let it;
then unlock it and take all 1000 points of the Stamina Potion. Go west.
Inner Chamber - Entering Dianoss Lair is like changing levels. You lose many of
your items. But you can use the strong box to transport the most important
ones to a similar box in the lair. Put the Banish Spell, the Orb of Kamul,
and your remaining Immortal Potion into the strongbox. Exit north.
Royal Ward - Exit west.
Dianoss Lair - You still need some green gems to boost the power of the Orb to
over 200. Obtain these by going through the center door in the west wall.
Certain Death - Yow!
Great Cellar - Collect the gems and return to the Last Watch.
Last Watch - You have to save that last hit of Immortal Potion for the
encounter with Dianos. So you must find a different way to cross the spikes.
Use the books you've been collecting. Drop them onto the spikes along the
west wall, then drop one on the first spike along the south wall. From here
you can jump over the last spike to bare floor. Save here; this is not easy
to do. Now the way is clear back to Dianoss Lair.
Dianoss Lair - Retrieve the items from the strong box, and wait for Dianos to
show up. When he does, take the Immortal Potion. Then use the Orb. Finally
walk up and use the Banish Spell while touching Dianos. After about six shots
he will disappear, along with the colors in the picture. Collect his head and
exit west.
Certain Death - The game is over! To collect your reward, you must buy the
second data disk: Cadaver - The Payoff.