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X-TRACKER
The Ultimate Sound X-Perience
(C) 1994 ANGUiLLA SOFTWARE iNTERNATiONAL LTD.
(W) 1994 D-LUSiON iNTERACTiVE SOFTWARE
Manual:
Boris Diebold
Daniel Marcial
Christian Bartsch
Marc von Westphal
TABLE OF CONTENTS
1. Preface To X-Tracker
2. Installation
3. Introduction To X-Tracker
4. The User Interface
5. The Status Bar
6. The Pattern Window
7. The Sequencer Window
8. The Menu Items
File
Pattern
Track
Edit
Block
Samples
Options
Play
9. For Advanced Users
The Speed System
Tuning Tips & Tricks
For Programmers
10. The Sampler
11. The Library Manager
12. Support & Updates
13. Epilogue
14. Copyright Notice
15. Credits & Greetings
16. Did you know...
1. Preface To X-Tracker
A. Some words from the programming team:
Music on computers? For many people this still sounds like computer
music. But times have changed: Today it is possible to create high
quality music without owning high-end equipment. With the use of
samples, digitized copies of the original sound, it is possible to
reconstruct nearly every "real" sound on the computer. That's why,
in contrast to synthetic sound reproduction, it is possible to
create music which can also be enjoyed by non computer freaks. No
problem if you would like to create classical music, Jazz or Pop -
everything is possible with more or less work.
Commonly, ROM sample players are used today, soundcards or external
devices which hold a limited number of sounds that can not or just a
little bit be altered. These are commonly sorted according to the
popular General MIDI standard. However, it should be apparent that
128 different instruments would sooner or later result in
repetition. As a workaround, there is the possibility of integrating
custom sounds which is more or less expensive when using MIDI
equipment.
Since the end of the 80s, a method appeared on computers (originally
the Amiga) to save the sounds used in a song plus the note data
itself - a good utilization of the capabilties in the low budget
area. This standard enabled a huge and nearly unlimited variety of
possible music scores. X-Tracker has been developed following this
tradition with provision for the ever evolving hardware.
With the purchase of X-Tracker you have choosen an easy to use
program application for the comfortable creation of your own music
scores in nearly digital CD-like quality - with up to 32
simultaneously voices!
Moreover, the creation is very easy because of the special edit mode
which makes composing simple even for the beginner so that he can
achieve outstanding results.
In contrast to other available music programs X-Tracker does not
utilize the FM generators installed on many sound cards but
digitized waveforms which make possible a very natural and high
quality sound reproduction.
We hope that you will also succeed in realizing your own ideas with
X-Tracker. In this case we would be pleased to listen to your and
all the other X-Tracker users' compositions.
This is the first released version of XTracker. We haven∩t found any
bugs yet, but excuse us, if there are still some. Please send us
bugreports so we can fix 'em.
B. Some words from the producer:
Programs like X-Tracker are not written in one single day. Rather,
you hold the result of years of hard work in your hands. Three
programmers have worked on this project more than two years, a
single programmer would have worked six years for it. The
responsibility for what you do with this time of development is in
your hands.
When we at ASI decided to produce and distribute the project X-
Tracker, we had two choices for marketing the product. We could
either produce an expensive product for few people or a cheap one
for more customers.
We have choosen the second alternative because a broad distribution
was important for us. This is the only chance to establish a new
standard. We would like to make the program accessible for everyone
everywhere.
Because of this I would like to say some words about software
piracy. We know of course that there have always been pirates and
will ever be as long as there are computers, too.
We still have lots of ideas for X-Tracker we would like to realize.
But this is possible only with a fair treatment of us. Programmers
and the distributor have invested lots of money and time into this
project. As we mentioned, the responsibility for this project is
with you.
We did not implement any annoying copy protection like questions
from the manual at every startup or dongles.
We hope that you are fair enough to respect this. Please, do not
make any copies for anyone - even if this person is a friend of
yours. As you know even this is a crime.
Only if programmer and distributor are being paid for their work,
are updates or upgrades possible.
Have fun while creating,
in the name of the teams of ASI and D-Lusion,
Daniel Marcial and Christian Bartsch
2. Installation
=> Study this Manual carefully and keep this book within easy reach
anytime! Many questions that will occur if you only read the
documentation quickly can simply be answered by reading this
book. When you encounter this arrow '=>' there is mostly an
important hint or comment to the text.
Furthermore some good demons will follow you at the journey
through this book. So do not be afraid of them.
Before we start, some information: This product was created with the
best knowledge and indeed we removed all errors that occured during
the test period. However it is - typical for humans - of course
possible that bugs would have been overseen by us. This is in some
part caused by the great number possible PC configurations. If a bug
causes - in the worst case - a system crash, unfortunately we can
not be held responsible for loss of data. But if you discover an
error and you can locate its occurence we would be pleased if you
would report it as soon as possible so we can fix it immeaditely.
For further information, refer to chapter 14, please. Thank you!
X-Tracker requires the following hardware:
- A Gravis UltraSound, Sound Blaster AWE32, Sound Blaster 16,
Soundblaster Pro, Soundblaster or fully compatible soundcard.
- An IBM PC or compatible 386-SX16 (for usage of SB16, SBPRO,
SB we highly recommend a 386-DX40).
- A VGA-compatible graphics card
- A Microsoft-compatible mouse with mousedriver installed
- At least 3 MB of free harddisk space
- At least 1 MB of free extended memory and 590KB of free
convetional memory
=> These are minimum requirements such that the program will at
least work. A nearly perfect configuration for X-Tracker would
be for example the following: 486SX25, 4 MB of memory, a
Gravis Ultrasound,170 MB harddisk. With a machine like that you
can enjoy XTracker in full!
To install please insert the program disk in the disk drive and
change the active drive. To do this, simply enter A: <ENTER> or B:
<ENTER>; then type INSTALL <ENTER>. Installing from CD-ROM, do
mostly the same. Just change to your CD-ROM drive - normally D: or
E: - and activate the installation programm. Please follow the
orders of the program.
=> Please enter your name and address correctly and complete! This
is important for our upgrade/update services. These are only
available for regitered users! Refer to chapter 12.
You must install the program from your original disk the first time!
After entering the name please use a backup copy for further
installations.
Next enter the path and the destination drive for the installation.
After completing the progress that can take some minutes, change to
the ready created X-Tracker directory and call the program by
entering XTRACKER <ENTER>.
Now you can begin the usage of X-Tracker: Firtsly, setup the
parameters of your soundcard, where we take the values from the
enviroment variables as presets. These parameters should be correct
in most cases.
=> Take care that if you enter the wrong soundcard adresses your
computer may crash (bad luck...).
If you do not exactly now about your soundcard parameters, please
refer to the with your soundcard enclosed manuals. Be sure to use
the 16-Bit DMA on Soundblaster 16 or Soundblaster AWE32 in SB16
Mode. Normally this DMA is 5.
To test your settings you may listen to the demonstration songs
enclosed with X-Tracker - if you do not know exactly how this
function works, keep on reading this manual.
3. Introduction In X-Tracker
X-Tracker works with tracks (I wonder why the name...), i.e. so you
can imagine your X-Tracker as a music studio where you can use up to
32 tracks. Every track is monophone, so only one tone can be played
on a track at a time. With the usage of samples this virtual
disadvantage becomes unimportant because a sample can be of course a
whole choir or an accord.
The repeating parts of a song that are played in a sequence i.e. a
definite order are called patterns. So a pattern is a couple of rows
with notes and each row equals a track.
If you are normally used to 'classic' note scores you probably know
the concept of half, whole, stressed, held also. notes and pauses.
With a track you just enter the note pitch - the length is
determined by the occurence of the next note or next pause (that's a
no-note!).
=> If you think that this concept is in a way strange (this should
be normal for beginners in tracker music) do not stop approach-
ing it. This virtual non-creative, non-music-like way to create
compostion reveals a huge variety of possibility-nearly every-
thing that you could imagine. You will discover:It is worth the
work.
Before we begin to talk about the user interface, now a short
discussion of the file/format of X-Tracker that is relevant because
of its variety that makes anything possible for you very own music.
The following information is not required for the usage of the
program.
We deal with files created with X-Tracker, DDMF (D-LUSION DIGITAL
MUSIC FILE). The standard file name extension for DDMFs is '.DMF',
e.g. TEST.DMF.
The files are created as follows:
A. Header
In this area you may find general information about the music piece
like the title, the name of the author and the date of creation.
B. Info Text
This info text makes it possible for the author to send greetings or
information with his composition. The commonly available players
show these texts on the screen.
C. Pattern Block
A pattern is a division of the music similar to the pages of a music
score. A maximum of 1024 patterns is possible with X-Tracker and so
in DMFs.
The length for a pattern is individually editable between one and
512 note entries.
The note entries mark the chronological order of a pattern, i.e. the
notes in the first line are played at first, then the second and so
on...
Furthermore a pattern is divided in tracks. These are the voices of
your arrangement. Every pattern can include a variable Amount of
tracks (1-32) where every track can only play one instrument at the
same time. The tracks contain the notes and effects to play, during
a sperate track - the global track - is resposible for commands like
speed and so on.
D. Sequencer Block
The sequencer determines the order of the patterns during playing.
With this method you can repeat some parts without using additional
memory. The sequencer can use a maximum of 1024 entries.
E. Samples
For instruments in DMFs we use samples. These are short digitized
instruments, noises or just voices. So sound reproduction relizes
real simple and realistic. Samples could be pitched just with the
increasing or decreasing of the sample rate, i.e. the speed of
playback. Up to 255 samples are possible in a DMF where every sample
can be at a size of up to 262,144 bytes. (On a Gravis Ultrasound
there are limits given with the size of the sample RAM: a maximum of
1 MB samples all in all. If you use Soundblaster, the maximum lays
beyond this, just how much main memory you have.) In a DMF file
samples are compressed (optional) the first time ever so you can
shorten your time for loading songs and save harddisk space!
All common sample formats (WAV, VOC etc.) are supportes, but also
Gravis Ultrasound Patches could be imported easily.
For a more exact documentation of the DMF file please refer to the
enclosed text files.
4. The User Interface
X-Tracker features an easy-to-use and easy-to-learn interface which
will be famillar if you already worked with MS-DOS programs using
Turbo Vision.
The user interface, developed by Borland International, has been
designed with the guidelines of SAA in mind which makes the use of
this environment very easy. Nearly every command can be actived by
using a Microsoft or compatible mouse device instead of the
keyboard.
=> The mouse control has only been implemented to make life easier
and faster for the beginner. As soon as you know the keyboard
shortcuts you will see that everything is faster if you use
the keys instead of using the mouse. The mouse is the most un-
efficient device on computers (and it is not good for your back
and arm muscles at all) so we strongly recommend that you try
to learn the keyboardshortcuts as soon as possible.The sampler,
however, is the only sub program of the X-Tracker package which
requires heavy use of the mouse. This is just this way because
it is not comfortable to edit a sample using the keyboard.
Sooner or later you will figure it out yourself where to use
the mouse and where not.
Some kind words to all those people (especially Fido Net users) who
used to criticise the textmode interface just before release:
Because of the sound routines which play up to 32 voices even on a
standard Soundblaster card it needs much of the time provided by the
processor. In addition, huge graphical interfaces also needs lots of
time and memory to store window overlays and other stuff. This would
hardly decrease the programs' performance. This is why we had to
compromise and this is why X-Tracker uses the faster interface. We
hope this is also the decision you would have choosen.
Beside its comfort of Turbo Vision there might still be some special
features which could be difficult for the unexperienced user.
Here is a short description of the keyboard management of Turbo
Vision:
1. Pressing F10 activates the menu bar where sub menu and other
items can be chosen using the CURSOR KEYS and the ENTER KEY.
2. Try and use "shortcuts". By pressing ALT plus the in the menus
highlighted characters you can access those functions directly
(e.g. pressing ALT+F L to load a DMF).
3. Be smart and use hotkeys (shown just after the function's name in
the menus, like F3 for loading a DMF).
Some general stuff about dialogue boxes:
- ENTER accepts the information shown, the information is
afterwards used by the program
- ESC aborts, the information is not used by the program
- TAB jumps to the next input field1
- SHIFT+TAB jumps to the last active input field
- CURSOR KEYS access different sub fields
- SPACE BAR tags a highlighted button
- CTRL plus + or - increases/decreases the value in most of input
fields without forcing you to enter completely new values
The working area can be divided in four large sub areas:
- The status bar, it shows some important general information,
whereever you are on the screen
- The pattern window, where you find the song data and more
information about your work
- The sequencer window, it influences how your pattern data is
being played
- The menu bar, where you can choose from an huge amount of
highly technical and powerful functions that would even have
surprised James Bond and Q.
Before we explain every detail, let us have a look at the work area.
5. The Status Bar
The status bar which you may find at the very bottom of the screen
contains important information about the current editor settings and
your system resources. These are also updated when opening a window
(e.g. the sample dialog).
Current octave Octave on which the current sample is
played when entered.
Current sample Sample that will played if you enter a
note.
HRAM Free extended memory of the D-LUSION HMEM32
DOSextender (used for patterns and samples
on SB, SBPRO and SB16)
Base memory Free Amount of convetional memory (used by
X-Tracker and the temporary pattern)
Sound memory Free Amount free of sound memory (used by
samples). Only important if you use GUS or
AWE in native mode (yet not supported).
6. The Pattern Window
This is the most important part of X-Tracker because you can edit
the single pattern of your music score here. If you like, you can
zoom (like in the image below) the window to maximum size by
pressing F5.
=> Do not get scared of the following mass of information! A
description of all functions will follow.
A lot of information is placed around the pattern window.
File name The current file name of your song, the one
it will be saved with.
Title The title of the song, not restricted to 8
characters.
Author The author of your song. This should be you
in most cases.
Info text Shows if the song contains an info text or
not.
Position bar Shows you the current edit or play position
relative to the whole pattern.
Pattern The number of the current pattern that is
edited in the moment.
Number of patterns Number of patterns used in this song
Tracks Number of used tracks in this pattern
Note entries Number of note entries in the current
pattern
Ticks per beat Number of ticks per beat. If no TPB is set
respectivly you use the BPM system instead,
you find nothing here.
Quantize Currently set quatizaton of the step after
a noteentry, e.g. every fourth note.
Record mode Current record mode: You only can enter
data into the track if recording is turned
on, indicated by an "R"
Edit mode Current edit mode: Standard, pitch or drum
In the lower area of the pattern window you will find some more
useful information.
On the left side you find information concerning the situation of
the track while playing or the entry in the current track while
editing.
Sample number Number of samples, as shown in the note
entry
Sample name Name of the current sample
Note Current note
Effects 1-4 Current effects with their parameters
On the right side information concerning the sequencer can be found.
This is very handy if you have enlarged the pattern window to full
size and can not see the sequencer window below.
Sequencer position Current sequencer position (only while
playing)
Sequencer entries Entries in the sequencer (equal to the
length of the song)
Pattern flow A small cut which shows the flow of
patterns. The current pattern is highlighted
"Inside" the pattern window:
General track Global track for global effects like BPM
speed, speed slide etc.
Global effect Global effect, only possible in general
track
Note row number Number of the note row, numbered from 0 to
<number of rows per pattern>. Some row are
highlighted as entered in the preferences
Sample number Number of sample
Note Note with octave (e.g. C#4 means Cis in
octave four)
Track effects Track effects (1-4) sorted in groups
Track number Number of track
Track balance Current balance of track (only while
playing)
Track info Track information. As entered in prefernces
either volume, current sample or active
sample
Block mark Block mark for block operations
Note cursor Current input position for notes and
effects BPM Current BPM speed (only while
playing)
Tick speed Current tick speed (only while playing)
=> The "notes" of X-Tracker have been adjusted with real notes in
mind to make handling more easier. However, the notes used in
X-Tracker do not use an absolute frequency, e.g. 'A' is not
440Hz, moreover they are meant to be a sampling rate which
affect the playback speed thus effecting the pitch of the sound.
The keyboard layout of X-Tracker has been designed to fit the
keyboard of a piano (somehow...) which will help many beginners to
work with X-Tracker as fast as possible.
C# D# F# G# A# Sharp note
| | | | |
S D G H J Key on PC keyboard
Z X C V B N M Key on PC keyboard
| | | | | | |
C D E F G A B Note
C#' D#' F#' G#' A#' Sharp note
| | | | |
1 2 4 5 6 Key on PC keyboard
Q W E R T Y U Key on PC keyboard
| | | | | | |
C' D' E' F' G' A' B' Note
< or > Stops the sample at once, while editing a
"no-note" is inserted which stops the note
before.
. Increase octave
, Decrease octave
9 full octaves are available, C-0 to B-8.
This keyboard layout is also activated in the sample dialog, the
sampler and the library manager.
SHIFT-Z to M Entry for buffer-notes for special effects.
Buffer-notes are written in minor
characters,like this: c#-3 instead of C#-3.
In the edit window you may find rows (tracks) and lines
(noteentries). For positioning of the cursor you may use the
following keyboard commands.
CURSOR-LEFT Previous track
CURSOR-RIGHT Next track
CTRL+CURSOR-LEFT Previous track (for track mode 6)
CTRL+CURSOR-RIGHT Next track (for track mode 6)
CURSOR-UP One noteline up
CURSOR-DOWN One noteline down
PAGE-UP Jumps up one screen page
PAGE-DOWN Jumps down one screen page
HOME Jumps to the first noteentry of the current
pattern
END Jumps to the last noteentry of the current
pattern
+ Next pattern
- Previous pattern
CTRL+PAGE-UP Jump to first pattern
DEL Deletes a note with effects
SHIFT+BACKSPACE Deletes only effects
ENTER Activates sample dialog (refer below)
SPACE Activates / disactivates note scrolling
during playing.
F1 Call context-sensitive help
=> If you are not aware of a function of a command, just call up the
context - sensitive help with F1! Part of this documentation is
available on-line!
7. The Sequencer Window
The sequencer window is used for the arrangement of the pattern. So
this is the chronological order of the parts of our music - this
parts are the patterns.
With F6 you can toggle between pattern and sequencer window easily.
Alternatively you can click with the mouse on the appropriate
window.
Now follows another screenshot:
Sequencer entries Number of sequencer entries, this is the
length of the sequencer in pattern.
Sequencer loop Start and end position for the sequencer
loop. Your loop is played to the end and
than back to start position. Neat for
cutting 'intros' from your song.
Sequencer position The current position during playing or
editing in the sequencer.
Current pattern The pattern on the current sequencer
position
Pattern amount Number of patterns available
The following keys could be used in the sequencer window:
CURSOR-RIGHT Next sequencer position
CURSOR-LEFT Previous sequencer position
HOME/END Jumps to start/end of the sequencer
ENTER Edit current sequencer position (enter
pattern number)
INSERT Insert new entry at sequencer position
DELETE Delete current sequencer position
+/- Raise/lower pattern entry at sequencer
position
CTRL+PRINT-SCRN Jump to any sequencer position
8. The Menu Entries
The menu of X-Tracker is divided to several topics, like edit and so
on. The first sub menu called "D-Lusion" is for information purposes
only and can not be activated using a hotkey or a shortcut. On the
right, you find a clock which should help you to determine the
length of your work. We would like to explain the different sub
menus on the next pages:
A. The File Menu
This menu contains functions for handling DMFs.
File | New
Restart the desktop for working on a new file. If you already
created something or changed something on an old song all changes
will be lost. This is why X-Tracker will pop up a requester in that
case, asking if you really want to delete everything in memory. The
settings for the new file you are working on are determined by the
settings in Options | DMF.
File | Kill contents
Kills sub parts of a DMF from memory.
Possible choices: Kill pattern
Kill sequencer
Kill samples
Kill info block
=> Warning! You can not undo these operations. Please consider what
you are doing before choosing any of the options.
File | Kill contents | Kill pattern
Erases all patterns and the sequencer from the current DMF. All
other data remains untouched.
File | Kill contents | Kill sequencer
Erases the sequencer from memory. All patterns are left intact.
File | Kill contents | Kill samples
Removes all samples from memory. The song data itself remains
intact.
File | Kill contents | Kill info block
Erases all information contained in the info block. All other data
remains intact.
File | Load (F3)
Loads a music file into memory. Alien formats can also be loaded and
are converted into DMF instantly. This feature makes it possible
that X-Tracker can also be used for continuing work on songs thath
have been created using other tracker programs. To fit the
conventions of the DMF format, small changes may have to be made
(this is done by the program itself).
The following formats are being supported:
*.DMF D-LUSION DIGITAL MUSIC FILES
*.S3M Screamtracker III modules
*.MTM Multitracker modules
*.669 Composer 669 modules
*.MOD Soundtracker, Protracker, Startrekker,
Noisetracker, Fasttracker, Taketracker
More formats coming soon.
=> Because of the many types of MOD files it might happen that some
stronger changes have to be made. Some composers used commands
which because of bugs resulted in special sound effects which can
not be reproduced using X-Tracker (....you have to find the
special X-Tracker bugs yourself <grin>...). This is why we can
not guarantee for a 100% copy of MOD to DMF. In most cases,
however, the conversion should be quite perfect.
File | Save (F2)
DRAM or other RAM devices have the disadvantage of loosing their
contents after turning the power off. We have spent nights and days
on working on a special feature which will prevent you from creating
the same song over and over again because you turned the power off.
We are proud to announce our internationally wellknown save function
which will save all your work to any media connected to your
computer which supports the IBM file format. Anyway - it would be a
wise idea not to chose the RAM disk for saving <sigh>. Songs saved
using this feature can afterwards be loaded using 'Load'.
If you did not give your song any name until now, you can do this
now.
Before saving your glorious work to disk, you can choose from
different options:
- Pack or do not pack samples
- Save or do not save info block
- Save or do not save library samples
=> On some computers so called Write-Behind-Caches are being
installed. These programs take care of the data sent to the
drive and write it while you continue to work. Some programs
wait for more five minutes before writing the data to disk
finally. This is why you should always leave X-Tracker using
the 'Quit' function. Otherwise, you might loose your data.
File | Save as
Saves the DMF using a different name. The first time you want to
save your work you should use this function. If you forget to do it
X-Tracker will choose this option itself.
File | Delete
Deletes a file on a disk or harddisk drive. Be sure the file you
delete is really the one you want to delete. There is no way to get
back deleted files, except using any Undelete or other program. If
used correctly it is a good way to create some space and waste some
crap.
File | Edit title
Choose this option and you will be able to change the title of your
song. This is the name X-Tracker and other programs or players will
display on screen as the name of the song.
File | Edit author
If a special guest star (...just imagine...) wants to create some
chartbreaking music on your computer this option is a clever hack.
The name you enter will be displayed on screen as the name of the
fabulous creator of the song.
File | Edit info text (ALT-L)
If there ever is something you would like to comment on your song -
do it. This is what this function has been designed for. For your
comfort, a little text editor pops up where you can enter your text.
Editor key table
CURSOR KEYS Move cursor
INSERT Toggle between insert/overwrite mode
ENTER Insert one line
BACKSPACE Erase previos character
DELETE Erase character unde cursor
ESC Exit editor (and accept changes)
File | File info (ALT-I)
A window pops up, showing various information about the current DMF
like amount of tracks, file size, date of creation etc.
File | System info
Displays information about your system and the current status of
your memory. As an additional feature you can see time and date
(hey, you can sell all your clocks now...).
File | Dos shell
Suspends X-Tracker (not as correct as it sounds) and switches to the
DOS task. X-Tracker remains in background and will only pop up again
if you enter EXIT <ENTER> at the DOS prompt. This is an easy way if
you just wanted to have a look at your directory or something else.
While you do so you will still be able to listen to X-Tracker's
music (if you turned it on before jumping to DOS). This, however,
may lead to some problems when in DOS because the player routines
are using interrupts to keep the music going. If one of the DOS
programs you call while being at the DOS prompt tries to use or
initialize your sound card your sytem is supposed to crash. Heavy
access of any other things (formatting hard drives, logging in and
out of network servers etc.) may crash the system, too.
=> Warning! You are advised to save your work everytime before you
jump to DOS.You never know what is going to happen when you are
outisde of X-Tracker. Once you are locked out of X-Tracker you
are locked out of your created song, too. So, just save your
work before messing around with the DOS shell.
File | Exit (ALT-X)
Leaves X-Tracker (well - why should you do this?) and returns to
DOS. If you did not save your work, X-Tracker reminds you to do so.
B. Pattern Menu
The following command refer to the whole pattern.
Pattern | Copy pattern
This copys any pattern in the current pattern, the original one is
overwritten! All patternsettings are also copied (like tracks, beat,
etc.)
Pattern | Delete pattern
Deletes all entries (notes, effects) in the current pattern.
Settings like amount of tracks and ticks per beat are not touched at
all.
Pattern | Reinit pattern
Reinitializes the current pattern. The standard values from the menu
Options | DMF a taken as default.
The following parameters can be edited (with range of values):
- Number of tracks (1-32)
- Number of note entries (1-512)
- Number of Ticks per beat (1-15)
If you resize the pattern please be careful: If you enlarge
something nothing will be lost but if you make something smaller
(e.g. tracks) information might be lost.
Pattern | Jump to pattern (CTRL-PRINT-SCRN)
Jumps directly to the entered pattern. Pretty handful if you want
e.g. jump from pattern 235 to pattern 5 (would be annoying with + or
-).
Pattern | Insert line (SHIFT-INSERT)
Inserts a blank line at the current cursor position, the length of
the pattern is increased by one.
Pattern | Delete line (SHIFT-DELETE)
Deletes a note line on the current position, therefore the lenghth
of the pattern is decreased by one.
C. Track Menu
These functions affect the currently selected track.
Track | Kill track
Deletes the current track from the pattern. The amount of tracks is
decreased by one in this pattern.
Track | Add track
Adds a new track in the pattern at the cursorposition. The amount of
tracks is increased by one.
Track | Delete track
Deletes all entries in the current track (effects and note entries).
Track | Melody play (ALT-F7)
Turns off all tracks but the selected. With Track | All Tracks you
may toggle all channels on.
This is useful to just her one voice during listening to a song,
e.g. a melody channel.
Track | All tracks (SHIFT-F7)
With this command you can unmute all channels at once. This is
faster than toggling every channel by hand.
Track | Track on/off (ALT-SPACE)
Toggle between channel off and on. This is displayed beneath the
track itself.
Track | Display mode (ALT-F10)
Changes the display mode of the current track.
The following displaymodes are available, everyone to maximize the
edit comfort:
1. Extended 001 C#3 VOL123
2. Large 001 C#3 VOL
3. Medium 001 C#3
4. Small C#3
5. Tiny X
6. Super All entries
Every display mode has its advatages and disadvantages. E.g. mode 5
is great for editing a bassdrum channel, but worse for melody tracks
(you cannot see the pitch at all). With mode 6 however you have full
control also of all effects but less overview.
Track | Display mode (all) (CTRL-F10)
Changes the display mode for all tracks at once. (same as above for
all tracks)
Track | Adjust trackmode
Automatically select the most appropriate display mode for all
tracks so you can see the maximum amount of tracks at once. This is
affected by the number of tracks in your currently loaded DMF.
Track | Standard displaymode
Sets all tracks to the standard displaymode as defined in the
Options | Editor Menu.
Track | Toggle track information (SHIFT-F10)
Toggles between the three diferent track information possibilities
below every track:
- Selected Sample: Shows the currently selcted sample for each
voice that is used while playing.
- Current Sample: The sample is shows that is currently played on
this track.
- Volume: Shows the relative volume of the track. Not identical
with the absolute volume of the track!
Track | Insert line (CTRL-INSERT)
Inserts a line at the cursor position. In this case only the current
track is affected and the maximum amount of note entries in the
pattern remains unchanged. Be careful not to push your last note out
with this command.
Track | Delete line (CTRL-DELETE)
Deletes a line only in the current track and every following note is
pulled up one note entry. This is not affecting the maximum amount
of note entries in the pattern.
D. Edit Menu
These functions make it easier to create effects and to edit in
general.
Edit | Undo (CTRL-BACKSPACE)
Recovers all changes since the last playing or pattern change.
Pretty neat if a cat jumped on your keyboard.
Edit | Track effects (TAB)
This opens the track effect window (only if you are not on the
global track).
With the effects dialog you select the effects in the three
different effectgroups for the note entry on which your cursor is.
Probably existing effects, they are reshown to edit them again.
The effects are devided in groups so that 3 effects (one of each
groups) can be used at the same time.
In the lower area of the dialog you can read a short description of
the effect that should be enough. Some terminae are taken from the
classic music theories, but do not take them serious. Simply, try to
learn all you need by experiencing yourself - or take a look at the
demo songs!
The effects could be selected as usual (TAB for changing, etc.) and
with ENTER you may leave the dialog and the effects are accepted.
Edit | Global effects (TAB)
You come into the global effects dialog if you are on the global
track.
You can see a short description for every effect below and you can
accept your effect with the entered parameters by pressing ENTER.
Edit | Define macro
You can edit up to 10 effect macros here.
Firtsly, you have to enter the macro number (0-9) and then you can
enter the volume and the desired effects with parameters. To
activate a macro simply use ALT 0-9. These macros are saved when
leaving the program and they are reactivated when loaded again.
=> Pretty useful function for using the same effect combinations
more than one time.
Edit | Set volume (ALT-V)
Sets the volume for the current sample on the position where the
standard volume for the sample is not used any longer.
The values may be between 0-255, where 0 is no change at all.
Edit | Drop last volume (ALT-W)
Reuses the last volume setting again, i.e. also on another position.
Edit | Drop last effect (SHIFT-TAB)
With this function you can reuse the last set effect (if not defined
a macro). It is fatser then entering it again and again.
Edit | Delete effect (BACKSPACE)
Deletes all effects on the current cursor position. Sample number
and note entry are fully recovered.
Edit | Change effect data (ALT-U)
With this you can change the data on the current cursor position
directly without entering the effect dialog (it is somewhat faster).
Edit | Edit sequencer loop (ALT-U)
By choosing this option you can change the loop position of the
sequencer. The song is first played until the end of the sequencer
loop point and then repeated between the start point and the end
point. This feature is only active if it has been enabled using
Options | Editor | Edit.
Edit | Record mode on/off
Toggles record mode on and off. This option is useful if you want to
add some tracks life but don't want them to be added to the song.
Edit | Change edit mode (CTRL-F4)
Toggles between the different edit modes:
- Standard: what you enter is what you get.
- Pitch mode: when entering a note, the sample is not restarted.
Furthermore the current sample is pitched up or down to match the
desired value. This is very handy when working with strings or
looped sounds.
- Drum mode: different samples can be assigned to different keys so
that the keyboard can be used like a normal drumpad.
The current active edit mode is shown in the lower right corner of
the pattern window.
Edit | Standard mode
Sets standard edit mode . The keyboard can be used like the keyboard
of a piano.
Edit | Pitch mode
Sets pitch mode. This mode only enters the note value into a track
but not the sample number. When playing the sound is only pitched
and not retriggered. This, of course, only works if the selected
instrument is still playing. It is a good advice to use this feature
for looped or long instruments only.
Edit | Drum mode
Sets drum edit mode. This feature is quite comfortable if you are
going to play a rhythm or anything in that direction. After
activating the drum mode every key is assigned to a different
sample. The speed for the samples is equal to their last trigger,
e.g. if a gunshot has been played with C#4 in the sample dialogue
C#4 is the value that is used in the drum mode.
The current active sample in the sample dialogue or the current
active sample from the pattern (depends on what you did last) is
assigned to the 'A' key, the instrument following the current one is
assigned to 'B' and so on.
=> Try and use these special X-Tracker features. Once you are
familiar with them, you will not want to miss them.
Edit | Change quantize (F4)
Sets a new quantize step. If quantize is set to 1, the indicator bar
in the pattern window is moved to the next higher position (e.g. if
it was on 39 before, it is on 40 after inserting a note). If you
choose quantize, the step can be enlarged. This is handy if you want
to set a bass drum every 8th line - just set quantize to 7 and -
well, there you are.
A value of 0 turns of quantize, negative values are also possible.
Edit | Change color mark offset (ALT-F4)
Moves the start for highlighting every nth line to the current
position. This is very comfortable if you are going to enter
offbeats or something familiar.
E. Block Menu
Here you may find commands for deleting, manupulating, and editing
of the marked are in the edit window.
Block | Block begin (F7)
This sets the beginning of the block. If you have already marked a
beginning it is overwritten.
A Block could be longer than a pattern but could not rach over more
than 1 pattern.
Block | Block end (F8)
With this you can set the end mark od the block. if you have already
set a block the end is adjusted.
Block | Mark track (CTRL-F8)
Marks the entire track as block.
Block | Mark unit (ALT-F8)
If you want to mark a block with the length of the highlighted
offset you can use this function. If you call this function several
times, you can raise it by the length again and again.
Block | Unmark (ALT-F8)
Deactivates the current block mark. A quite pointless function, but
it was recommended by some way strange beta-testers.
Block | Save block
Saves the block as .DBF file (D-LUSION BLOCK FILE) on disk or
harddisk. This is quite sensible if you want to use parts from other
songs - but stop ripping off Radical Rhythms...
Block | Load block
This command loads a formely saved block (.DBF) to reinclude in
another song. The block is inserted at the current cursor position.
If you have data in this pattern, it is overwritten. The block is
cut at its end, if it is longer than the pattern.
Block | Copy block (ALT-C)
This copys the marked block on the cursor position and overwrites
anything standing below. (You can also copy in another pattern.)
Block | Delete block (ALT-K)
This deletes really everything in the currently makred block, like
notes, effects, etc.
Block | Move block (ALT-M)
This is how to move a block from one position to the current cursor
position. Everything standing below is deleted.
Block | Block effect copy (ALT-Y)
This command only copys the effects to the current cursor position.
The note entries and sample numbers are not touched.
Block | Block n-effect copy
Copys only the effects to the current cursor position, but only on
lines with a note entry. That means, that every line without a note
entry remains untouched (also if there is an effect).
Block | Block "sprite-copy" (ALT-S)
Copys the entries ,of the current block to the cursor position where
only the used entries will overwrite anything. If there is a blank,
the original entry remains. Sensible for creating 1 track from 2.
Block | Block change sample (ALT-S)
Subtitutes a selectable sample in the block with another one.
Block | Block transpose
Transposes (increases or decreases) the note values in the selected
block for a choosen amount of sharp notes.
Nice for the rapid generation of sequences.
Block | Block scale volume (ALT-J)
Scales all volume commands in the current block for an entered
percentage. Great for producing echoing effects etc.
Block | Block effect fill
Fills the whole block with choosen effects. Older effects are being
overwritten.
Block | Block effect slide
Slides the effectparamters entered to fit a choosen range. The steps
inbetween are calculated by the program.
F. Sample menu
This menu opens the Sample Dialog.
Parameters for the current sample:
Name Name of sample (used for easier
identification)
Length Length of sample in bytes (can not be
edited)
Volume Preset volume, used as the standard volume.
The preset volume is overriden by effects
only.
L.Start Start of loop
L.End End of loop
C3-Frequ. Frequency for note C-3
(by changing this value you can tune the
sample)
Loop Activates or deactivates the loop
Library This field holds the name of a library
(if used). Samples can also be stored in
libraries which means they are stored
outside the song. This is why more songs
can use the same samples without occupying
unneeded disk space. The library must
be existent (which means it has been
created using the library manager).
Lib. This switch determines if the sample is
external or if it should be loaded from a
library. So if this switch is on, the DMF
is saved without library samples,
otherwise all samples are saved.
Sample | Sample entries
Here you can select the current sample by using the CURSOR keys and
the ENTER key.
Sample | Load
This funtions loads a sample from a .DSL-library in the current
sample slot. In the library window you may test every sound by using
the piano keyboard.
Sample | Diskload
With this command you can load a sample from you harddiak or a
floppy drive. The following formats are supported:
.DSF D-LUSION SAMPLE FILE
.SAM 8bit signed raw
.SMP 8bit unsigned raw
.PAT Gravis Ultrasound Patch
.WAV Windows Wave file
.VOC Creative Voice file
In the dialog you may test the marked sample by using the piano
keyboard.
Sample | Save
This function saves the currently marked sample as .DSF file. This
is quite handy if you want to steal samples from other DMFs. (This
seems to be quite common in several scenes...)
Sample | Kill
Deletes the current sample slot and the sample in it.
Sample | Sampler
Calls the X-Tracker sampler and sends the sample to it.
(Exact function decription in chapter 10)
G. Options Menu
To be very configurable, X-Tracker features a whole lot of settings.
So it can be as user-friendly as possible.
Options | Soundcard *
Selects the soundcard to use for replay.
Port port address
IRQ IRQ number
DMA DMA channel
Mixer frequency: Mixing frequency on SB and SBPRO/SB16.
(The higher this value, the better the
sound, the faster machine you need!)
Max. tracks Maximum number of tracks. If you play
back songs with more voices some might be
missing.
Overdrive: Sets the overdrive on soundblasters. The
standard value should be okay on most
cards.
Buffer size: DMA buffer size for SB. If you use a higher
DMA buffer value you will get better sound
but worse scrolling.
The last 4 parameters are not needed on GUS.
=> Generally, don't get nervous if the sound output does not work.
Delete the file XTRACKER.CFG and restart the program. Then
select another setting. This may also help f you are hearing
a little background noise.
Optionen | Output options
Here are some switrches that may affect you soundcard.
Line in Activates the line-in input of your sound
card.
Mic in Activates the microphone input on your
sound card, so if you like try singing to
it (Karaoke...).
Filter Aktivates the internal filter of the
Soundblaster. (Not on GUS!)
Volume Volume setting for Gravis Ultrasound.
Optionen | DMF standards
Standard values used when initializing a new pattern (e.g. track
amount, pattern length, ect.)
Optionen | Editor
A huge dialog with the following switches:
Tracks
There are settings for the track display.
Zoom active track Switch for zooming the active track.
Show global track If you want to hide the global track, turn
this off.
Track information
There you can edit the stadard track information and toggle between
those:
Selected sample The currently selectes sample for editing
Current sample The currently playes sample in this track
Volume The current volume of the track
Track init
These are options for the standard track display for a new loaded
DMF.
Adjustment Automatically adjusted size
Default Use deafult track size
Default track display
Here you may edit the default display parameters of the tracks.
Display
These options concern the display of your work enviroment.
Show leading zeros Toggles between hidden and shown leading
zeros on every number
Color note Toggles the color mark for TPB or tick
speed on or off.
Big sequencer mark Marks the current sequencer position with a
thick mark.
Show balance Shows the balance in the trackinfo of a
track.
9. For Advanced Users
A. The Speedsystem
The DMF format conatins two completely different systems for replay
tempo:
- The tickspeed system
Here you can use the GT command 'Tick speed' for the replay speed
of a noteline in 1/4 Hz steps. The default is 32, that is 8
notelines a second.
- The beat system
This speed system is more pouplar for musicans. It is the
quarter notes per minute. With ticks per beat you may enter the
beat and with the GT command BPM you can set the bpm tempo.
An example: Set TPB at 4 and BPM at 12 there are 4*12, that is 48
notelines played per Minute.
Only one of both system can used at the time. At a new DMF tickspeed
is the default system. To return to tickspeed after using bpm set
TPB on 0.
B. Tuning Tips & Tricks
We recommend the following setting to maximize the power of X-
Tracker:
- Use a good diskcache
- Boot only with HIMEM.SYS, without any 386 VCPI EMS driver. This
speeds up the memory acces a lot, because X-Tracker's own DOS-
Xtender HMEM32 is much faster than the others.If you have a
config menu,make an entry for X-Tracker. You should not
load EMM386.EXE or similar.
Especially Soundblaster-User will experience a marvellous system
speed up.
- You may load X-tracker partially oφnto the high memory, so you
can get more base mem for the DOS-shell or the sampler.
- In the current version X-Tracker does not work with Windows or
OS/2. This would not be sensible at all, because of the lack of
performance needed for the SB-mixing routines.
C. For Programmers
An exact description of the X-Tracker formats is enclosed with your
software package.
For hobby-programmers D-LUSION offers a free prgramm collection with
replay routines (DMFKIT), so you can use DMFs in NON-commercial
products for free!
For commercial activities there are also replay routines, but you
should contact ASI for it:
X-Tracker Customer Support
Flottmannstr. 117
44625 Herne
Germany
Please add 2DM in stamps for postage and handling.
10. The Sampler
A. Preface
Recording noises, voices or natural sounds has always been
fascinating. But sound hardware had its limitations. Often, it was
not possible to do much more than sligthly modifying or playing
sounds. Now you have the chance to create multi channel scores!
Already existing sounds can of course be used for further scores but
sampling with X-Tracker's integrated sampler is more than
comfortable - it is easy. Now you can create your own instruments
and other special things, just use your creativity. Have fun while
creating your own world of noise and sound!
The sampler is a sub program of the X-Tracker editor which allows
you to sample any data from any input. If you want to edit the
sampled data - no problem! The sampler and the library manager have
been designed to support X-Tracker, not to be stand alone programs.
That is why they do their job but are not sold as full price
software. Nevertheless, they fullfill their job as expected.
Sampling is a subject on its own. This is why we can not describe
the basics of sampling in this X-Tracker manual. If you need further
information than this manual can provide please have a look at the
computer section of your local book store. It is a good idea anyway
to play around with the program to learn how to handle it.
The sampler can be started from within X-Tracker itself , from the
library manager or the DOS prompt. To start the sampler from DOS,
just type XTSAMP <ENTER>.
B. Interface
The sampler features an easy to use GUI (Graphic User Interface)
which should be used with the keyboard and the mouse simultaneously.
The upper third of the screen shows the graphical sample display.
Below, you find information about the current sample plus the
system. The lower third of the screen is occupied by the function
buttons.
C. General overview
A range can be marked by moving the mouse over the sample window.
Select where to start, press the left mouse button and hold it.
Then, move the mouse to the desired end of the range and release the
button.
Samples can be played the same way as in X-Tracker by pressing
several keys on the keyboard. In addition, there is also a button
called "Play" which will play the sample with the current sampling
rate.
Pressing the space bar or the right mouse button at any time will
stop the playback.
D. Functions
We are now discussion of the several functions of the sampler. The X-
Tracker Sampler contains a clipboard, which you maybe already know
from Microsofts Windows.
=> Please note: when leaving the sampler by pressing OK all changes
will be taken back into X-Tracker.Quiting without accepting will
discard all changes.
Screen
The following functions change the display mode of the sampler.
Sample - Clip Toggles between the sample and the
clipboard. This is handy if you want to add
some changes to a sample in the clipboard.
Using this function, you can edit "two"
samples at the same time.
<< X >> Positions the sample in zoom mode.
Misc.
The following commands are miscellaneous functions for working on
the sample.
Mark. Screen Marks every byte of the sample on the
screen.
Kill range Erases the current range but not its
contents.
Range > Loop Copies the offset of the range to the loop
buffer.
The rang will be looped if you turn
on "Loop" in the sample box of X-Tracker.
Range < Loop Does the same as the pervious command
only the other way round.
Cut
Functions for cutting the sample.
Cut Cuts the marked range from the sample.
Copy S>C Copies the whole sample into the clipboard.
Ins. S<C Inserts the clipboard into the sample at
the range start indicator.
Swap S<>C Exchanges sample and clipboard contents.
Volume
Functions for editing the volume of the sample.
Maximize Maximizes the amplitude of the sample. In
some cases changing the amplitude by hand
is recommended.
Change Changes the amplitude of the sample as
desired. Caution: too high values will
push some parts of the sample out of
the possible range. This will result in bad
sound quality and can not be repaired except
loading the sample from disk again.
Fade "Drives" the amplitude in the marked range
from the start to the end value.
Zero Sets the marked range to be silent (Byte
value 0).
Effects
Functions for changing and modifying of the sample.
Reverse Reverse the marked range. Very handy for
decrypting hidden backward messages of
Led Zeppelin records.
Robotize Generate a robot effect over the marked
range. You might know this effect from
cheap science fiction films. Should be used
for voices only.
Filter Moves the sample through a high or lowpass
filter, creating a lower or higher sample.
Pause Creates a pause (zero range) in the range
start. The length is determined by the
length of the range.
Mix Mixes the clipboard into the current
sample. Strange...
Echo Generates a red herring (?) or an echo .
Clipgen Creates a new sample by duplicating the
sample from the clipboard as often as
desired. Sometimes, it even generates a
red herring.
Fixings
Functions for fixing a sample.
Smoothen Smoothens the start and the end of the
sample to eliminate short "clicks" when
playing a sample.
Smoothen loop Smoothens the current loop thus eliminating
"clicks" when looping. Unfortunately, this
function is unable to generate a red
herring.
Align Aligns the sample position in value range.
Sign Changes between signed and unsigned
sample handling. This is useful for
converting samples from the other
computers to the PC.
Sampling
These functions are being used for sampling and resampling.
Record Records a sample from the input. The
sample length is limited to 256000 bytes.
Downpack Reduces the number of bytes in a sample
(to be regarded as a packing process).
This method however reduces the sample's
quality, too!
Variables
These options change the internal sample variables using in X-
Tracker (as shown in the sample requester).
Name Name of sample.
Volume Playback volume of sample.
Loop Loop information for sample.
C3-Frequency C3-Playback frequency of sample.
Compress. Turns sample compression on/off.
Options
Here you find the play options for the sample.
Sample/Range Plays the whole sample or the range only.
Replay Loop Defines, if the sample is played with a
loop.
Sample Loop Defines, if a loop should be played if set.
File
Functions for the operation with files.
Load Loads a sample from disk or hd.
Load as Loads a sample with definition of the
format. This way, you can force a file to
be loaded as a different format.
Save Saves the sample.
Save as Saves the sample. You can enter the name
for the file. The first time you "Save" the
function is called anyway.
Range save Saves the marked range to a file.
Link
Function for selecting samples from X-Tracker or the Library
Manager.
<, > Previous/next sample.
Select Load sample from DMF.
Delete Delete sample from DMF.
Replay
These functions are needed for direct playback.
Start Plays the sample.
Stop Stops playback.
Fade If the sample has a loop set, it is faded
out slowly.
11. The Library Manger
The Library Manager (also called Librarian) is another add-on
program for X-Tracker which allows you to manage all your samples in
sample libraries (or banks, if you prefer). A Library contains up to
512 samples and is saved as a single file. Libraries can be created
to sort instruments of the same type (for example bass drums for
Tekkkkkkno (enough 'k' ?)). This is very samrt if you have thousands
of samples and want to get an overview. You don't have to jump
through thousands of directories, load samples until you feel sick;
you just load the library and there you go! Using a library it is
very easy to find duplicate samples. And the smartest thing is yet
to come: libraries are saved in a compressed format. Do not waste
your disk space by saving the samples separately (on some hd's even
files of 10 bytes size require 32 000 bytes to store).
As an addition, the Library Manager also accesses the Sampler so you
can edit all your lib samples from within the manager.
Loading library samples from X-Tracker is quite easy. Just activate
the sample requester and get the sample from the library using "L.
S. Load".
To run the Library Manager you have to leave the X-Tracker editor
and go back to DOS. In the X-Tracker directory type XTLIB <ENTER>.
Note: you can only run the Library Manager AFTER running X-Tracker
for the first time and saving the configuration.
A. The Library Window
This window is the main work area inside the Librarian. This is why
we added special keyboard shortcuts:
CURSOR-UP Move cursor one sample up.
CURSOR-DOWN Move cursor one sample down.
POS1 Jump to first sample.
END Jump to last sample.
+ Mark all samples
- Unmark all samples
B. The Menus
File | New
Creates a new library.
File | Load (F3)
Loads an already existing library into memory (if you got enough
free memory, of course!) and opens a new work window. You can load
DMF, S3M, MTM, 669 and MOD songs which are converted into the
library format.
File | Save (F2)
Saves the current library. All deleted samples are removed from
memory, all other samples are packed and saved to disk.
Sample | Clipboard to Library (SHIFT-INS)
All clipboard samples are copied into the current library using this
function.
Sample | Load (INS)
This function loads new samples into a library. You can load more
than one sample at the same time by tagging them using SPACE.
Sample | Save (SHIFT-F2)
Saves the selected sample as an external DSF/WAV file.
Sample | Delete (ENTF)
Sets the sample's status to "deleted". When saving the library this
samples is removed from memory. By selecting this option a second
time, already deleted samples can be recovered.
Sample | Parameters (ENTER)
This option allows you to change the sample's parameters. (see also
8.F. "Sample Menu").
Sample | Sampler
Loads the sampler with the current sample in it. Now you can cut and
do whatever you want to do.
Sample | Mark (SPACE)
Marks the selected sample.
Sample | Kill duplicate samples
Searches the current library for samples which are stored more than
once and sets the duplicate samples to "delete".
Block | Samples to Clipboard (CTRL-INS)
Copies all marked samples into the clipboard.
12. Support and Updates
For registeres users, A.S.I. offers a support and helpline, which is
made for your problems, your questions and your ideas about X-
Tracker:
Phone: +49-2323-42671
Monday, Tuesday and Wednesday
between 5 p.m. and 7 p.m.
CET
Please be sure to have all data available like: program version,
configuration fo your computer... And please: Do not call outside
hot-line hours!
The development of X-Tracker is of course not finished with the
current version. Watch out for great news up to come, some of them
are yet in development:
- Support of the Soundblaster AWE32 Native-Mode (up to 28MB of
sample RAM!)
- Convert routines for more formats like .MID, .FAR or .ULT.
- Support of 16-bit samples
- New display modes
- Many new blockoperations
- Extended macro programming
- DPMI support (for Windows and OS/2 usage)
- Midi entry support
- Support of GM devices
- Multi octave samples
- HD Tracks
- Your brilliant idea? (Call the hot-line now!)
...and many, many more.
Inform yourself of X_Tracker updates on your X-Tracker support-line.
Epilogue
Creating the X-Tracker, we wanted a high-efficient user interface
combined with the best possible sound with your hardware.
If we succeded in the first enterprise, you can judge now, after
using the program a little. If the program is technically the
highest level, you may know if you compared to other available
products. But we think that we achieved a very high level and a
sensible program that offers you nearly unlimited possibilities for
really low money! But this product takes the life from you reaction:
Your ideas or your bug-report may help to increase the quality of Y-
Tracker constantly. We finally hope that the program is that for you
that it was for us while creating it: Fun being creative.
We hope that this fun would last forever,
The D-Lusion-Team
14. Copyright Notice
X-Tracker license agreement
Please do read this text carefully!
As soon as you decide to use X-Tracker, you automatically agree with
the following conditions for the usage of the program.
Copyright
X-Tracker
(C) 1994 BY ANGUILLA SOFWARE INTERNATIONAL LTD. (ASI), all rights
reserved.
D-LUSION, X-TRACKER, HMEM32 and DMF are registered trade marks of
ANGUILLA SOFWARE INTERNATIONAL LTD.
Duplication of this manual (or parts of it) or the soware package
without permission is prophibited. All rights of the documentation
and the software "X-TRACKER" are reserved to ASI.
The purchase of the program diskettes or CD-ROM and documentation
allows you to use it like a book.
Like a book cannot be read on two places at the same time, X-Tracker
must not used on more than one computer system at the same time.
Copies of the program disks are only allowed for backup - they are
rather recommended.
Warranty
We do not give you any warranty of the full function of the program.
ASI is not responsible for any damage caused by the program.
Mistakes can be made so often, and we would thank you for reporting
them to us.
DMF-Files created with X-Tracker
You as you accept this license are allowed to use self-created DMF-
files creted with X-Tracker without any restrictions or permissions.
You may also give them to other persons, as long as they are not
used commercially.
If DMF-files from X-Tracker are used in commercial products or
products produced for presentation (CDs, Business Software, Computer
Games, Shareware etc.), the following usage conditions apply:
You have to ask us for permission to distribute DMFs as a comm-
ercial product. Just call +49 (0) 2323 42671.
It must be evidently recognizbal that the music was created with X-
Tracker. E.g. you can use the following remark in your intro or
extro of your product:
"MUSIC CREATED WITH X-TRACKER"
Also we need one piece of your product. We surely can help you in one
or another concern.
If you need program routines or other form of usage, please contact
us (ASI) via mail or phone.
DSF and DSL files could be used without any restrictions.
15. Credits:
Program:
Toine Diepstraten
Boris Diebold
Thomas Holl
Evil Manual Graphics:
Gerhard Brand
Package Design:
Erdmann Toball
Christian Bartsch
Translation of the manual
Christian Bartsch
Daniel Marcial
Development Software used:
Turbo and Borland Pascal 6.01 and 7.0, Turbo Assembler 2.0, Corel
Draw 4.0
Produced by Christian Bartsch for ASI
Anguilla Software International Ltd.
The Valley
P.O. BOX 338
Anguilla, British West Indies
Distribution:
The Bletchley Group
P. O. Box 10 15 45
69005 Heidelberg
Germany
Greetings:
The whole team of Anguilla Software International would like to
thank the following persons and companies for their support during
the production of X-Tracker:
Creative Labs Deutschland GmbH, especially Karl-Heinz Ettl
Advanced Gravis Canada, especially John Smith
The Bletchley Group, especially Lord Peter Bletchley
all beta-testers in whole Europe!
BlueByte Software Deutschland, especially Haiko Ruttmann
Thanks to all that have supported or slowed down (!?) the project in
any way:
Radical Rhythms (Cannibal, Cosmic, DAC, Glamorous Ray, Judge Dredd,
Nautilus, Ovan, Randy Andy, Toxic Trancer), Claus L., Simon M.,
Daniel S., Niki S., Tobias F., Martin F., Michael B., Matthias
Ksoll, Andreas M., Lars W., Thomas H., Verena S., Ed B., Sara X.,
Julian E., Chris A.
16. Did you know...
... that there is a 'music goup' or label on the PC that creates
music with the X-Tracker package since the begiining of 1994? Take a
look in your local BBS for the dancefloor-sampler 'Radical Rhythms'.
Evry month, new exiting realeses are out. Call directly in the world
headquater mailbox: ++49-2323-450850 (8-N-1).
... that possibly CDs will be released, that are mostly made with X-
Tracker. In some months, ask your local record dealer for 'Cosmic'
or 'Radical Rhythms' releases!
... that there are more products of the 'X'-series? E.g. "X-Copy &
Tools", a collection of programs for duplication of data and backup.
Contains: X-Copy (Copy program for DOS & Windows), X-Press (Backup
program for Windows), X-Lent (File-shell for DOS).
... that you eventually reached the end of this manual?