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No Fragments Archive 10: Diskmags
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nf_archive_10.iso
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KELSTAR
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KELSTR3B.MSA
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FRUITY_S_REELS.DOC
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2010-04-21
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S I L L Y R E E L S
**********************
WRITTEN BY DEANO AND TONY GREENWOOD
PRODUCED BY SILLY SOFTWARE
Silly Reels is a fruit machine game. The object is simply to make as
much money as you can with the limited amount of tokens you have.
On the title screen press the left mouse button to play. You are
presented with the main screen. At the bottom right hand side you
will see three buttons.
START COLLECT GAMBLE
The START button is just simply to start the reels turning. You'll
notice at the top right hand corner there is a row of tokens. The
gold ones are worth ten credits and the silver ones are worth five.
To insert a token click on START with the left mouse button to insert
a gold token or the right mouse button to insert a silver token.
When the reels stop you may get the chance to either gamble or
collect your winnings. If you do get a winning row then two of the
numbers will start to flash. The number in the middle of the two
flashing numbers is the number of pounds you have won and clicking on
COLLECT will add that total to your winnings. If you wish to try and
win more then click on GAMBLE. If the lower flashing number
highlights then you will win that amount....unless it falls on LOSE.
If you get the higher number then two higher numbers will start
flashing. From here you may wish to gamble higher or just collect.
The GAMBLE and COLLECT buttons will flash when its time to use them.
If you get to 200 (the top score) then all the numbers will highlight
and you will win 200 pounds.
Every now and again the HOLD buttons will start to flash. Just above
each one is a reel of the fruit machine. Clicking on the HOLD button
with the left mouse key will stop that reel turning when you click on
START. The START button flashes when ready for clicking on.
Just above the reels in the top left hand corner is a box showing how
much you have won in pounds. When this gets more than 990 pounds then
it will reset to nought. Don't worry because the amount you've won is
held in memory and all added up at the end of the game.
The game is only finished when you have used all your tokens up. When
clicking on a token it will vanish and you will get that number of
credits it has. The next token will not vanish until you have used up
your credits on the last one.
We would like to thank Tony Greenwood for his help with this game.
The code has been written by myself and Tony with Tony doing most of
the hard work. The graphics are by Tonesoft of Silly Software.
Thats it.......have fun
Deano