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No Fragments Archive 10: Diskmags
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nf_archive_10.iso
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ST_PLUS
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STP18.MSA
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STP_BLOCKOUT.STP
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1997-06-30
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93 lines
<PICLOAD>JAG_LYNX.DAJ
<PICSHOWD>048,035,256,074,048
BLOCKOUT
1 player, horizontal game
OVERVIEW:
Based on the original computer game by California Dreams, BLOCKOUT for the
Atari Lynx is clearly inspired by TETRIS. As in TETRIS, the object is to rotate
and position oddly-shaped blocks into a pit, dropping them so that the pieces
interlock. When a level is filled, the blocks in it are removed, giving more
space for more pieces. The longer the game lasts, the faster pieces fall, until
there's no room left to maneuver.
BLOCKOUT differs from TETRIS, though, by using all three dimensions.
Pieces can be rotated around all three axes, the pit can be of variable size
and depth, and the pieces can come in very strange shapes. Naturally, all these
features add to the complexity and challenge.
GAMEPLAY:
As in the original BLOCKOUT, emphasis is placed on gameplay over frills.
The game screen is non-nonsense, showing the pit, its contents, and the current
piece to be placed. A level indicator color-matches the layers in the pit, and
shows the depth of the current piece. Your score, the high score for the
current setup, the game settings and difficulty are also shown. Points are
scored based on the shape of the pieces and the height they're dropped from.
BLOCKOUT is very friendly and playable, one of those games that takes 30
seconds to learn and a long time to put down. The only hitch is in the
controls; X and Y rotations can be done in any direction, but Z rotations can
only be counterclockwise. Still, this is a minor nuisance, and the game is
still fun regardless.
Several options let you customize the game. The pit size and rotation speed of
the pieces are selectable, and sounds can be toggled. Blocks can be either
flat, simple 3D, or a manic extended collection. Finally, you can start playing
from any of 10 speeds, though the longer you play, the faster it gets. A
practice mode, game demo and controls screen makes learning painless.
GRAPHICS/SOUND:
Graphics in BLOCKOUT are appealing, though minimal. The colors and graphics are
distinctive enough to let you know what's happening at a glance, and watching
the wire-frame pieces rotate is nice. Except for a little music between games,
the sound may as well be turned off.
SUMMARY:
This is a nice, addictive, no-nonsense strategy game. Without any patterns to
memorize and several options to choose from, BLOCKOUT will keep its freshness
for quite some time. If you thought TETRIS was too simple, give this title a
try.
<PICSHOWD>048,035,256,074,080
GAMEPLAY: 8.5
GRAPHICS: 7.5
SOUND : 7
OVERALL : 8