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No Fragments Archive 10: Diskmags
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1997-06-30
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<PICLOAD>JAG_LYNX.DAJ
<PICSHOWD>032,035,272,074,032
BLUE LIGHTNING
1 player, horizontal game
OVERVIEW:
You just can't help yourself. Even in the midst of war, with the enemy's
overwhelming air power, with the Air Force's best pilots gunned down like
ducks, you just can't resist the urge to goof off whenever you take to the air.
But now Central Command gets its revenge: the Blue Lightning, an advanced
fighter jet, has been developed to the experimental design stage. The top brass
needs it, but doesn't want to risk the lives of their remaining competent
pilots. Guess who's deemed expendable enough to field-test a flying prototype
in the heat of battle?
Witty storyline aside, BLUE LIGHTNING for the Atari Lynx is a first-person air
combat game in the AFTERBURNER tradition. The action is seen from directly
behind your plane as it dives and banks through nine missions. Barrel rolls can
be used to dodge enemy attacks, and a ten-second afterburner burst provides
extra speed. The Lightning is equipped with forty missiles and an unlimited
supply of cannon fire, which are used to attack enemy jets and targets. A
password for each stage allows you to start at later levels, and the game ends
when you finish the ninth mission or use up all six lives. The only danger
comes from collisions -- crash into a tree, a canyon wall, or an incoming
missile, and kiss another life goodbye.
GAMEPLAY:
BLUE LIGHTNING strikes a perfect balance between respectable difficulty and
reasonable gameplay. The action does not go at supersonic speeds, but proceeds
at a brisk pace, and the result is that you never feel "cheated" from being
destroyed by something too fast to be seen or overwhelmed with inhuman odds.
The terrain and the placement of the enemy are somewhat random, which prevents
the game from being solved by pattern development. The game starts off easy
enough, but adds more threats at a gradual rate, and you're drawn completely
into the action before long.
If there is a flaw, it's that the missions are not varied enough, as many of
the levels involve destroying various ground targets. To compensate, most
stages add extra rules to complicate matters -- For example, level 4 requires
you to destroy tanks while travelling through a twisty canyon, and you cannot
go high enough to fly over the rock walls. There are also a few minor nits:
the aim of the guns feels a little off, and enemy missiles can go through the
terrain, but these are easily adapted to and do not hamper the gameplay.
GRAPHICS/SOUND:
One major contribution to the appeal of BLUE LIGHTNING is the game's graphics:
There's a lot of incredibly diverse stuff moving on-screen at once.
>From the flight crew that preps the plane to the sheer number of terrain and
targets to see, the game graphics never feel dull. Especially impressive are
the dancing paths of the enemy's manta-like fighters and the graceful arcs left
by the vapor trails of the missiles. The Lynx's sprite engine is heavily used,
with specks on the horizon growing into hills and mesas, and flat lands
rendered with realistic disappearing perspectives.
There aren't a lot of different game sounds, but each one is properly suited to
its situation. The most persistent noise is the roar of the jet engines, which
is punctuated by cannon fire, flying missiles, the warning beep of incoming
attacks, and lots of explosions.
SUMMARY:
It's very refreshing to see a game that's a challenge without resorting to
tricks or gimmicks. Success or failure in BLUE LIGHTNING is completely based on
the player's skill, and the game is recommended for all action players.
Though the levels could use a little more variety, the user-friendly gameplay
and the sensational graphics make this title a blue-ribbon winner.
<PICSHOWD>032,035,272,074,064
GAMEPLAY: 9
GRAPHICS: 10
SOUND : 7
OVERALL : 9