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ETERNAM.SOL
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1994-10-25
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ETERNAM - Infogrames
A PLAYING GUIDE AND SOLUTION by John Moore
CAUDA ISLAND
GO STRAIGHT TO THE CASTLE, IGNORE EVERYTHING ELSE. IT IS
IMMATERIAL WHAT ANSWERS YOU GIVE THE GUARD AT THE ENTRANCE. THE
OBJECT IS TO SEE THE DUKE. TO PASS THE SENTRY AT THE CURTAIN YOU
NEED THE SWEETMEAT WHICH IS IN THE FIRST ROOM ON THE LEFT WHERE
THE SKELETON IS WANDERING ABOUT.
TO PASS THE TESTS YOU NEED:- ONION SKINS, INFRA RED GLASSES AND A
MATCH.
PASSING THE TESTS
DUNGEON 1 USE ONION SKINS AND ENTER TO THE LEFT, THIS MAKES THE
EYES WATER. STAND UNDER THE TEARS UNTIL YOU ARE SOAKED, STAND
UNDER THE OTHER TEARS UNTIL YOU ARE DOUBLY SOAKED.
DUNGEON 2. WALK STRAIGHT THROUGH THE FLAMES AS YOU ARE SOAKED FROM
DUNGEON 1.
DUNGEON 3. WALK LEFT AND SPEAK. THE PLANK FALLS AND YOU CROSS.
DUNGEON 4. IGNORE THE BEAST AND USE THE GLASSES TO SEE THE SECRET
PATH.
DUNGEON 5. PULL THE LEVER ON THE LEFT ONLY.
DUNGEON 6. USE THE MATCH BEFORE ENTERING.
LAST ROOM, STAND ON THE CENTRE STONE AND YOU ARE LIFTED TO THE
DUKE'S APARTMENTS.
WHEN THE DUKE HAS FINISHED WITH YOU GO BACK TO THE DOG AT THE
ENTRANCE. AFTER THE GUARD HAS SPOKEN TO YOU THEN YOU CAN GET THE
CAMERA. WALK UPSTAIRS TO THE DUKE'S APARTMENTS AND GO TO THE TABLE
WHERE THE ONIONS ARE. WALK TO THE BED AND YOU SEE A SECRET
PASSAGE. IN, READ THE LETTER AND GET YOUR 30 GPS FROM THE DUKE. IF
YOU WANT MORE, EXIT THE SCREEN AND RE-ENTER.
TO GET TO THE NEXT ISLAND
LEAVE THE CASTLE AND SPEAK TO THE MONK FRANCESCUS, THE WOMAN IN
THE TEMPLE WHO WILL GIVE YOU A LETTER FOR HER DAUGHTER, THE
INQUISITOR TEPES AND THE PRIEST. WHEN YOU SAY FRANCESCUS SENT ME
HE TELLS YOU ABOUT THE FORD.
YOU MUST REMEMBER THE NAMES OF THE PEOPLE YOU MEET AS YOU HAVE AN
EXAM LATER.
DORSALIS ISLAND.
SEE THE BOOKKEEPER WHO TELLS YOU THAT THE ISLAND IS FULL OF
THIEVES. SO CHECK YOUR INVENTORY AFTER SPEAKING TO PEOPLE OR YOU
MAY LOSE YOUR MONEY. HE ALSO TELLS YOU TO SEE OLD MOTHER DUCLOS.
NEXT VISIT THE REVOLUTIONARIES AND GIVE THE LETTER TO MARIANNE WHO
GIVES YOU A ROSETTE WHICH WILL PROTECT YOU. THEN OFF TO SEE
MOTHER DUCLOS WHO TELLS YOU THE WORD TO USE IN THE INN. (DON'T
STEP ON THE CAT). TRY IT|
SEE THE WIDOW CHARLOTTE WHO COULD GIVE YOU SOME MONEY IF YOU NEED
IT. NOW HEAD FOR THE TOWN OF MIDDLEVILLE.
MIDDLEVILLE
BUY A COMPASS, WALK LEFT TO ENTER A MANSION AND SPEAK TO THE PIANO
PLAYER. ASK "WHERE IS HER FATHER", FIND THE BARON AND SPEAK TO
HIM. THE PROOF YOU NEED IS A PHOTO. ENTER THE BEDROOM AND HIDE
BEHIND THE SCREEN UNTIL SHE STARTS TALKING TO MICHAEL NUKE. USE
THE CAMERA AND GIVE THE PROOF TO THE BARON. HE GIVES YOU ONE
AUTHORIZATION TO USE THE FERRY.
IN THE SQUARE FIGHT THE MAN BUT USE THE KNIFE BEFORE YOU ENTER THE
RING.
TO GET THE OTHER AUTHORITY YOU MUST GET ARRESTED BY STANDING ON
THE GRASS OUTSIDE THE OTHER MANSION. IN THE CELL SPEAK, "I THOUGHT
I HEARD A VOICE", "LITTLE GIRL WOULD YOU LIKE A PRESENT" (OH
YEAH). "HOW ABOUT 1 GP". GO BACK TO THE MANSION TO GET THE OTHER
AUTHORIZATION. YOU CAN IGNORE THE PARROT IF YOU LIKE, UNLESS YOU
HAVE SPOKEN TO THE FISHERMAN AT THE BRIDGE. (RUN AWAY BEFORE HE
CATCHES THE BIG ONE).
IN THE ALLEYWAY GET THE RACKETS, KEY, THERMOMETER AND CANIS
CROTUS. THEN ENTER THE INN AND ASK FOR SOMETHING STRONG. SAY MAYBE
AND SMUGGLED GOODS YES. IN THE SECRET ROOM YOU SEE A STAR MAP
WHICH YOU HAVE TO COME BACK FOR LATER.
USE THE FERRY TO GET TO THE COMMANDERS CITY.
COMMANDERS CITY
YOU MUST PASS THE TEST TO GET THE ACCESS CARD. THE ONLY LEVEL YOU
CAN ACCESS IS -1. SPEAK TO THE MAN TO GET ANOTHER CARD.
FLOOR 1. GET THE CARD FROM THE DORMITORY. THE TELEPORTS ARE ON
THIS FLOOR FOR LATER USE.
FLOOR 2. THE COMMANDER (WHEN YOU GET THE CARD)
FLOOR 3. COMPUTER ROOM, ANOTHER CARD AND THE LOST PROGRAMMER AND
GRAPHICS ARTIST.
FLOOR 4. SPEAK TO EVERYONE, CAPTAIN KIRK WILL GIVE YOU A CARD TO
SEE THE COMMANDER AND ARRANGE A TELEPORT CARD. USE THE PERISCOPE
AND GO TO THE PUMPING STATION TO FIX THE FAULT. A COMPASS CAN BE
USEFUL HERE. SPEAK TO THE ROBOT AT THE PUMPING STATION ABOUT A
BOAT. (NOW WHERE HAVE I SEEN A BOAT). GO TO THE WELL AND JUMP IN.
ON THE MOON GET THE FLAG AND RETURN TO THE CITY. SPEAK WITH
EVERYONE AGAIN.
FLOOR 5. USE IT FOR A LAUGH.
THE TELEPORTS ARE IN THE CUBICLES OFF SCREEN AS WELL AS THE
OBVIOUS ONE. FIND THE ONE TO TAKE YOU BACK TO MIDDLEVILLE TO BUY
THE STAR CHART, BACK TO THE CITY AND BACK TO THE MOON. GIVE THE
CHART TO THE ASTRONAUT AND BACK TO FLOOR 3 TO GET RID OF THE
PROGRAMMER AND GIRL. TELEPORT FROM THE VISIBLE ONE TO THE
PYRAMID. (I FOUND THIS TO BE THE MOST DIFFICULT SECTION)
THE DESERT
SPEAK TO EVERYONE, ESPECIALLY THE GIRL, AND ENTER THE PYRAMID. THE
ONLY THINGS YOU NEED TO DO AT THIS STAGE ARE EXAMINE THE WALL ON
THE RIGHT SCREEN TO GET THE ROSY STONE, LOOK AT THE HOLOGRAM ON
THE CENTRE WALL AND GET THE GENIE TO OPEN THE DOOR FOR YOU.
TELEPORT BACK TO THE CITY AND SEE SPOCK WHO WILL TRANSLATE THE
STONE FOR YOU. I WISH I HAD DONE THAT FIRST AS IT TOOK LOADS OF
SAVES ON A TRIAL AND ERROR BASIS TO CROSS THE PATH AT THE FIRST
ENTRY POINT. STILL THAT'S THE NAME OF THE GAME.
WHEN YOU SEE THE SCEPTRE TAKE IT AND REMEMBER WHAT THE GIRL SAID.
USE THE SCEPTRE ON THE GLASS, USE THE GLASS TO GET THE DOOR OPEN.
THE ROOM TO AVOID IS THE HUGE SCORPION AS IT HOLDS NOTHING TO HELP
WITH THE GAME.
THINGS TO DO
LEAVE THE STATUE'S HEAD ON ITS PLINTH AS IT IS NEEDED THERE
LATER, IF YOU TRY TO LEAVE WITH IT YOU DIE. LEAVE THE FIRST BLUE
STATUE IN ITS NICHE, IGNORE THE SINGLE FLYING INSECT IT DOES NOT
HARM YOU. HOWEVER TRY AND BLAST IT FOR A WHILE AND GET A SHOCK.
KILL ALL THE SNAKES.
WHEN YOU WANT TO READ THE STRANGE SIGN YOU MUST WEAR THE RACKETS
ON YOUR FEET TO STOP SINKING IN THE SAND. THIS GIVES YOU THE CLUE
TO USE THE KNIFE ON THE STEPS WHEN YOU ARE STANDING NEXT TO THE
CUP.
IN THE ROOM WITH THE STATUES YOU ONLY NEED THE THREE CORRECT
COLOURS, IGNORE THE WHITE AND GREEN. TO USE THEM ENTER THE BIG
ROOM AND USE THE BLUE ETC AND WALK ABOUT. IF YOU HAVE THE RIGHT
ONES THEY APPEAR ON THE FLOOR. NOW FOR THE HARD PART.
GO INTO THE SNAKE ROOM AND WALK TO THE FIGURE HOLDING THE
MIRROR. SPEAK. "MIRROR MIRROR ON THE WALL"(THAT'S THE BIT THAT
TOOK ME AGES TO FIGURE OUT). YOU NOW HAVE TWO LITTLE BITS AND A
BIG BIT. WALK BACK TO THE RAMP YOU CAME DOWN USING A LITTLE BIT OF
MIRROR AND WHEN YOU PASS THE FIGURE WORSHIPPING THE SUN THE FIRST
RAY OF LIGHT APPEARS. FOLLOW THAT TO WHERE IT ENDS AND USE THE
OTHER LITTLE BIT OF MIRROR. YOU ARE LEFT WITH A BIT THAT IS TOO
BIG. GO TO THE ROOM WHERE THE BIG BLOCK OF STONE SPLATTERS YOU
AGAINST THE WALL AND USE THE BIG BIT OF MIRROR. WHEN IT APPEARS ON
THE X CAREFULLY CROSS IN FRONT OF THE BLOCK AT THE BOTTOM OF THE
SCREEN. IT HURTLES FORWARD AND BREAKS THE BIG BIT INTO TWO LITTLE
BITS, PICK THEM UP AND RETURN TO THE LINES OF LIGHT.
BEFORE YOU ENTER THE HOLOGRAM USE THE RACKETS ON YOUR FEET AND
STEP INTO THE ROOM. IN FRONT OF KING TUT THE ANSWERS ARE 1-KHEOPS,
2-18TH DYNASTY, 3-134. WHEN YOU GET THE STAFF USE IT.
RETURN TO THE TELEPORTS AND GO BACK TO CAUDA TO GET THE VIKING
LONGBOAT.
GO TO THE PUMPING STATION AND USE THE BOAT AND STAFF THEN IT'S,
HEIGH HO, OFF TO DRAGOONS ISLAND.
DRAGOONS ISLAND
YOU MUST VISIT THE OLD HUMAN AND TALK TO HIM, THE SCIENTIST WHO
WANTS HIS REMOTE CONTROL BACK AND OPTIONAL VISIT TO KOBOR THE
CRUEL. TO GET THE SCIENTIST TO TALK TO YOU USE THE FLAG (STARS).
YOU CAN ESCAPE FROM KOBOR IF YOU ASK THE RIGHT QUESTIONS. OFF YOU
GO TO THE DRAGOONS WARREN. REMEMBERING WHAT THE OLD MAN SAID ABOUT
THE PROPHESY YOU MUST GET CAPTURED FIRST. STAY DOWNSTAIRS UNTIL IT
HAPPENS.
IN THE HAREM SPEAK TO ALL THE GIRLS UNTIL YOU MEET THE BARON'S
DAUGHTER. GET THE GREEN MUSHROOM WHICH MAKES YOU INVISIBLE, GET
THE DIAMOND FROM THE FREAK ROOM, THE BONE AND THE SHINY
CANNONBALLS FROM THE ROOM PAST THE GROUP.
GO UPSTAIRS AND ENTER THE PLATFORM GAME. WHEN YOU ARE OPPOSITE THE
ENTRANCE TO THE GREAT ALCHEMIST, ENTER AND PICK UP THE REMOTE
CONTROL. DOWN AND BACK TO DR SKALLFASS WHO GIVES YOU THE COMPLETE
PRINCE KILLING OUTFIT.
GO BACK TO THE WARREN AND DOWN AS FAR AS YOU CAN THEN LEFT, USE
THE DIAMOND TO BREAK THE WALL, USE THE BONE TO GET PAST THE
MONSTER AND INTO THE ROOM WITH THE FLOATING GIRL.
HERE LIES A PROBLEM, THOUGHT I, THE ROOM ON THE LEFT HAS THE COOK
AND HIS POT, THERE ARE SPICES ON THE SHELF WHICH YOU CAN GET. I
THOUGHT THAT AS DRAGONS ARE SUSCEPTIBLE TO A CERTAIN KIND OF
MUSHROOM I WOULD HAVE TO FIND A WAY TO PUT ONE OF THEM IN THE POT.
WRONG, YOU DON'T NEED TO ENTER THAT ROOM. GO RIGHT AND EITHER
BLAST THE OCCUPANTS IF YOU CAN OR SIMPLY WALK RIGHT WHILE THEY ARE
TALKING TO YOU. BLAST THE OCCUPANTS OF THE NEXT ROOM AND GO TO THE
TOP OF THE SCREEN. YOU ARE IN THE ROOM WHERE THE DUKE'S SON IS IN
A CELL. IT'S ALL COMING TOGETHER NOW.
SPEAK TO THE LAD AND USE THE CANNONBALLS ON THE EMPTY CELL TO FREE
HIM. HE WILL GIVE YOU A FLUTE WHICH YOU PLAY IN FRONT OF THE
STATUE OF THE GIANT COBRA. IN AND KILL THE PRINCE, TAKE THE SNAKE
KEY AND OUT AGAIN. USE THE KEY ON THE COBRA, DOWN THE PIT. WALK
TO THE CONTROL LEVER FOR THE SHARKS AND USE IT TWICE, INTO THE
WATER, (THE AMOUNT OF TIMES I DROWNED IN PREVIOUS PARTS BECAUSE I
NEVER LEARNED TO SWIM), AT THE FIERY PIT WALK RIGHT UP TO THE ROCK
WHICH LETS THE WATER IN, WALK ROUND THE PIT AND MOVE IT AGAIN.
DOWN THE PIT AND YOU SHOULD NOT HAVE ANY PROBLEM WITH THE LAST FEW
MOVES.
THE END.
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