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OFFSETS
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Text File
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1995-04-01
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2KB
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76 lines
The CHARDATA.AMB file can be altered to start your character off with
a better set of stats than you are likely to roll. There are two
offsets for each characteristic. The first is the character's actual
value, the second is the maximum value for current race and level.
The addresses given are for values of 255 or less. If you want to
create a super character, you can put a value in the address before
the one given. For example, a '2' at offset 186 would give your
character a stength of 512. The values listed are the legal maximums
for a classless human. The Hex equivalent is in parentheses.
Here are the offsets in the file for your starting character:
Act/Max
STRength 187/19B - 60 (3C)
INTelligence 189/19D - 60 (3C)
DEXterity 18B/19F - 60 (3C)
SPEed 18D/1A1 - 60 (3C)
CONstitution 18F/1A3 - 60 (3C)
CHArisma 191/1A5 - 60 (3C)
LUCk 193/1A7 - 100 (64)
MAGic Resist. 195/1A9 - 0
AGE 197/1AB - 80 (50)
Ability offsets for starting character:
ATTack 144/14E - 20 (14)
PARry 145/14F - 20 (14)
SWImming 146/150 - 95 (5F)
LIStening 147/151 - 5
Finding Traps 148/152 - 0
Disarming traps 149/153 - 0
Picking Locks 14A/154 - 0
SEArching 14B/155 - 5
Read Magic Scr 14C/156 - 0
Use Magic 14D/157 - 0
Starting Supplies
Gold (<256) 1CF - 255 (FF)
Rations (<256) 1D1 - 255 (FF)
Life Points 1C5/1C7 (Start 4/4)
Experience is 20C-20D.
Character Class: 143
Values:
0=None
1=Warrior
2=Paladine
3=Ranger
4=Thief
5=Monk
6=White Wizard
7=Gray Wizard
8=Black Wizard
9=Special
A=Monster
Race: 142
Values:
0=Human
1=Elf
2=Dwarf
3=Gnome
4=Halfling
5=Half-elf
6=Half-ork
Sex: 141
Values:
0=Male
1=Female
Any character can be altered; the number of bytes from the beginning
of the character's name is the same for any characteristic.