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- Persistence of Vision Raytracer
- Version 1.0
- Basic Information
- -------------------------------
-
- The Persistence of Vision Raytracer creates three-dimensional,
- photo-realistic images using a rendering technique called ray tracing.
- It reads in a text file containing information describing the objects and
- lighting in a scene and generates an image of that scene from the view
- point of a camera also described in the text file. Ray tracing is not
- a fast process by any means, but it produces very high quality images
- with realistic reflections, shading, perspective, and other effects.
-
- The POV-Ray package includes detailed instructions on using the
- raytracer and creating scenes. Many stunning scenes are included with
- POV-Ray so you can start creating images immediately when you get
- the package. These scenes can be modified by the user also so they
- don't have to start from scratch.
-
- In addition to the pre-defined scenes are a large library of
- predefined shapes and materials that can be used in your own scenes by
- just typing the name of the shape or material.
-
- POV-Ray is easy to use, and also includes many advanced features
- like bezier patches, blobs, height-fields, bump mapping, and material
- mapping.
-
- POV-Ray can be used on IBM-PC and compatibles, Apple Macintoshes,
- Commodore Amiga's, UNIX, and other computers.
-
- Here is a list the files that you need to use POV-Ray on your
- computer.
-
- The latest versions of these files are available over CompuServe,
- America Online, Internet, and several BBS's. See 'Where to find POV-Ray
- files' section below for more info.
-
- ----------------------------------------------------------------------------
-
- For IBM-PC & compatibles:
- -------------------------
- Requires: 386 or better CPU and at least 2 meg of RAM
- A math co-processor and VGA display is recommended
- This version will run under DOS, OS/2 and Windows.
- It will not run under Desqview.
-
- Files required:
- POVDOC.ZIP - The documentation for POV-Ray
- POVSCN.ZIP - The example scene files for POV-Ray
- POVIBM.ZIP - Executable and docs for IBM-PC and compatibles
-
- You will also need a program like PICLAB or Image Alchemy to convert
- the TGA files output by POV-Ray to GIF files and a GIF viewer
- program. These programs can be found from any of the sources
- listed below.
-
- Optional Files:
- The source is not needed to use POV-Ray. It is provided for the
- curious and adventurous
-
- POVSRC.ZIP - The C source code for POV-Ray
-
-
- For Apple Macintosh:
- --------------------
- Requires: 68020 or better CPU, 32 bit Color Quickdraw, and
- a math co-processor or software emulation of a
- math co-processor.
-
- The math co-processor emulator is needed on the Mac LC
- and Powerbook 140. The documentation included with the
- executable describes where to find a math co-processor
- emulator.
-
- 32 bit Color Quickdraw is part of System 7's automatic
- installation on color Macs. Owners of Mac SE/30 and
- other non-color Macs will need to use custom
- installation options to add 32 bit Color Quickdraw.
-
- Files Required:
- POVDOC.SIT - The documentation for POV-Ray
- POVSCN.SIT - The example scene files for POV-Ray
- POVMAC.SIT - Executable and docs for Apple Macintosh
-
- Optional Files:
- The source is not needed to use POV-Ray. It is provided for the
- curious and adventurous
-
- POVSRC.SIT - The C source code for POV-Ray
-
-
- For Commodore Amiga:
- --------------------
- Requires: Amiga 500, 1000, 2000, and 3000's and should work
- under AmigaDOS 1.3 or 2.xx. Supports HAM mode as
- well as HAM-E and the Firecracker.
-
- Files Required:
- POVDOC.LZH - The documentation for POV-Ray
- POVSCN.LZH - The example scene files for POV-Ray
- POVAMI.LZH - Executable and docs for Commodore Amiga
-
- Optional Files:
- The source is not needed to use POV-Ray. It is provided for the
- curious and adventurous
-
- POVSRC.LZH - The C source code for POV-Ray
-
-
- For UNIX & Others:
- ------------------
- Required: A C compiler for your computer and some knowledge
- of how to use it.
-
- Files required:
- POVDOC.TAR - The documentation for POV-Ray
- POVSCN.TAR - The example scene files for POV-Ray
- POVSRC.TAR - The C source code for POV-Ray
-
- ----------------------------------------------------------------------------
-
- In the POVDOC archive is the file POVRAY.DOC which contains details
- on installing and using POV-Ray. Specific instructions for
- using POV-Ray with your computer are included with the executable.
-
- ** POV-Ray is copyrighted freeware written by the POV-Team.
- ** It may be freely distributed subject to the restrictions
- ** defined in POVLEGAL.DOC found in POVDOC archive.
- ** POV-Ray is NOT public domain software.
-
- POV-Ray is based on DKBTrace 2.12 by David K. Buck and Aaron A. Collins.
-
- The POV-Team is a collection of volunteer programmers, designers,
- animators and artists meeting via electronic mail on Compuserve's
- COMART forum, section 16 Raytracing (COMART is also the home of the
- very popular Fractint and its authors the Stone Soup Group.)
-
- The POV-Team's goal is to create freely distributable, high
- quality rendering and animation software written in C that can be
- easily ported to many different computers.
-
- If you have any questions about POV-Ray, please contact
-
- Drew Wells
- [POV-Team Leader]
-
- CIS: 73767,1244
- Internet: 73767.1244@compuserve.com
- AOL: Drew Wells
-
- ---------------------------------------------------------------------------
- Where to find the POV-Ray files
- ---------------------------------------------------------------------------
-
- Computer Art Forum on CompuServe
- --------------------------------
- POV-Ray headquarters are on CompuServe Comart forum
- Raytracing section 16. We meet there to share info and
- graphics and discuss raytracing, fractals and other kinds of
- computer art. Comart is also the home of the Stone Soup
- Group, developers of Fractint, a popular IBM-PC fractal
- program. Everyone is welcome to join in on the action on CIS
- Comart. Hope to see you there! You can get information on
- joining CompuServe by calling (800)848-8990. CompuServe
- access is also available in Japan, Europe and many other
- countries.
-
- PC Graphics area on America On-Line
- -----------------------------------
- There's an area now on America On-Line dedicated to POV-Ray
- support and information. You can find it in the PC Graphics
- section of AOL. Jump keyword "PCGRAPHICS". This area
- includes the Apple Macintosh executables also.
-
- Internet
- --------
- The POV-Ray files are also available over Internet by
- anonymous FTP from alfred.ccs.carleton.ca (134.117.1.1).
-
-
- You Can Call Me Ray BBS in Chicago
- ----------------------------------
- There is a ray-trace specific BBS in the (708) Area Code
- (Chicago suburbia, United States) for all you Traceaholics
- out there. The phone number of this BBS is (708)
- 358-5611.Bill Minus is the sysop and Aaron Collins is
- co-sysop of that board, and it's filled with interesting
- stuff.
-
-
- The Graphics Alternative BBS in Oakland
- ---------------------------------------
- For those on the West coast, you may want to find the
- POV-Ray files on The Graphics Alternative BBS at (510)
- 524-2780. It's a great graphics BBS run by Adam Schiffman.
-
-
-