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Microsoft Windows Help File Content  |  1996-08-30  |  930b  |  30 lines

  1. :Base gamesdk.hlp
  2. :Title Windows 95 Game SDK
  3. :Index Introducing the Windows 95 Game SDK =GAMESDK.HLP
  4. :include legal.cnt
  5. 1 Introducing the Game Software Development Kit
  6. 2 Programming Games in Windows
  7. 2 Introduction =gamesdk_2_
  8. 2 Reasons for Developing Windows-Based Games =gamesdk_3_
  9. 2 Providing Standards for Hardware Accelerators =gamesdk_4_
  10. 2 Windows 95 Game Features
  11. 2 Introduction =gamesdk_6_
  12. 2 DirectDraw =gamesdk_7_
  13. 2 DirectSound =gamesdk_8_
  14. 2 DirectPlay =gamesdk_9_
  15. 2 DirectInput =gamesdk_10_
  16. 2 AutoPlay =gamesdk_11_
  17. 2 Sample Applications =gamesdk_12_
  18. 2 Games and the Component Object Model
  19. 2 Introduction =gamesdk_14_
  20. 2 The Component Object Model =gamesdk_15_
  21. 2 Accessing COM Objects Using C  =gamesdk_16_
  22. 2 Game SDK COM Interfaces =gamesdk_17_
  23. 1 Conventions =gamesdk_18_
  24. :include ddraw.cnt
  25. :include dsound.cnt
  26. :include dplay.cnt
  27. :include dinput.cnt
  28. :include install.cnt
  29. :include autoplay.cnt
  30.