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PC Accelerator 22
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setup.exe
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239.txt
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2000-04-13
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3KB
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55 lines
Version 413 is completely network compatible with all previous public releases of UT (versions
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400, 402, and 405b).
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Known Issues
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If you are using D3D and Unreal Tournament did not automatically detect D3D when you first
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installed (so you had to manually select it), you should change your video driver to D3D again
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after installing this patch. This will allow Unreal Tournament to optimize its settings for your
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video card. To reset your D3D driver, go to the Options->Preferences menu and select the
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Video tab. Then click on the change driver button to re-select D3D.
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We have seen an instance of a GeForce 256 displaying many world polygons flashing and
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flickering. If this happens for you, press TAB type "preferences" to bring up the advanced
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options menu. Then set UseVideoMemoryVB to True in the Direct3D Render Device options.
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Fixes and Improvements
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Bug fixes:
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- Fixed occasional green skins on players.
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- Eliminated most common cause of crashing on startup for GeForces in D3D mode.
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- fixed slow client occasional assertion in UnChan.cpp (last part of the problem that first
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showed up in 402)
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- fixed clients continuing to get data from servers after disconnecting
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- fixed problem causing !Bunch->IsError() assertion which was causing some server crashes
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- fixed last man standing late entry cheat
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- fixed head gib not replicated on headshot in network play
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- fixed die at start of feign death and can't respawn in network game
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- The detail textures now work correctly in D3D and are reasonably fast (still disabled by
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default)
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- Eliminated squares showing around decals and other modulated textures in 16-bit mode D3D.
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- fixed death message when killed in pressure chamber
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- fixed keyboard key sticking problem (thanks Chris Norden from Ion Storm/Deus Ex)
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- fixed actors getting beginplay events twice if spawned while level is being brought up