Each player takes turns, starting with black, placing stones on the intersecting lines of the board. Stones may be placed on the edges and corners as well.
Definitions
A stone is adjacent to another if it is to the left, right, above or below the other (ie, NOT diagonal).
Two or more stones of the same player which are adjacent are said to form chains.
SBEnd Game
The game simply ends when both players pass.
Cleaning Up
When the game is done, any remaining neutral spaces are filled (take turns), and any stones which cannot be saved are removed.
Scoring
Chinese method: Each player scores a point for each empty intersection surrounded by his stones, and a point for each stone remaining on the board.
Japanese method: Each player scores a point for each empty intersection surrounded by their stones, and a point for each stone captured during the game.
Penalty
Black gets a penalty of 5
points, due to the benefit of going first.
AKo Formation
The Ko Formation crops up from time to time in games. It is simply two moves which can be repeated indefinitely, with no progress to the game.
For example:
White may play at 'A' above, and remove the black stone at 'B'. Following that, black may play at 'B', capturing the white stone at 'A' and restoring the original state of the board.
To solve this problem, no player may repeat a board position until he has played a stone in another area of the board.
ACapture
A stone is captured if its adjacent spots (called liberties) are all occupied by the opposing player's stones. Captured stones are then removed from the board.
For example:
A black play at 'A' will capture the white stone.
A chain is captured if all of its liberties are occupied by enemy stones.
For example:
A white piece at 'A' will capture all the black stones.
PABritish Go Association
http://www.britgo.demon.co.uk/
European Go Centre
http://www.xs4all.nl/~egcc/
American Go Association
http://www.usgo.org/
Online Go Playing
http://www.igs.nuri.net/
Go Encyclopedia
http://www.cwi.nl/~jansteen/
Other sites
http//nngs.cosmic.org/hmkw/golinks.html
http://www.snafu.de/~jasiek/
position until he has played a stone in another area of the board.
Sketch
&Paint.app
]AStart a new game [ctrl-N]
Tap where you wish to place a piece. The turn box in the bottom left will indicate who is to go next.
On the large board sizes, the pen becomes less and less reliable for placing pieces. Play around with the zoom and board move features. Of course, there's also an undo feature to take back your last move (or moves).
A white piece at 'A' will capture all the black stones.
AWho captures first?
After a stone is placed, enemy stones are removed first.
For example:
Playing a black piece at 'A' will capture the white 3-chain, since black always captures first, on its own turn.
Suicide
If, however, black could not remove the white 3-chain (say black was missing 'B'), black would not be permitted to place a piece at 'A'. A stone may not be placed where it has no liberties, unless it can instantly free up one or more by capturing adjacent stones.
BI am now providing the source code to Went in all it's fetid glory. If you don't already have it, and want it, it can be found at my Psion pages (see the Contact section in this help file).
I use OPL+ to do my coding, so you should too. Otherwise, the source will not compile.
To assuage any fears, I
am not giving up on Went by releasing the source code. I will still be developing Went as time permits. However, this empowers others to take a crack at things I haven't thought of or don't have the time to attempt.
l-S : Save Went file
Menu : opens the menu (surprise)
Ctrl-R, : forward one move
Enter
Ctrl-Z, : back one move
Backspace
? : Help!!
BI found direct mode coming in handy as I was writing the program. I decided to leave it in the program, for everyone's general use.
Direct mode simply turns off all checking and recording and places a piece directly. It does not update the gamechain, so any moves made will not be able to be undone without going into direct mode again and removing the pieces by hand.
If a piece is already there, it will be removed. I find this also very handy for counting the score at the end of the game (removing dead chains).
Note that you may also tap the turn box to change the active turn colour. Upon leaving direct mode, the active colour will automatically revert to what it was before.
ASGF (Smart Game Format) files are a standard method of saving Go games for later review and commentary. Went has a limited capacity for viewing SGF files.
Hit Ctrl-L to load an SGF file, and you can step through it with the Enter (forward) and Backspace (backwards) keys.
You may override the next move by placing a piece on the board as if playing normally.
Currently, almost all information in the SGF file is ignored, including comments. This will be changed in the future.
jACtrl-A : opens the About dialog box
Ctrl-C : Counts number of stones
Ctrl-D : toggles Direct-input mode
Ctrl-E : Exit
Ctrl-G : Goto Turn
Ctrl-L : Load SGF file
Ctrl-N : New game
Ctrl-O : Open Went file
Ctrl-S : Save Went file
Menu : opens the menu (surprise)
Ctrl-R, : forward one move
Enter
Ctrl-Z, : back one move
Backspace
? : Help!!
arrows : position board
AZooming breaks the last move blink, since the sprites can't resize.
The scaling level and board position should be saved upon exit.
SGF files ignore all content except move information.
There is a limit of 500 turns per game.
SGF loading is really stinking slow. A workaround is to load an SGF file and then save it in the built-in format (ctrl-s)
SGF files are assumed to be 19x19 boards. This is related to the ignoring of extraneous SGF info.
Went v1.3.2
Go (WeiQi/WeiChi/Baduk), is an ancient asian board game.
Went is a simple virtual board for playing Go on EPOC devices.
It also provides some rudimentary support for viewing SGF-recorded games.
intro
How to play Go
)play game rules placement adjacent chain
How to use Went
pen turn use zoom move undo
Major ToDo List
cPoint counting
cursor control
pluggable graphics styles
internet connectivity
Go Modem Protocol
todo point internet oneplayer
Credits/Contact
GAuthor
"Eddie" Berdan
ed@went.cx
http://went.cx/
Logos/icons
acidrain
credits author
How to play Go (II)
liberties capture chain
How to play Go (IV)
-end clean penalty scoring score point points
How to play Go (V)
ko repeated repeat
How to play Go (III)
precedence suicide capture
BInfobox - Toggles display of the infobox
Toolbar Text - Toggles display of text on the toolbar
Disable Background - Removes background image for a slight performance gain.
Last Move Blink - Displays a blinking cursor over the last move made (disabled because of board resizing)
Cursor Control - Toggles cursor control of peice placement (not done)
Toggle Toolbar - for those who value their screen real estate
Reset board size/position - if you mess it up, this will fix it.
Also, if you're hurting for drive space, you may delete the help file (went.hlp) and/or the graphics file (went.mbm) in "\system\apps\went\".
This will not affect gameplay, and the program will simply not use the missing resources.
he board.
For example:
A black play at 'A' will capture the white stone.
A chain is captured if all of its liberties are occupied by enemy stones.
For example:
A white piece at 'A' will capture all the black stones.
Sketch
&Paint.app
Sketch
&Paint.app
Websites
Options
config bitmap graphics
Direct Mode
direct mode input placing
*key keys shortcut hotkey hotkeys controls
SGF Files
SGF sgf net files review
Known bugs/problems
bugs problems errors
Open Source
source opp opl compile
What's new in v1.3.2
Added code so Went plays nice with other screen sizes
Added board zooming and repositioning
Saves board position and scale in went.ini
Swiss
what's new
-end clean penalty scoring score point points
How to play Go (V)
ko repeated repeat
How to play Go (III)
precedence suicide capture
Playing a black piece at 'A' will capture the white 3-chain, since black always captures first, on its own turn.
Suicide
If, however, black could not remove the white 3-chain (say black was missing 'B'), black would not be permitted to place a piece at 'A'. A stone may not be placed where it has no liberties, unless it can instantly free up one or more by capturing adjacent stones.